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"Hell, cowboy, we gotta train more of these guys, they're seriously bad ass!"
Reaper SC2 Art2

A reaper

The reaper is a terran jet-pack equipped infantry unit introduced in StarCraft II.[1]


"Fear the Reaper man."

- A reaper(src)

Reaper SC2 Art1

A reaper escapes from a swarm of zerglings

Operating in squads,[2] reapers specialize in hit-and-run, close-quarters combat.[3] Classified as foundational units for terran forces,[4] they are more mobile than marines as their jet packs allow them to surmount obstacles independently.[3] Originally these jet packs (alternatively referred to as "jump packs") were capable of full flight. Crashes and fatalities were common among new "recruits" as the unwieldy booster proved difficult to control. The hardware was also known to randomly explode due to poor distribution of fuel lines and air intakes, leading to a complete overhaul. Prototypes of a flightless, twin-turbine jump pack surfaced soon after—which gave reapers enough mobility to carry out their missions and return to base in one piece.[2]

Reapers are clad in self-contained body suits[3] and wear polarized plasteel flight goggles.[2] They are armed with either dual P-38[1] or P-45 pistols. Many reapers also use Deuterium-eight demolition charges despite the Dominion Armed Forces' efforts to curtail their usage. Combat drugs can be administered to reapers within the field.[2]

Dominion Reapers

Main article: Reaper Corps
Reaper SC2 Cncpt1

A group of reapers

Dominion reapers consisted of individuals that are resistant to neural resocialization—pirates, petty crooks, murderers, the occasional political dissident,[5] and marine recruits that remain unmanageable after being subjected to resoc. These resistant recruits tended to be among the most hardened of criminals, and were sent instead to the "Icehouse" in the Torus system to be inducted into the Reaper Corps. Reaper recruits were chemically altered to make them even more aggressive before being subjected to brutal training in close-quarters combat and the use of their jet packs.[3]

Reapers were obligated to serve two years before being discharged. In the first five years the Reaper Corps failed to have a single recruit complete more than six months of service.[3][6] However, some reapers were allowed to leave the program for reasons such as injury.[6]

Upon coming to the throne, Valerian Mengsk re-organized the Reaper Corps, giving its members better, more humane training.[7]

Other Reapers

Other terran factions that utilize Reapers include Raynor's Raiders,[8] Tosh's Goons,[9] Moebius Corps,[10] Defenders of Man,[11] and renegade units.[3]

Game Unit

Reaper SC2 DevGame2



TerranDominion Logo2a Terran Dominion
SpectreOps SC2 Decal1 Tosh's Goons
RaynorsRaiders SC2 Logo1 Raynor's Raiders (2504–)
MoebiusForces SC2 Decal1 Moebius Corps
DefendersofMan SC2-NCO Logo1 Defenders of Man


Wings of Liberty
Heart of the Swarm
Legacy of the Void
Nova Covert Ops





Sight range



50 Minerals Terran SC1


50 TerranVespene SC2 Game1


1 TerranSupply SC2 Icon1

Build time

32 Time SC2 Game1

Produced from












Collision radius


Hit points



0 SC2TerrUpgrdInfArm

Armor type


P-45 Reaper pistol




  • Ground



5 (+1 range in a bunker)


+1 SC2TerrUpgrdInfWeap



Kill score





Reapers can leap up and down a single elevation.

Reapers can leap up and down ledges (only one tier, however) without the need of a spotter or medivac dropship. This ability makes reapers ideal for scouting and hit-and-run attacks. They cannot leap over obstacles or Force Fields, however.

The reaper's low damage attack ignores the specially hardened shield of the protoss immortal and cannot hit air units.

It does bonus damage against light units. It is strong against hellions, zealots, zerglings, and workers with a little maneuvering,[12] though are not as effective against the zerg as a whole as they are against other opponents and as such, it is inadvisable to build reapers en masse when battling zerg.[13] They are weak against siege tanks, stalkers, and roaches.

Reapers may enter bunkers.

