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Defiler (StarCraft)

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This article concerns StarCraft/StarCraft: Brood War gameplay. You may be looking for:

Defiler
Defiler SC1 Game1
Unit
Race

Zerg

Role

Toxic support warrior

Properties
Maximum energy

200 (init. 50) Energy Terran SC1

Size

Medium

Transport slots

2

Sight range

10

Production
Minerals

50 Minerals Terran SC1

Gas

150 Gas Zerg SC1

Control

2 Control Zerg SC1

Build time

50 Time SC2 Game1

Evolves from

Larva

Requires

Defiler mound

Hotkey

F

Protection
Hit points

80

Armor

1

The defiler is a high-tier zerg ground-based "spellcaster".

StrategyEdit

The defiler is a late game unit. It has no direct attack and is slower than other zerg ground units; it is a support/harassment unit. Using multiple defilers makes it easier to manage the simultaneous deployment of Dark Swarm and Plague.

Dark SwarmEdit

Dark Swarm casts a cloud over an area which prevents both friendly and enemy units (but not structures) under the cloud from taking damage from ranged attacks. Units under the cloud may still be damaged from splash effects. Lurker, firebat, and reaver attacks are not affected by the cloud. Units outside the cloud may still be hit from ranged attacks originating from inside the cloud.

Dark Swarm may be used to cover the advance and attack of melee attackers, or shelter ranged attackers from return ranged fire.

PlagueEdit

Plague has a smaller area-of-effect than Dark Swarm. It inflicts up to 295[1] damage, to a minimum of 1, over time to each affect unit. Plague affects units and structures. Plague does not affect shields; damage is applied directly to the hit points underneath. It is especially useful against the protoss because their HP cannot be restored.

Defensive lines and other enemy concentrations may be softened up with Plague prior to an assault.

ConsumeEdit

Consume kills a zerg unit and restores 50 energy to the defiler. The ability should be targeted on cheap units, like zerglings.[2]

BurrowEdit

As a support unit, burrowing keeps the defiler out of harm's way while its energy recharges. It may be used to set up ambushes using Plague, or help position the defiler to cover the arrival of friendly forces with Dark Swarm.

CountersEdit

Defiler SC1 Rend1
Stat profile
HawkiAdded by Hawki

Defilers are an unarmed caster unit, so they are vulnerable to any attacking unit, especially faster air units that it would not be able to run from very well. Specific hunter units are particularly deadly such as vultures and their spider mines and groups of wraiths.

Defilers can use burrow to help hide them from these vulnerabilities.

AbilitiesEdit

Burrow SC1 Able1 Burrow
Acquisition
Minerals

100 Minerals Terran SC1

Gas

100 Gas Zerg SC1

Evolution time

80 Time SC2 Game1

Evolved at

Hatchery/Lair/Hive

Hotkey

B

Usage
Hotkey

U

Notes

Many zerg ground units may burrow, rendering themselves invisible but incapable of moving or attacking.

DarkSwarm Icon SC1 Dark Swarm
Acquisition
Evolved at

Starting ability

Usage
Energy

100 Energy Terran SC1

Range

9

Hotkey

W

Notes

Shields units in a 6x6 area from ranged attacks. Ranged attacks with splash damage only deal minimal splash damage. Firebat and lurker attacks, and damage from cast abilities, are totally unaffected. The casting player's buildings are shielded; enemy and allied buildings are not.

Plague Icon SC1 Plague
Acquisition
Minerals

200 Minerals Terran SC1

Gas

200 Gas Zerg SC1

Evolution time

100 Time SC2 Game1

Evolved at

Defiler mound

Usage
Energy

150 Energy Terran SC1

Range

9

Hotkey

G

Notes

Sprays all units and buildings in a 3 x 3 target area with spores that inflicts 25 damage per second for a maximum of 295 damage. 'Plague' will not kill or destroy affected units and buildings leaving at least 1 hit point. Plague does not drain shields but will affect the hit points underneath regardless of shield strength. Affected cloaked units will be revealed.

Consume Icon SC1 Consume
Acquisition
Minerals

100 Minerals Terran SC1

Gas

100 Gas Zerg SC1

Evolution time

100 Time SC2 Game1

Evolved at

Defiler mound

Usage
Range

1

Hotkey

C

Notes

Kills a "friendly" zerg unit while giving the consuming defiler 50 energy points. The amount of energy gained is the same regardless of the unit 'consumed'. Therefore a cheap unit, such as a zergling, or one that is about to die, is considered the best "food".


UpgradesEdit

Carapace SC1 Upgrd1 Carapace
Evolved at

Evolution chamber

Hotkey

C

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1

225 Minerals Terran SC1

300 Minerals Terran SC1

Gas

150 Gas Zerg SC1

225 Gas Zerg SC1

300 Gas Zerg SC1

Evolution time

266 Time SC2 Game1

298 Time SC2 Game1

330 Time SC2 Game1

Required

Lair

Hive

Notes
MetaNode Defiler Icon SC1 Metasynaptic Node
Evolved at

Defiler mound

Hotkey

M

Properties
Minerals

150 Minerals Terran SC1

Gas

150 Gas Zerg SC1

Evolution time

166 Time SC2 Game1

Notes
  • Increases defiler maximum energy by 50.
  • Increases defiler starting energy from 50 to 62.5.

ReferencesEdit

  1. Spells (Zerg). Staredit Network. Accessed 2010-02-27.
  2. Defiler. StarCraft Compendium. Accessed on 2008-02-07

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