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Queen (StarCraft II)

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Queen SC2 Art2
The queen
HawkiAdded by Hawki

The queen (a.k.a. "brood queen").[1] is a zerg support unit that appears in StarCraft II. Despite a shared name, it is a vastly different unit from its predecessor, most notably in that it no longer flies.

OverviewEdit

Queen SC2 CineZergTrail2
A queen with eggs
MecoAdded by Meco

This breed of queen came into use after the Brood War,[2] observed as early as 2502.[3][4] Sapient beings,[5] but with severe limits to their mental flexibility (unlike broodmothers),[6] and tougher than their predecessors, these queens play a limited command role nurturing zerg nest sites. Their new morphology hints at the incorporation of terran or protoss DNA, or perhaps even the zerg-altered genes of the Queen of Blades herself. Such evolution implies a widespread change occured within the zerg hierarchy, a redistribution of power making them more difficult to combat.[2]

Queens have the advanced ability to manipulate their "offspring";[7] for instance, by 2503,[8] they engineered the zergling morph to the baneling, a breed that can contain its explosive energies until just the right moment.[7] They have also been tasked with the spawning of numerous cocoons[9] and can lob projectiles at their enemies.[3] In leadership roles, they oversee hives and coordinate lesser strains.[10]

Game UnitEdit

Queen
Queen SC2 Head1
Queen SC2 DevRend2
Unit
Race

Zerg

Role

Hive warden

Armament
  • Claws
  • Acid spines
Properties
Maximum energy

200 (init. 25) Energy Terran SC1

Energy
regen/second

0.5625

Transport
size

2

Sight range

9

Production
Minerals

150 Minerals Terran SC1

Control

2 ZergSupply SC2 Icon1

Build time

50 Time SC2 Game1

Produced from

Hatchery/Lair/Hive

Requires

Spawning pool

Hotkey

Q

Movement
Speed

0.9375

Acceleration

1000

Lateral
acceleration

46

Deceleration

0

Creep
multiplier

x2.7

Collision radius

0.875

Protection
Hit points

175

Hit point
regen/second

0.2734

Armor

1 SC2ZergCarapace

Type
  • Biological
  • Ground
  • Psionic
Armor type

None

Claws
Damage

4

Attacks

2

Targets
  • Ground
Cooldown

1

Range

5

Upgrade/level

+1 SC2ZergMissile

Acid spines
Damage

9

Targets
  • Air
Cooldown

1

Range

7

Upgrade/levels

+1 SC2ZergMissile

Meta
Target
priority

20

Kill score

300

Production
score

150

The queen is now a ground unit with an attack consisting of spines launched by the "wings" on its back.

In the June 2012 build of StarCraft II: Heart of the Swarm, the queen had small changes in its appearance, making her similar to the broodmother.[11]

Queens are strong against hellions, mutalisks, and void rays, but are weak against marines, zerglings, and zealots.

A 1:1 ratio of queens to hatcheries will allow the hatcheries to continually produce additional larvae assuming perfect timing of inject larva, though the queen would not be able to generate an energy surplus for other abilities in such a case.

Building excess queens in lieu of or in conjunction with ground units and spine crawlers is a frequent early defense option due to the queen's ability to block small ramps, attack air units, heal with transfusion and later spread creep tumors or relocate to an expansion for larva injection in the mid-game. In addition the queen's lack of an armor type means that few units deal bonus damage to the queen, making her an excellent all-around tanking unit.

The queen's movement speed bonus from creep is much larger than other zerg units, making it especially slow when off of creep, but is fairly quick when on creep.

Blizzard considers Spawn Larva to be harder to use than other race-specific macro mechanics, but believes this balances the easier unit production management.[12]

ProductionEdit

The queen emerges directly from the hatchery (meaning it is not morphed from a larva but walks out of the hatchery) and requires a spawning pool. You cannot set a rally point for your queen, they always spawn directly next to the hatchery in available space.

AbilitiesEdit

SC2ZergBurrow Burrow
Acquisition
Minerals

100 Minerals Terran SC1

Gas

100 Gas Zerg SC1

Evolution time

100 Time SC2 Game1

Evolved at

Hatchery/Lair/Hive

Requires
  • Lair
  • Hatchery (HotS only)
Hotkey

B

Usage
Activation/
Build Time

2 seconds to burrow, 1 second to unburrow Time SC2 Game1

Hotkey

R

Notes

Many zerg ground units may burrow, become invisible and may be revealed primarily by detectors, and may not move or attack. Exceptions are the roach, who may move while burrowed, the infestor, who may move and cast Infested Terran,[13] and the baneling which can detonate while burrowed.

Some units can unburrow via autocast, causing them to emerge and attack when an enemy moves into range.

The ability is not smartcast.

Edit
CreepTumor SC2 Icon1 Create Creep Tumor
Usage
Energy

25 Energy Terran SC1

Activation/
Build Time

15 seconds Time SC2 Game1

Cooldown

15 seconds (can only be used once by a creep tumor) Time SC2 Game1

Hotkey

C

Notes

The queen forces a creep tumor out of her bowels.[14]

Alternatively, each creep tumor may create a single additional creep tumor, using the same build time but no energy cost. This changes the tumor's appearance.

