The following section contains information from a previous version of StarCraft II which is no longer valid.
|
Originally, the Phoenix was capable of attacking both air and ground targets,[1] but became an air-to-air unit as of March 2008.[2]
The Phoenix's speed and sensor range were upgraded at the fleet beacon.[3] They were called Gravitic Thrusters and Apial Sensors.[4][3] They have since been canceled.[5]
Abilities[]
- Overload
- This ability could previously damage all nearby enemy air units but was scaled down before BlizzCon so that it could attack only eight nearby air units.[6] This also left the Phoenix unpowered for some time and thus vulnerable to attack.[7]
- A group of Phoenixes allowed use of Overload to be rotated between ships. The group would always have powered Phoenixes to cover unpowered ones, either with normal fire or by using Overload.
- Overload had a cooldown timer. It could damage cloaked units, making it a "soft counter" against cloaking air units such as Banshees.[8]
Phoenixes could previously lift up a unit and attack it on its own, but by March 2009 the ability was changed so a phoenix could not attack while using its graviton beam. Therefore, another phoenix was necessary in order to damage a lifted unit.[9]
Heart of the Swarm[]
The following section contains information from a previous version of StarCraft II: Heart of the Swarm which is no longer valid.
|
Changes could be made to the phoenix in Heart of the Swarm, due to concerns raised by some players about the effectiveness of massed mutalisks against the protoss in multiplayer games.[10]
The Phoenix's range will be increased by 1 (and the range upgrade still provides a +2 range bonus).[11]
References[]
|