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+ | A structure may not be attached to both a reactor and a [[tech lab]] at once. |
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+ | ==Game Unit== |
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{{UnitBox |
{{UnitBox |
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|ability= |
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− | |nocat= |
+ | |nocat=}} |
+ | ===Production=== |
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+ | {{SC2Reactor |
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+ | |note= |
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+ | {{clear|left}} |
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⚫ | The '''reactor''' is a [[terran]] [[add-on]] in ''[[StarCraft II]]''. It lengthens the build queue by three slots and allows two units to be built simultaneously (this requires pushing the hotkey twice or selecting the unit icon twice, otherwise only one unit is built) |
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− | ==Upgrades== |
+ | ===Upgrades=== |
{{SC2TerranBuildingArmor |
{{SC2TerranBuildingArmor |
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|note= |
|note= |
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}} |
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+ | {{clear|left}} |
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+ | ====Wings of Liberty==== |
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+ | In the ''[[StarCraft II: Wings of Liberty]]'' single-player campaign, access to reactor functionality for [[command center]]s and [[planetary fortress]]es is unlocked via 15 [[protoss]] research points and at the cost of automated [[Refinery|refineries]].<ref name ="SC2-WoL_StoryLabProtoss">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Protoss research (in English). 2010.</ref> |
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+ | {| |
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+ | |-valign="top" |
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+ | |{{WoLReactorCommandCenter |
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+ | |note= |
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+ | }} |
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+ | |} |
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{{clear|left}} |
{{clear|left}} |
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==Development== |
==Development== |
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{{Dev|StarCraft II}} |
{{Dev|StarCraft II}} |
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− | The reactor was previously known as the nuclear reactor.<ref name = "TerVid">2007-09-13. [http://starcraft2.com/movies.xml#m5 Gameplay Video - Terran]. ''Blizzard Entertainment.'' Accessed 2007-09-14.</ref> |
+ | The reactor was previously known as the nuclear reactor.<ref name = "TerVid">2007-09-13. [http://starcraft2.com/movies.xml#m5 Gameplay Video - Terran]. ''Blizzard Entertainment.'' Accessed 2007-09-14.</ref> The main goal of its design was to have a visual distinction from the tech lab, so it was built to raise out of the ground and gain more height, while the tech lab is low and lengthens out.<ref>2011, [http://phillgonzo.deviantart.com/gallery/#/d39fk9s SC2: Terran Add Ons]. ''Deviantart'', accessed on 2011-03-19</ref> |
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⚫ | It could be [[salvage]]d in previous builds.<ref name = "QA36">[[Karune#Batch 36|Karune]]. 2008-04-24. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1059524&p=1&#post1059524 StarCraft II Q&A Batch 36: ScreenCraft]. ''Battle.net StarCraft II General Discussion Forums.'' Accessed 2008-04-24.</ref><ref name = "LegacyTBBC08">StarCraft Legacy staff. 2009-04-04. [http://sclegacy.com/feature/33-bc-08/334-terran-building-stats Terran Buildings Information]. ''StarCraft Legacy.'' Accessed 2009-05-10.</ref> |
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{{SC2Salvage |
{{SC2Salvage |
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|note= |
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{{Terran (StarCraft II)}} |
{{Terran (StarCraft II)}} |
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[[Category:Add-ons]] |
[[Category:Add-ons]] |
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− | [[Category:Starcraft 2 only]] |
Revision as of 10:08, 31 March 2013
The reactor is a terran add-on in StarCraft II. It lengthens the build queue by three slots and allows two units to be built simultaneously (this requires pushing the hotkey twice or selecting the unit icon twice, otherwise only one unit is built).
A structure may not be attached to both a reactor and a tech lab at once.
Game Unit
Production
Upgrades
Acquisition | ||||||
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Wings of Liberty
In the StarCraft II: Wings of Liberty single-player campaign, access to reactor functionality for command centers and planetary fortresses is unlocked via 15 protoss research points and at the cost of automated refineries.[1]
Command Center Reactor Command centers and planetary fortresses can build two SCVs at the same time.[1] We now have the ability to train two SCVs simultaneously, allowing our early mineral and vespene production to ramp up twice as quickly. This breakthrough, made possibly by recent insights into protoss containment fields, should help us get a stronger foothold early in future missions.
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Development
The following section contains information from a previous version of StarCraft II which is no longer valid.
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The reactor was previously known as the nuclear reactor.[2] The main goal of its design was to have a visual distinction from the tech lab, so it was built to raise out of the ground and gain more height, while the tech lab is low and lengthens out.[3]
It could be salvaged in previous builds.[4][5]
Removes the structure and returns 75% of the structure's mineral and vespene gas cost. The process may not be aborted once started. A bunker cannot be salvaged while units are still in it.
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References
- ↑ 1.0 1.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010. Cite error: Invalid
<ref>
tag; name "SC2-WoL_StoryLabProtoss" defined multiple times with different content - ↑ 2007-09-13. Gameplay Video - Terran. Blizzard Entertainment. Accessed 2007-09-14.
- ↑ 2011, SC2: Terran Add Ons. Deviantart, accessed on 2011-03-19
- ↑ Karune. 2008-04-24. StarCraft II Q&A Batch 36: ScreenCraft. Battle.net StarCraft II General Discussion Forums. Accessed 2008-04-24.
- ↑ StarCraft Legacy staff. 2009-04-04. Terran Buildings Information. StarCraft Legacy. Accessed 2009-05-10.