Planetary fortress
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The planetary fortress is an upgrade to the terran command center.
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Overview
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The number of command centers deployed in combat zones drove the development of standard schematics to upgrade them into a dedicated military role. One variant was the planetary fortress.[1] The Ares planetary fortress entered service following the Brood War and featured twin Ibiks cannon and heavier armor.[2]
Structures similar to orbital commands and planetary fortresses were in use by the Kel-Morian Combine by 2502.[3]
Game Structure
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| Planetary Fortress | |
|---|---|
| | |
| Structure | |
| Race | |
| Role |
Foundation building/Anti-ground defensive structure |
| Armament |
Ibiks cannon |
| Properties | |
| Transport capacity | |
| Sight range |
11 |
| Production | |
| Minerals | |
| Gas | |
| Supply | |
| Campaign Cost |
10 zerg points |
| Build time | |
| Upgrades from | |
| Requires | |
| Hotkey |
P |
| Movement | |
| Collision radius |
2.5 |
| Protection | |
| Hit points |
1500 |
| Armor | |
| Type |
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| Armor type | |
| Ibiks cannon | |
| Damage | |
| Targets |
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| Cooldown |
Normal (2) |
| Range | |
| Function | |
| Produces | |
| Meta | |
| Target priority |
20 |
| Kill score |
1500 |
| Production score |
500 |
Planetary fortresses are useful for defending exposed expansions. The Hi-Sec Auto Tracking upgrade allows an optimally placed fortress to hit targets beyond the mineral line.
The planetary fortress' splash damage does not affect friendly units. The fortress may not lift off, or be converted to a command center or orbital command.
A variant, called the mercenary fortress, can be found in the Galaxy Map Editor.[4]
Production
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| Transform Command Center to Planetary Fortress | |||||||||||||||||
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The command center can transform into an planetary fortress. The transformation is irreversible. | |||||||||||||||||
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Abilities
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| Load SCVs | |
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| Notes | |
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The command center or planetary fortress may load and unload five SCV's. This may be done while a command center is in flight. The number of SCV's is increased to ten with Neosteel Frames. | |
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Upgrades
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| Researched at | |||||||
| Hotkey |
H | ||||||
| Properties | |||||||
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| Notes | |||||||
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Increases the attack range of automated defenses: missile turrets, auto-turrets, point defense drones, and the planetary fortress by +1. | |||||||
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| Campaign | |||||||
| Cost |
$50,000 | ||||||
| Researched at | |||||||
| Hotkey |
N | ||||||
| Properties | |||||||
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| Notes | |||||||
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| Edit | |||||||
| Researched at | |||||||
| Hotkey |
B | ||||||
| Properties | |||||||
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| Notes | |||||||
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Wings of Liberty
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In the StarCraft II: Wings of Liberty single-player campaign, access to planetary fortresses is unlocked via 10 zerg research points and at the cost of Perdition turrets.[5] Planetary fortresses must still be upgraded from existing command centers, unlike their orbital command counterparts.
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Development
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Added by MecoThe planetary fortress used to be an independent structure enabled by the factory. In regards to command center variants, most work went into the fortress, with the results effectively being ported to the orbital command, which was designed later. It used to have lift off properties, but it was ultimately decided to keep it as a grounded structure.[7]
References
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| Terran Units and Structures of StarCraft II |
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