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===Propulsion===
 
===Propulsion===
 
[[File:Phoenix SC2 Game3.jpg|thumb|Phoenixes in flight]]
 
[[File:Phoenix SC2 Game3.jpg|thumb|Phoenixes in flight]]
The Phoenix is propelled by a compact inertial drive, which surrounds the craft in a warp field, allowing swift displacement in deep space or planetary atmospheres.<ref name = "PhoeScience">2015-02-05, [http://us.battle.net/sc2/en/game/unit/phoenix#science Phoenix Science]. ''Blizzard Entertainment'', accessed on 2015-02-08</ref> Twin high-power plasma thrusters supplement the inertial frive, making the Phoenix a formidable interceptor craft. Additionally, an energy weave covers the Phoenix's wings, giving it an appearance akin to a circuit board. In reality, it is made out of light-reactive fibers that absorb, channel, and redirect all types of energy, including the pilot’s [[psionic]] input. The weave’s primary function is to maintain the coherence of the warp field that sheathes the Phoenix’s fuselage, and enhance the ship’s stability and maneuverability when banking, rolling, or sliding at high speeds.<ref name = "PhoeScience"/>
+
The Phoenix is propelled by a compact inertial drive, which surrounds the craft in a warp field, allowing swift displacement in deep space or planetary atmospheres.<ref name = "PhoeScience">2015-02-05, [http://us.battle.net/sc2/en/game/unit/phoenix#science Phoenix Science]. ''Blizzard Entertainment'', accessed on 2015-02-08</ref> Twin high-power plasma thrusters supplement the inertial drive, making the Phoenix a formidable interceptor craft. Additionally, an energy weave covers the Phoenix's wings, giving it an appearance akin to a circuit board. In reality, it is made out of light-reactive fibers that absorb, channel, and redirect all types of energy, including the pilot’s [[psionic]] input. The weave’s primary function is to maintain the coherence of the warp field that sheathes the Phoenix’s fuselage, and enhance the ship’s stability and maneuverability when banking, rolling, or sliding at high speeds.<ref name = "PhoeScience"/>
   
 
===Armament===
 
===Armament===

Revision as of 12:24, 24 April 2015

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"The Phoenix, for instance, is a lightning-fast aerial harass ship which, while small, packs a serious punch against any opposing unit lacking armor. Its Ion Cannons disintegrate flesh via short wavelength energy beams, and although they can only fire upon the air, they won’t hesitate to simply use their Graviton Beam to center a ground unit right in front of their crosshairs."

The Phoenix is a protoss air to air unit in StarCraft II.

Overview

"We are the wings of justice!"

- A Phoenix pilot(src)

A deadly spacecraft[1] designed for aerial harassment,[2] the Phoenix is highly maneuverable,[3] possesses great speed,[2] and is able to outmaneuver almost any foe.[3] In use by 2502,[4][5] the Phoenix is rapidly replacing the older Scouts and Corsairs in the role of air superiority fighters for the protoss. Phoenix patrols are a common sight on the outer rim of protoss territory, where they sweep deep space for alien threats.[1]

Propulsion

Phoenix SC2 Game3

Phoenixes in flight

The Phoenix is propelled by a compact inertial drive, which surrounds the craft in a warp field, allowing swift displacement in deep space or planetary atmospheres.[6] Twin high-power plasma thrusters supplement the inertial drive, making the Phoenix a formidable interceptor craft. Additionally, an energy weave covers the Phoenix's wings, giving it an appearance akin to a circuit board. In reality, it is made out of light-reactive fibers that absorb, channel, and redirect all types of energy, including the pilot’s psionic input. The weave’s primary function is to maintain the coherence of the warp field that sheathes the Phoenix’s fuselage, and enhance the ship’s stability and maneuverability when banking, rolling, or sliding at high speeds.[6]

Armament

The twin ion blaster armament of a Phoenix is highly suited for air-to-air combat,[1] and pack a punch against foes lacking armor.[2] Its main armament,[6] the blasters disintegrate their targets through short wavelength energy beams[2] composed of negatively-charged ions though can only be used against aerial targets.[2] These cannons are designed to allow the Phoenix to fire while on the move, but their short wavelength limits the travel distance of each shot, as well as the damage caused to heavily armored targets. The cannons' effective combat range presented a problem until the protoss began to replace the old focusing lenses with the more advanced anion pulse-crystals.[6]

When confronted by more dangerous enemies, a Phoenix pilot can unleash a short-lived gravity beam by overloading the ship’s warp field through its inertial drive.[3] The result is a beam composed of anti-gravity, which turns its target into a near-weightless object,[6] immobilizing it for a few precious seconds.[3] However, this is at the cost of the Phoenix's mobility. The beam was originally concieved as a weapon of last resort, but has since been embraced by the Great Fleet as an effective control weapon.[6]

Other Information

The following section contains information from a previous version of StarCraft II which is no longer valid.

