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Phoenix

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Phoenix
Phoenix SC2 Rend1.jpg
Unit
Race

Protoss

Role

Air superiority fighter

Armament

Ion cannons

Properties
Maximum energy

200 (init. 50) Energy

Energy
regen/second

0.5625

Sight range

10

Production
Minerals

150 Minerals Terran SC1.png

Gas

100 ProtossVespene SC2 Game1.png

Psi

2 Psi

Build time

35 seconds

Produced from

Stargate

Hotkey

X

Movement
Speed

4.25

Acceleration

3.25

Lateral
acceleration

0

Deceleration

0

Collision radius

0.75

Protection
Shields

60

Shield
regen/second

2

Hit points

120

Armor

0 SC2ProtUpgrdAirArm.jpg

Type
Armor type

Light

Ion Cannons
Damage

5 (+5 vs light)

Attacks

2

Targets
  • Air
Cooldown

1.11

Range

4 (6 with Anion Pulse-Crystals)

Upgrade/level

+1 SC2ProtUpgrdAirWeap.jpg

Meta
Target
priority

20

Kill score

700

Production
score

350

Miscellaneous
Notes

The Phoenix can move and attack simultaneously.

"We are the wings of justice!"

- A Phoenix pilot(src)

The Phoenix is a protoss air to air unit in StarCraft II.

Contents

OverviewEdit

In use by 2502,[1][2] the Phoenix is a deadly spacecraft that is rapidly replacing the older Scouts and Corsairs in the role of air superiority fighters for the protoss.[3] Highly maneuverable, the Phoenix is able to outmaneuver almost any foe.[4]

Phoenix patrols are a common sight on the outer rim of protoss territory, where they sweep deep space for alien threats. The twin ion blaster armament of a Phoenix is highly suited for air-to-air combat.[3]
The original concept of the Phoenix
MecoAdded by Meco
When confronted by more dangerous enemies, a Phoenix pilot can unleash a short-lived gravity beam by overloading the ship’s warp field through its inertial drive. The beam can immobilize an opponent for a few precious seconds.[5]


The following section contains information from a previous version of StarCraft II that is ambiguously canonical.

Sophisticated and lethal as the Phoenix may be, all too often a patrol squadron will find itself heavily outnumbered by zerg or terran enemies. To overcome this weakness, phoenix pilots have developed a dangerous counter-ploy. A phoenix pilot can unleash a short-lived storm of destruction by overloading its warp field through the ship's ion blasters. The area-effect discharge is devastating and can destroy a large number of enemies at once, but it comes at a price: in the aftermath the phoenix is left temporarily powerless and crippled. Wary foes have learned to flee a phoenix overload and return moments later to destroy the helpless craft. In turn phoenix pilots have begun to use staggered discharges to catch their enemies in a web of destruction. These desperate tactics are frowned upon by protoss commanders, but have become tacitly accepted as a necessity.[3]

Game UnitEdit

In-game, the phoenix lacks a ground attack, but rather makes up for this with its graviton beam. The phoenix can move and attack simultaneously which, combined with its high speed, makes it great for harrassing fleeing forces. This also make the phoenix effective as an economy raider, using the graviton beam on worker units.

Early render of the Phoenix
MecoAdded by Meco

The phoenix is very good at destroying light air units, such as mutalisks (especially with the range upgrade). The upgraded range of a Phoenix is double that of a mutalisk, allowing for players to easily fly around mutalisks, scoring free hits without the mutalisks being able to retaliate due to their slower speed.

The Phoenix is also an effective counter unit for vikings, banshees, and void rays. However, it is weak against strongly-armored units such as the battlecruiser, carrier, and corruptor. The phoenix is ineffective against the units it counters when outnumbered. However, it can makes up for this with its fast speed.

The phoenix banks when it turns.[6]

AbilitiesEdit

GravitonBeam SC2 Icon1.jpg Graviton Beam
Usage
Energy

50 Energy

Duration

10 seconds

Notes

Anti-Gravity can lift enemy units into the air. Such units lose their ability to attack or use abilities.

When the phoenix uses this ability, it is rendered unpowered. A phoenix lifting a unit off the ground cannot attack. Other units must attack the target.

The Anti-Gravity ability is very useful in taking key enemy units out of commission.[7] It cannot target massive units.

Burrowed zerg units will be unburrowed by the ability, and will reburrow when they fall back to the ground.

