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"With such specialized units being available, there is certainly a hole to be filled when it comes to diversity, and the Raven does that exceedingly well. As one of the Terran’s most capable units, the Raven is an ideal drone, capable of providing unmatched protection and extremely valuable reconnaissance."

The Raven,[2][3] formerly known as the Nighthawk, Vulkan[4] and the TF-620 Nomad,[5][6] is a terran air unit featured in StarCraft II. It is based on defensive "spellcasting" support via debuffing threats and constructing objects.[7]

OverviewEdit

SoftwareEdit

Raven SC2 Head2

A Raven pilot

The raven is controlled remotely by a terran pilot[8] while the craft's computer houses the main AI core that regulates all critical ship systems and sub-systems. The AI closely monitors variables like overall condition, temperature, energy levels, and external hazards. It processes billions of instructions per second, affording the Raven an ample degree of independent thought and decision making. A few military consultants, speaking on condition of anonymity, have expressed concerns that such a powerful AI could gain sentience, leading to abject disaster. It has been claimed in response that "there's no evidence to back up those claims, and subsequently, no reason to worry."[9]

HardwareEdit

"Yeah, let's give robots the ability to sweat. Battlefields don't smell bad enough already."

- A Dominion marine in regards to the Raven's weeping holes(src)

Raven SC2 Game1

Ravens in flight

Functionally, the raven is a a robust all-around air-mobile vehicle and workhorse that combines the functions of a surveillance drone and a combat engineer.[10] Layers of neosteel and synthetic weave make up the bulk of the raven’s fuselage, with sturdy, space-grade fabric between each layer to provide insulation for internal components.[9] The raven is built to operate independently in harsh climates[10]—the stabilizer fins and key points of the structure are equipped with microscopic weeping holes, which allow for the release of a multipurpose solution to break down ice buildups or cool the fuselage, depending on the environment the vessel is operating in.[9]

Ravens excel in protection and reconnaissance due to their defensive auto-turrets and their advanced sensors, which can detect cloaked and burrowed enemies,[10] and unmask protoss hallucinations.[1] The craft is equipped with an advanced manufacturing plant, where hundreds of thousands of AI-operated nanomachines diligently assemble a diversity of mission critical equipment, such as the auto-turret, point defense drone, and the seeker missile.[9] The raven can also/alternatively be equipped with an interferance matrix and anti-armor missiles.[11] These onboard production capabilities give the raven greater operative flexibility than its science vessel predecessor. Its sensors consist of state-of-the-art surveillance and reconnaissance hardware. Two radars, operating at high/low frequencies respectively, and four high-resolution, multi-spectral cameras allow for target acquisition and tracking at long ranges. When the vessel’s low frequency radar detects anomalies, heuristic detection algorithms supported by thermal and electrical imaging sweep the area to find any cloaked threats.[9]

During the Defenders of Man Insurgency, the Terran Dominion deployed advanced ravens in the covert ops crew of Nova Terra. These ravens had the ability to deploy spider mines, and use bio-mechanical repair drones to heal allied biological and mechanical units.[12]

HistoryEdit

Raven SC-FM Art1

A Raven

The Terran Dominion initially designed the raven to give low-level protection to its most isolated outposts, but recently the raven has been used in escalating levels of conflict to replace the older and costlier science vessel.[10] Stunning successes in the afforementioned role brought it into more frontline use as a battlefield support unit.[1] Further upgrades and adjustments were implemented, as the ship transitions into a more active role while conflict levels escalated.[9] Ravens are a common sight among the Fringe Worlds,[10] and have become more common throughout the Koprulu sector. Many wonder if the "protection" they offer is just an excuse the Dominion uses to spy on its citizens.[9]

MiraRaven SC2SkinImage

A mercenary raven

Raynor's Raiders had access to ravens as early as the initial months of the Second Great War.[13] They continued to be used by terran factions throughout the Second Great War and the End War,[14] and advanced versions of the raven were used by Nova Terra and her covert ops crew during the Defenders of Man Insurgency.[12] While uncommon, some mercenary companies utilize ravens, which are just as efficient as their Dominion counterparts.

SpecialRaven SC2SkinImage

A Dominion Special Forces raven

The Dominion Special Forces make extensive use of modified ravens, which are rumored to be so effective they could hear a Kel-Morian miner's whispers two kilometers underground.[15]

Game UnitEdit

StarCraft IIEdit

The Raven is analogous to the science vessel of the original StarCraft, and are "primarily support craft" for the terran factions. They have no standard attack of their own. They are strong against siege tanks.

