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Pylon

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image:SC1 Pylon.gif
Pylon
Race Protoss
Statistics
Hit points300
Shields300
SizeLarge
Production
PsiProvides 8 Psi
Minerals100 Image:Minerals Terran SC1.png
Combat
Armor1


A Pylon is a Protoss structure needed for a Probe to to be able to warp in most Protoss buildings (other Pylons, Nexuses and Assimilators being the exceptions). Protoss structures and units, to a lesser extent, draw their energy from a great psionic energy matrix that emanates from Aiur. While a Nexus provides a link to this matrix, Khaydarin Crystal-based Pylons are needed to actually tap into the energy required to provide psionic energy to new colonies. Each Pylon generates a short-ranged aura of energy, which can provide the power needed by structures and warp gates. If a Protoss building loses its connection to the Psionic Matrix, it will shut down until it is reconnected, and new units cannot be gated in if there is insufficient psionic energy to provide them with power.[1]

Contents

[edit] Pylon-Based Defenses

Large clusters of Pylons were once used to generate an electromagnetic field that prevented Zerg Spire units from maneuvering. The clusters were based at Talematros, capital of Shakuras, before Samir Duran's forces destroyed them.[2]

[edit] StarCraft II

image:Pylon SC2 Game2.jpg
Pylon
Race Protoss
Statistics
Hit points200[3]
Shields200[3]
TypeBuilding/Mechanical
Production
Minerals100[4] Image:Minerals Terran SC1.png
Build time25[4] time


This article or section contains information about a StarCraft II unit or structure.
The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details.

Early render of the Pylon in StarCraft II
Early render of the Pylon in StarCraft II

In StarCraft II, the Pylon is far less resilient than its predecessor.[3] However, the Protoss can also use Phase Prisms to support the structures if a Pylon is lost.[5]

[edit] Upgrades

[edit] References

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. StarCraft: Brood War. Vivendi Games. Mission: Drawing of the Web (in English). 1998.
  3. 3.0 3.1 3.2 StarCraft Source. Accessed on 2007-12-15
  4. 4.0 4.1 StarCraft Legacy staff. 2008-06-29. WWI 08 Coverage- Protoss Buildings. StarCraft Legacy. Accessed 2008-07-17.
  5. 2007-05-19. Gameplay Trailer. Blizzard Entertainment. Accessed 2007-08-12.
Protoss Units and Structures of StarCraft/Brood War
Ground units Probe · Zealot · Dragoon · Reaver · High Templar · Archon · Dark Templar · Dark Archon
Air unitsShuttle · Scout · Arbiter · Carrier (Interceptor) · Observer · Corsair
Basic buildingsNexus · Assimilator · Pylon · Gateway · Forge · Shield Battery · Cybernetics Core · Photon Cannon
Advanced buildingsRobotics Facility · Stargate · Citadel of Adun · Robotics Support Bay · Fleet Beacon · Templar Archives · Observatory · Arbiter Tribunal
Protoss Units and Structures of StarCraft II
Infantry Probe · Zealot · High Templar · Dark Templar · Archon
Land vehiclesStalker · Immortal · Nullifier · Colossus
Air vehiclesPhase Prism · Observer · Phoenix · Warp Ray · Carrier (Interceptor) · Mothership
Basic buildingsNexus · Assimilator · Pylon · Gateway (Warp Gate) · Forge · Cybernetics Core
Combat buildingsPhoton Cannon
Advanced buildingsTwilight Council · Dark Obelisk · Templar Archives · Robotics Facility · Null Circuit · Observatory · Stargate · Fleet Beacon
Removed unitsEscort · Reaver · Soul Hunter · Star Relic · Stasis Orb · Tempest · Twilight Archon
Removed buildingsRobotics Support Bay · Phase Cannon · War Beacon · War Shrine
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