Anti-Gravity can be used on allied units as well as on the enemy[8] and can be canceled on command, even before the full ten seconds has elapsed.

The Graviton Beam effect ends instantly if either the targeted unit or the casting phoenix is destroyed.

Edit

UpgradesEdit

SC2 ProAirWeap.gif Air Weapons
Researched at

Cybernetics core

Hotkey

E

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Minerals Terran SC1.png

175 Minerals Terran SC1.png

250 Minerals Terran SC1.png

Gas

100 Gas Protoss SC1.png

175 Gas Protoss SC1.png

250 Gas Protoss SC1.png

Research time

160 seconds

190 seconds

220 seconds

Notes

Increases attack damage of protoss air units.

Edit
SC2 ProAirArm.gif Air Armor
Researched at

Cybernetics Core

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1.png

225 Minerals Terran SC1.png

300 Minerals Terran SC1.png

Gas

150 Gas Protoss SC1.png

225 Gas Protoss SC1.png

300 Gas Protoss SC1.png

Research time

160 seconds

190 seconds

220 seconds

Notes

Increases protoss air unit armor.

Edit
SC2 ProShields.gif Plasma Shields
Researched at

Forge

Hotkey

S

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1.png

225 Minerals Terran SC1.png

300 Minerals Terran SC1.png

Gas

150 Gas Protoss SC1.png

225 Gas Protoss SC1.png

300 Gas Protoss SC1.png

Research time

160 seconds

190 seconds

220 seconds

Notes
  • +1 armor to shields per level.
Edit
Anion Pulse Crystals.png Anion Pulse-Crystals
Researched at

Fleet beacon

Hotkey

R

Properties
Minerals

150 Minerals Terran SC1.png

Gas

150 Gas Protoss SC1.png

Research time

90 seconds

Notes
  • +2 range to Phoenix attacks.
Edit

StrategiesEdit

Unit profile
HawkiAdded by Hawki

The Phoenix can lift anti-air units like the queen with the Graviton Beam ability rendering them vulnerable and helpless against void rays or other Phoenix.[9]

When grouped with void rays, the two ships complement each others' weaknesses and become a formidable fleet, with void rays firing at heavily-armored targets and ground targets while Phoenixes fire at poorly-armored targets.

DevelopmentEdit

Main article: Phoenix/Development

QuotationsEdit

See: StarCraft II Phoenix Quotations

Known Phoenix PilotsEdit

NotesEdit

The Phoenix bears the same name as StarCraft alpha and StarCraft beta versions of the Wraith.[10]

VideosEdit

Phoenix Montage

ReferencesEdit

  1. April 6, 2010. "Timeline". StarCraft II: Heaven's Devils. Simon & Schuster (Pocket Star). pp. 311 - 323. ISBN 978-1416-55084-6.
  2. Elder, Josh (w), Ramanda Kamarga (p). "Why We Fight." In StarCraft: Frontline: Volume 1 (paperback binding), pp. 6–47. Tokyopop, August 1, 2008. ISBN 978-1427-80721-2.
  3. 3.0 3.1 3.2 Blizzard Entertainment. Phoenix, Blizzard Entertainment, Retrieved 2007-09-06.
  4. Races: Protoss. Blizzard Entertainment, accessed on 2010-08-07
  5. Units: Phoenix, Blizzard Entertainment. Accessed on 2010-10-03
  6. StarCraft. 2010-02-02. The programming team has added some impressive new unit movement animations to the game. Air units like the phoenix and banshee bank on turns, roaches and hellions both rise when they start moving, and tanks slightly bob when stopping. Facebook (StarCraft). Accessed 2010-02-03.
  7. LordofAscension. 2008-07-18. WWI 08 - Comprehensive StarCraft II Review. StarCraft Legacy. Accessed 2008-07-18.
  8. Karune. 2008-03-07. StarCraft II Q&A - Batch 32: ScreenCraft. Battle.net StarCraft II General Discussion Forum. Accessed 2008-03-07.
  9. Dustin Browder, Robert Simpson, Yeon-Ho Lee, David Kim. 2009-06-22. Battle Report (3). Blizzard Entertainment. Accessed 2009-06-22.
  10. Lord of Ascension. 2007-09-28. StarCraft Evolution. StarCraft Legacy. Accessed 2007-12-02.


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