VersusEdit

Upgrades and Abilities

This unit can detect cloaked and burrowed enemies.

ve
InterferenceMatrix LotV Game1
Interference Matrix

Disables a Mechanical or Psionic unit rendering it unable to attack or use abilities for 6 seconds.

Usage
Hotkey C
Cost 50 Energy Terran SC1
Range 8
Duration 6Time SC2 Game1
ve

Deploys a drone that automatically repairs nearby friendly mechanical units for 90 seconds. Repairs life at 12.6 life per second, drains 1 energy for every 3 life repaired.

Usage
Hotkey D
Cost 75 Energy Terran SC1
Range 3
Duration 90Time SC2 Game1
ve

Deploys a Missile which activates after 2 seconds and pursues the target units, dealing 30 splash damage upon contact and reducing armor of affected units by 3 for 21 seconds.

Usage
Hotkey R
Cost 125 Energy Terran SC1
Range 10
Duration 21Time SC2 Game1
ve
CorvidReactor SC2 Game1
Corvid Reactor

Increases the starting energy of the Raven by 25.

Acquisition
Purchased from Tech lab attached to starport
Hotkey T
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 79Time SC2 Game1
ve
EnhancedMunitions LotV Game1
Enhanced Munitions

Increaes the Raven's Anti-Armor Missile explosion radius by 20% and its tracking range by 50%.

Acquisition
Purchased from Tech lab attached to starport
Hotkey E
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 79Time SC2 Game1
ve
SC2 TerrVehArm
Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft

Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
ve

Wings of LibertyEdit

In StarCraft II: Wings of Liberty, Ravens are unlocked through research. This costs 20 protoss research points, and is an alternative to the science vessel.[16]

Upgrades and Abilities

This unit can detect cloaked and burrowed enemies.

ve

The Raven deploys an auto-turret. The turret has building-type armor and a high rate of fire. It makes for a decent defender and an even better harasser.[17]

Usage
Cost 50 Energy Terran SC1
Range 3
Duration 180 (240 with Durable Materials) (WoL/HotS)
10 (LotV)Time SC2 Game1
ve
HuntSeekMiss SC2 UseAble1
Seeker Missile

Missile comes out and stays immobile in front of the Raven for 4 seconds while charging up, then rapidly moves (it’s not dodgeable at this point) and explodes at the target, causing 100 damage to target plus splash damage. Targeted unit lights up red when targeted. If the unit moves 13 range out of where the Seeker Missile is, the missile fizzles.

The missile cannot target buildings.

Usage
Hotkey R
Cost 125 Energy Terran SC1
Range 10
Duration 14 (increased to 20 with Durable Materials upgrade) (WoL) 4 (HotS/LotV)Time SC2 Game1
ve

Deploys a drone which intercepts missiles and projectile shots, such as those fired by missile turrets. It cannot stop special attacks.

Usage
Cost 100 Energy Terran SC1
Duration 14Time SC2 Game1
ve
RecalibratedExplosives LotVGame 1
Recalibrated Explosives

Seeker Missile unit's tracking range by 50% (13 to 19.5) and Increases the Seeker Missile's damage by 30%.

Acquisition
Purchased from Tech lab attached to starport
Hotkey E
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 79Time SC2 Game1
ve
CorvidReactor SC2 Game1
Corvid Reactor

Increases the starting energy of the Raven by 25.

Acquisition
Purchased from Tech lab attached to starport
Hotkey T
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 79Time SC2 Game1
ve
DurableMaterials SC2 Game1
Durable Materials

Not available in Legacy of the Void

Acquisition
Purchased from Tech lab attached to starport
Hotkey D
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 110Time SC2 Game1
ve

Increases the armor of all terran air units.

Acquisition
Purchased from Armory
Hotkey P
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 220Time SC2 Game1
ve
SC2 Lab Raven Icon
Raven

Unlocks the raven for production.[16]

The raven is an unmanned surveillance drone that can detect cloaked and burrowed enemy units. The raven can also serve as a combat engineer by placing auto-turrets and point defense drones and firing seeker missiles in strategically vital locations.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 protoss research points
ve
SC2 Lab VanPlating Icon
Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[16]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve

Increase starting energy of all units by 100. Increase maximum energy of all units by 100.[18]

This reactor has a larger energy reserve on startup and can hold a much larger charge. Now our specialist units can use their abilities the moment they hit the battlefield, and they can store more energy when idle for long periods of time. All "Specialists units" use energy: such as the medic, ghost, spectre, thor, wraith, banshee, raven, science vessel and battlecruiser.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.[18]

Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal nanobots to slowly repair any damage the hull sustains. While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

Nova Covert OpsEdit

Ravens are available for use by Nova from the mission "Night Terrors." They have the option to substitute seeker missiles for spider mines, and substitutes bio-mechanical repair drones for point defense drones.[12]

Upgrades and Abilities
AutoTurret SC2 UseAble1
Auto-Turret

Creates an auto-turret to attack enemies.