Dustin Browder believed the reaper was over-nerfed in the development of Wings of Liberty and intended to correct that in Heart of the Swarm.[14] Blizzard believed the reaper was only strong in a short period of gameplay.[15]

In early game raids, reapers work well in trios. A trio of shots can take out a drone in a single round of firing for instance.[16]

The reaper is not quite as fast as the hellion, but can often get to certain areas faster due to its cliff-jumping capability. Reapers do more targeted damage to light-armored units such as workers but hellions can injure several simultaneously and with the Infernal Pre-Lighter upgrade are capable of dealing greater amounts of damage. However, reapers attack more than twice as fast as hellions do. They have different armor qualities as well, which can factor into the decision as to which raider to use.[17]

Wings of Liberty

Reapers are unlocked by playing the mission "The Devil's Playground", available after Gabriel Tosh gave some of them to Raynor's Raiders.[9]


JetPack SC2 Icon1
Jet Pack

Reapers can jump up and down cliffs.


Reapers can hurl G-4 cluster bombs. G-4 cluster bombs deal 155 splash damage to all units and structures in a radius of 3.

This anti-personnel charge detonates shortly after being thrown. The initial blast ejects a cluster of smaller charges that deal additional damage in a large radius.

Please note that Enlightened Dynamics assumes no liability for deaths due to friendly fire.

Hotkey G
Cooldown 60Time SC2 Game1
Campaign Acquisition
Acquired from Hyperion armory for $75,000


U-238Rounds SC2 Icon1
U-238 Rounds

Reapers gain +1 range and deal an extra +3 damage vs light units.

U-238 Rounds are made from depleted uranium. These rounds are extremely dense (1.67 times the density of lead), so they have increased range and hit lightly armored units much harder.[18]

Campaign Acquisition
Acquired from Hyperion armory for $60,000

Attack upgrades improve attack cooldown of affected units by 5% per level.[19]

These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
SC2 Lab VanPlating Icon
Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[19]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points

Heart of the Swarm

As of Heart of the Swarm, reapers no longer possess the cluster bomb ability, and instead possess combat drugs as a passive ability.


CombatDrugs SC2-HotS Icon
Combat Drugs

Reapers heal for 2.8 HP every second if the Reaper is not attacked for 7 seconds.


Legacy of the Void

In Legacy of the Void, reapers gain a grenade ability. Here, the reaper launches a grenade that deals damage and knockback.[20]


Explodes after a short delay, dealing 10 damage and knocking back nearby units.

Hotkey D
Cooldown 14Time SC2 Game1


Nitro Boost

Increases movement speed of reapers.

Purchased from Tech lab attached to barracks
Cost 50 Minerals Terran SC1 50 Gas Terran SC1 100Time SC2 Game1
Required Factory
  • +1 base damage for marines.
  • +1 base damage and +1 bonus damage for marauders, ghosts, and spectres.
  • +1 pistol base damage and +4 D-8 charge base damage for reapers.
Purchased from Engineering bay
Hotkey E
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 114Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 136Time SC2 Game1
Required Armory
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 157Time SC2 Game1
Required Armory
Purchased from Engineering bay
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 114Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 136Time SC2 Game1
Required Armory
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 157Time SC2 Game1
Required Armory

Nova Covert Ops

In Nova Covert Ops, reapers can equip one of various provided upgrades and abilities for each mission.

Upgrades and Abilities

LaserTargetSystem SC2-NCO Icon1
Laser Targeting System

Increases unit's vision by 2 and attack range by 1.

SuperStimpack SC2-NCO Icon1
Super Stimpack

Increases unit's attack and movement speeds by 50% for 15 seconds and heals unit for 30 HP. Can be set to autocast.

Hotkey T
Duration 15Time SC2 Game1
Cooldown 18Time SC2 Game1
Campaign Acquisition
Acquired from Save north-western outpost in "Sudden Strike."
SpiderMinesReaper SC2-NCO Icon1
Deploy Spider Mine

The reaper can deploy a spider mine at target location. Reapers can carry up to three mines.

Hotkey E
Range 2
Advanced Cloaking Field

Permanently cloaks reapers

Campaign Acquisition
Acquired from Complete "In the Enemy's Shadow."
SpecialOrdiance SC2NCO1
Special Ordnance

Equips reapers with D8 charges, increasing the damage they deal when attacking structures.

