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Reaper

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This article or section contains information about a StarCraft II unit or structure.

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"Reapers, move in! Slaughter 'em boys!"
―Reaper commandersrc
Reaper
Unit
Race

Terran

Role

Light Raiding Infantry

Armament

P-45 pistol[1]

Properties
Hit points

60[2]

Type
Armor type

Light[2]

Production
Minerals

75[2] Image:Minerals Terran SC1.png

Gas

50[2] Image:Gas Terran SC1.png

Supply

1[2] Supply

Build time

30[2]

Produced at

Barracks[2]

Requires

Merc compound[3]

Hot key

R[2]

Combat
Ground attack

4 +4 vs light (x2 attacks)[2]

Air attack

N/A[4]

Armor

0[2]

Attack range

4[2]

Unit speed

Fast[2]

The reaper is a terran jet-pack equipped infantry unit introduced in StarCraft II.

Contents

Overview

A reaper escapes some zerglings

Reapers specialize in hit-and-run, close-quarters combat. They are more mobile than marines as their jet packs allow them to surmount obstacles independently. Reapers are clad in self-contained body suits, and are armed with dual P-45 "Scythe" gauss pistols and deuterium-eight demolition charges.[1]

Reapers are drawn from marine recruits that could not be successfully subjugated by neural resocialization. These resistant recruits tend to be among the most hardened of criminals, and are sent instead to the "Icehouse" in the Torus system to be inducted into the Reaper Corps. Reaper recruits are chemically altered to make them even more aggressive before being subjected to brutal training in close-quarters combat and the use of their jet packs.[1]

Reapers are obligated to serve two years before being discharged. In the first five years the Reaper Corps failed to have a single recruit complete more than six months of service.[1][5] However, some reapers were allowed to leave the program for reasons such as injury.[5]

Game Unit

Unit model

Reapers can leap up and down ledges[6] (only one tier, however)[7] without the need of a spotter[8][9] or medivac dropship. They cannot leap over obstacles or Force Fields, however.[10] This ability makes reapers ideal for scouting and hit-and-run attacks. The reaper's low damage attack ignores the specially hardened shield of the protoss immortal[6] and cannot hit air units.[4] It does bonus damage against light units[9] and is especially effective against zerglings and workers with a little maneuvering,[11] though are not as effective against the zerg as a whole as they are against other opponents and as such, it is inadvisable to build reapers en masse when battling zerg.[12]

Reapers may enter bunkers.[13]

Reaper vs Hellion

The reaper is not quite as fast as the hellion, but can often get to certain areas faster due to its cliff-jumping capability. Reapers do more targeted damage to light-armored units such as workers but Hellions can injure several simultaneously. They have different armor qualities as well, which can factor into the decision as to which raider to use.[14]

Abilities

D-8 charges.
The reaper's unit profile
D8 Charge
Acquisition
Minerals

100[15][16] Image:Minerals Terran SC1.png

Gas

100[15][16] Image:Gas Terran SC1.png

Research time

110[15] time

Researched at

Merc compound[3][17]

Usage
Cooldown

20[16]

Notes

This ability must be researched.[18][19]

The reaper throws a demolition charge on the ground. If the charge is not destroyed within[18] five seconds,[20] it detonates damaging friendly and hostile ground units and buildings in the vicinity.[18] A red timer bar shows how long until it detonates.[13][21] Each mine has only 10 hit points.[22]

The mines deal 30 damage + 30 against armored units and buildings[18] although it appears to have increased as of December 2009.[3] Mine explosions do not detonate other mines.[18]

The mines are very small, making them difficult to target. They are visible, but can be hidden by units moving past them.[18]

Edit
StimPack
Cost

$35,000[23]

Acquisition
Minerals

100[24] Image:Minerals Terran SC1.png

Gas

100[24] Image:Gas Terran SC1.png

Research time

110[24] time

Researched at

Merc compound[3][17]

Usage
Hit points

10[25][26]

Hotkey

T[25]

Notes

Enables affected infantry to attack and move more quickly by 50%.[26]

Edit

The reaper displayed this ability during Battle Report 4.[27]

Upgrades

Infantry Weapons[28]
Researched at

Engineering bay[29]

Hotkey

W[28]

