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This article is about the unit type. You may be looking for: Psionic Powers

Psionic is a StarCraft II attribute and flavor element.

List of Psionic unitsEdit

Units in Starcraft II are tagged with one or more Attributes that determine bonus damage, affect targeting, and/or can influence spells and abilities.

The Psionic units, categorized by race, are listed below.

ProtossEdit

Heroes

TerranEdit

Heroes

ZergEdit

Heroes

OtherEdit

Negative Spells and AbilitiesEdit

Radar SC2 Icon1
Psionic Radar

Nova can detect psionic units at a great distance.

StarCraft II: Wings of Liberty campaign-only.[1]

ve
Psi-Round

This attack, which can only target biological units,[2] deals 20 damage + 80 damage vs psionic opponents.[3] This ability used to be known as Snipe.[4]

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InterferenceMatrix LotV Game1
Interference Matrix

Disables a Mechanical or Psionic unit, rendering it unable to attack or use abilities for 8 seconds. Reveals cloaked units.

Usage
Hotkey C
Cost 50 Energy Terran SC1
Range 9
Duration 7.9Time SC2 Game1
ve
DehakaDevour Coop Game1
Devour

Instantly kill the target enemy unit to heal 5% Life and gain passive abilities based on the enemy type for 15 seconds. The cooldown is based on the amount of life the enemy has when killed.

  • Air: Gain a ranged attack (Mammoth Breath)
  • Armored: Gain bonus 30% damage against armored units
  • Biological: Heal 20% life
  • Light: Gain 30% movement speed
  • Massive: Gain +3 armor and reflect damage at attackers
  • Mechanical: Gain 30% attack speed
  • Psionic: Explode with Psionic Energy (20 damage) and abilities cooldown 50% faster.
Usage
Hotkey E
Duration 15 (25 at Level 2)Time SC2 Game1
Cooldown Based of the target unit's current life
(1 sec / 10 hp)
(max cooldown 60 sec (48 sec at Level 3))Time SC2 Game1
Notes
  • Level 2 - Passive bonuses last 25 seconds. Range increased by 3.
  • Level 3 - Cooldown reduced by 20%. Range increased by 3.
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DevelopmentEdit

The attribute Psionic was initially just a flavor element. But after Patch 1.4.3, it became important since the Sniper Round ability of ghosts dealt additional damage to Psionic units. In Legacy of the Void, since the ghost lost this ability in exchange for Steady Targeting, Psionic came back to being a flavor attribute. In Patch 4.0.0, Psionic yet again stopped being a flavor attribute with the introduction of the raven's Interference Matrix.

ReferencesEdit

  1. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Ghost of a Chance (in English). 2010-07-27.
  2. You can't target mechanical units with Ghost's Psi Round, like Battlecruiser, Mothership and Nullifier. Cydra. 2009-02-18. Question about Psi Rounds. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  3. Snipe and Psi Round are the same. You Snipe with a Psi Round, which currently does 20 damage + 80 versus Psionic Units. This means, Ghosts are not only able to see energy based units in a limited range within the fog of war, they also take out units like High Templars with one Psi Round shot, making them excellent caster killers. Karune. 2008-11-25. Ghost quesion for Karune/Cydra. Battle.net StarCraft II General Discussion Forum. Accessed 2008-11-25.
  4. 1) Has the snipe ability been removed from the Ghost?

    1) No. Karune, Gentle_cowboy05. 2008-11-25. Ghost quesion for Karune/Cydra. Battle.net StarCraft II General Discussion Forum. Accessed 2008-11-25.