Wikia

StarCraft Wiki

Perdition turret

6,543pages on
this wiki
Talk9

Perdition turrets are automated terran-designed base defense structures. Their weapons come from scrounged firebat suits, and have gained a permanent place in terran arsenals.[1]

Game StructureEdit

Perdition Turret
PerditionTurret SC2 Rend1
Structure
Race

Terran

Affiliation

RaynorsRaiders SC2 Logo1 Raynor's Raiders
TerranDominion Logo2a Terran Dominion

Campaign

Wings of Liberty
Heart of the Swarm

Role

Anti-personal automated defensive structure

Armament

Perdition flamethrower

Production
Minerals

150 Minerals Terran SC1

Campaign Cost

10 zerg research points.

Build time

35 Time SC2 Game1

Protection
Hit points

350

Armor

1 BuildingArmor SC2 Game1

Perdition flamethrower
Damage

16 (+4 vs light)

Targets
  • Ground
Cooldown

Fast (1)

Range

4

Wings of LibertyEdit

The turret is available in the StarCraft II: Wings of Liberty campaign. It is acquired at 10 zerg research points in the laboratory and at the cost of being able to use planetary fortresses.[2]

The turret is meant to supplement bunkers. Perdition turrets automatically burrow underground when not in combat, and automatically unburrow to engage. They are fairly cheap and fast to build for their damage output, and can provide strong close-range protection to supplement the marines and siege tanks the player is likely using for defense otherwise. They are most effective against zerglings due to their bonus against light-armored units and low range. Against terrans and protoss their uses are more limited, as zealots are much more durable, and terrans do not make use of melee units save the firebat.

Some of these are part of the Skygeirr Platform defense system.[3] They are also seen on Moros.

AcquisitionEdit

SC2 Lab PerdTurret Icon Perdition Turret

Unlocks the perdition turret for production.[2]

This turret fires a deadly wall of flame that is ideal for holding off large waves of enemy units. The turret also conceals itself beneath the ground when out of combat, luring unsuspecting enemies into its field of fire. The zerg's ability to burrow has allowed them to massacre countless terran soldiers in deadly ambushes. The new perdition turret should help even the score.

Campaign Acquisition
Acquired from Hyperion laboratory for 10 zerg research points
ve

UpgradesEdit

All structures repair themselves to 50% life. All structure fires are automatically put out.

This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past half life.[4]

Campaign Acquisition
Unlock Complete eleven missions.
Acquired from Hyperion armory for $90,000
ve

Co-op MissionsEdit

Rory Swann is able to build perdition turrets in Co-op Missions. Upon reaching Level 3, Swann's perdition turrets upgrade into "Flaming Betties," which have half the cost of normal perdition turrets.

UpgradesEdit

SC2 Swann AC - TurretUpgrades Betty and the Gang

Devastation turrets are renamed Blaster Billy and have 3 increased attack range, for a total of 9. Attacks now slow enemy movement speed by 30%.

Missile turrets are renamed Spinning Dizzy and have 75 increased life, for a total of 325. Attacks now deal area damage.

Perdition turrets are renamed Flaming Betty and cost 50% less minerals, down to 75 minerals.

Campaign Acquisition
Unlock Reach Swann Level 3.
ve
SC2TerranHi-Sec Hi-Sec Auto Tracking

All turrets gain +1 attack range.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Hotkey N
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 60Time SC2 Game1
ve
BuildingArmor SC2 Game1 Structure Armor

All structures gain +2 armor.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Hotkey B
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 60Time SC2 Game1
ve
FireSupression SC2 Icon Fire Supression Systems

All buildings will initiate auto-repairs when below 50% health, repairing them back to 50% health.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 11
Acquisition
Hotkey F
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 60Time SC2 Game1
ve
AutoLoaders SC2 Icon KMC Auto-Loaders

Increases the attack speed of all turrets by 25%.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 11
Acquisition
Hotkey R
Cost 150 Minerals Terran SC1 150 TerranVespene SC2 Game1 90Time SC2 Game1
ve

DevelopmentEdit

Perdition turrets could be upgraded with Distortion Sensors,[5] enabling them to detect cloaked units. They could also be salvaged.

Known ModelsEdit

ReferencesEdit

  1. Medievaldragon. 2009-08-21. Starcraft II Single Player Hands On: The Armory Room. Blizzplanet. Accessed 2009-08-28.
  2. 2.0 2.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
  3. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, Infested (in English). 2013-03-12.
  4. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  5. Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010

Around Wikia's network

Random Wiki