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Psionic powers

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Psionic powers (also called psychic powers) are a universal feature of the StarCraft universe, present to various degrees in the protoss, terrans and even the zerg to a extent. The xel'naga also possessed such powers, as they once established a psychic link with the Overmind.[1]

Psionics is the ability and practice of using the mind to induce things that would be considered paranormal, such as telepathy and telekinesis.

There are a wide array of psionic powers, the ability to use them varying per species and even individually.

Contents

[edit] Universal Powers

These powers can be used by both protoss and terrans.

[edit] Protoss Powers

"Power overwhelming!"
Protoss archon[src]

The protoss are masters of psionic powers and are natural mind-readers.[2] The protoss can use their psionic abilities to shield themselves, charge their tools and weapons, and to make, manipulate or meld matter.[3] A very small number of protoss called preservers have the ability to hold the memories of many other protoss from centuries or millennia ago, even claiming to hold "all the memories of the Protoss".[2] The high templar's powers are so great that they can even focus their psionic energy to create terrible storms of psychic energy that destroy the minds of other living creatures.[1] If two high templar would merge, they would create a creature of pure psionic energy known as an archon, so powerful that they can independently erect a resilient shield and direct psionic shockwaves.[4]

[edit] Terran Powers

See also: List of terran psychics

The terrans exhibited a powerful psionic potential and are only a few steps away from developing into a formidable psionic power. Very few terrans can use psionic powers, but most that can become "ghosts".[1]

Terran children are tested at a young age for psychic potential,[6] and both the Terran Confederacy[7] and Dominion went to great lengths to ensure that all such children joined the Ghost Program.[8] However, a number of psychics slipped through the cracks; this was especially common in the fringe colonies.[9]

Terran psychics can be rated on the Psionic Index scale. A terran with a PI of 2-5 can sense psionic powers but generally cannot use other psychic abilities. Some such psychics are employed by the Ghost Program as wranglers, employed to hunt other psychics.[6] Other such weak psychics have demonstrated abilities such as resisting telepathy.[10]

Psychics with a PI of 5-6 are telepathic and can read minds. Psychics of this level are recruited to become ghosts.[6] Ghosts generally do not have the ability to block thoughts; ghosts find each other very easy to read.[7]

Non-psychics such as Arcturus Mengsk[11] and Corbin Phash have demonstrated the ability to conceal their thoughts from telepaths. Phash can even think "fake" thoughts that another telepath might detect.[12] However, the technique is not completely reliable.[11][12]

Some psychics have demonstrated telekinetic powers; this requires a Psionic Index rating of at least 8.[6] A few even demonstrate pyrokinesis (the ability to create or manipulate fire with their mind).[12]

[edit] Exotic Powers

Numerous psychics have demonstrated a telepathic attack method called psychic attack. Individual users include Amanda Haley,[13] Sarah Kerrigan,[11][13] Colin Phash[14][8] and Kare Vaessen[4] November Terra has not only demonstrated this ability, she can use it on multiple opponents simultaneously with such a high degree of control that she can exclude someone from the area of effect.[6]

Ghost trainee Colin Phash has demonstrated a "quiet voice", a power which shifts his mind to another place, preventing the zerg from sensing his psionic powers. He later demonstrated astral projection, which also involves sending his mind to another place.[12]

Ghost superintendent Angelini demonstrated the ability to disrupt the powers of other telepaths.[12]

Ghost trainee Lio Travski is a technopath, which enables him to link his mind with computers as well as organic minds.[15]

Kare Vaessen, a ghost of the Alliance whose psychic dampeners malfunctioned, has a considerable degree of psychic power. In addition to being able to use psychic attacks, she also has a healing power.[4]

Devon Starke has demonstrated the ability to project his thoughts, as well as remote viewing and psychometry. He and some other ghosts have also demonstrated the ability to plant suicidal and homicidal urges into an opponent's mind.[16]

Jake Ramsey was possessed and his brain altered by a protoss preserver. In addition to giving him telepathic ability, he could even enter the Khala.[17] The modifications afflicted him with brain cancer, which stopped progressing once the preserver was removed.[18]

[edit] Ghosts

Ghosts channel their psionic energies through their hostile environment suit, a specialized skinsuit laced with psi-sensitive artificial muscle fiber, to augment their physical capabilities.[19] A cloaking device and requisite power supply are frequently issued as well;[1] the device requires psionic energy as a component.[7][5]

