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Probe

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Probe SC2 Head1

A probe

The probe is the basic protoss construction unit.

OverviewEdit

Probe SC1 Art1

A probe during the Great War

Probes are robotic drones and stand at at the forefront of protoss colonization and military efforts.[1] They were originally designed by the Khalai Caste to lay the foundation for protoss colonies on hostile worlds where living workers would be at too great a risk.[2] Probes are functional, light, and easy to produce. Their outer shell does not offer much in the way of protection (even factoring in their plasma shield) but it allows probes to operate virtually anywhere without sacrificing speed or mobility. The frame can also absorb light and turn it into energy, forgoing the need for a power supply.[1]

The probe truly shines in its service to protoss military might, providing service to the nexus of any protoss base.[3] They are also used to warp in structures, manufacturing and planting micro-beacons, allowing fully functional buildings to be warped in over interstellar distances.[3] This process enables the protoss to quickly settle on new worlds, or establish nexus points to strike at their enemies, while only using a handful of probes.[1]

As multipurpose platforms designed to operate in hazardous environments (likely teeming with dangerous creatures), probes are equipped with a miniature energy projector,[1] which shoots out a particle beam.[3] Commonly used to collect samples and mineral crystals, the beam can be boosted to cause kinetic damage to targets deemed a threat.[1] Probes are also often used as rudimentary spies, sent ahead to survey the potential locations of enemy encampments.[4]


Alt-SE Cover1

The following article or section contains lore from the StarCraft RPG, which is not regarded as canon. Elements may be regarded as 'flavor lore' however.

Probes are controlled by an artificial intelligence. Even after the Brood War, it is not uncommon to see hundreds of probes lining the streets of a protoss settlement, performing one task or another.

Probes are able to construct facilities from scratch. If the situation calls for it, probes may be used as a last line of defense.[5]

Game UnitEdit

StarCraftEdit

Probe
Probe SC1 Game1
Unit
Race

Protoss

Role

Robotic worker

Armament

Particle beam

Properties
Size

Small

Sight range

8

Production
Minerals

50 Minerals Terran SC1

Psi

1 Psi Protoss SC1

Build time

20 Time SC2 Game1

Produced from

Nexus

Hotkey

P

Protection
Shields

20

Hit points

20

Armor

0

Combat
Ground attack

5

Cooldown

22

Attack range

1

Probe SC1 Head1

Probe portrait in StarCraft I

Probes construct buildings by starting the building's warp-in process. After that point the building "constructs" by itself and the probe is free to leave and pursue other activities. This is unlike the SCV and drone which are fully occupied when constructing buildings. Like other workers, probes float and do not trigger spider mines.

Some protoss early game rush strategies feature probes constructing pylons and photon cannons near or in an enemy base, known as cannon rushing. Probes may also warp in assimilators to frustrate an enemy's vespene gathering efforts.

Probes are more fragile than SCVs. However, they have faster acceleration than drones and greater attack range than SCVs, giving protoss players an edge in worker harassment, particularly versus terran SCVs, which have the shortest attack range of the three. Probes also have a sight range of 8, while the drone and SCV have a sight range of 7, allowing the probe to scout easier than its counterparts and see them without being seen itself.

AbilitiesEdit

The probe warps in structures and harvests minerals and vespene gas.

UpgradesEdit

Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 298Time SC2 Game1
Required Templar archives
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 330Time SC2 Game1
Required Templar archives
  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 298Time SC2 Game1
Required Cybernetics core
Level =Level 3
Cost 400 Minerals Terran SC1 400 Gas Terran SC1 330Time SC2 Game1
Required Cybernetics core

StarCraft: GhostEdit

SC Ghost Probe

StarCraft: Ghost probe

The probe seemingly appears in StarCraft: Ghost, although its function(s) are unknown.

StarCraft IIEdit

Probe
Probe SC2 Rend1
Unit
Race

Protoss

Role

Basic worker unit

Armament

Particle beam

Properties
Transport
size

1

Sight range

8

Production
Minerals

50 Minerals Terran SC1

Psi

1 ProtossSupply SC2 Icon1

Build time

17 Time SC2 Game1

Produced from

Nexus

Hotkey

E

Movement
Speed

2.8125

Acceleration

2.5

Lateral
acceleration

46

Deceleration

0

Collision radius

0.375

Protection
Shields

20

Shield
regen/second

2

Hit points

20

Armor

0 SC2ProtUpgrdGrndArm

Type
Armor type

Light

Particle beam
Damage

5

Targets
  • Ground
Cooldown

1.5

Range

0.1 (melee)

Meta
Target
priority

20

Kill score

100

Production
score

50

The probe retains its role as the protoss worker unit in StarCraft II with no noticeable changes in function. However, as protoss shields regenerate faster than they did before, probes are more versatile scouts than they were in the original games.

AbilitiesEdit

The probe warps in structures and harvests minerals and vespene gas. Idle probes can be selected by pushing F1.

ve

UpgradesEdit

Increases the armor of protoss ground units.

Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 220Time SC2 Game1
ve
  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 220Time SC2 Game1
ve

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

ProtonCharge SC2 DevGame1 Proton Charge

An area of effect ability[6] which allows a group of probes to gather one more mineral per trip[7] for a short time by enhancing their proton-cutters.[8] Proton Charge only directly enhances their ability to harvest minerals.[6] The duration doesn't stack when used multiple times, but casting it again will renew the duration.[9]

Proton Charge can be cast on the minimap.[10]

Usage
Cost 50[11] Energy Terran SC1
Range Greater than 0[11]
Duration 30 seconds[11]Time SC2 Game1
ve
SC2 Probe

Early render of the probe in StarCraft II

As of February 2010, the obelisk lost Argus Link and Proton Charge.[12]

Known ProbesEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 2014-10-30, Probe Science. Blizzard Entertainment, accessed on 2014-01-11
  2. Probe. StarCraft Compendium. Accessed on 2008-01-03
  3. 3.0 3.1 3.2 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  4. Probe, Blizzard Entertainment. Accessed on 2010-12-21
  5. Bill Slavicsek, David Eckelberry, Shawn F. Carnes. Alternity: StarCraft Edition. Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.
  6. 6.0 6.1 Cydra. 2009-02-18. StarCraft II Q&A - Batch 49 (page 6). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18. Archive
  7. Cavez, Vojnik. 2009-02-19. Proton Charge Question. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-19.
  8. Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  9. Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  10. Karune, N00bonicplague. 2009-09-28. Karune— Can Proton Charge be cast on minimap?. Battle.net StarCraft II General Discussion Forum. Accessed 2009-09-28.
  11. 11.0 11.1 11.2 Cydra. 2009-02-18. StarCraft II Q&A - Batch 49 (page 5). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18. Archive
  12. Photon Charge was removed in the previous build and so was Argus Link.

    This means that both of them are out in the current build.
    Kapeselus. 2010-02-02. Mining Question (post 7). Battle.net StarCraft II Gameplay Discussion Forum. Accessed 2010-02-02.

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