From StarCraft Wiki
The probe is the basic protoss construction unit.
[edit] Overview
Probes are robotic drones controlled by an artificial intelligence.[1] They were originally designed by the Khalai Caste to lay the foundation for protoss colonies on hostile worlds where living workers would be at too great a risk.[2] Even after the Brood War, it is not uncommon to see hundreds of probes lining the streets of a protoss settlement, performing one task or another.[1]
The probe truly shines in its service to protoss military might, providing service to the nexus of any protoss base.[3] They are also used to warp in structures, manufacturing and planting micro-beacons, allowing fully functional buildings to be warped in over interstellar distances.[3] Although this is their primary function, probes can still construct facilities from scratch, along with harvesting resources,[1] courtesy of their in-built particle beam.[3]
Probes are occasionally used as scouts and if the situation calls for it, a last line of defense.[1]
[edit] Game Unit
[edit] StarCraft
Probes only need to start a building's warp-in process to "build" it. While an SCV and drone is occupied through the entire constriction process the probe is free to pursue other activities. Like other workers, probes float and do not trigger spider mines.
Some protoss early game rush strategies feature probes constructing pylons and photon cannons near or in an enemy base, known as cannon rushing. Probes may also warp in assimilators to frustrate an enemy's vespene gathering efforts.
Probes are more fragile than either SCVs and drones.
[edit] Abilities
[edit] Upgrades
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Plasma shields
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| Researched at
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Forge
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| Hotkey
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S
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| Properties
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| Notes
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- +1 bonus to shields per level for all units and structures.
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[edit] StarCraft: Ghost
The probe seemingly appears in StarCraft: Ghost, although its function(s) are unknown.
[edit] StarCraft II
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This article or section contains information about a StarCraft II unit or structure. The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details.
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The probe retains its role as the protoss worker unit in StarCraft II with no noticeable changes in function. However, as protoss shields regenerate faster than they did before, probes are more versatile scouts than they were in the original games.[6]
[edit] Abilities
| Proton Charge
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| Usage
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| Energy
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50[7]
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| Range
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Greater than 0[7]
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| Duration
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30 seconds[7]
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| Notes
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An area of effect ability[8] which allows a group of probes to gather one more mineral per trip[9] for a short time by enhancing their proton-cutters.[10] Proton Charge only directly enhances their ability to harvest minerals.[8] The duration doesn't stack when used multiple times, but casting it again will renew the duration.[11]
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| Edit
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[edit] Upgrades
[edit] Known Probes
[edit] Images
Probe portrait in StarCraft I
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Early render of the probe in StarCraft II
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The probe's portrait in StarCraft II
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[edit] References
- ↑ 1.0 1.1 1.2 1.3 Bill Slavicsek, David Eckelberry, Shawn F. Carnes. Alternity: StarCraft Edition. Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.
- ↑ Probe. StarCraft Compendium. Accessed on 2008-01-03
- ↑ 3.0 3.1 3.2 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 StarCraft Legacy staff. 2009-04-04. Protoss Unit Information. StarCraft Legacy. Accessed 2009-05-10.
- ↑ 5.0 5.1 StarCraft Legacy staff. 2009-04-04. WWI 08 Coverage - Protoss Units. StarCraft Legacy. Accessed 2009-06-22.
- ↑ Dustin Browder, Robert Simpson, Matt Cooper, David Kim. 2008-12-19. Battle Report (1). Blizzard Entertainment. Accessed 2008-12-19.
- ↑ 7.0 7.1 7.2 Cydra. 2009-02-18. StarCraft II Q&A - Batch 49 (page 5). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18. Archive
- ↑ 8.0 8.1 Cydra. 2009-02-18. StarCraft II Q&A - Batch 49 (page 6). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18. Archive
- ↑ "How much additional minerals are we talking here? And will this be any different for the high grade (yellow) minerals?"
Current value is +1 Mineral per trip. Cavez, Vojnik. 2009-02-19. Proton Charge Question. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-19.
- ↑ Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
- ↑ Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
- ↑ 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 12.11 12.12 12.13 12.14 12.15 12.16 12.17 12.18 12.19 12.20 12.21 12.22 12.23 12.24 12.25 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18