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The queen

The queen (a.k.a. "brood queen").[1] is a zerg support unit that appears in StarCraft II. Despite a shared name, it is a vastly different unit from its predecessor, most notably in that it no longer flies.

Overview

Queen SC2 CineZergTrail2

A queen with eggs

This breed of queen came into use after the Brood War,[2] observed as early as 2502.[3][4] Abathur altered the essence of an older breed of queen[5], and ultimately from the Arachnis brood-keeper,[2] suppressing their ability to fly in order to improve their abilities to care of the hive.[5]

Psychology

Queens are sapient beings.[6] The queen's brain is encased in an armored skull, and connected to a set of nerve cords that bear resemblance to those possessed by protoss. The queen's brain gives it great mental capabilities,[2] but these queens have severe limits to their mental flexibility (unlike broodmothers),[7] and have limited independent thought and analysis. They play a limited command role in nurturing zerg nest sites.[2] In leadership roles, they oversee hives and[8] easily[2] coordinate lesser strains.[8] Queens can evolve and grow through experience, and can analyze and relay any tactical data fed to them by overlords.[2]

Physiology

These queens are tougher than their predecessors. The new morphology of these queens hints at the incorporation of terran or protoss DNA, or perhaps even the zerg-altered genes of the Queen of Blades herself. Such evolution implies a widespread change occurred within the zerg hierarchy, a redistribution of power making them more difficult to combat. The egg-laying abilities of the Arachnis brood-keeper have been revised and altered for these queens to allow them to produce living globs of tissue, which adhere to creep and accelerate its growth. These queens also produce a thick, protein-based substance that stimulates cellular growth, which they are able to expel in liquid form. When a queen covers the wounds of a zerg organism (structural or otherwise) with this reddish fluid, the damaged tissue regenerates in a matter of seconds.[2] Conversely, if the fluid is combined with a catalyst secreted by a gland located on the queen's neck (which gives it a sickly green coloration), and forcefully injects it into a hatchery, larvae will be incubated more rapidly.

Like all ground-based zerg strains, queens move faster across creep than normal ground. However, their legs are designed so that their movement is impaired when crossing non-creep covered areas. Dominion scientists have speculated that this is to keep more intelligent queens within the vicinity of a hive and reduce the incentive for them to wander off on their own.[2]

Queens have the advanced ability to manipulate their "offspring";[9] for instance, by 2503,[10] they engineered the zergling morph to the baneling, a breed that can contain its explosive energies until just the right moment.[9] They have also been tasked with the spawning of numerous cocoons[11] and can lob projectiles at their enemies.[3]

Game Unit

The queen is now a ground unit with an attack consisting of spines launched by the "wings" on its back.

In the June 2012 build of StarCraft II: Heart of the Swarm, the queen had small changes in its appearance, making her similar to the broodmother.[12]

Queens are strong against hellions, mutalisks, and void rays, but are weak against marines, zerglings, and zealots.

A 1:1 ratio of queens to hatcheries will allow the hatcheries to continually produce additional larvae assuming perfect timing of inject larva, though the queen would not be able to generate an energy surplus for other abilities in such a case.

Building excess queens in lieu of or in conjunction with ground units and spine crawlers is a frequent early defense option due to the queen's ability to block small ramps, attack air units, heal with transfusion and later spread creep tumors or relocate to an expansion for larva injection in the mid-game. In addition the queen's lack of an armor type means that few units deal bonus damage to the queen, making her an excellent all-around tanking unit.

The queen's movement speed bonus from creep is much larger than other zerg units, making it especially slow when off of creep, but is fairly quick when on creep.

Blizzard considers Spawn Larva to be harder to use than other race-specific macro mechanics, but believes this balances the easier unit production management.[13]

Production

The queen emerges directly from the hatchery (meaning it is not morphed from a larva but walks out of the hatchery) and requires a spawning pool. You cannot set a rally point for your queen, they always spawn directly next to the hatchery in available space.

Abilities

Many zerg ground units may burrow, becoming invisible and revealed primarily by detectors, and may not move or attack while burrowed.

Exceptions include:

  • Roach, which may move while burrowed
  • Lurker, which may attack while burrowed
  • Infestor, which may move while burrowed
  • Baneling, which can detonate while burrowed.

Some units can unburrow via autocast, causing them to emerge and attack when an enemy moves into range.

The ability is not smartcast.

Usage
Hotkey R
Cost 2 seconds to burrow, 1 second to unburrow seconds
Acquisition
Purchased from Hatchery/Lair/Hive
Hotkey B
Cost 100 Minerals 100 Vespene gas 71seconds
Required Lair (WoL)
Hatchery (HotS/LotV)
ve
CreepTumor SC2 Icon1
Create Creep Tumor

The queen forces a creep tumor out of her bowels.[14]
Alternatively, each creep tumor may create a single additional creep tumor, using the same build time but no energy cost. This changes the tumor's appearance.

Creep tumors can only be created upon the creep, and within a range.

