Queen (StarCraft II)
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This article or section contains information about a StarCraft II unit or structure. |
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This article concerns StarCraft II gameplay. You may be looking for: |
| Queen | |
|---|---|
| | |
| Unit | |
| Race | |
| Role |
Hatchery Defender |
| Properties | |
| Hit points |
175[1] |
| Energy | |
| Type |
Ground, biological, psionic[2] |
| Armor type |
Armored.[1] |
| Production | |
| Minerals | |
| Control | |
| Build time |
25[2] |
| Produced at | |
| Requires | |
| Hot key |
Q[6] |
| Combat | |
| Ground attack |
4 (x2)[8] |
| Air attack |
4 (x2)[8] |
| Armor | |
| Attack range |
3[8] |
The queen is a zerg support unit that appears in StarCraft II. Despite a shared name, it is a vastly different unit from its predecessor, first notably now walking on the ground. Multiple queens could be created as of October 2008.[9][10][11]
Contents |
[edit] Overview
The queens of the post-Brood War era are quite different from their predecessors. The full details are currently unknown, but it is known that queens now have the advanced ability to manipulate their "offspring"; for instance, they engineered the zergling morph to the baneling, a breed that can contain its explosive energies until just the right moment.[12]
[edit] Game Unit
The queen is now a ground unit with a powerful attack,[13][14] consisting of spines launched by the "wings" on its back.
In a post-BlizzCon patch, the queen became a very powerful anti-air attacker.[15]
[edit] Production and Evolution
The queen emerges directly from the hatchery (meaning it is not morphed from a larva but walks out of the hatchery)[7] and requires a spawning pool.[16]
[edit] Abilities
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[edit] Upgrades
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[edit] Development
The original queen did not play the role of leader and creator of the Swarm, which is something Blizzard Entertainment changed for StarCraft II.
Blizzard worked on the queen for two years. Previous versions of the queen actually produced units, but since there could only be one queen, this left the zerg unit production system too vulnerable (as the queen could be hunted and killed).[28]
[edit] Removed abilities
These abilities were removed in the build displayed at BlizzCon 2008.[9]
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The mutate larvae ability was removed as of February 2009[26] as the original concept proved tedious with timed life.[33]
[edit] Unique version
Before BlizzCon 2008, only one queen could be produced at a time.[34] It was not a super unit or hero unit, however, and required other units to help defend it against attacks.[35]
The queen used to evolve over the course of the game, growing in size as it did so.[36] Morphing to the Large Queen required a lair, while the Huge Queen required a hive.[7] If the queen dies, it can be produced again at the hatchery/lair/hive with any existing upgrades.[3] The queen no longer does this.[9][10]
[edit] Lost Spawning Structures Abilities
The queen used to spawn numerous types of structures upon the creep. Creep does not belong to any one player, which gave the queen the ability to spawn structures upon "enemy" creep in enemy bases.[28] This ability has since been lost.[37][38]
When the queen created a structure, she was not required on-site like an SCV; rather, she built in much the same way that a probe creates protoss structures.[39]
The queen had base defense duties, including laying eggs that hatched into suicide attackers.[40]
[edit] Creep Move
Queens moved slowly when not on creep, making "queen-rushing" difficult.[28] Queens were much more powerful in overall combat ability on the creep.[38] They appear to have gained the standard Creep Move ability, a 30% increase in speed on creep, as of October 2008.[41]
[edit] Images
A queen on Char |
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[edit] References
- ↑ 1.0 1.1 1.2 Dustin Browder, Robert Simpson, Matt Cooper, David Kim. 2008-12-19. Battle Report (2). Blizzard Entertainment. Accessed 2009-04-16.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 StarCraft Legacy staff. 2009-04-04. Zerg Unit Stats. StarCraft Legacy. Accessed 2009-05-09.
- ↑ 3.0 3.1 StarCraft Legacy staff. 2009-04-04. StarCraft: Legacy Internal Q&A. StarCraft Legacy. Accessed 2009-06-17.
- ↑ StarCraft Legacy staff. 2009-05-30. Fomos StarCraft II Impressions. StarCraft Legacy. Accessed 2009-05-30.
