10 zerg research points.
16 (+4 vs light)
The turret is meant to supplement bunkers. They are fairly cheap and fast to build for their damage output, and can provide strong close-range protection to supplement the marines and siege tanks the player is likely using for defense otherwise. They are most effective against zerglings due to their bonus against light-armored units and low range. Against terrans and protoss their uses are more limited, as zealots are much more durable, and terrans do not make use of melee units save the firebat.
10 zerg research points
Perdition turrets automatically burrow underground when not in combat, and automatically unburrow to engage. Burrowed turrets are hidden from enemies without detectors allowing them to surprise units that would otherwise out range the turret. They deal splash damage over a fairly large area, and grouped together can easily hold off large numbers of zerglings, especially with fire suppression to increase their longevity.
|Fire Suppression System|
All structures repair themselves to 50% life. All structure fires are automatically put out.
Perdition turrets could be upgraded with Distortion Sensors, enabling them to detect cloaked units. They could also be salvaged.
- ↑ Medievaldragon. 2009-08-21. Starcraft II Single Player Hands On: The Armory Room. Blizzplanet. Accessed 2009-08-28.
- ↑ 2.0 2.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
- ↑ Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
- ↑ Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010
|Terran Units and Structures of StarCraft II|
|List of Terran Weapons|