[edit] Exceptional Ghosts

Exceptional ghosts exist that can tear through walls, run at remarkable speeds, and leap tall obstacles. Excitable media rumors of long-range telepathy, telekinesis, and even mind control or other exotic powers have all added to the grisly reputation of ghosts cultivated by their masters.[19]

Some ghosts can use their hostile environment suits to greater effect. For instance, with the assistance of her suit,[6] Nova can dramatically increase her speed.[20]

[edit] Spectres

Spectres are elite ghost agents which have been exposed to the psionic reagent substance terrazine.[21] Not much is known about them, but they've been described as "subservient super-soldiers".[22] They have demonstrated the ability to create hallucinations.[23]

[edit] Zerg Powers

Infested Kerrigan; alias the Queen of Blades.

The zerg also possess a limited degree of psionic powers, as the Overmind once established a psionic link with the xel'naga. [1]

All zerg strains possess a degree of telepathy. However, it is different from the communication used by protoss or terrans and as such, it is normally impossible to communicate with most zerg strains.[24] However, prior to her infestation, Sarah Kerrigan demonstrated such an ability.[11]

The zerg are somewhat sensitive to psionics[1] and can sense psi-emitters from a great distance, even across worlds.[25] Zerglings can sense the emanations of a powerful psychic at a considerable range.[8]

Additionally, overlords fly using helium-filled gas sacs combined with a weak telekinetic psi-ability for lift and motive power.[26]

In order to gain the upper hand in the war against the protoss, whose powerful psionics were a great threat to the Swarm, the Overmind planned to assimilate the terrans, since their powerful psionic potential would make them able to fight the protoss on their own terms. To date, the only psychic terran that the zerg have been able to acquire and transform into an advanced infested terran is Sarah Kerrigan, a ghost who had been a member of the Sons of Korhal.[27] The Overmind left her with the majority of her spirit, and she retained her intelligence and even some of her humanity.[28]

After the fall of the Overmind, Infested Kerrigan became the commander of the Swarm as the Queen of Blades.

[edit] Creep

The protoss scientific organization, PAX, conducted an experiment with creep and viruses. The resulting creature developed psychic powers, and could even "distort" the Khala (creating hallucinations) and control a unique being.[29]

[edit] Other Races

[edit] Xel'Naga

The xel'naga were able to maintain a psychic link with the Overmind, before the latter broke it.[1] At least some xel'naga demonstrated a prophecy-like ability.[30]

[edit] Hybrids and Similar Creatures

The protoss/zerg hybrids emitted minimal psionic powers while in stasis, the same degree radiated by captured high templar.[31]

Similar creatures developed by Ulrezaj demonstrated a similar ability. Psychics felt disturbed by the power, but could block it out.[16]

[edit] Other Entities

A particularly powerful entity demonstrated the ability to use Void-based powers. Many of its powers had a physical basis as well.[32]