- ↑ Church. 2009-09-02. Gamereplays.org's Thoughts On Blizzcon And StarCraft 2 Zerg. Game Replays. Accessed 2009-09-07.
- ↑ 6.0 6.1 6.2 StarCraftZine. 2008-10-18. StarCraftZine.com. StarCraft Zine. Accessed 2008-12-08.
- ↑ 7.0 7.1 7.2 7.3 StarCraft Legacy staff. 2008-03-11. Zerg - Units. StarCraft Legacy. Accessed 2009-06-23.
- ↑ 8.0 8.1 8.2 Zerg Queen. StarCraft II Armory. Accessed 2009-09-12.
- ↑ 9.0 9.1 9.2 GearvOsh. 2008-10-14. Community Q&A [Batch 1]. StarCraft II Armory. Accessed 2008-10-14.
- ↑ 10.0 10.1 10.2 Zetaras Xal'Kurat. 2008-10-17. BlizzCon 2008: Changes to StarCraft 2. SC2 Blog. Accessed 2008-10-17.
- ↑ 11.0 11.1 AJ, LordofAscension, Joneagle X. 2008-10-11. Live Coverage. Starcraft.org Accessed 2008-10-17.
- ↑ 2008-05-23. Baneling. Blizzard Entertainment. Accessed 2008-05-23.
- ↑ Burnes, Andrew. 2008-03-10. StarCraft 2 - Zerg Attack: New Screenshots, Unit Images & Unit Info! IGN.com Accessed 2008-03-10.
- ↑ Shoemaker, Brad. 2008-03-10. Starcraft II Hands-On - Zerg Rush!. Gamespot. Accessed 2008-03-12.
- ↑ Chris Sigaty, Samwise Didier. Blizzcon 2008 StarCraft 2 Press Q&A (Part 3). Youtube. Accessed 2009-02-28.
- ↑ Medievaldragon. 2008-03-11. IGN - Starcraft 2 Preview. Blizzplanet. Accessed 2008-03-11.
- ↑ 17.00 17.01 17.02 17.03 17.04 17.05 17.06 17.07 17.08 17.09 17.10 17.11 17.12 17.13 17.14 17.15 17.16 17.17 17.18 17.19 17.20 17.21 17.22 17.23 17.24 17.25 17.26 17.27 17.28 17.29 17.30 17.31 17.32 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
- ↑ Zerg Drone. StarCraft II Armory. Accessed 2009-09-27.
- ↑ Creep Tumors are 'burrowed' and will need a detector to be able to see them. No need for additional speed bonuses, since Zerg ground units (minus the Drone) will already have speed bonuses on creep. The Creep Tumors now only cost 25 energy from the Queen to create. Using the energy for Creep Tumors though means you aren't using that energy towards spawning additional larva. Players will have to make a choice in their strategy. Karune. 2009-03-17. Creep Tumor Question. Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-17.
- ↑ 20.0 20.1 20.2 20.3 Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
- ↑ Cydra. 2009-02-18. StarCraft II Q&A - Batch 49 (page 5). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18. Archive
- ↑ 1. No, Overseer does not have Nydus Worm spawning ability any more.
2. You can build Creep Tumor from the Queen only on the creep to expand it.
3. It just looks like other Zerg buildings while it is being summoned and the worm bursts out of the creep when the summoning is done. Hard to describe the animation of the popping up;;
4. Yes, units are coming out of the Nydus Worm/Nydus Network one-by-one and they come out in the same order they entered in. Cydra. 2009-03-2. Questions about Nydus mechanics (third post). Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-02. - ↑ 23.0 23.1 Hotbid. 2009-09-03. (SC2) Zerg & Larvae Injection. Teamliquid. Accessed 2009-09-03.
- ↑ 24.0 24.1 Joneagle X. 2009-08-25. Joneagle_X 2009 BlizzCon StarCraft 2 Gameplay Review. StarCraft 2 Forum. Accessed 2009-08-25.