Campaign Acquisition
Acquired from Obtain the special weaponry in "In the Enemy's Shadow."


Main article: Reaper/Development


See: StarCraft II Reaper Quotations

Known Reapers

Reaper SC2 Head2

A reaper


These reapers "washed out" during training:



The term "reaper" possibly refers to the Grim Reaper, a personification of death in various cultures.

Reaper is a playable hero in Blizzard Entertainment's Overwatch setting. Like reapers, he dual-wields firearms and wears a mask.



  1. 1.0 1.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard) (in English). July 27, 2010
  2. 2.0 2.1 2.2 2.3 2014-08-24, Reaper Science. Blizzard Entertainment, accessed on 2014-09-10
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Reaper. Blizzard Entertainment. Accessed 2014-08-29.
  4. 2014-09-25, The Science Corner –The Threat Continues. Blizzard Entertainment, accessed on 2014-09-27
  5. O'Reilly, Michael and Brooks, Robert. "Icehouse." (March 14, 2013). Blizzard Entertainment. StarCraft Lore: Icehouse Accessed 2013-03-14.
  6. 6.0 6.1 Gerrold, David (w), Ruben de Vela (p), Dan Borgonos (i). "Fear the Reaper." In StarCraft: Frontline: Volume 4 (paperback binding), pp. 28-71. Tokyopop, October 1, 2009. ISBN 978-1427-81698-6.
  7. Zahn, Timothy (November 8, 2016). StarCraft: Evolution. Del Rey Books. ISBN 0425284735.
  8. 2014-08-28, Fight for Your Freedom, Fight for Your Future. Blizzard Entertainment, accessed on 2014-08-29
  9. 9.0 9.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, The Devil's Playground (in English). 2010-07-27.
  10. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard) (in English). November 10, 2015
  11. Blizzard Entertainment. StarCraft II. (Activision Blizzard). PC. Mission: Nova Covert Ops, The Escape (in English). 2016-03-29.
  12. Reapers are actually one of the best units against any light units in the game. They kill Zerglings, workers, and even Zealots pretty well with a little maneuvering. Their mines also decimate stationary defenses, as well as tech buildings. They are no doubt one of the best raiders in the game right now.

    Marauders on the other hand are probably better mixed, unless you are going up against an all armored ground force. Marauders work well against both Protoss and Zerg. Early game, as mentioned above, they are great for slowing Zealots while Marines do the damage. Against Zerg, they are better suited against those pesky armored Roaches with the fast regen.
    Karune. 2008-10-21. Reapers and Marauders. StarCraft II General Discussion Forum. Accessed 2008-10-21.
  13. 2009-06-29, Jonathan Ross, Destructoid interview: StarCraft II's Dustin Browder. Destructoid. Accessed on 2009-07-29
  14. Dustin Browder, Owen Hill. 2011-03-04. Browder hints at Starcraft 2: Heart of the Swarm updates. Emphasises importance of e-sports. PC Gamer. Accessed 2011-03-05.
  15. David Kim. 2011-12-15. Q & A With David Kim. Blizzard Entertainment. Accessed 2012-01-26.
  16. 2012-06-09, StarCraft II - Heart of the Swarm Alpha - Battle Report 2 - Terran vs Zerg. YouTube, accessed on 2012-06-21
  17. The Hellion is faster than the Reaper side by side, but the cliff traversing talent often gets the Reaper to the place you want to go faster.

    In raiding, it really depends. Hellions will be able to hit several workers at the same time, but Reapers have much more direct damage. Choosing what to use may also depend on what you are up against. Hellions are armored, whereas Reapers are light armor. Both are very useful for raiding and used in conjunction effectively could easily mean GG quite early, bleeding the enemy economy and tech.
    Karune. 2008-09-26. Karune, Is Hellion Faster than the Reaper? StarCraft II General Discussion Forum. Accessed 2008-09-26.
  18. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  19. 19.0 19.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  20. 2015-04-27, Legacy of the Void Beta: Balance Update Preview - April 27. Blizzard Entertainment, accessed on 2015-04-28