[edit] References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2.0 2.1 Golden, Christie (May 22, 2007). StarCraft: The Dark Templar Saga #1: Firstborn. Simon & Schuster (Pocket Star). ISBN 0-7434-7125-3.
  3. Karune. 2007-01-22. StarCraft II Q&A - Batch 26. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-22.
  4. 4.0 4.1 4.2 4.3 Bill Slavicsek, David Eckelberry, Shawn F. Carnes. Alternity: StarCraft Edition. Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.
  5. 5.0 5.1 Rosenberg, Aaron (June 1, 2006). StarCraft: Queen of Blades. Simon & Schuster (Pocket Star). ISBN 0-7434-7133-4.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 DeCandido, Keith R. A. (November 28, 2006). StarCraft: Ghost: Nova. Simon & Schuster (Pocket Star). ISBN 0-7434-7134-2.
  7. 7.0 7.1 7.2 Grubb, Jeff. StarCraft: Liberty's Crusade. Pocket Books, February 27, 2001. ISBN 0-671-04148-7.
  8. 8.0 8.1 8.2 Benjamin, Paul and Dave Shramek (w), Sevilla, Hector (p, i). "War-Torn." In StarCraft: Frontline: Volume 3 (paperback binding), pp. 6-47. Tokyopop, July 14, 2009. ISBN 978-1427-80832-5.
  9. Hickman, Tracy (May 21, 2002). StarCraft: Speed of Darkness. Simon & Schuster (Pocket Star). ISBN 978-0671-04150-2.
  10. Furman, Simon (w), Federico Dallocchio et al. (p, i). "StarCraft #4" StarCraft 1 (4) (September 16, 2009) DC Comics (Wildstorm).
  11. 11.0 11.1 11.2 11.3 Neilson, Micky (December 18, 2000). StarCraft: Uprising. Simon & Schuster (Pocket Star). ISBN 0-7434-1898-0 (eBook).
  12. 12.0 12.1 12.2 12.3 12.4 Benjamin, Paul and Dave Shramek (w), Mel joy San Juan (p), Noel Rodriguez et al (i). "Orientation." In StarCraft: Frontline: Volume 4 (paperback binding), pp. 114-161. Tokyopop, October 1, 2009. ISBN 978-1427-81698-6.
  13. 13.0 13.1 Neilson, Micky. "StarCraft: Hybrid." Amazing Stories 601 (Spring 2000): 70-75.
  14. Benjamin, Paul and Dave Shramek (w), Sevilla, Hector (p, i). "Weapon of War." In StarCraft: Frontline: Volume 1 (paperback binding), pp. 94–139. Tokyopop, August 1, 2008. ISBN 978-1427-80721-2.
  15. Donovan, Hope, ed StarCraft: Frontline: Volume 4 (paperback binding). Tokyopop, October 13, 2009. ISBN 978-1427-81698-6.
  16. 16.0 16.1 Golden, Christie (November 27, 2007). StarCraft: The Dark Templar Saga #2: Shadow Hunters. Simon & Schuster (Pocket Star). ISBN 0-7434-7126-1.
  17. Golden, Christie (May 22, 2007). StarCraft: The Dark Templar Saga #1: Firstborn. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7125-1.
  18. Golden, Christie (June 30, 2009). StarCraft: The Dark Templar Saga #3: Twilight. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.
  19. 19.0 19.1 Ghost. Blizzard Entertainment. Accessed 2007-08-10.
  20. 2006-02-06. Psi Powers. Blizzard Entertainment. Accessed 2007-09-01.
  21. 2006-02-15. Story. Blizzard Entertainment. Accessed 2007-09-01.
  22. Chris Remo. 2005-11-11. Starcraft: Ghost Preview. Shacknews. Accessed 2008-10-26.
  23. Deep.Thought. 2009-08-18. StarCraft II Single Player Fact Sheet. Inc.Gamers. Accessed 2009-08-29.
  24. Rosenberg, Aaron (June 1, 2006). StarCraft: Queen of Blades. Simon & Schuster (Pocket Star). ISBN 0-7434-7133-4.
  25. StarCraft. Vivendi Games. Mission: The Trump Card (in English). 1998.
  26. Karune. 2007-12-14. StarCraft II Q&A - Batch 24. StarCraft II General Discussion Forum. Accessed 2007-12-14.
  27. StarCraft. Vivendi Games. Mission: Agent of the Swarm (in English). 1998.
  28. Overmind: "Let her go, Zasz. The greatness of her spirit has been left to her; that the Swarms might benefit from her fierce example. Fear not her designs, for she is bound to me as intimately as any Cerebrate. Truly, no Zerg can stray from my will, for all that you are lies wholly within me. Kerrigan is free to do as she desires." StarCraft. Vivendi Games. Mission: The Amerigo (in English). 1998.
  29. Furman, Simon (w), Tomás Aira (p, i), German Erramouspe (i). "Creep." In StarCraft: Frontline: Volume 2 (paperback binding), pp. 26-67. Tokyopop, January 1, 2009. ISBN 978-1427-80831-8.
  30. StarCraft: Retribution. WizardWorks Software. Zerg campaign: “The Battle of Char (in English)
  31. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Dark Origin (in English). 1998.
  32. Elder, Josh (w), Ramanda Kamarga (p), Faisal et al (i). "Voice in the Darkness." In StarCraft: Frontline: Volume 4 (paperback binding), pp. 72-113. Tokyopop, October 1, 2009. ISBN 978-1427-81698-6.
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