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Planetary fortress

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The planetary fortress is an upgrade to the terran command center.

OverviewEdit

The number of command centers deployed in combat zones drove the development of standard schematics to upgrade them into a dedicated military role. One variant was the planetary fortress.[1] The Ares planetary fortress entered service following the Brood War and featured twin Ibiks cannon and heavier armor.[2]

Structures similar to orbital commands and planetary fortresses were in use by the Kel-Morian Combine by 2502.[3]

Game StructureEdit

Planetary Fortress
PlanetaryFortress SC2 Rend1
Structure
Race

Terran

Role

Foundation building/Anti-ground defensive structure

Armament

Ibiks cannon

Properties
Transport
capacity

5 SCVs (10 with Neosteel Frame) NeosteelFrame SC2 Game1

Sight range

11

Production
Minerals

150 Minerals Terran SC1

Gas

150 TerranVespene SC2 Game1

Supply

Provides 11 TerranSupply SC2 Icon1

Campaign Cost

10 zerg points

Build time

50 Time SC2 Game1

Upgrades from

Command center

Requires

Engineering bay

Hotkey

P

Movement
Collision radius

2.5

Protection
Hit points

1500

Armor

3 (+2 with Building Armor) BuildingArmor SC2 Game1

Type
Armor type

Armored

Ibiks cannon
Damage

40RipwaveMissiles SC2 Icon1

Targets
  • Ground
Cooldown

Normal (2)

Range

6 (7 with Hi-Sec Auto Tracking) SC2TerranHi-Sec

Function
Produces

SCV

Meta
Target
priority

20

Kill score

1500

Production
score

500

Planetary fortresses are useful for defending exposed expansions. The Hi-Sec Auto Tracking upgrade allows an optimally placed fortress to hit targets beyond the mineral line.

The planetary fortress' splash damage does not affect friendly units. The fortress may not lift off, or be converted to a command center or orbital command.

A variant, called the mercenary fortress, can be found in the Galaxy Map Editor.[4]

ProductionEdit

Transform Command Center to Planetary Fortress
Acquisition
Requires

Engineering bay

Usage
Minerals

150 Minerals Terran SC1

Gas

150 Gas Terran SC1

Units

Command center

Activation/
Build Time

50 Time SC2 Game1

Hotkey

P

Notes

The command center can transform into an planetary fortress. The transformation is irreversible.

Edit

AbilitiesEdit

Load SCVs
Notes

The command center or planetary fortress may load and unload five SCV's. This may be done while a command center is in flight. The number of SCV's is increased to ten with Neosteel Frames.

Edit

UpgradesEdit

SC2TerranHi-Sec Hi-Sec Auto Tracking
Researched at

Engineering bay

Hotkey

H

Properties
Minerals

100 Minerals Terran SC1

Gas

100 Gas Terran SC1

Research time

80 Time SC2 Game1

Notes

Increases the attack range of automated defenses: missile turrets, auto-turrets, point defense drones, and the planetary fortress by +1.

Edit
NeosteelFrame SC2 Game1 Neosteel Frame
Campaign

Wings of Liberty (Zero Hour)

Cost

$50,000

Researched at

Engineering bay

Hotkey

N

Properties
Minerals

100 Minerals Terran SC1

Gas

100 Gas Terran SC1

Research time

110 Time SC2 Game1

Notes
  • Increases bunker capacity by 2. The bunker model is changed.
  • Increases command center and planetary fortress SCV capacity by 5.
Edit
BuildingArmor SC2 Game1 Building Armor
Researched at

Engineering bay

Hotkey

B

Properties
Minerals

150 Minerals Terran SC1

Gas

150 Gas Terran SC1

Research time

140 Time SC2 Game1

Notes
Edit

Wings of LibertyEdit

In the StarCraft II: Wings of Liberty single-player campaign, access to planetary fortresses is unlocked via 10 zerg research points and at the cost of Perdition turrets.[5] Planetary fortresses must still be upgraded from existing command centers, unlike their orbital command counterparts.

SC2 Lab PlanetFortress Icon Planetary Fortress
Campaign

Wings of Liberty

Cost

10 zerg research points

Researched at

Hyperion laboratory

Notes

Enables the command center to transform into a planetary fortress. This cannot be unlocked if the Perdition turret has been unlocked.[5]

Edit
SC2 Lab CC Reactor Icon Command Center Reactor
Campaign

Wings of Liberty

Cost

15 protoss research points

Acquisition
Researched at

Hyperion laboratory

Notes

Command centers and planetary fortresses produce two SCVs at the same time (at the usual cost per SCV).[6]

Edit

DevelopmentEdit

PlanetaryFortress SC2 DevGame1
An early image of the fortress
MecoAdded by Meco

The planetary fortress used to be an independent structure enabled by the factory. In regards to command center variants, most work went into the fortress, with the results effectively being ported to the orbital command, which was designed later. It used to have lift off properties, but it was ultimately decided to keep it as a grounded structure.[7]

References Edit

  1. SC2 Command Center. Accessed on 2008-18-11
  2. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard) (in English). July 27, 2010
  3. Furman, Simon (w), Federico Dallocchio (p, i), Milen Parvanov (col). "StarCraft #2" StarCraft 1 (2) (June 24, 2009) DC Comics (Wildstorm).
  4. Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010
  5. 5.0 5.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
  6. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  7. 2011, Terran Command Center. Deviantart, accessed on 2011-05-30

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