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Defiler (StarCraft)

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This article concerns StarCraft/StarCraft: Brood War gameplay. You may be looking for:

Defiler SC1 Game1



Toxic support warrior

Maximum energy

200 (init. 50) Energy Terran SC1



Transport slots


Sight range



50 Minerals Terran SC1


150 Gas Zerg SC1


2 Control Zerg SC1

Build time

50 Time SC2 Game1

Evolves from



Defiler mound



Hit points




The defiler is a high-tier zerg ground-based "spellcaster".


The defiler is a late game unit. It has no direct attack and is slower than other zerg ground units; it is a support/harassment unit. Using multiple defilers makes it easier to manage the simultaneous deployment of Dark Swarm and Plague.

Dark SwarmEdit

Dark Swarm casts a cloud over an area which prevents both friendly and enemy units (but not structures) under the cloud from taking damage from ranged attacks. Units under the cloud may still be damaged from splash effects. Lurker, firebat, and reaver attacks are not affected by the cloud. Units outside the cloud may still be hit from ranged attacks originating from inside the cloud.

Dark Swarm may be used to cover the advance and attack of melee attackers, or shelter ranged attackers from return ranged fire.


Plague has a smaller area-of-effect than Dark Swarm. It inflicts up to 295[1] damage, to a minimum of 1, over time to each affect unit. Plague affects units and structures. Plague does not affect shields; damage is applied directly to the hit points underneath. It is especially useful against the protoss because their HP cannot be restored.

Defensive lines and other enemy concentrations may be softened up with Plague prior to an assault.


Consume kills a zerg unit and restores 50 energy to the defiler. The ability should be targeted on cheap units, like zerglings.[2]


As a support unit, burrowing keeps the defiler out of harm's way while its energy recharges. It may be used to set up ambushes using Plague, or help position the defiler to cover the arrival of friendly forces with Dark Swarm.


Defiler SC1 Rend1

Stat profile

Defilers are an unarmed caster unit, so they are vulnerable to any attacking unit, especially faster air units that it would not be able to run from very well. Specific hunter units are particularly deadly such as vultures and their spider mines and groups of wraiths.

Defilers can use burrow to help hide them from these vulnerabilities.


Many zerg ground units may burrow, rendering themselves invisible but incapable of moving or attacking.

Purchased from Hatchery/Lair/Hive
Hotkey B
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 80Time SC2 Game1
DarkSwarm Icon SC1 Dark Swarm

Shields units in a 6x6 area from ranged attacks. Ranged attacks with splash damage only deal minimal splash damage. Firebat and lurker attacks, and damage from cast abilities, are totally unaffected. The casting player's buildings are shielded; enemy and allied buildings are not.

Hotkey W
Cost 100 Energy Terran SC1
Range 9
Plague Icon SC1 Plague

Sprays all units and buildings in a 3 x 3 target area with spores that inflicts 25 damage per second for a maximum of 295 damage. 'Plague' will not kill or destroy affected units and buildings leaving at least 1 hit point. Plague does not drain shields but will affect the hit points underneath regardless of shield strength. Affected cloaked units will be revealed.

Hotkey G
Cost 150 Energy Terran SC1
Range 9
Purchased from Defiler mound
Hotkey G
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 100Time SC2 Game1
Consume Icon SC1 Consume

Kills a "friendly" zerg unit while giving the consuming defiler 50 energy points. The amount of energy gained is the same regardless of the unit 'consumed'. Therefore a cheap unit, such as a zergling, or one that is about to die, is considered the best "food".

Hotkey C
Range 1
Purchased from Defiler mound
Hotkey C
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 100Time SC2 Game1


Purchased from Evolution chamber
Hotkey C
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 298Time SC2 Game1
Required Lair
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 330Time SC2 Game1
Required Hive
MetaNode Defiler Icon SC1 Metasynaptic Node
  • Increases defiler maximum energy by 50.
  • Increases defiler starting energy from 50 to 62.5.
Purchased from Defiler mound
Hotkey M
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 166Time SC2 Game1


  1. Spells (Zerg). Staredit Network. Accessed 2010-02-27.
  2. Defiler. StarCraft Compendium. Accessed on 2008-02-07

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