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"All for the Empire!"

The Protoss Empire[2] was an interstellar empire of protoss throughout the Milky Way, reaching across the Koprulu sector.[3] It was effectively shattered during the Great War.

History[]

Main article: Protoss history

The Empire was formed out of the ashes of the Aeon of Strife, the mystic Khas developing a caste system through which protoss society would function. The Judicator Caste would be composed of leaders and statesman, the Templar Caste of warriors and the Khalai Caste of artisans, scientists and builders. Those who refused to conform were banished from Aiur, becoming known as the Dark Templar.[2]

Over the course of a few hundred years, hundreds of worlds were incorporated into the Empire within the protoss's corner of the galaxy.[2] Prior to the arrival of humanity at the galactic fringe, the Empire's territory reached across the Koprulu sector.[4] Under the dictates of the Dae'Uhl, the Empire had a policy of non-interference towards "lesser races," who were unaware of the protoss' existence.[2] What species that were aware of the protoss were fearful of attacking them, a fear that some protoss attributed to their kind's unparalleled psionic powers.[5] When conflict with other species did break out, such as the Kalath Intercession, protoss technology stood triumphant.[6]

During this time the protoss developed the Purifiers, a race of robotic templar made to supplement their military ranks, but their rebellion against their creators caused the Protoss Empire to seal them in the vessel Cybros.[7] Their successes led the protoss to consider themselves to be the most powerful species in the galaxy, even the newly arrived terran powers in the Koprulu sector being a shadow of their might.[2]

Prior to the Great War, the Empire was experiencing a period of growth,[8] though the protoss population was in decline—protoss were passing away due to sheer age.[9] The Empire met its end in the conflict when the Zerg Swarm invaded its capital world of Aiur. Although the protoss stood triumphant at the eleventh hour, it was a hollow victory.[10] With the zerg running rampant across their world and their military might decimated, the protoss were effectively made refugees, fleeing to Shakuras for refuge amongst the Dark Templar.[11] By 2502,[12] this conglomeration of Khalai and Nerazim had been re-organized into the Daelaam.[13]

Known Territories[]

Aiur SC2 Art1

Aiur

Notable Members[]

Notes[]

  • StarCraft beta material indicates that during development, the Protoss Empire (or at least its military) was organized along slightly different lines from the caste system depicted in the release version of the story. The distinctions used are as follows:
    • Earth (ground forces such as zealots)
    • Aether (forces with psionic powers, such as high templar)
    • Air (aerospace forces)
    • Automata (autonomous units)
    • Judicatura (Judicator Caste forces)[5]

References[]

  1. Golden, Christie (November 27, 2007). StarCraft: The Dark Templar Saga #2: Shadow Hunters. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7126-8.
  2. 2.0 2.1 2.2 2.3 2.4 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  3. 2014-11-07, StarCraft II Legacy of the Void Campaign Overview. YouTube, accessed on 2014-11-13.
  4. 2015-05-22, BlizzCon 2014 – StarCraft II: Legacy of the Void Overview Panel Transcript. Blizzplanet, accessed on 2015-06-12.
  5. 5.0 5.1 1998, Consul Report: Templar Census. Droppages.com, accessed on 2020-03-17.
  6. Chris Metzen, StarCraft Legacy staff. 2009-04-03. SC:L Metzen Interview - Lore Exclusive. StarCraft Legacy. Accessed 2009-05-18.
  7. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Unsealing the Past. (in English). November 10, 2015.
  8. Blizzard Entertainment. 2010-07-24. Koprulu Sector Systems: Aiur. Blizzard Entertainment. Accessed 2010-07-24.
  9. "The Protoss are sort of a troubled species. They're being systematically exterminated, and were being exterminated long before the Zerg arrived. They were starting to die out from their sheer age, but now that the Zerg came and their home world is gone, these guys are really having a lot of trouble." Dustin Browder, Jonathan Ross. 2009-06-29. Destructoid interview: StarCraft II's Dustin Browder. Destructoid. Accessed on 2009-07-23.
  10. Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  11. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Escape from Aiur (in English). 1998.
  12. April 6, 2010. "Timeline." StarCraft II: Heaven's Devils. Simon & Schuster (Pocket Star). pp. 311 - 323. ISBN 978-1416-55084-6.
  13. Elder, Josh (w), Ramanda Kamarga (p). "Why We Fight." In StarCraft: Frontline: Volume 1 (paperback binding), pp. 6–47. Tokyopop, August 1, 2008. ISBN 978-1427-80721-2.
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