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Reaper

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"Hell, cowboy, we gotta train more of these guys, they're seriously bad ass!"
Reaper SC2 Art2

A reaper

The reaper is a terran jet-pack equipped infantry unit introduced in StarCraft II.[1]

Overview

"Fear the Reaper man."

- A reaper(src)

Reaper SC2 Art1

A reaper escapes from a swarm of zerglings

Operating in squads,[2] reapers specialize in hit-and-run, close-quarters combat.[3] Classified as foundational units for terran forces,[4] they are more mobile than marines as their jet packs allow them to surmount obstacles independently.[3] Originally these jet packs (alternatively referred to as "jump packs") were capable of full flight. Crashes and fatalities were common among new "recruits" as the unwieldy booster proved difficult to control. The hardware was also known to randomly explode due to poor distribution of fuel lines and air intakes, leading to a complete overhaul. Prototypes of a flightless, twin-turbine jump pack surfaced soon after—which gave reapers enough mobility to carry out their missions and return to base in one piece.[2]

Reapers are clad in self-contained body suits[3] and wear polarized plasteel flight goggles.[2] They are armed with either dual P-38[1] or P-45 pistols. deuterium-eight demolition charges are also used by many reapers despite the efforts of the Dominion Armed Forces to curtail their use. Combat drugs can be administered to reapers within the field.[2]

Dominion Reapers

Main article: Reaper Corps

Dominion reapers consist of individuals that are resistant to neural resocialization—pirates, petty crooks, murderers, the occasional political dissident,[5] and marine recruits that remain unmanageable after being subjected to resoc. These resistant recruits tend to be among the most hardened of criminals, and are sent instead to the "Icehouse" in the Torus system to be inducted into the Reaper Corps. Reaper recruits are chemically altered to make them even more aggressive before being subjected to brutal training in close-quarters combat and the use of their jet packs.[3]

Reapers are obligated to serve two years before being discharged. In the first five years the Reaper Corps failed to have a single recruit complete more than six months of service.[3][6] However, some reapers were allowed to leave the program for reasons such as injury.[6]

Other Reapers

Other terran factions that utilize Reapers include Raynor's Raiders,[7] Tosh's Goons,[8] and renegade units.[3]

Game Unit

Reaper
Reaper SC2 DevGame2
Unit
Race

Terran

Affiliation

TerranDominion Logo2a Terran Dominion
SpectreOps SC2 Decal1 Tosh's Goons
RaynorsRaiders SC2 Logo1 Raynor's Raiders (2504–)

Role

Raider

Armament
Properties
Transport
size

1

Sight range

9

Production
Minerals

50 Minerals Terran SC1

Gas

50 TerranVespene SC2 Game1

Supply

1 TerranSupply SC2 Icon1

Build time

45 Time SC2 Game1

Produced from

Barracks

Hotkey

R

Movement
Speed

2.9531 (3.8398 with Nitro Boost) SC2NitroPacks

Acceleration

1000

Lateral
acceleration

46.0625

Deceleration

0

Collision radius

0.375

Protection
Hit points

60

Armor

0 SC2TerrUpgrdInfArm

Type
Armor type

Light

P-45 Reaper pistol
Damage

4 (+5 vs light)

Attacks

2

Targets
  • Ground
Cooldown

1.1

Range

4.5 (+1 range in a bunker)

Upgrade/level

+1 SC2TerrUpgrdInfWeap

Meta
Target
priority

20

Kill score

300

Production
score

150

Miscellaneous
Notes

Reapers can leap up and down a single elevation.

Reapers can leap up and down ledges (only one tier, however) without the need of a spotter or medivac dropship. This ability makes reapers ideal for scouting and hit-and-run attacks. They cannot leap over obstacles or Force Fields, however.

The reaper's low damage attack ignores the specially hardened shield of the protoss immortal and cannot hit air units.

It does bonus damage against light units. It is strong against hellions, zealots, zerglings, and workers with a little maneuvering,[9] though are not as effective against the zerg as a whole as they are against other opponents and as such, it is inadvisable to build reapers en masse when battling zerg.[10] They are weak against siege tanks, stalkers, and roaches.

Reapers may enter bunkers.

Dustin Browder believes the reaper was over-nerfed in the development of Wings of Liberty and intends to correct that in Heart of the Swarm.[11] Blizzard believes the reaper is only strong in a short period of gameplay.[12]

In early game raids, reapers work well in trios. A trio of shots can take out a drone in a single round of firing for instance.[13]

Reaper vs Hellion

The reaper is not quite as fast as the hellion, but can often get to certain areas faster due to its cliff-jumping capability. Reapers do more targeted damage to light-armored units such as workers but hellions can injure several simultaneously and with the Infernal Pre-Lighter upgrade are capable of dealing greater amounts of damage. However, reapers attack more than twice as fast as hellions do. They have different armor qualities as well, which can factor into the decision as to which raider to use.[14]

Abilities

JetPack SC2 Icon1 Jet Pack
Notes

Reapers can jump up and down cliffs.

Edit

Heart of the Swarm

CombatDrugs SC2-HotS Icon Combat Drugs
Notes

Reapers heal quickly out of combat.

Edit

Upgrades

SC2NitroPacks Nitro Boost
Researched at

Tech lab attached to barracks

Properties
Minerals

50 Minerals Terran SC1

Gas

50 Gas Terran SC1

Research time

100 Time SC2 Game1

Required

Factory

Notes

Increases movement speed of reapers.

