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Psionic storm

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A high templar using psionic storm

A Psionic Storm is storm of raw psychic energy produced by a protoss. It is a powerful technique wielded by high templar and the Queen of Blades.

Contents

[edit] Overview

Protoss who follow the Khala can produce such as storm by closing their mind to the outside world, sending out psychic "ripples" that are disruptive to other lifeforms[1] Such storms can also damage vehicles[2] and the landscape itself.[3] Such is the power of a psionic storm that it can send shockwaves through the air around it.[2]

The storm is a physical display of the psionic power of a high templar. It concentrates all the psionic energy over a given area, so overlapping storms have no greater effect than a single one.[4]

While Dark Templar can create psionic storms, only through the discipline of the Khala can it be controlled.[1] Khalai who have not mastered the use of the ability can try to control Psionic Storms unleashed by Dark Templar (and similarly-powered protoss, such as the Tal'darim) but it frequently results in the death of both participants as they burn out like a star. Individual protoss who have used both types of abilities (such as Adun) have faced a similar fate.[3]

[edit] History

During the Discord, Dark Templar lost control of their powers, creating storms on Aiur which killed many protoss and destroyed parts of the landscape itself.[1] Storms appeared on other protoss colonies, such as Khyrador.[5]

[edit] Game Effect

High templar using psionic storm against SCVs in StarCraft

[edit] StarCraft

Psionic Storm
Acquisition
Minerals

200 Image:Minerals Terran SC1.png

Gas

200 Image:Gas Protoss SC1.png

Research time

120 time

Researched at

Templar archives

Usage
Energy

75 Energy

Range

9

Duration

4 seconds

Notes

The high templar can create a storm of raw psychic energy. This is achieved by one closing their mind to the outside world, sending out psychic "ripples" that are disruptive to other lifeforms.

Inflicts 112 damage to all units within a certain area over seven seconds. The storm does not harm structures or units within bunkers. Units may move out from under the storm thus limiting the damage they take. It is most effective against groups of weaker units clustered together. A few Psionic Storms are sometimes even enough to turn back large fleets of powerful vessels such as battlecruisers or carriers or a large attack force of mixed units.

[edit] StarCraft II

Psionic Storm
Acquisition
Minerals

200[6] Image:Minerals Terran SC1.png

Gas

200[6] Image:Gas Protoss SC1.png

Researched at

Templar archives[7]

Usage
Energy

75[7] Energy

Range

6[8]

Duration

4 seconds[9]

Cooldown

Yes[10]

Notes

Psionic Storm deals 80 damage[8] in the target area[11] in small packets over time,[12] and hits both air and ground units.[13] It injures friendly units caught in the area of effect.[14]

Psionic storm is smartcast.[15]

Psionic Storm is subject to a short delay before striking; during this brief period there is a visual indicator for where it will strike.[16]

Edit


[edit] References

  1. 1.0 1.1 1.2 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2.0 2.1 Mesta, Gabriel. StarCraft: Shadow of the Xel'Naga. Pocket Books, 2001. ISBN 0-671-04149-5.
  3. 3.0 3.1 Golden, Christie (November 27, 2007). StarCraft: The Dark Templar Saga #2: Shadow Hunters. Simon & Schuster (Pocket Star). ISBN 0-7434-7126-1.
  4. Blizzard staff. High Templar. Blizzard Entertainment. Accessed 2009-03-22.
  5. Chris Metzen, StarCraft Legacy staff. 2009-04-03. SC:L Metzen Interview - Lore Exclusive. StarCraft Legacy. Accessed 2009-05-18.
  6. 6.0 6.1 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
  7. 7.0 7.1 StarCraft Legacy staff. 2008-06-28. WWI 08 Coverage - Protoss Units. StarCraft Legacy. Accessed 2008-07-02.
  8. 8.0 8.1 Protoss High Templar. StarCraft II Armory. Accessed 2009-09-26.
  9. Protoss High Templar. StarCraft Source. Accessed 2009-09-26.
  10. Joneagle X. 2009-08-25. Joneagle_X 2009 BlizzCon StarCraft 2 Gameplay Review. StarCraft 2 Forum. Accessed 2009-08-25.
  11. StarCraft Legacy staff. 2009-04-04. StarCraft: Legacy Internal Q&A. StarCraft Legacy. Accessed 2009-06-17.
  12. Karune. 2008-05-15. StarCraft II Q&A - Batch 38. Battle.net StarCraft II General Discussion Forums. Accessed on 2008-05-15.
  13. Psi Storm hits both ground and air. Also, I wanted to add to question 1 that Roaches seem very strong with their regeneration, but with even a little bit of micro management, they are pretty easy to kill. In theory crafting, they seem much stronger than they actually are, though you must counter them with either very specific units of spend additional micromanagement time on them. Siege Tanks, Stim Packed Marines, Stalkers, Immortals, Dark Templars, Hydras, and any air to ground unit, are all effective at killing Roaches with a little micromanagement. Karune. 2008-05-15. StarCraft II Q&A - Batch 38. Battle.net StarCraft II General Discussion Forum. Accessed 2008-05-15
  14. Blizzcon Video Archive (Sonkie vs Yellow). Blizzard Entertainment. Accessed 2008-10-19.
  15. As already mentioned in this thread, you’ll have to press the key only once and all the siege tanks will go in siege mode. Some other examples, just to clarify things up:

    Stalker’s Blink, Zerg’s Burrow, Battle cruiser’s Defensive Matrix, Baneling’s Explode, Viking’s switching from air-mode to ground-mode: you’ll only have to press the key once to trigger the ability for all the selected units at once (be careful with those Banelings!)

    High Templar’s Psi Storm, Disruptor’s Force Field, Zerg’s mutations (Zerglings to Banelings, etc.): smart casting will kick in here and you’ll have to press the key for every selected unit.
    Zhydaris. 2009-12-15. Siege mode. Battle.net StarCraft II General Discussion Forum. Accessed 2009-12-15.
  16. David Kim, Yeon-ho Lee, Dustin Browder, Robert Simpson. 2009-10-21. Battle Report 4. Blizzard Entertainment. Accessed 2009-10-21.
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