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Orders of Battle[]

Expect the opposing Terran to be utilizing the Terran vs. Protoss orders.

Early Game[]

Common Strategies

Goon Break - 10/15 rush[]

Rushing to dragoons and dragoon range in order to outrange the marine, break any building block, and hopefully pick off the tank. 10/15 refers to the build order: Gateway at 10 probes, assimilator, cybernetics core, then a second gateway at 15 probes along with a dragoon. Then a pylon and dragoon range on 17.[1] This rush is particularly successful on maps like Medusa.
Counters
To counter, a building block at your ramp is key. Tanks, using their longer range and ability to get repaired. Quickly reaching siege mode is the permanent counter to a few dragoons.

Rare Strategies

1 Zealot rush[]

This strategy works particularly well if you are able to steal the terran's gas. Counters Building placement makes it easy to counter. A building block completely defeats this rush with a marine or a repairing SCV. Alternatively, marines can move between buildings that zealots can not, say a command center and barracks side by side, so you can exploit their longer range to pick off the zealots before they do much damage.

2 gate Zealot rush[]

Counters A building block on a ramp completely defeats this rush with marines and repairing SCVs. Alternatively, vultures with some micro, or equivalent MnM are good, easy counters.

Mid Game[]

Common Strategies

Goon Zealot mass[]

Reaver drop[]

To defeat sieged tanks, Hotkey your reaver, drop, then hit the hotkey #, build another scarab, and rightclick your shuttle and move on.

Bulldog Rush[]

Early Zealot bombs inside of a shuttle distract tanks while 6 or so goons try and break the Terran's line. Particularly good against cliffs.

Rare Strategies

2 base Carriers[]

Carrier and Arbiter Rush[]

(if the opponent turtles with tanks and little support). More common at at lower levels of play.

Corsair Web on Tanks[]

Late Game[]

Common Strategies

Arbiters[]

Using Stasis to stop tank pushes and Recall to flank the terran army and strike their main base

Carriers[]

3 or more bases with 3 or more stargates supporting 6+ carriers. Counters Scan as the multiple stargates go up, and tech switch to goliaths immediately, preferably with Charon Boosters to match the Carrier's range.

Storm Drop[]

A single psionic storm can take out dozens of workers on a mineral patch, before they can pull the SCVs to safety. This is extremely effective, and should be utilized whenever possible.
Counters
A couple of turrets to destroy any unsupported shuttles. Otherwise, just watch the minimap and be on your guard. Tank drops are the Terran equivalent.

References[]

  1. Snacks. December 29 2008. PvT on medusa, 10/15 build order. Accessed 2-01-09.
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