Reaper
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- Rory Swann(src)

Added by HawkiThe reaper is a terran jet-pack equipped infantry unit introduced in StarCraft II.[1]
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Overview
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- A reaper(src)

Added by HawkiReapers specialize in hit-and-run, close-quarters combat. They are more mobile than marines as their jet packs allow them to surmount obstacles independently. Reapers are clad in self-contained body suits,[2] and are armed with dual P-38 "Scythe" gauss pistols[1] and deuterium-eight demolition charges.[2]
Reapers are drawn from marine recruits that could not be successfully subjugated by neural resocialization. These resistant recruits tend to be among the most hardened of criminals, and are sent instead to the "Icehouse" in the Torus System to be inducted into the Reaper Corps. Reaper recruits are chemically altered to make them even more aggressive before being subjected to brutal training in close-quarters combat and the use of their jet packs.[2]
Reapers are obligated to serve two years before being discharged. In the first five years the Reaper Corps failed to have a single recruit complete more than six months of service.[2][3] However, some reapers were allowed to leave the program for reasons such as injury.[3]
Game Unit
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| Reaper | |
|---|---|
| | |
| Unit | |
| Race | |
| Role |
Raider |
| Armament | |
| Properties | |
| Transport size |
1 |
| Sight range |
9 |
| Production | |
| Minerals | |
| Gas | |
| Supply | |
| Build time | |
| Produced from | |
| Requires |
Tech lab/Tech reactor (attached) |
| Hotkey |
R |
| Movement | |
| Speed | |
| Acceleration |
1000 |
| Lateral acceleration |
46.0625 |
| Deceleration |
0 |
| Collision radius |
0.375 |
| Protection | |
| Hit points |
50 |
| Armor | |
| Type |
|
| Armor type | |
| P-38 Reaper pistol | |
| Damage |
4 (+5 vs light) |
| Attacks |
2 |
| Targets |
|
| Cooldown |
1.1 |
| Range |
4.5 (+1 range in a bunker) |
| Upgrade/level | |
| D-8 charges | |
| Damage |
30 vs buildings |
| Targets |
|
| Cooldown |
1.8 |
| Range |
5 |
| Upgrade/levels | |
| Meta | |
| Target priority |
20 |
| Kill score |
300 |
| Production score |
150 |
| Miscellaneous | |
| Notes |
Reapers can leap up and down a single elevation. |
Reapers can leap up and down ledges (only one tier, however) without the need of a spotter or medivac dropship. This ability makes reapers ideal for scouting and hit-and-run attacks. They cannot leap over obstacles or Force Fields, however.
The reaper's low damage attack ignores the specially hardened shield of the protoss immortal and cannot hit air units.
It does bonus damage against light units. It is strong against hellions, zealots, zerglings. and workers with a little maneuvering,[4] though are not as effective against the zerg as a whole as they are against other opponents and as such, it is inadvisable to build reapers en masse when battling zerg.[5] They are weak against siege tanks, stalkers, and roaches.
Reapers have an anti-structure grenade attack.
Reapers may enter bunkers.
Dustin Browder believes the reaper was over-nerfed in the development of Wings of Liberty and intends to correct that in Heart of the Swarm.[6] Blizzard believes the reaper is only strong in a short period of gameplay.[7]
Reaper vs Hellion
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The reaper is not quite as fast as the hellion, but can often get to certain areas faster due to its cliff-jumping capability. Reapers do more targeted damage to light-armored units such as workers but hellions can injure several simultaneously and with the Infernal Pre-Lighter upgrade are capable of dealing greater amounts of damage. However, reapers attack more than twice as fast as hellions do. They have different armor qualities as well, which can factor into the decision as to which raider to use.[8]
Abilities
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| Notes | |
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Reapers can jump up and down cliffs. | |
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Upgrades
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| Properties | |||||||||
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| Notes | |||||||||
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Increases movement speed of reapers. | |||||||||
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| Hotkey |
E | ||||||||||||||||||||
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| Hotkey |
A | ||||||||||||||||||||
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Wings of Liberty
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Reapers are unlocked by playing the mission "The Devil's Playground", available after Gabriel Tosh gave some of them to Raynor's Raiders.[9]
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Heart of the Swarm
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This article or section contains information from StarCraft II: Heart of the Swarm. |
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The content may change substantially over time. |
In Heart of the Swarm, Blizzard intends to allow reapers to regenerate out of combat.[12] They are set to lose their D-8 charge attack.[13]
Development
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Main artice: Reaper/Development
Quotations
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Known Reapers
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Added by MecoKnown Reaper Types
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References
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