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The overseer is a zerg unit evolved from the overlord.
Overview
Overseers are genetically-altered overlords that have a mass of additional sockets filled with highly evolved optical receptors with hypersensitive retinas.[1] Unlike most other zerg breeds but like overlords, overseers have the ability to act with appropriate judgment, but are severely limited in their mental flexibility.[2]
Primal zerg packs have adapted overseers into their genome, but they are among the rarest breed of the primal zerg.[3]
Observation
- Unit description(src)
The zerg are obsessed with detecting subtler motions and more advanced camouflage techniques. The overseer's "eyes" have been through many iterations, each developmental cycle improving upon the preceding one’s optical evolution.[1] That said, the first batch of overseers ended up crippled and blind when the arrays of microscopic filaments (relayers of sensory and spatial data) located on their vestigial legs gained sentience and became ravenous to the point of consuming the appendages that housed them. To correct this situation, the legs were excised and the filaments were transformed into long, fleshy tendrils grown from the overseer’s carapace. Now, when the overlord is subjected to the overseer strain mutation, its eyes melt into a luminescent substance that floats inside a semi-transparent skull. Sensory tentacles and twin photoreceptors, capable of sight in any environment, sprout from said substance, in between the openings of their thick, armored "faceplate". To further enhance the creature’s capabilities, the main body expands and grows six new hypersensitive optical receptors in strategic positions.[4] This latest evolution allows the overseer to detect any hidden enemy units, including those that are burrowed underground or cloaked.[1] Overseers are capable of hearing, processing and understanding terran speech.[5]
The fins and tendrils of the Leviathan Brood overseers are bred to specialize in reconnaissance, allowing them to cut through both air and water with minimal effort.[6]
Other Functions
By incorporating terran DNA into the overseer’s genetic makeup (particularly during its later stages of pupation), the creature displays a peculiar evolution pattern. Its creep glands expand and turn into stores of sentient, unfertilized bio-matter, and its organs no longer liquefy into creep, but instead a nourishing paste. At the overseer’s will, this paste bonds with the bio-matter in the sacs and quickly becomes an insidious infiltrator known as the changeling. Additionally, the bio-matter grows and solidifies at exponential rates when exposed to foreign atmospheres. The Swarm has capitalized on this trait, using its overseers to disable critical facilities in the midst of an invasion.[4]
Game Unit
The overseer loses the ability to excrete creep or transport units, but gains the ability to create changelings. It continues to provide control and has faster movement.
Versus
Upgrades and Abilities
Increases armor of zerg air units.
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Level 1
Level 2
Level 3
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Increase speed of the overlord from 0.902 to 2.63, overlords with Ventral Sacs from 1.099 to 2.83, and the overseer 2.62 to 4.73.
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This unit or structure can detect cloaked, burrowed, duplicated and hallucination enemies.
The overseer disables a building, which becomes covered in slime. It cannot produce units, larva or research upgrades while contaminated.
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The overseer can create a changeling, which can spy on enemy forces.
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The overseer can switch to Oversight Mode. In Oversight Mode the overseer is immobile and gains 50% increased sight radius. Can switch back to Overseer Mode to move again.
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Heart of the Swarm
Sarah Kerrigan's forces never create overseers. Detection was never required in the campaign.
Co-op Missions
Kerrigan, Zagara, Abathur and Alexei Stukov can mutate overseers. Stukov's overseers have an infested starport as a prerequisite. Zagara's Overseers use the Leviathan's Brood skin.
Upgrades and Abilities
The overseer can switch to Oversight Mode. In Oversight Mode the overseer is immobile and gains 50% increased sight radius. Can switch back to Overseer Mode to move again.
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Zagara has a 100 control maximum, but her combat units cost less resources and morph faster.
Campaign Acquisition | ||
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Development
The overseer will gain the oversight ability in an upcoming patch, which roots it to the spot, but gives it 25% extra vision. This will ensure that overseers aren't unintentionally clumped with "F2" army commands.[8]
Achievements
Meet the Spy | |
Points | |
Criteria |
Kill 5 Changelings in a single Unranked or Ranked game. |
Notes | |
This achievement is a reference to Team Fortress 2's Meet the Spy video as an introduction to the class 'Spy', who could disguise as enemy players, but also instant kill via backstab and disable buildings (which aren't things the changeling is capable of) |
Special Overseer Strains
Images
References
- ↑ 1.0 1.1 1.2 Overseer, Blizzard Entertainment. Accessed on 2014-12-06
- ↑ Blizzard Entertainment. 2012-11-26. StarCraft II Creative Development Q&A - Part 6. Blizzard Entertainment. Accessed 2012-11-26.
- ↑ Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. October 17, 2016
- ↑ 4.0 4.1 2014-12-04, Overseer Science. Blizzard Entertainment, accessed on 2014-12-06
- ↑ Zahn, Timothy (November 8, 2016). StarCraft: Evolution. Del Rey Books. ISBN 0425284735.
- ↑ Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. July 19, 2017
- ↑ Blizzard Entertainment, Teamliquid. 2012-06-09. Heart of the Swarm Update. Blizzard Entertainment. Accessed 2012-06-09.
- ↑ 2017-08-17, StarCraft II Multiplayer - Major Design Changes. Blizzard Entertainment, accessed on 2017-08-20