Pylon
From StarCraft Wiki
| Pylon | |
|---|---|
| |
| Structure | |
| Race | |
| Properties | |
| Hit points |
300 |
| Shields |
300 |
| Production | |
| Minerals | |
| Psi | |
| Build time |
30 |
| Combat | |
| Armor |
1 |
A pylon is a protoss structure needed for a probe to be able to warp in most protoss buildings (other pylons, nexuses and assimilators being the exceptions).
Contents |
[edit] Overview
Protoss structures and units, to a lesser extent, draw their energy from a great psionic energy matrix that emanates from Aiur. While a nexus provides a link to this matrix, khaydarin crystal-based pylons are needed to actually tap into the energy required to provide psionic energy to new colonies. Each pylon generates a short-ranged aura of energy, which can provide the power needed by structures and warp gates.[1]
Pylons project a strong magnetic field which makes the ground beneath them impenetrable by "mortal means".[2]
The dark templar have their own version of the pylon in the form of the dark pylon. As circumstances grow increasingly dire for the protoss, the dark pylon has entered general use for the protoss alongside the regular pylon.[3]
[edit] Pylon-Based Defenses
Large clusters of pylons were once used to generate an electromagnetic field that prevented zerg spire units from maneuvering. The clusters were based at Talematros, capital of Shakuras, before Infested Duran's forces destroyed them.[4]
[edit] Gameplay
If a protoss building loses its connection to the psionic matrix, it will shut down until it is reconnected, and new units cannot be gated in if there is insufficient psionic energy to provide them with power.[1]
[edit] Building Upgrades
| Researched at | |||||||||||||||||
| Hotkey |
S | ||||||||||||||||
| Properties | |||||||||||||||||
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| Notes | |||||||||||||||||
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[edit] StarCraft II
| Pylon | |
|---|---|
| | |
| Structure | |
| Race | |
| Properties | |
| Hit points | |
| Shields | |
| Type |
Armored, Mechanical, Structure |
| Production | |
| Minerals | |
| Psi | |
| Build time | |
| Requires |
None |
| Hot key |
P[6] |
| |
This article or section contains information about a StarCraft II unit or structure. |
|
The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
In StarCraft II, the pylon is far less resilient than its predecessor.[5] However, the protoss can also use warp prisms to support the structures if a pylon is lost.[8]
Protoss warp gate units can be warped in within the psionic matrix created by pylons.[8]
Putting a pylon in the central map area, known as "proxy pylon", in order to warp-in units nearer the enemy base is a commonly used strategy.[9]
The pylon has its own portrait instead of using the protoss racial portrait like other buildings.[10][9]
[edit] Building Upgrades
| Plasma shields | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Researched at | |||||||||||||||||
| Hotkey |
S[11] | ||||||||||||||||
| Properties | |||||||||||||||||
| |||||||||||||||||
| Notes | |||||||||||||||||
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| Edit | |||||||||||||||||
[edit] You Must Construct Additional Pylons
| | “ | ” |
If a player attempts to create a unit when they don't have enough psi, they will hear an error message from the protoss advisor; "You must construct additional pylons".
Blizzard Entertainment employees have used the phrase to comical effect.[12] The 404 error pages at www.starcraft2.com sometimes use the phrase.
The phrase "you must construct additional pylons" has become extremely popular on some areas of the internet, such as YTMND.[13]
[edit] References
|
| Protoss Units and Structures of StarCraft/Brood War | ||
|---|---|---|
| Ground units |
Probe · Zealot · Dragoon · Reaver · High templar · Archon • Brood War only • Dark templar · Dark archon | |
| Air units |
Shuttle · Scout · Arbiter · Carrier (Interceptor) · Observer • Brood War only • Corsair | |
| Basic buildings |
Nexus · Assimilator · Pylon · Gateway · Forge · Shield battery · Cybernetics core · Photon cannon | |
| Advanced buildings |
Robotics facility · Stargate · Citadel of Adun · Robotics support bay · Fleet beacon · Templar archives · Observatory · Arbiter tribunal | |
| Protoss Units and Structures of StarCraft II | ||
|---|---|---|
| Infantry |
Probe · Zealot · High templar · Dark templar · Archon | |
| Land mechanized | ||
| Air vehicles |
Warp prism · Observer · Phoenix · Void ray · Carrier (Interceptor) · Mothership | |
| Basic buildings |
Nexus · Assimilator · Pylon · Gateway (Warp gate) · Forge · Cybernetics core · Obelisk | |
| Combat buildings | ||
| Advanced buildings |
Twilight council · Dark shrine · Templar archives · Robotics facility · Robotics support bay · Stargate · Fleet beacon | |
| Campaign-Exclusive Protoss Units and Structures of StarCraft II | Special Protoss Units | |
| Scrapped | Removed units |
Escort · Reaver · Soul hunter/purifier · Stasis orb · Tempest (Shuriken) · Twilight archon |
| Removed buildings | ||