Usage
Hotkey T
Cost 50 Energy Terran SC1
Duration 30Time SC2 Game1
ve
PointDefDrone SC2 Icon
Bio-Mechanical Repair Drone

Creates an automated aerial drone that seeks out and heals damaged allied units.

Usage
Hotkey D
Cost 50 Energy Terran SC1
Duration 30Time SC2 Game1
ve
SpiderMinesSiegeTank SC2-NCO Icon1
Spider Mines

Creates three spider mines at designated point.

Usage
Hotkey R
Cost 50 Energy Terran SC1
ve
MagrailMunitions Cov Ops Icon
Magrail Munitions

Upgrades raven's auto-turrets to railgun turrets. Railgun turrets deal 30 area-of-effect damage in a line at a rate of fire of 2.

Usage
Passive
Campaign Acquisition
Acquired from Destroy the Eradicators in "Night Terrors."
ve
InternalTech SC2-NCO Icon1
Internal Tech Module

Unit no longer needs an attached tech lab to be built by production facilities.

ve
SpecialOrdiance SC2NCO1
Special Ordnance

Replaces the seeker missile ability with the hunter-seeker missile weapon that automatically attacks enemy units and does not cost energy.

Usage
Passive
Campaign Acquisition
Acquired from Obtain the special weaponry in "In the Enemy's Shadow."
ve

Co-op MissionsEdit

Nova gains access to the advanced Raven Type-II in Co-op Missions, with enhanced health and abilities. Mira Han and Matt Horner have access to the advanced Theia ravens.

DevelopmentEdit

Main article: Call to Action

The Raven received changes during the Call to Action playtest. In August 2012, acceleration increased from 2 to 2.25 and speed increased from 2.25 to 2.5. This was done to improve the micro.[19] In November 2012, the Seeker Missile no longer required an upgrade.[20]

In Legacy of the Void, ravens gained the Explosive Shrapnel Shells upgrade. This was removed in Patch 3.8.

In a patch for Legacy of the Void, ravens were re-designed to turn the unit into more of a supportive caster role. The auto turret and defensive drone were removed, and the seeker missile was redesigned. The changes were designed to de-incentivize producing mass ravens. The raven gained the scrambler missile, repair drone, shredder missile,[21] and interference matrix.[22]

Removed Upgrades and AbilitiesEdit

The following upgrades and abilities were removed from the versus multiplayer version of the raven in Patch 4.0.

ExplosiveShrapnel LotV Game1
Explosive Shrapnel Shells

Increases the damage of auto-turrets and seeker missiles by 30%.
Removed Patch 3.8.

Acquisition
Purchased from Tech lab attached to starport
Hotkey E
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 110Time SC2 Game1
ve
RecalibratedExplosives LotVGame 1
Recalibrated Explosives

Seeker Missile unit's tracking range by 50% (13 to 19.5) and Increases the Seeker Missile's damage by 30%.

Acquisition
Purchased from Tech lab attached to starport
Hotkey E
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 79Time SC2 Game1
ve

The Raven deploys an auto-turret. The turret has building-type armor and a high rate of fire. It makes for a decent defender and an even better harasser.[17]

Usage
Cost 50 Energy Terran SC1
Range 3
Duration 180 (240 with Durable Materials) (WoL/HotS)
10 (LotV)Time SC2 Game1
ve
HuntSeekMiss SC2 UseAble1
Seeker Missile

Missile comes out and stays immobile in front of the Raven for 4 seconds while charging up, then rapidly moves (it’s not dodgeable at this point) and explodes at the target, causing 100 damage to target plus splash damage. Targeted unit lights up red when targeted. If the unit moves 13 range out of where the Seeker Missile is, the missile fizzles.

The missile cannot target buildings.

Usage
Hotkey R
Cost 125 Energy Terran SC1
Range 10
Duration 14 (increased to 20 with Durable Materials upgrade) (WoL) 4 (HotS/LotV)Time SC2 Game1
ve

Deploys a drone which intercepts missiles and projectile shots, such as those fired by missile turrets. It cannot stop special attacks.

Usage
Cost 100 Energy Terran SC1
Duration 14Time SC2 Game1
ve

AchievementsEdit

Beep beep boom Beep, Beep, Boom!
Points

10 Achievement SC2 Game1

Criteria

Destroy 6 units with a single Seeker Missile in a League game.

