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Pylon

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Pylon
File:Pylon SC1 Game1.png
Structure
Race

Protoss

Properties
Hit points

300

Shields

300

Production
Minerals

100 Image:Minerals Terran SC1.png

Psi

Provides 8 Psi

Build time

30

Combat
Armor

1

A pylon is a protoss structure needed for a probe to be able to warp in most protoss buildings (other pylons, nexuses and assimilators being the exceptions).

Contents

[edit] Overview

Protoss structures and units, to a lesser extent, draw their energy from a great psionic energy matrix that emanates from Aiur. While a nexus provides a link to this matrix, khaydarin crystal-based pylons are needed to actually tap into the energy required to provide psionic energy to new colonies. Each pylon generates a short-ranged aura of energy, which can provide the power needed by structures and warp gates.[1]

Pylons project a strong magnetic field which makes the ground beneath them impenetrable by "mortal means".[2]

The dark templar have their own version of the pylon in the form of the dark pylon. As circumstances grow increasingly dire for the protoss, the dark pylon has entered general use for the protoss alongside the regular pylon.[3]

[edit] Pylon-Based Defenses

Large clusters of pylons were once used to generate an electromagnetic field that prevented zerg spire units from maneuvering. The clusters were based at Talematros, capital of Shakuras, before Infested Duran's forces destroyed them.[4]

[edit] Gameplay

If a protoss building loses its connection to the psionic matrix, it will shut down until it is reconnected, and new units cannot be gated in if there is insufficient psionic energy to provide them with power.[1]

[edit] Building Upgrades

File:PlasmaShield SC1 Upgrd1.png Plasma shields
Researched at

Forge

Hotkey

S

Properties
Level

Level 1

Level 2

Level 3

Minerals

200 Image:Minerals Terran SC1.png

300 Image:Minerals Terran SC1.png

400 Image:Minerals Terran SC1.png

Gas

200 Image:Gas Protoss SC1.png

300 Image:Gas Protoss SC1.png

400 Image:Gas Protoss SC1.png

Required

Cybernetics core

Cybernetics core

Notes
  • +1 bonus to shields per level for all units and structures.

[edit] StarCraft II

Pylon
Structure
Race

Protoss

Properties
Hit points

200[5][6]

Shields

200[5][6]

Type

Armored, Mechanical, Structure

Production
Minerals

100[7][6] Image:Minerals Terran SC1.png

Psi

Provides 8 Psi

Build time

25[7][6]

Requires

None

Hot key

P[6]

This article or section contains information about a StarCraft II unit or structure.

The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details.

Early render of the Pylon in StarCraft II

In StarCraft II, the pylon is far less resilient than its predecessor.[5] However, the protoss can also use warp prisms to support the structures if a pylon is lost.[8]

Protoss warp gate units can be warped in within the psionic matrix created by pylons.[8]

Putting a pylon in the central map area, known as "proxy pylon", in order to warp-in units nearer the enemy base is a commonly used strategy.[9]

The pylon has its own portrait instead of using the protoss racial portrait like other buildings.[10][9]

[edit] Building Upgrades

Plasma shields
Researched at

Forge[11]

Hotkey

S[11]

Properties
Level

Level 1

Level 2

Level 3

Minerals

200[11] Image:Minerals Terran SC1.png

300[11] Image:Minerals Terran SC1.png

400[11] Image:Minerals Terran SC1.png

Gas

200[11] Image:Gas Protoss SC1.png

300[11] Image:Gas Protoss SC1.png

400[11] Image:Gas Protoss SC1.png

Research time

140[11] time

170[11] time

200[11] time

Notes
  • +1 to shields per level.
Edit

[edit] You Must Construct Additional Pylons

You Must Construct Additional Pylons

If a player attempts to create a unit when they don't have enough psi, they will hear an error message from the protoss advisor; "You must construct additional pylons".

Blizzard Entertainment employees have used the phrase to comical effect.[12] The 404 error pages at www.starcraft2.com sometimes use the phrase.

The phrase "you must construct additional pylons" has become extremely popular on some areas of the internet, such as YTMND.[13]

[edit] References

  1. 1.0 1.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. No, they cannot move under buildings. The ground is too compacted from the weight of the structure and the Infestor cannot tunnel through. Even Protoss Pylons make everything really hard to move through because a strong magnetic force from the Pylon makes the ground beneath it nearly impenetrable by mortal means.

    It's not really practical for the gameplay. You get "units inside units" if the the Infestor could hide under structures which is never a happy place to be. Selection gets difficult, targeting becomes challenging, etc.
    Cavez. 2009-02-26. (Question) Infester movement under buildings? Battle.net StarCraft II General Discussion Forums. Accessed 2009-02-27.
  3. Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  4. StarCraft: Brood War. Vivendi Games. Mission: Drawing of the Web (in English). 1998.
  5. 5.0 5.1 5.2 StarCraft Source. Accessed on 2007-12-15
  6. 6.0 6.1 6.2 6.3 6.4 StarCraft Legacy staff. 2009-04-04. Protoss Building Information. StarCraft Legacy. Accessed 2009-05-10.
  7. 7.0 7.1 StarCraft Legacy staff. 2009-04-4. WWI 08 Coverage- Protoss Buildings. StarCraft Legacy. Accessed 2009-06-22.
  8. 8.0 8.1 2007-05-19. Gameplay Trailer. Blizzard Entertainment. Accessed 2007-08-12.
  9. 9.0 9.1 Dustin Browder, Robert Simpson, Matt Cooper, David Kim. 2008-12-19. Battle Report (1). Blizzard Entertainment. Accessed 2008-12-19.
  10. Dreiven vs Grubby 6/29/08. WeGame.com Accessed 2008-12-08.
  11. 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
  12. Metzen, Chris; Chambers, Andy; StarCraft Legacy staff. 2009-04-03. BlizzCon 2007 StarCraft Lore Panel Editorial. StarCraft Legacy. Accessed 2009-05-18.
  13. Jax-Omen. CONSTRUCT ADDITIONAL PYLONS. Ytmnd.com Accessed 2007-09-21.
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