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Queen (StarCraft II)/Development

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The following section contains information from a previous version of StarCraft II which is no longer valid.

Queen SC2 DevRend1

Development render

The original queen did not play the role of leader and creator of the Swarm, which is something Blizzard Entertainment changed for StarCraft II.

Blizzard worked on the queen for two years. Previous versions of the queen actually produced units, but since there could only be one queen, this left the zerg unit production system too vulnerable (as the queen could be hunted and killed).[1]

The intention behind the visual design was suggesting that the more developed zerg were beginning to mimic Kerrigan, thus the queen has a more feminine quality to her, as well as the dreadlocks and back-wings. Once designs were starting to hone in on the roles of the Zerg Queen, the final art pass was implemented. Interestingly, when the development team designed the queen, the cinematics department applied cosmetic improvements to the design which were then reflected back on the in-game model when it was finalized.

Queen SC2 Cncpt2

Concept art

One unforeseen revision needed for the queen was in regards to the green sacks along her abdomen. Initially these bubbles were team-colored, but during playtesting the queen was actually looking very similar to the Zerg Infestor from certain angles and the two were getting confused. Henceforth, the team color was removed and the green bubbles returned for the final version of the queen.[2]

Removed abilitiesEdit

These abilities were removed in the build displayed at BlizzCon 2008.[3]

Transforms Queen into Large Queen

Cost 100[4] Minerals Terran SC1 100[4] Gas Terran SC1 20[4]Time SC2 Game1
Razor Swarm

The queen breathes out a giant cloud of dusts and insects which can be controlled. They deal damage to enemy units,[5] including air units, and extra damage to biological units, without injuring friendly units.[6] The swarm eventually exhausts itself.[5]

Mutate Larva
Cost 50[9]Time SC2 Game1

The mutate larvae ability was removed as of February 2009[6] as the original concept proved tedious with timed life.[10]

Unique versionEdit

Before BlizzCon 2008, only one queen could be produced at a time.[11] It was not a super unit or hero unit, however, and required other units to help defend it against attacks.[12]

The queen used to evolve over the course of the game, growing in size as it did so.[13] Morphing to the Large Queen required a lair, while the Huge Queen required a hive.[14] If the queen dies, it can be produced again at the hatchery/lair/hive with any existing upgrades.[15] The queen no longer does this.[3][7]

Lost Spawning Structures AbilitiesEdit

Queen eggs

The queen laying eggs

The queen used to spawn numerous types of structures upon the creep. Creep does not belong to any one player, which gave the queen the ability to spawn structures upon "enemy" creep in enemy bases.[1] This ability has since been lost.[16][17]

When the queen created a structure, she was not required on-site like an SCV; rather, she built in much the same way that a probe creates protoss structures.[18]

The queen had base defense duties, including laying eggs that hatched into suicide attackers.[19]


  1. 1.0 1.1 Browder, Dustin and Kevin Yu. 2008-06-05. Episode 3. Blizzard Entertainment. Accessed 2008-06-5.
  2. 2010, Starcraft 2: Zerg Queen. Deviantart, accessed on 2011-07-20
  3. 3.0 3.1 GearvOsh. 2008-10-14. Community Q&A [Batch 1]. StarCraft II Armory. Accessed 2008-10-14.
  4. 4.0 4.1 4.2 StarCraft Legacy
  5. 5.0 5.1 Karune. 2009-02-18. StarCraft II Q&A - Batch 49. StarCraft II General Discussion Forum. Accessed 2009-02-18.
  6. 6.0 6.1 Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 2). StarCraft II General Discussion Forum. Accessed 2009-02-18.
  7. 7.0 7.1 Zetaras Xal'Kurat. 2008-10-17. BlizzCon 2008: Changes to StarCraft 2. SC2 Blog. Accessed 2008-10-17.
  8. Karune. 2008-10-28. StarCraft II Q&A Batch 45. StarCraft II General Discussion Forum. Accessed 2008-10-28.
  9. StarCraft Legacy staff. 2008-06-28. WWI 2008 Media. StarCraft Legacy. Accessed 2008-06-28.
  10. Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 3). StarCraft II General Discussion Forum. Accessed 2009-02-18.
  11. Mielke, James. 2008-05-08. The Dangerous Book for Zerglings: The latest intel on Zerg units and structures. Accessed 2008-05-08.
  12. Zerg Announcement Interview (translated). StarCraft Legacy. Accessed 2008-03-10.
  13. Onyett, Charles. 2008-03-10. StarCraft II Zerg Unit List: All the monsters in the game so far. IGN. Accessed 2008-03-11.
  14. StarCraft Legacy staff. 2008-03-11. Zerg - Units. StarCraft Legacy. Accessed 2009-06-23.
  15. StarCraft Legacy staff. 2009-04-04. StarCraft: Legacy Internal Q&A. StarCraft Legacy. Accessed 2009-06-17.
  16. Karune. 2008-07-16. StarCraft II Q&A - Batch 41. StarCraft II General Discussion Forum. Accessed 2008-07-16.
  17. Freelancer. 2008-06-28. FIRST WWI StarCraft 2 Sneak Peak. StarCraft Wire. Accessed 2008-06-28.
  18. Gunnar "Leord" Petzall 2008-03-14. The Zerg Queen. IncGamers. Accessed 2008-04-11.
  19. Korda, Martin. Hands-on: Martin Korda gets to grips with StarCraft II and gets the lowdown on the newly evolved Zerg. Accessed 2008-05-04.

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