Creep tumors can only be created upon the creep, and within a range.

Edit
SpawnLarvae SC2 Icon1 Spawn Larva
Usage
Energy

25 Energy Terran SC1

Activation/
Build Time

40 seconds Time SC2 Game1

Hotkey

V

Notes

Queens can target a hatchery/lair/hive with Queen Ichor,[14] causing it to swell and grow green sacs which burst, producing four larvae. These join any already-present larvae. The larva-producing structure will not naturally produce any more larvae until the total falls below three. The larva count for any given hatchery/lair/hive does not exceed nineteen, no matter how many times spawn larva is cast.

The ability is not smartcast.

Edit
Hatchery SC2 DevGameAnim1
A hatchery spawning extra larvae
MecoAdded by Meco
Transfusion SC2 Icon1 Transfusion
Usage
Energy

50 Energy Terran SC1

Cooldown

1 Time SC2 Game1

Hotkey

T

Notes

The queen instantly restores 125 hit points to target biological unit or structure.

Edit

UpgradesEdit

SC2 ZergMissileWeap Missile Attacks
Evolved at

Evolution chamber

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Minerals Terran SC1

150 Minerals Terran SC1

200 Minerals Terran SC1

Gas

100 Gas Zerg SC1

150 Gas Zerg SC1

200 Gas Zerg SC1

Evolution time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Required

Lair

Hive

Notes
  • Attack bonus for queens and zerg ground ranged units.
Edit
SC2 ZergGrndCara Carapace
Evolved at

Evolution chamber

Hotkey

C

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1

225 Minerals Terran SC1

300 Minerals Terran SC1

Gas

150 Gas Zerg SC1

225 Gas Zerg SC1

300 Gas Zerg SC1

Evolution time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Required

Lair

Hive

Notes
  • +1 bonus to armor per level for zerg ground units.
Edit

DevelopmentEdit

Achievements and RewardsEdit

The queen portrait is unlocked when earning the Solo Zerg 250 achievement.

Centurion queen Centurion Queen
Points

10 Achievement SC2 Game1

Criteria

Create 100 Larvae with Queens in a single League game.

Notes

Spawn extra larvae always as possible. It may also help in getting the Zerg Macro Master achievement.

Queen VariantsEdit

Queen SC2 CineZergTrail1
A queen stands tall
MecoAdded by Meco

NotesEdit

ReferencesEdit

  1. 2011-10-22, BlizzCon 2011 - Starcraft 2: Heart of the Swarm - Campaign and Lore Panel (Full). YouTube, accessed on 2011-11-07
  2. 2.0 2.1 2.2 Blizzard Entertainment staff. 2010-07-24. Units: Queen. Blizzard Entertainment. Accessed 2010-07-24.
  3. 3.0 3.1 Elder, Josh (w), Ramanda Kamarga (p). "Why We Fight." In StarCraft: Frontline: Volume 1 (paperback binding), pp. 6–47. Tokyopop, August 1, 2008. ISBN 978-1427-80721-2.
  4. April 6, 2010. "Timeline". StarCraft II: Heaven's Devils. Simon & Schuster (Pocket Star). pp. 311 - 323. ISBN 978-1416-55084-6.
  5. 2011-06-15, Starcraft 2: Heart of the Swarm video preview. Atomic, accessed on 2011-07-08
  6. Blizzard Entertainment. 2012-11-26. StarCraft II Creative Development Q&A - Part 6. Blizzard Entertainment. Accessed 2012-11-26.
  7. 7.0 7.1 2008-05-23. Baneling. Blizzard Entertainment. Accessed 2008-05-23.
  8. September 27, 2011. "Timeline." StarCraft: Ghost: Spectres. Simon & Schuster (Pocket Star). pp. 393-416. ISBN 978-1439-10938-0.
  9. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Belly of the Beast (in English). 2010-07-27.
  10. Overview: Zerg, accessed on 2011-01-13
  11. Blizzard Entertainment. 2012-06-08. Heart of the Swarm Update - New Videos (StarCraft II: Heart of the Swarm - Battle Report (Protoss vs Zerg)). Blizzard Entertainment. Accessed 2012-06-08.
  12. David Kim. 2011-12-15. Q & A With David Kim. Blizzard Entertainment. Accessed 2012-01-26.
  13. Blizzard Entertainment Staff. 2010-07-24. Infestor. Blizzard Entertainment. Accessed 2010-07-24.
  14. 14.0 14.1 Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  15. Zarhym. 2010-03-12. #BlizzChat Developer Chat on Twitter – 3/12 (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2010-03-13.
  16. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Challenge: Wings of Liberty, For the Swarm (in English). 2010-07-27.
  17. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Credits. (in English). 2010.
  18. 18.0 18.1 Randolph, Grace (w), Seung-hui Kye (p, i). "Last Call." In StarCraft: Frontline: Volume 3 (paperback binding), pp. 90-131. Tokyopop, July 14, 2009. ISBN 978-1427-80832-5.
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