CantTouchThis SC2 Icon1 Can't Touch This!
Points

10 Achievement SC2 Game1

Criteria

Dodge a Raven Seeker Missile in a Melee game.

Heroes of the StormEdit

Heroes DevLog2

The following section contains information from Heroes of the Storm and is not canon to StarCraft continuity

Ravens appear as mercenary units on the map Braxis Holdout in Heroes of the Storm.[23]

Known VariantsEdit

TriviaEdit

  • If one looks at the unit portrait in the map editor, one can find that on the back side of some of the monitors there are unit ability icons such as cloaking, lockdown, lift off, load, Hercules dropship's rapid deployment, and Maelstrom. There is even the "unload" command icon behind the machine in front of the user.
  • There is an animation where all the monitors explode and the pilot facepalms.
  • The pilot has his face angled away from the camera as shown in the photo below, but if seen from the front in the game files he has a generic face with wrinkles and a microphone. He sits with his mouth open. In some regards he can be viewed as a "gamer" because of some of his actions.
  • In the unit portrait, a close look at the screens shows what looks like a message from Arcturus Mengsk (there is a picture of his face and some text).
  • The name of the Corvid Reactor upgrade is a possible reference to the biological family of corvids, which includes ravens and several other birds.

ImagesEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  2. It is true, if you can get close enough with the Raven (previously known as the Nighthawk), the Hunter-Seeker Missile(HSM) is likely to do some major damage. Nonetheless, a zerg opponent should have an ample amount of time to react to it, and the HSM has a slight delay launch when it comes out from the Raven. Additionally, there will be a visual that will show exactly which unit is being targeted by the HSM, allowing the possibility of more micro by the zerg player to limit the damage taken. Nighthawk+HSM vs Mutalisk. Battle.net StarCraft II General Discussion Forum. Accessed 2009-05-26.
  3. 2009-04-08. StarCraft 2 - All units. GaneStar. Accessed on 2009-04-09.
  4. As another update that you guys will get at BlizzCon, the Vulkans are now updated as the 'Nighthawks' in the BlizzCon build. They have updated art to reflect this as well. Those going to BlizzCon, make note of the cool new movement animations added to several Terran air units. Karune. 2008-10-08. New Lurker and Vulcan Art. Battle.net StarCraft II General Discussion Forum. Accessed 2008-10-08.
  5. Speaking of the Nomad, it has actually gotten it's new art update, and a name update as well. It is now known as the Vulkan, and will be resigning down chaos at your expansions with its Auto Turrets. Karune. 2008-09-08. Ideas for NOMAD. Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-08.
  6. Nomads, also now known as the Vulkan, is still a detector. Actually, it is probably the most powerful mobile detector in the game, considering it can also rapidly deploy a medley of Terran defenses used to both support an attack or raid the enemy. Karune 2008-09-17. Karune: do comsats still require much energy? Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-17.
  7. Browder, Dustin. (Cavez) 2007-12-19. Nomad question. Battle.net StarCraft II General Discussion Forum. Accessed 2007-12-19.
  8. Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 2014-10-10, Raven Science. Blizzard Entertainment, accessed on 2014-10-21
  10. 10.0 10.1 10.2 10.3 10.4 Game Units: Raven. Blizzard Entertainment, accessed on 2010-08-10
  11. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard) (in English). November 10, 2015
  12. 12.0 12.1 12.2 Blizzard Entertainment. StarCraft II. (Activision Blizzard). PC. Mission: Nova Covert Ops, Night Terrors (in English). 2016-08-02.
  13. Bogdanove, Kal-El. "The Fightin' SceeVees." (May 30, 2013). Blizzard Entertainment. StarCraft Lore: The Fightin' SceeVees. Accessed 2013-05-30
  14. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Sky Shield. (in English). November 10, 2015
  15. Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. October 17, 2016
  16. 16.0 16.1 16.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  17. Chat with Karune about the Screenshots StarCraft II General Discussion Forum. Accessed November 12, 2007
  18. 18.0 18.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
  19. Blizzard Entertainment. 2012-08-08. Call to Action: Balance Testing. Blizzard Entertainment. Accessed 2012-08-09.
  20. Blizzard Entertainment. 2012-11-30. Call to Action: November 30 Balance Testing. Blizzard Entertainment. Accessed 2012-11-30.
  21. 2017-08-17, StarCraft II Multiplayer - Major Design Changes. Blizzard Entertainment, accessed on 2017-08-20
  22. 2017-11-03, BLIZZCON 2017 STARCRAFT 2: WHAT’S NEXT PANEL REVIEW. Blizzpro, accessed on 2017-11-04
  23. Blizzard Entertainment. Heroes of the Storm (Blizzard Entertainment) (in English). June 2, 2015