Probe
From StarCraft Wiki
| Probe | |
|---|---|
| | |
| Unit | |
| Race | |
| Role |
Robotic worker |
| Armament |
Particle beam |
| Properties | |
| Hit points |
20 |
| Shields |
20 |
| Size |
Small |
| Production | |
| Minerals | |
| Psi | |
| Build time |
20 |
| Produced at | |
| Hot key |
P |
| Combat | |
| Ground attack |
5 |
| Cooldown |
22 |
| Armor |
0 |
| Attack range |
1 |
| Sight range |
8 |
The probe is the basic protoss construction unit.
Contents |
[edit] Overview
Probes are robotic drones controlled by an artificial intelligence.[1] They were originally designed by the Khalai Caste to lay the foundation for protoss colonies on hostile worlds where living workers would be at too great a risk.[2] Even after the Brood War, it is not uncommon to see hundreds of probes lining the streets of a protoss settlement, performing one task or another.[1]
The probe truly shines in its service to protoss military might, providing service to the nexus of any protoss base.[3] They are also used to warp in structures, manufacturing and planting micro-beacons, allowing fully functional buildings to be warped in over interstellar distances.[3] Although this is their primary function, probes can still construct facilities from scratch, along with harvesting resources,[1] courtesy of their in-built particle beam.[3]
Probes are occasionally used as scouts and if the situation calls for it, a last line of defense.[1]
[edit] Game Unit
[edit] StarCraft
Probes construct building by starting the building's warp-in process. After that point the building "constructs" by itself and the probe is free to leave and pursue other activities. This is unlike the SCV and drone which are fully occupied when constructing buildings. Like other workers, probes float and do not trigger spider mines.
Some protoss early game rush strategies feature probes constructing pylons and photon cannons near or in an enemy base, known as cannon rushing. Probes may also warp in assimilators to frustrate an enemy's vespene gathering efforts.
Probes are more fragile than either SCVs and drones.
[edit] Abilities
| Worker Abilities | |
|---|---|
| Notes | |
|
The probe warps in structures and harvests minerals and vespene gas. |
[edit] Upgrades
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[edit] StarCraft: Ghost
The probe seemingly appears in StarCraft: Ghost, although its function(s) are unknown.
[edit] StarCraft II
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This article or section contains information about a StarCraft II unit or structure. |
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The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
| Probe | |
|---|---|
| |
| Unit | |
| Race | |
| Properties | |
| Hit points | |
| Shields |
20[4] |
| Type |
Mechanical[4] |
| Armor type |
Light[4] |
| Production | |
| Minerals |
50[4] |
| Psi |
1[4] |
| Build time |
17[4] |
| Produced at | |
| Hot key |
E[4] |
| Combat | |
| Ground attack | |
| Armor |
0[4] |
| Attack range |
1 (melee)[4] |
| Unit speed |
Normal[5] |
The probe retains its role as the protoss worker unit in StarCraft II with no noticeable changes in function. However, as protoss shields regenerate faster than they did before, probes are more versatile scouts than they were in the original games.[7]
[edit] Abilities
| Worker Abilities | |
|---|---|
| Notes | |
|
The probe warps in structures and harvests minerals and vespene gas. |
| Proton Charge | |||||||||
|---|---|---|---|---|---|---|---|---|---|
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| Notes | |||||||||
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An area of effect ability[9] which allows a group of probes to gather one more mineral per trip[10] for a short time by enhancing their proton-cutters.[11] Proton Charge only directly enhances their ability to harvest minerals.[9] The duration doesn't stack when used multiple times, but casting it again will renew the duration.[12] Proton Charge can be cast on the minimap.[13] | |||||||||
| Edit | |||||||||
[edit] Upgrades
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[edit] Known Probes
[edit] Images
[edit] References
- ↑ 1.0 1.1 1.2 1.3 Bill Slavicsek, David Eckelberry, Shawn F. Carnes. Alternity: StarCraft Edition. Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.