Properties
Level

Level 1

Level 2

Level 3

Minerals

100[24] Image:Minerals Terran SC1.png

175[28] Image:Minerals Terran SC1.png

250[28] Image:Minerals Terran SC1.png

Gas

100[24] Image:Gas Terran SC1.png

175[28] Image:Gas Terran SC1.png

250[28] Image:Gas Terran SC1.png

Research time

170[24] time

200[24] time

230[24] time

Required

Ghost academy[28]

Ghost academy[28]

Edit
Infantry Armor
Researched at

Engineering bay[29]

Properties
Level

Level 1

Level 2

Level 3

Minerals

100[24] Image:Minerals Terran SC1.png

175[24] Image:Minerals Terran SC1.png

250[24] Image:Minerals Terran SC1.png

Gas

100[24] Image:Gas Terran SC1.png

175[24] Image:Gas Terran SC1.png

250[24] Image:Gas Terran SC1.png

Research time

170[24] time

200[24] time

230[24] time

Edit

Strategies

Reaper mines are multifunctional. They are useful against clumps of units, stationary defenses and choke points. Against a weakly defended base, reapers can quickly enter, destroy the stationary defenses and damage the economy before enemy units can return.[30]

Wings of Liberty Upgrades

U-238 rounds[31]
Campaign

Wings of Liberty

Notes

Reapers gain +2 range[31]

Edit

Development

Early model
Early model gliding

Reapers were produced from the merc haven at BlizzCon 2007,[32] using a different technique than other terran infantry units. The haven housed up to four reapers. The entire supply could be bought at once, with the supply recovering over time. Reapers could be built very quickly. However, this was later changed with reapers being built at the barracks like other infantry unit.[33]

Known Reapers

References

  1. 1.0 1.1 1.2 1.3 Reaper. Blizzard Entertainment. Accessed 2007-08-10.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 StarCraft Legacy staff. 2009-04-04. Terran Unit Information. StarCraft Legacy. Accessed 2009-05-10.
  3. 3.0 3.1 3.2 3.3 Dustin Browder, Robert Simpson, Matt Cooper, David Kim. 2008-12-19. Battle Report (2). Blizzard Entertainment. Accessed 2009-04-16.
  4. 4.0 4.1 Karune. 2008-02-01. Can Immortals attack air? Battle.net StarCraft II General Discussion Forums. Accessed 2008-02-01.
  5. 5.0 5.1 Gerrold, David (w), Ruben de Vela (p), Dan Borgonos (i). "Fear the Reaper." In StarCraft: Frontline: Volume 4 (paperback binding), pp. 28-71. Tokyopop, October 1, 2009. ISBN 978-1427-81698-6.
  6. 6.0 6.1 2007-05-19. Gameplay Trailer. Blizzard Entertainment. Accessed 2007-08-12.
  7. What he said. ;)

    Colossus can have a vision of the upper ground just like the air units, while Reaper can't as a ground unit.

    Colossi and Reapers can't climb up a cliff of 2 level at one time.
    Cydra. 2009-02-17. Cliff Climber Vision. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  8. Karune. 2008-07-16. StarCraft II Q&A - Batch 41. Battle.net StarCraft II General Discussion Forum. Accessed 2008-07-16.
  9. 9.0 9.1 Karune. 2008-04-16. StarCraft II Q&A - Batch 35. Battle.net StarCraft II General Discussion Forums. Accessed 2008-04-16.
  10. Reapers and Colossi are not able to jump/walk over over buildings, destructibles, or special abilities such as the force field ability. Karune. 2009-03-23. Can Reapers jump over building? Battle.net StarCraft II General Discussion Forums. Accessed 2009-03-23.
  11. Reapers are actually one of the best units against any light units in the game. They kill Zerglings, workers, and even Zealots pretty well with a little maneuvering. Their mines also decimate stationary defenses, as well as tech buildings. They are no doubt one of the best raiders in the game right now.

    Marauders on the other hand are probably better mixed, unless you are going up against an all armored ground force. Marauders work well against both Protoss and Zerg. Early game, as mentioned above, they are great for slowing Zealots while Marines do the damage. Against Zerg, they are better suited against those pesky armored Roaches with the fast regen.
    Karune. 2008-10-21. Reapers and Marauders. Battle.net StarCraft II General Discussion Forum. Accessed 2008-10-21.
  12. 2009-06-29, Jonathan Ross, Destructoid interview: StarCraft II's Dustin Browder. Destructoid. Accessed on 2009-07-29
  13. 13.0 13.1 Browder, Dustin (Cavez). 2007-08-29. Can reapers enter bunkers? StarCraft II General Discussion Forum. Accessed 2007-08-29.
  14. The Hellion is faster than the Reaper side by side, but the cliff traversing talent often gets the Reaper to the place you want to go faster.

