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Pylon

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Pylon SC-G Game1

Nova by a pylon

A pylon is a protoss structure needed for a probe to be able to warp in most protoss buildings (other pylons, nexus, and assimilators being the exceptions).

OverviewEdit

Pylon SC2-HotS Art1

A pylon

Protoss structures and, to a lesser extent, units, draw their energy from a great psionic energy matrix that emanates from Aiur. While a nexus provides a link to this matrix, khaydarin crystal-based pylons are needed to actually tap into the energy required to provide psionic energy to new colonies. Each pylon generates a short-ranged aura of energy, which can provide the power needed by structures and warp gates.[1]

Pylons project a strong magnetic field which makes the ground beneath them impenetrable by "mortal means".[2]

The Dark Templar have their own version of the pylon in the form of the monolith. As circumstances grow increasingly dire for the protoss, the dark pylon has entered general use for the protoss alongside the regular pylon.[3]

Pylon-Based DefensesEdit

Large clusters of pylons were once used to generate an electromagnetic field that prevented zerg spire units from maneuvering. The clusters were based at Talematros, capital of Shakuras, before Infested Duran's forces destroyed them.[4]

Game StructureEdit

StarCraftEdit

Pylon
Pylon SC1 Game1
Structure
Race

Protoss

Role

Provide psi/Project psionic matix

Production
Minerals

100 Minerals Terran SC1

Psi

Provides 8 Psi Protoss SC1

Build time

30 Time SC2 Game1

Produced from

Probe

Protection
Shields

300

Hit points

300

Armor

1

If a protoss building loses its connection to the psionic matrix, it will shut down until it is reconnected, and new units cannot be gated in if there is insufficient psionic energy to provide them with power.[1] Unpowered buildings will display it when selected, and makes a particular sound instead of the building's own sound.

Along with the shield battery, its the only building in the game that do not leave debris when destroyed (without counting the vespene geyser buildings).

Building UpgradesEdit

PlasmaShield SC1 Upgrd1 Plasma Shields
Researched at

Forge

Hotkey

S

Properties
Level

Level 1

Level 2

Level 3

Minerals

200 Minerals Terran SC1

300 Minerals Terran SC1

400 Minerals Terran SC1

Gas

200 Gas Protoss SC1

300 Gas Protoss SC1

400 Gas Protoss SC1

Research time

266 Time SC2 Game1

298 Time SC2 Game1

330 Time SC2 Game1

Required

Cybernetics core

Notes
  • +1 armor bonus to shields per level for all units and structures.

StarCraft IIEdit

Pylon
Pylon SC2 DevRend3
Structure
Race

Protoss

Role

Provide psi/Project psionic matix

Production
Minerals

100 Minerals Terran SC1

Psi

Provides 8 ProtossSupply SC2 Icon1

Build time

25 Time SC2 Game1

Produced from

Probe

Hotkey

E

Protection
Shields

200

Hit points

200

Armor

1

Type
  • Armored
  • Mechanical
  • Structure

In StarCraft II, the pylon is far less resilient than its predecessor. However, the protoss can also use warp prisms to support the structures if a pylon is lost.

Protoss warp gate units can be warped-in within the psionic matrix created by pylons.

Putting a pylon in the central map area, known as "proxy pylon", in order to warp-in units nearer the enemy base is a commonly used strategy.[5]

The pylon has a power radius of 6.5.[6]

Building UpgradesEdit

SC2 ProShields Plasma Shields
Researched at

Forge

Hotkey

S

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1

225 Minerals Terran SC1

300 Minerals Terran SC1

Gas

150 Gas Protoss SC1

225 Gas Protoss SC1

300 Gas Protoss SC1

Research time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Notes
  • +1 armor to shields per level.
Edit

Heart of the SwarmEdit

A special pylon skin is unlocked via the leveling system in Heart of the Swarm.[7]

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

Pylon SC2 DevRend4

Pylon corresponding team coloring

The pylon used to have its own portrait instead of using the protoss racial portrait like other buildings,[8] but by the StarCraft II beta it was reverted to the default protoss "adviser". The old pylon portrait now serves as the mothership portrait.

During BlizzCon 2007, the color of the pylon's crystal would change to match that of the corresponding player's color.[9] This was changed back to the default blue by BlizzCon 2008.[10]

A "Judicator pylon" exists in Heart of the Swarm game files.[11]

You Must Construct Additional PylonsEdit

Pylon SC1 DevGame2

Pylon during the StarCraft beta

If a player attempts to create a unit when they don't have enough psi, they will hear an error message from the protoss advisor; "You must construct additional pylons".

Blizzard Entertainment employees have used the phrase to comical effect.[12] The 404 error pages at www.starcraft2.com sometimes use the phrase.

The phrase "you must construct additional pylons" has become extremely popular on some areas of the internet, such as YTMND.[13]

ReferencesEdit

  1. 1.0 1.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. No, they cannot move under buildings. The ground is too compacted from the weight of the structure and the Infestor cannot tunnel through. Even Protoss Pylons make everything really hard to move through because a strong magnetic force from the Pylon makes the ground beneath it nearly impenetrable by mortal means.

    It's not really practical for the gameplay. You get "units inside units" if the the Infestor could hide under structures which is never a happy place to be. Selection gets difficult, targeting becomes challenging, etc.
    Cavez. 2009-02-26. (Question) Infester movement under buildings? Battle.net StarCraft II General Discussion Forums. Accessed 2009-02-27.
  3. Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  4. StarCraft: Brood War. Vivendi Games. Mission: Drawing of the Web (in English). 1998.
  5. Dustin Browder, Robert Simpson, Matt Cooper, David Kim. 2008-12-19. Battle Report (1). Blizzard Entertainment. Accessed 2008-12-19.
  6. Blizzard Entertainment staff. 2011-05-10. Patch 1.3.3 Now Live. Blizzard Entertainment. Accessed 2011-05-10.
  7. StarCraft. Twitter. StarCraft's Twitter page. Accessed 2013-04-10.
  8. StarCraftZine. 2008-10-18. Dreiven vs Grubby 6/29/08. WeGame.com Accessed 2008-12-08.
  9. dat805rick. 2007-08-03. Starcraft 2:Blizzcon 2007 gameplay video FULL. Youtube. Accessed 2011-08-13.
  10. Games.com. 2010-01-20. StarCraft II: Wings of Liberty - BlizzCon 2008 Protoss vs Terran. Youtube. Accessed 2011-08-13.
  11. 2013-03-23, Pylon - Judicator. StarCraft Hungary, accessed on 2014-06-29
  12. Metzen, Chris; Chambers, Andy; StarCraft Legacy staff. 2009-04-03. BlizzCon 2007 StarCraft Lore Panel Editorial. StarCraft Legacy. Accessed 2009-05-18.
  13. Jax-Omen. CONSTRUCT ADDITIONAL PYLONS. Ytmnd.com Accessed 2007-09-21.

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