Orders of Battle[]
Expect the opposing Terran to be utilizing the Terran vs. Protoss orders.
Early Game[]
Common Strategies
Goon Break - 10/15 rush[]
Rushing to dragoons and dragoon range in order to outrange the marine, break any building block, and hopefully pick off the tank. 10/15 refers to the build order: Gateway at 10 probes, assimilator, cybernetics core, then a second gateway at 15 probes along with a dragoon. Then a pylon and dragoon range on 17.[1] This rush is particularly successful on maps like Medusa.
Counters
To counter, a building block at your ramp is key. Tanks, using their longer range and ability to get repaired. Quickly reaching siege mode is the permanent counter to a few dragoons.
Rare Strategies
1 Zealot rush[]
This strategy works particularly well if you are able to steal the terran's gas. Counters Building placement makes it easy to counter. A building block completely defeats this rush with a marine or a repairing SCV. Alternatively, marines can move between buildings that zealots can not, say a command center and barracks side by side, so you can exploit their longer range to pick off the zealots before they do much damage.
2 gate Zealot rush[]
Counters A building block on a ramp completely defeats this rush with marines and repairing SCVs. Alternatively, vultures with some micro, or equivalent MnM are good, easy counters.
Mid Game[]
Common Strategies
Goon Zealot mass[]
Reaver drop[]
To defeat sieged tanks, Hotkey your reaver, drop, then hit the hotkey #, build another scarab, and rightclick your shuttle and move on.
Bulldog Rush[]
Early Zealot bombs inside of a shuttle distract tanks while 6 or so goons try and break the Terran's line. Particularly good against cliffs.
Rare Strategies
2 base Carriers[]
Carrier and Arbiter Rush[]
(if the opponent turtles with tanks and little support). More common at at lower levels of play.
Corsair Web on Tanks[]
Late Game[]
Common Strategies
Arbiters[]
Using Stasis to stop tank pushes and Recall to flank the terran army and strike their main base
Carriers[]
3 or more bases with 3 or more stargates supporting 6+ carriers. Counters Scan as the multiple stargates go up, and tech switch to goliaths immediately, preferably with Charon Boosters to match the Carrier's range.
Storm Drop[]
A single psionic storm can take out dozens of workers on a mineral patch, before they can pull the SCVs to safety. This is extremely effective, and should be utilized whenever possible.
Counters
A couple of turrets to destroy any unsupported shuttles. Otherwise, just watch the minimap and be on your guard. Tank drops are the Terran equivalent.
References[]
- ↑ Snacks. December 29 2008. PvT on medusa, 10/15 build order. Accessed 2-01-09.