Planetary fortress
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This article or section contains information about a StarCraft II unit or structure. |
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| Planetary Fortress | |
|---|---|
| | |
| Structure | |
| Race | |
| Base structure | |
| Armament |
Ibiks laser[2] |
| Properties | |
| Hit points |
1500[3] |
| Type |
Armored, Mechanical, Structure |
| Production | |
| Minerals | |
| Gas | |
| Supply | |
| Build time | |
| Requires | |
| Hot key |
F[8] |
| Combat | |
| Ground attack | |
| Cooldown |
Fast[5] |
| Armor |
3[2] |
| Attack range | |
| Function | |
| Parent | |
| Produces | |
The planetary fortress is an upgrade to the terran command center.[1]
Contents |
[edit] Overview
After the Brood War, the increasing use of command centers in combat zones led to the development of standard schematics for upgrading them to a dedicated military role. One such variant is the planetary fortress, featuring increased armor and heavy defensive armament.[13]
It was designed by Ares, a weapon designing company.[14]
Structures similar to orbital commands and planetary fortresses were in use by the Kel-Morian Combine by 2502.[15]
[edit] Game Unit
The planetary fortress is armed with an ibiks laser that deals splash damage.[2] It does not damage friendly units.[9]
Once upgraded the planetary fortress may no longer lift off,[11] be converted into an orbital command, or be downgraded to a command center.[16][17] It cannot be salvaged.[18]
The planetary fortress continues to produce SCVs normally.[12][11]
[edit] Abilities
| Load SCVs | |
|---|---|
| Notes | |
| Edit |
[edit] Researched Upgrades
| Hi-Sec Auto Tracking[19] | |||||||
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| Researched at | |||||||
| Properties | |||||||
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| Notes | |||||||
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Increases the attack range of automated defenses: missile turrets, auto-turrets, defensive drones and the planetary fortress by +1.[19] | |||||||
| Edit | |||||||
| Building Armor[20][21] | |||||||||||||
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| Researched at | |||||||||||||
| Properties | |||||||||||||
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| Notes | |||||||||||||
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[edit] References
|
| Terran Units and Structures of StarCraft II
| ||
|---|---|---|
| Infantry | ||
| Land Vehicles |
MULE · Hellion · Siege tank · Thor | |
| Air Units |
Viking · Medivac dropship · Banshee · Raven · Battlecruiser | |
| Basic Buildings |
Command center · Refinery · Supply depot · Barracks · Engineering bay | |
| Automated Defenses and Explosives |
Auto-turret · Defensive drone · D-8 charges · Missile turret | |
| Support Buildings |
Orbital command · Planetary fortress · Sensor tower · Bunker | |
| Add-ons | ||
| Advanced Buildings |
Merc compound · Ghost academy · Factory · Armory · Starport · Fusion core | |
| Other | ||
| Campaign-Exclusive Terran Units and Structures of StarCraft II | Infantry | |
| Mercenaries |
(Kel-Morian Mercenaries — Elite marines) · (Devil Dogs — Elite firebats) · (Hammer Securities — Elite marauders) | |
| Land Vehicles |
Cobra · Diamondback tank · Goliath · Transport truck · Vulture | |
| Air Units | ||
| Automated defenses | ||
| Scrapped | Removed Units | |
| Removed Buildings | ||