- ↑ Probe. StarCraft Compendium. Accessed on 2008-01-03
- ↑ 3.0 3.1 3.2 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 StarCraft Legacy staff. 2009-04-04. Protoss Unit Information. StarCraft Legacy. Accessed 2009-05-10.
- ↑ 5.0 5.1 StarCraft Legacy staff. 2009-04-04. WWI 08 Coverage - Protoss Units. StarCraft Legacy. Accessed 2009-06-22.
- ↑ Probes attack for 5 damage. Karune. 2009-08-21. Question for Xordiah or Karune, Cavez. Battle.net StarCraft II General Discussion Forum. Accessed 2009-08-31.
- ↑ Dustin Browder, Robert Simpson, Matt Cooper, David Kim. 2008-12-19. Battle Report (1). Blizzard Entertainment. Accessed 2008-12-19.
- ↑ 8.0 8.1 8.2 Cydra. 2009-02-18. StarCraft II Q&A - Batch 49 (page 5). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18. Archive
- ↑ 9.0 9.1 Cydra. 2009-02-18. StarCraft II Q&A - Batch 49 (page 6). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18. Archive
- ↑ "How much additional minerals are we talking here? And will this be any different for the high grade (yellow) minerals?"
Current value is +1 Mineral per trip. Cavez, Vojnik. 2009-02-19. Proton Charge Question. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-19. - ↑ Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
- ↑ Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
- ↑ In SC1, all abilities that don't require a target can be cast through the minimap. I'm assuming that this use of the minimap as a target area designation interface still holds true for SC2. But I want to ask specifically: Does this hold true for Proton Charge?
Yup, you will be able to use the mini-map to cast the ability.
While this may make it easier in compared to the other 2 races, warping-in with the highest efficiency is much more difficult than having queued units of Terrans with reactors or Zerg with their many extra larvae and all units being built from hatcheries.
They are different yet will be balanced :) Karune, N00bonicplague. 2009-09-28. Karune— Can Proton Charge be cast on minimap?. Battle.net StarCraft II General Discussion Forum. Accessed 2009-09-28. - ↑ 14.00 14.01 14.02 14.03 14.04 14.05 14.06 14.07 14.08 14.09 14.10 14.11 14.12 14.13 14.14 14.15 14.16 14.17 14.18 14.19 14.20 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
| Protoss Units and Structures of StarCraft/Brood War
| ||
|---|---|---|
| Ground units |
Probe · Zealot · Dragoon · Reaver · High templar · Archon • Brood War only • Dark templar · Dark archon | |
| Air units |
Shuttle · Scout · Arbiter · Carrier (Interceptor) · Observer • Brood War only • Corsair | |
| Basic buildings |
Nexus · Assimilator · Pylon · Gateway · Forge · Shield battery · Cybernetics core · Photon cannon | |
| Advanced buildings |
Robotics facility · Stargate · Citadel of Adun · Robotics support bay · Fleet beacon · Templar archives · Observatory · Arbiter tribunal | |
| Protoss Units and Structures of StarCraft: Ghost
| ||
|---|---|---|
| Ground |
Probe · Zealot · Dragoon · High templar · Dark templar · Purifier/Vindicator | |
| Air | ||
| Buildings | ||
| Protoss Units and Structures of StarCraft II
| ||
|---|---|---|
| Infantry |
Probe · Zealot · High templar · Dark templar · Archon | |
| Land mechanized | ||
| Air vehicles |
Warp prism · Observer · Phoenix · Void ray · Carrier (Interceptor) · Mothership | |
| Basic buildings |
Nexus · Assimilator · Pylon · Gateway (Warp gate) · Forge · Cybernetics core · Obelisk | |
| Combat buildings | ||
| Advanced buildings |
Twilight council · Dark shrine · Templar archives · Robotics facility · Robotics support bay · Stargate · Fleet beacon | |
| Campaign-Exclusive Protoss Units and Structures of StarCraft II | Special Protoss Units | |
| Scrapped | Removed units |
Escort · Reaver · Soul hunter/purifier · Star relic · Stasis orb · Tempest (Shuriken) · Twilight archon |
| Removed buildings | ||