    In raiding, it really depends. Hellions will be able to hit several workers at the same time, but Reapers have much more direct damage. Choosing what to use may also depend on what you are up against. Hellions are armored, whereas Reapers are light armor. Both are very useful for raiding and used in conjunction effectively could easily mean GG quite early, bleeding the enemy economy and tech.
    Karune. 2008-09-26. Karune, Is Hellion Faster than the Reaper? Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-26.
  15. 15.0 15.1 15.2 Terran Merc Compound. StarCraft II Armory. Accessed 2009-10-04.
  16. 16.0 16.1 16.2 Grrrrr. 2009-07-04. Terran Late Game Experience (page 2). Inc.Gamers. Accessed 2009-07-13.
  17. 17.0 17.1 Terran Gameplay Footage. StarCraftZine. Accessed 2008-12-11.
  18. 18.0 18.1 18.2 18.3 18.4 18.5 Karune. 2008-05-07. StarCraft II Q&A - Batch 37. Battle.net StarCraft II General Discussion Forum. Accessed 2008-05-07.
  19. Karune. 2008-05-15. StarCraft II Q&A - Batch 38. Battle.net StarCraft II General Discussion Forums. Accessed on 2008-05-15.
  20. StarCraft Legacy staff. 2009-05-30. StarCraft II Impressions Translations - May 21, 2009. StarCraft Legacy. Accessed 2009-05-30.
  21. Karune. 2007-10-05. StarCraft II Q&A - Batch 16. Battle.net StarCraft II General Discussion Forum. Accessed 2007-10-05.
  22. 2007-09-13. Gameplay Video - Terran. Blizzard Entertainment. Accessed 2007-09-14.
  23. Medievaldragon. 2009-08-21. Starcraft II Single Player Hands On: The Armory Room. Blizzplanet. Accessed 2009-08-28.
  24. 24.00 24.01 24.02 24.03 24.04 24.05 24.06 24.07 24.08 24.09 24.10 24.11 24.12 24.13 24.14 24.15 24.16 Marine. StarCraft II Armory. Accessed 2009-09-04.
  25. 25.0 25.1 PAX 2008 SC2 Zerg Changeling Gameplay Part 2/2 - 9/5/08. Blizzard Entertainment/Youtube. Accessed 2008-10-02.
  26. 26.0 26.1 Dustin Browder, Rob Pardo. 2008-10-11. Blizzcon 2008: StarCraft II Gameplay Discussion Panel (Part 3). Youtube.com Accessed 2008-10-11.
  27. David Kim, Yeon-ho Lee, Dustin Browder, Robert Simpson. 2009-10-21. Battle Report 4. Blizzard Entertainment. Accessed 2009-10-21.
  28. 28.0 28.1 28.2 28.3 28.4 28.5 28.6 28.7 Source: Gametrailers - PAX 2008: Terran Gameplay Part 3/3. Accessed 2008-09-12.
  29. 29.0 29.1 Terran Engineering Bay. StarCraft II Armory. Accessed 2009-10-04.
  30. The Reapers' mines are definitely multi-purpose. They work excellent against grouped up units as well as stationary defenses and hitting strategic locations like choke points and pylons. Many times if the enemy only has 1-2 stationary defense buildings in their main base and their main army is relatively far away, a pack of Reapers can quickly infiltrate that base, destroy those defenses, and wreck an enemy economy, to still escape untouched by the time their army is able to react. Karune. 2009-05-01. Reaper question for blue's. Battle.net StarCraft II General Discussion Forum. Accessed 2009-05-01.
  31. 31.0 31.1 Michael McWhertor. 2009-08-17. StarCraft II: The Unit Upgrades That Make Single-player Shine. Kotaku. Accessed 2009-08-28.
  32. Shoemaker, Brad. 2007-08-03. BlizzCon 07: Starcraft II Hands-On -- The Terrans. GameSpot. Accessed 2007-09-22.
  33. Karune. 2007-11-19. Question: Firebat at Factory?. Battle.net StarCraft II General Discussion Forum. Accessed 2007-11-19.
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