Queen (StarCraft II)
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Added by HawkiThe queen (a.k.a. "brood queen").[1] is a zerg support unit that appears in StarCraft II. Despite a shared name, it is a vastly different unit from its predecessor, most notably in that it no longer flies.
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Overview
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Added by MecoThis breed of queen came into use after the Brood War,[2] observed as early as 2502.[3][4] Sapient beings,[5] but with severe limits to their mental flexibility (unlike broodmothers),[6] and tougher than their predecessors, these queens play a limited command role nurturing zerg nest sites. Their new morphology hints at the incorporation of terran or protoss DNA, or perhaps even the zerg-altered genes of the Queen of Blades herself. Such evolution implies a widespread change occured within the zerg hierarchy, a redistribution of power making them more difficult to combat.[2]
Queens have the advanced ability to manipulate their "offspring";[7] for instance, by 2503,[8] they engineered the zergling morph to the baneling, a breed that can contain its explosive energies until just the right moment.[7] They have also been tasked with the spawning of numerous cocoons[9] and can lob projectiles at their enemies.[3] In leadership roles, they oversee hives and coordinate lesser strains.[10]
Game Unit
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| Queen | |
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| Unit | |
| Race | |
| Role |
Hive warden |
| Armament |
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| Properties | |
| Maximum energy | |
| Energy regen/second |
0.5625 |
| Transport size |
2 |
| Sight range |
9 |
| Production | |
| Minerals | |
| Control | |
| Build time | |
| Produced from | |
| Requires | |
| Hotkey |
Q |
| Movement | |
| Speed |
0.9375 |
| Acceleration |
1000 |
| Lateral acceleration |
46 |
| Deceleration |
0 |
| Creep multiplier |
x2.7 |
| Collision radius |
0.875 |
| Protection | |
| Hit points |
175 |
| Hit point regen/second |
0.2734 |
| Armor | |
| Type |
|
| Armor type |
None |
| Claws | |
| Damage |
4 |
| Attacks |
2 |
| Targets |
|
| Cooldown |
1 |
| Range |
5 |
| Upgrade/level | |
| Acid spines | |
| Damage |
9 |
| Targets |
|
| Cooldown |
1 |
| Range |
7 |
| Upgrade/levels | |
| Meta | |
| Target priority |
20 |
| Kill score |
300 |
| Production score |
150 |
The queen is now a ground unit with an attack consisting of spines launched by the "wings" on its back.
In the June 2012 build of StarCraft II: Heart of the Swarm, the queen had small changes in its appearance, making her similar to the broodmother.[11]
Queens are strong against hellions, mutalisks, and void rays, but are weak against marines, zerglings, and zealots.
A 1:1 ratio of queens to hatcheries will allow the hatcheries to continually produce additional larvae assuming perfect timing of inject larva, though the queen would not be able to generate an energy surplus for other abilities in such a case.
Building excess queens in lieu of or in conjunction with ground units and spine crawlers is a frequent early defense option due to the queen's ability to block small ramps, attack air units, heal with transfusion and later spread creep tumors or relocate to an expansion for larva injection in the mid-game. In addition the queen's lack of an armor type means that few units deal bonus damage to the queen, making her an excellent all-around tanking unit.
The queen's movement speed bonus from creep is much larger than other zerg units, making it especially slow when off of creep, but is fairly quick when on creep.
Blizzard considers Spawn Larva to be harder to use than other race-specific macro mechanics, but believes this balances the easier unit production management.[12]
Production
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The queen emerges directly from the hatchery (meaning it is not morphed from a larva but walks out of the hatchery) and requires a spawning pool. You cannot set a rally point for your queen, they always spawn directly next to the hatchery in available space.
Abilities
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Many zerg ground units may burrow, become invisible and may be revealed primarily by detectors, and may not move or attack. Exceptions are the roach, who may move while burrowed, the infestor, who may move and cast Infested Terran,[13] and the baneling which can detonate while burrowed. Some units can unburrow via autocast, causing them to emerge and attack when an enemy moves into range. The ability is not smartcast. | |||||||||||||||||||||
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The queen forces a creep tumor out of her bowels.[14] Creep tumors can only be created upon the creep, and within a range. | |||||||||||
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Queens can target a hatchery/lair/hive with Queen Ichor,[14] causing it to swell and grow green sacs which burst, producing four larvae. These join any already-present larvae. The larva-producing structure will not naturally produce any more larvae until the total falls below three. The larva count for any given hatchery/lair/hive does not exceed nineteen, no matter how many times spawn larva is cast. The ability is not smartcast. | |||||||||
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Added by Meco
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The queen instantly restores 125 hit points to target biological unit or structure. | |||||||||
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Upgrades
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Development
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Achievements and Rewards
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The queen portrait is unlocked when earning the Solo Zerg 250 achievement.
Queen Variants
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| Zerg Units and Structures of StarCraft II |
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| Zerg Breeds |
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