Edit
SC2 TerrInfWeap Infantry Weapons
Researched at

Engineering bay

Hotkey

E

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Minerals Terran SC1

175 Minerals Terran SC1

250 Minerals Terran SC1

Gas

100 Gas Terran SC1

175 Gas Terran SC1

250 Gas Terran SC1

Research time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Required

Armory

Armory

Notes
  • +1 base damage for marines.
  • +1 base damage and +1 bonus damage for marauders, ghosts, and spectres.
  • +1 pistol base damage and +4 D-8 charge base damage for reapers.
Edit
SC2 TerrInfArm Infantry Armor
Researched at

Engineering bay

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Minerals Terran SC1

175 Minerals Terran SC1

250 Minerals Terran SC1

Gas

100 Gas Terran SC1

175 Gas Terran SC1

250 Gas Terran SC1

Research time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Required

Armory

Armory

Notes
Edit

Wings of Liberty

Reapers are unlocked by playing the mission "The Devil's Playground", available after Gabriel Tosh gave some of them to Raynor's Raiders.[8]

U-238Rounds SC2 Icon1 U-238 Rounds
Campaign

Wings of Liberty

Cost

$60,000

Researched at

Hyperion armory

Notes

Reapers gain +1 range and deal an extra +3 damage vs light units.

U-238 Rounds are made from depleted uranium. These rounds are extremely dense (1.67 times the density of lead), so they have increased range and hit lightly armored units much harder.[15]

Edit
D8charge SC2 Icon1 G-4 Cluster Bomb
Campaign

Wings of Liberty

Cost

$75,000

Acquisition
Researched at

Hyperion armory

Usage
Cooldown

60 Time SC2 Game1

Hotkey

G

Notes

Reapers can hurl G-4 cluster bombs. It deals 155 splash damage.

Edit
SC2 Lab Ultra Capacitors Icon Ultra Capacitors
Campaign

Wings of Liberty

Cost

5 protoss research points

Researched at

Hyperion laboratory

Notes

Attack upgrades at the armory and engineering bay improved cooldown by 5% per level. Self-replicating ultra capacitors reduce the reload time of weapons and systems.[16]

Edit
SC2 Lab VanPlating Icon Vanadium Plating
Campaign

Wings of Liberty

Cost

5 protoss research points

Researched at

Hyperion laboratory

Notes

Armor upgrades at the armory and engineering bay increase health by 5% per level. Vanadium better disperses weapon impacts than standard armor.[16]

Edit

Development

Main article: Reaper/Development

Quotations

See: StarCraft II Reaper Quotations

Known Reapers

Reaper SC2 Head2

A reaper

Washouts

These reapers "washed out" during training:

Known Reaper Types

References

  1. 1.0 1.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard) (in English). July 27, 2010
  2. 2.0 2.1 2.2 2.3 2014-08-24, Reaper Science. Blizzard Entertainment, accessed on 2014-09-10
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Reaper. Blizzard Entertainment. Accessed 2014-08-29.
  4. 2014-09-25, The Science Corner –The Threat Continues. Blizzard Entertainment, accessed on 2014-09-27
  5. O'Reilly, Michael and Brooks, Robert. "Icehouse." (March 14, 2013). Blizzard Entertainment. StarCraft Lore: Icehouse Accessed 2013-03-14.
  6. 6.0 6.1 Gerrold, David (w), Ruben de Vela (p), Dan Borgonos (i). "Fear the Reaper." In StarCraft: Frontline: Volume 4 (paperback binding), pp. 28-71. Tokyopop, October 1, 2009. ISBN 978-1427-81698-6.
  7. 2014-08-28, Fight for Your Freedom, Fight for Your Future. Blizzard Entertainment, accessed on 2014-08-29
  8. 8.0 8.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, The Devil's Playground (in English). 2010-07-27.
  9. Reapers are actually one of the best units against any light units in the game. They kill Zerglings, workers, and even Zealots pretty well with a little maneuvering. Their mines also decimate stationary defenses, as well as tech buildings. They are no doubt one of the best raiders in the game right now.

    Marauders on the other hand are probably better mixed, unless you are going up against an all armored ground force. Marauders work well against both Protoss and Zerg. Early game, as mentioned above, they are great for slowing Zealots while Marines do the damage. Against Zerg, they are better suited against those pesky armored Roaches with the fast regen.
    Karune. 2008-10-21. Reapers and Marauders. Battle.net StarCraft II General Discussion Forum. Accessed 2008-10-21.
  10. 2009-06-29, Jonathan Ross, Destructoid interview: StarCraft II's Dustin Browder. Destructoid. Accessed on 2009-07-29
  11. Dustin Browder, Owen Hill. 2011-03-04. Browder hints at Starcraft 2: Heart of the Swarm updates. Emphasises importance of e-sports. PC Gamer. Accessed 2011-03-05.
  12. David Kim. 2011-12-15. Q & A With David Kim. Blizzard Entertainment. Accessed 2012-01-26.
  13. 2012-06-09, StarCraft II - Heart of the Swarm Alpha - Battle Report 2 - Terran vs Zerg. YouTube, accessed on 2012-06-21
  14. The Hellion is faster than the Reaper side by side, but the cliff traversing talent often gets the Reaper to the place you want to go faster.

    In raiding, it really depends. Hellions will be able to hit several workers at the same time, but Reapers have much more direct damage. Choosing what to use may also depend on what you are up against. Hellions are armored, whereas Reapers are light armor. Both are very useful for raiding and used in conjunction effectively could easily mean GG quite early, bleeding the enemy economy and tech.
    Karune. 2008-09-26. Karune, Is Hellion Faster than the Reaper? Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-26.
  15. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  16. 16.0 16.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.

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