Sophisticated and lethal as the Phoenix may be, all too often a patrol squadron will find itself heavily outnumbered by zerg or terran enemies. To overcome this weakness, phoenix pilots have developed a dangerous counter-ploy. A phoenix pilot can unleash a short-lived storm of destruction by overloading its warp field through the ship's ion blasters. The area-effect discharge is devastating and can destroy a large number of enemies at once, but it comes at a price: in the aftermath the phoenix is left temporarily powerless and crippled. Wary foes have learned to flee a phoenix overload and return moments later to destroy the helpless craft. In turn phoenix pilots have begun to use staggered discharges to catch their enemies in a web of destruction. These desperate tactics are frowned upon by protoss commanders, but have become tacitly accepted as a necessity.[1]

Game Unit

In-game, the phoenix lacks a ground attack, but makes up for this with its graviton beam. It is important to note that targets affected by the Graviton Beam can be hit by anti-air weapons, including other phoenixes. The phoenix can move and attack simultaneously which, combined with its high speed, makes it great for harassing fleeing forces. This also make the phoenix effective as an economy raider, using the graviton beam on worker units.

Phoenix SC2 DevRend1

Early render of the Phoenix

The phoenix is very good at destroying light air units, such as mutalisks (especially with the range upgrade). The upgraded range of a Phoenix is double that of a mutalisk, allowing for players to easily fly around mutalisks, scoring free hits without the mutalisks being able to retaliate due to their slower speed.

The Phoenix is also an effective counter unit for vikings, banshees, and void rays. However, it is weak against strongly-armored units such as the battlecruiser, carrier, and corruptor. The phoenix is ineffective against the units it counters when outnumbered. However, it can makes up for this with its fast speed.

The phoenix banks when it turns.[7]

Abilities

GravitonBeam SC2 Icon1
Graviton Beam

Lifts target unit into the air, preventing it from moving, attacking, or using abilities. While using this ability the phoenix cannot move or attack. One in effect can be cancelled early to end the effects.

The effect ends instantly if either the targeted unit or the casting phoenix is destroyed.

Burrowed zerg units will be unburrowed by the ability, and will reburrow when they fall back to the ground.

Usage
Cost 50 Energy
Duration 7 seconds
ve

Upgrades

Acquisition
Purchased from Cybernetics core
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 129seconds
Level 2
Cost 175 Minerals 175 Vespene gas 154seconds
Required Fleet beacon
Level 3
Cost 250 Minerals 250 Vespene gas 179seconds
Required Fleet beacon
ve

Increases protoss air unit armor.

Acquisition
Purchased from Cybernetics Core
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 129seconds
Level 2
Cost 175 Minerals 175 Vespene gas 154seconds
Required Fleet beacon
Level 3
Cost 250 Minerals 250 Vespene gas 179seconds
Required Fleet beacon
ve
  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals 150 Vespene gas 121.6seconds
Level 2
Cost 200 Minerals 200 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 250 Minerals 250 Vespene gas 167.9seconds
Required Twilight council
ve
  • +2 range to Phoenix attacks.
Acquisition
Purchased from Fleet beacon
Hotkey R
Cost 150 Minerals 150 Vespene gas 64seconds
ve

Strategies

Phoenix SC2 Head1

Unit profile

The Phoenix can lift anti-air units like the queen with the Graviton Beam ability rendering them vulnerable and helpless against void rays or other Phoenix.[8]

When grouped with void rays, the two ships complement each others' weaknesses and become a formidable fleet, with void rays firing at heavily-armored targets and ground targets while Phoenixes fire at poorly-armored targets.

Development

Main article: Phoenix/Development

Quotations

See: StarCraft II Phoenix Quotations

Known Phoenix Pilots

Notes

The Phoenix bears the same name as StarCraft alpha and StarCraft beta versions of the Wraith.[9]

References

  1. 1.0 1.1 1.2 1.3 Blizzard Entertainment. Phoenix, Blizzard Entertainment, Retrieved 2007-09-06.
  2. 2.0 2.1 2.2 2.3 2.4 2015-02-05, Death from Above: Protoss. Blizzard Entertainment, accessed on 2015-02-08
  3. 3.0 3.1 3.2 3.3 Races: Protoss. Blizzard Entertainment, accessed on 2010-08-07 Cite error: Invalid <ref> tag; name "SeaProtoss" defined multiple times with different content
  4. April 6, 2010. "Timeline". StarCraft II: Heaven's Devils. Simon & Schuster (Pocket Star). pp. 311 - 323. ISBN 978-1416-55084-6.
  5. Elder, Josh (w), Ramanda Kamarga (p). "Why We Fight." In StarCraft: Frontline: Volume 1 (paperback binding), pp. 6–47. Tokyopop, August 1, 2008. ISBN 978-1427-80721-2.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 2015-02-05, Phoenix Science. Blizzard Entertainment, accessed on 2015-02-08
  7. StarCraft. 2010-02-02. The programming team has added some impressive new unit movement animations to the game. Air units like the phoenix and banshee bank on turns, roaches and hellions both rise when they start moving, and tanks slightly bob when stopping. Facebook (StarCraft). Accessed 2010-02-03.
  8. Dustin Browder, Robert Simpson, Yeon-Ho Lee, David Kim. 2009-06-22. Battle Report (3). Blizzard Entertainment. Accessed 2009-06-22.
  9. Lord of Ascension. 2007-09-28. StarCraft Evolution. StarCraft Legacy. Accessed 2007-12-02.