Plasma shield
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Added by PsiSeveredHeadThe plasma shield is a protoss defense method created by a blend of psionic power and technology. The technological aspect renders them vulnerable to EMP effects.[1]
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Overview and History
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Added by MecoDuring the Aeon of Strife, protoss warriors created personal shields by focusing psionic energy. The protoss later reproduced the effect using psi-field generators. These generators could be installed in machines giving protoss vehicles shields as well.[2] Psionically powerful protoss such as Khastiana can still enhance the power of their shields.[3] Shields must be dropped to make use of some physical contact-based psionic abilities.[3]
Terran Dominion tactics state that plasma shields are best overcome by mass fire.[3]
Game Effect
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StarCraft I
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Shields points act as another form of hit points and are usually lost first. Unlike regular HP, plasma shields always suffer full damage regardless of the type of attack used against them or the size of the shielded object. For example, a large-sized dragoon's shields will take full damage from concussive damage attacks such as from a vulture.
Shield points have a separate "armor" rating from regular hit points. The base "armor" is 0 and may be upgraded. This applies to both units and buildings. If an attack both depletes shields and damages HP, both shield armor and regular armor are subtracted from the attack's damage. Shield points regenerate slowly but a shield battery may be used to restore them faster.
Shields caught within the terran science vessel's EMP Shockwave are reduced to 0 points.
StarCraft II
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Shields regenerate very quickly after 10 seconds out of combat,[4] but do not regenerate when taking damage.
Shields take the same bonus damage as the unit they are protecting.
The ghost's EMP Shot drains 100 shield points per shot.
Esoteric Uses
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Shields protect the protoss from rip-field generators if they have at least 1 or more shield points.[5]
References
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- ↑ Karune. 2007-01-22. StarCraft II Q&A - Batch 26. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-22.
- ↑ Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ 3.0 3.1 3.2 Elder, Josh and Ramanda Kamarga. "Why We Fight." In StarCraft: Frontline: Volume 1, pp. 6–47. Tokyopop, August 1, 2008. ISBN 1427-80721-3.
- ↑ Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010
- ↑ Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Maw of the Void (in English). 2010-07-27.