- ↑ Spawning larva also costs energy (currently 25) and time. Karune. 2009-02-18. Re: Zerg new macro. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
- ↑ 26.0 26.1 26.2 Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
- ↑ 27.0 27.1 1) In the current build, for 100 energy, the Queen can heal a biological unit or building by 200 hit points.
2) For 50 energy, the Terran Orbital Command can increase a supply depot's supply provided by +8 permanently.
3) Terran Add-Ons, Bunkers, Sensor Towers, and Missile Turrets can be salvaged for 100% of its cost. Salvage currently takes 5 seconds to complete.
4) Yes, the Banshee portrait is of a female pilot.
5) Vespene gas can still become depleted from geysers. Most geysers have 2500 gas each. Karune. 2009-06-30. Karune: Can the queen heal? Battle.net StarCraft II General Discussion Forum. Accessed 2009-06-30. - ↑ 28.0 28.1 28.2 Browder, Dustin and Kevin Yu. 2008-06-05. Episode 3. Blizzard Entertainment. Accessed 2008-06-5.
- ↑ 29.0 29.1 29.2 StarCraft Legacy
- ↑ The Lair/Hive currently have 3 upgrades:
1) Additional Overseer Speed
2) Additional Overlord Speed and allows them to transport
3) Razor Plague (AoE cast ability for the Queen, which is also able to be controlled for a duration by the Zerg player) Karune. 2009-03-16. ??'s about Overlord's current role (post 36). Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-16. - ↑ StarCraft Legacy staff. 2008-06-28. WWI 2008 Media. StarCraft Legacy. Accessed 2008-06-28.
- ↑ Karune. 2008-10-28. StarCraft II Q&A Batch 45. Battle.net StarCraft II General Discussion Forum. Accessed 2008-10-28.
- ↑ Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 3). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
- ↑ Mielke, James. 2008-05-08. The Dangerous Book for Zerglings: The latest intel on Zerg units and structures. 1up.com Accessed 2008-05-08.
- ↑ Zerg Announcement Interview (translated). StarCraft Legacy. Accessed 2008-03-10.
- ↑ Onyett, Charles. 2008-03-10. StarCraft II Zerg Unit List: All the monsters in the game so far. IGN. Accessed 2008-03-11.
- ↑ Karune. 2008-07-16. StarCraft II Q&A - Batch 41. Battle.net StarCraft II General Discussion Forum. Accessed 2008-07-16.
- ↑ 38.0 38.1 Freelancer. 2008-06-28. FIRST WWI StarCraft 2 Sneak Peak. StarCraft Wire. Accessed 2008-06-28.
- ↑ Gunnar "Leord" Petzall 2008-03-14. The Zerg Queen. IncGamers. Accessed 2008-04-11.
- ↑ Korda, Martin. Hands-on: Martin Korda gets to grips with StarCraft II and gets the lowdown on the newly evolved Zerg. CVG.com Accessed 2008-05-04.
- ↑ Karune. 2008-10-01. StarCraft II Discussion Topic: Zerg Creep. Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-05.
| Zerg Units and Structures of StarCraft II
| ||
|---|---|---|
| Land units |
Larva · Drone · Zergling · Baneling · Roach · Hydralisk · Lurker · Infestor · Ultralisk · Queen | |
| Air units |
Overlord · Overseer · Mutalisk · Brood lord · Corruptor | |
| Spawned units | ||
| Basic buildings |
Hatchery · Creep tumor · Extractor · Evolution chamber · Spawning pool · Baneling nest · Hydralisk den | |
| Combat Buildings | ||
| Advanced buildings |
Lair · Hive · Infestation pit · Spire · Greater spire · Roach warren · Nydus network · Nydus worm · Ultralisk cavern · Lurker den | |
| Transition units |
Egg · Baneling egg · Overlord cocoon · Lurker egg | |
| Others | ||
| Campaign-Exclusive Zerg Units and Structures of StarCraft II | Special Zerg Breeds | |
| Scrapped | Removed Units |
Infested protoss · Large Queen · Huge Queen · Morphalisk · Swarm · Swarm guardian |
| Removed Buildings |
Infested protoss buildings · Infested terran buildings · Shrieker · Spore colony · Sunken colony · Swarm clutch · Swarm infestation | |