Usage
Hotkey C
Cost 25 Energy 11 seconds seconds
Cooldown 13.57 seconds (can only be used once by a creep tumor) seconds
ve
SpawnLarvae SC2 Icon1
Spawn Larva

Queens can target a hatchery/lair/hive, causing it to eventually spawn four larvae. These join any already-present larvae. The larva-producing structure will not naturally produce any more larvae until the total falls below three. The larva count for any given hatchery/lair/hive cannot exceed nineteen, no matter how many times spawn larva is cast.

In Wings of Liberty and Heart of the Swarm, four larvae are spawned. In Legacy of the Void, three larvae are spawned,[15] and multiple casts can be queued on a single base.[16]

Usage
Hotkey V
Cost 25 Energy 29 seconds
Cooldown 1.8 seconds
ve
Hatchery SC2 DevGameAnim1

A hatchery spawning extra larvae

Transfusion SC2 Icon1
Transfusion

The queen instantly restores 75 hit points to target biological unit or structure, plus an additional 50 health over the next 7.14 seconds. Can only be used while on creep.

Usage
Hotkey T
Cost 50 Energy
Cooldown 1 seconds
ve

Upgrades

Acquisition
Purchased from Evolution chamber
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 114seconds
Level 2
Cost 150 Minerals 150 Vespene gas 136seconds
Required Lair
Level 3
Cost 200 Minerals 200 Vespene gas 157seconds
Required Hive
ve
  • +1 bonus to armor per level for zerg ground units.
Acquisition
Purchased from Evolution chamber
Hotkey C
Level 1
Cost 150 Minerals 150 Vespene gas 114seconds
Level 2
Cost 200 Minerals 200 Vespene gas 136seconds
Required Lair
Level 3
Cost 250 Minerals 250 Vespene gas 157seconds
Required Hive
ve

Development

Achievements and Rewards

The queen portrait is unlocked when earning the Solo Zerg 250 achievement.

Centurion queen Centurion Queen
Points

10 Achievement SC2 Game1

Criteria

Create 100 Larvae with Queens in a single League game.

Notes

Spawn extra larvae whenever possible. It may also help in getting the Zerg Macro Master achievement.

Queen Variants

Queen SC2 Art3

A queen

Notes

References

  1. 2011-10-22, BlizzCon 2011 - Starcraft 2: Heart of the Swarm - Campaign and Lore Panel (Full). YouTube, accessed on 2011-11-07
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Blizzard Entertainment staff. 2014-08-14. Units: Queen. Blizzard Entertainment. Accessed 2014-08-14.
  3. 3.0 3.1 Elder, Josh (w), Ramanda Kamarga (p). "Why We Fight." In StarCraft: Frontline: Volume 1 (paperback binding), pp. 6–47. Tokyopop, August 1, 2008. ISBN 978-1427-80721-2.
  4. April 6, 2010. "Timeline". StarCraft II: Heaven's Devils. Simon & Schuster (Pocket Star). pp. 311 - 323. ISBN 978-1416-55084-6.
  5. 5.0 5.1 Blizzard Entertainment. Heroes of the Storm (Blizzard Entertainment) (in English). June 2, 2015
  6. 2011-06-15, Starcraft 2: Heart of the Swarm video preview. Atomic, accessed on 2011-07-08
  7. Blizzard Entertainment. 2012-11-26. StarCraft II Creative Development Q&A - Part 6. Blizzard Entertainment. Accessed 2012-11-26.
  8. 8.0 8.1 Overview: Zerg, accessed on 2011-01-13
  9. 9.0 9.1 2008-05-23. Baneling. Blizzard Entertainment. Accessed 2008-05-23.
  10. September 27, 2011. "Timeline." StarCraft: Ghost: Spectres. Simon & Schuster (Pocket Star). pp. 393-416. ISBN 978-1439-10938-0.
  11. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Belly of the Beast (in English). 2010-07-27.
  12. Blizzard Entertainment. 2012-06-08. Heart of the Swarm Update - New Videos (StarCraft II: Heart of the Swarm - Battle Report (Protoss vs Zerg)). Blizzard Entertainment. Accessed 2012-06-08.
  13. David Kim. 2011-12-15. Q & A With David Kim. Blizzard Entertainment. Accessed 2012-01-26.
  14. Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  15. 2015-09-03, Legacy of the Void Beta Balance Update -- September 3, 2015. Blizzard Entertainment, accessed on 2015-09-09
  16. 2015-09-17, Legacy of the Void Beta Balance Update -- September 17, 2015. Blizzard Entertainment, accessed on 2015-09-30
  17. Zarhym. 2010-03-12. #BlizzChat Developer Chat on Twitter – 3/12 (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2010-03-13.
  18. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Challenge: Wings of Liberty, For the Swarm (in English). 2010-07-27.
  19. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Credits. (in English). 2010.
  20. 20.0 20.1 Randolph, Grace (w), Seung-hui Kye (p, i). "Last Call." In StarCraft: Frontline: Volume 3 (paperback binding), pp. 90-131. Tokyopop, July 14, 2009. ISBN 978-1427-80832-5.
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