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Reaper

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"Hell, cowboy, we gotta train more of these guys, they're seriously bad ass!"
A reaper
HawkiAdded by Hawki

The reaper is a terran jet-pack equipped infantry unit introduced in StarCraft II.[1]

Contents

OverviewEdit

"Fear the Reaper man."

- A reaper(src)

A reaper escapes from a swarm of zergling
HawkiAdded by Hawki

Reapers specialize in hit-and-run, close-quarters combat. They are more mobile than marines as their jet packs allow them to surmount obstacles independently. Reapers are clad in self-contained body suits,[2] and are armed with dual P-38 "Scythe" gauss pistols[1] and deuterium-eight demolition charges.[2]

Reapers are drawn from marine recruits that could not be successfully subjugated by neural resocialization. These resistant recruits tend to be among the most hardened of criminals, and are sent instead to the "Icehouse" in the Torus System to be inducted into the Reaper Corps. Reaper recruits are chemically altered to make them even more aggressive before being subjected to brutal training in close-quarters combat and the use of their jet packs.[2]

Reapers are obligated to serve two years before being discharged. In the first five years the Reaper Corps failed to have a single recruit complete more than six months of service.[2][3] However, some reapers were allowed to leave the program for reasons such as injury.[3]

Game UnitEdit

Reaper
Reaper SC2 DevGame2.jpg
Unit
Race

Terran

Role

Raider

Armament
Properties
Transport
size

1

Sight range

9

Production
Minerals

50 Minerals Terran SC1.png

Gas

50 TerranVespene SC2 Game1.png

Supply

1 Supply

Build time

45 seconds

Produced from

Barracks

Requires

Tech lab/Tech reactor (attached)

Hotkey

R

Movement
Speed

2.9531 (3.8398 with Nitro Boost) SC2NitroPacks.jpg

Acceleration

1000

Lateral
acceleration

46.0625

Deceleration

0

Collision radius

0.375

Protection
Hit points

50

Armor

0 SC2TerrUpgrdInfArm.jpg

Type
Armor type

Light

P-38 Reaper pistol
Damage

4 (+5 vs light)

Attacks

2

Targets
  • Ground
Cooldown

1.1

Range

4.5 (+1 range in a bunker)

Upgrade/level

+1 SC2TerrUpgrdInfWeap.jpg

D-8 charges
Damage

30 vs buildings

Targets
  • Ground
Cooldown

1.8

Range

5

Upgrade/levels

+3 SC2TerrUpgrdInfWeap.jpg

Meta
Target
priority

20

Kill score

300

Production
score

150

Miscellaneous
Notes

Reapers can leap up and down a single elevation.

Reapers can leap up and down ledges (only one tier, however) without the need of a spotter or medivac dropship. This ability makes reapers ideal for scouting and hit-and-run attacks. They cannot leap over obstacles or Force Fields, however.

The reaper's low damage attack ignores the specially hardened shield of the protoss immortal and cannot hit air units.

It does bonus damage against light units. It is strong against hellions, zealots, zerglings. and workers with a little maneuvering,[4] though are not as effective against the zerg as a whole as they are against other opponents and as such, it is inadvisable to build reapers en masse when battling zerg.[5] They are weak against siege tanks, stalkers, and roaches.

Reapers have an anti-structure grenade attack.

Reapers may enter bunkers.

Dustin Browder believes the reaper was over-nerfed in the development of Wings of Liberty and intends to correct that in Heart of the Swarm.[6] Blizzard believes the reaper is only strong in a short period of gameplay.[7]

Reaper vs HellionEdit

The reaper is not quite as fast as the hellion, but can often get to certain areas faster due to its cliff-jumping capability. Reapers do more targeted damage to light-armored units such as workers but hellions can injure several simultaneously and with the Infernal Pre-Lighter upgrade are capable of dealing greater amounts of damage. However, reapers attack more than twice as fast as hellions do. They have different armor qualities as well, which can factor into the decision as to which raider to use.[8]

AbilitiesEdit

JetPack SC2 Icon1.jpg Jet Pack
Notes

Reapers can jump up and down cliffs.

Edit

UpgradesEdit

SC2NitroPacks.jpg Nitro Boost
Researched at

Tech lab attached to barracks

Properties
Minerals

50 Minerals Terran SC1.png

Gas

50 Gas Terran SC1.png

Research time

100 seconds

Required

Factory

Notes

Increases movement speed of reapers.

Edit
SC2 TerrInfWeap.gif Infantry Weapons
Researched at

Engineering bay

Hotkey

E

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Minerals Terran SC1.png

175 Minerals Terran SC1.png

250 Minerals Terran SC1.png

Gas

100 Gas Terran SC1.png

175 Gas Terran SC1.png

250 Gas Terran SC1.png

Research time

160 seconds

190 seconds

220 seconds

Required

Armory

Armory

Notes
  • +1 base damage for marines.
  • +1 base damage and +1 bonus damage for marauders, ghosts, and spectres.
  • +1 pistol base damage and +4 D-8 charge base damage for reapers.
Edit
SC2 TerrInfArm.gif Infantry Armor
Researched at

Engineering bay

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Minerals Terran SC1.png

175 Minerals Terran SC1.png

250 Minerals Terran SC1.png

Gas

100 Gas Terran SC1.png

175 Gas Terran SC1.png

250 Gas Terran SC1.png

Research time

160 seconds

190 seconds

220 seconds

Required

Armory

Armory

Notes
Edit

Wings of LibertyEdit

Reapers are unlocked by playing the mission "The Devil's Playground", available after Gabriel Tosh gave some of them to Raynor's Raiders.[9]

U-238Rounds SC2 Icon1.jpg U-238 Rounds
Campaign

Wings of Liberty

Cost

$60,000

Researched at

Hyperion armory

Notes

Reapers gain +1 range and deal an extra +3 damage vs light units. U-238 Rounds are made from depleted uranium. These rounds are extremely dense (1.67 times the density of lead), so they have increased range and hit lightly armored units much harder.[10]

Edit
D8charge SC2 Icon1.jpg G-4 Cluster Bomb
Campaign

Wings of Liberty

Cost

$75,000

Acquisition
Researched at

Hyperion armory

Usage
Cooldown

60 seconds

Hotkey

G

Notes

Reapers can hurl G-4 cluster bombs. It deals 155 splash damage.

Edit
SC2 Lab Ultra Capacitors Icon.png Ultra Capacitors
Campaign

Wings of Liberty

Cost

5 protoss research points

Researched at

Hyperion laboratory

Notes

Attack upgrades at the armory and engineering bay improved cooldown by 5% per level. Self-replicating ultra capacitors reduce the reload time of weapons and systems.[11]

Edit
SC2 Lab VanPlating Icon.png Vanadium Plating
Campaign

Wings of Liberty

Cost

5 protoss research points

Researched at

Hyperion laboratory

Notes

Armor upgrades at the armory and engineering bay increase health by 5% per level. Vanadium better disperses weapon impacts than standard armor.[11]

Edit

Heart of the SwarmEdit

HotS Logo2.jpg

This article or section contains information from StarCraft II: Heart of the Swarm.

The content may change substantially over time.

In Heart of the Swarm, Blizzard intends to allow reapers to regenerate out of combat.[12] They are set to lose their D-8 charge attack.[13]

DevelopmentEdit

Main artice: Reaper/Development

QuotationsEdit

See: StarCraft II Reaper Quotations

Known ReapersEdit

A reaper
MecoAdded by Meco

Known Reaper TypesEdit

ReferencesEdit

  1. 1.0 1.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard) (in English). July 27, 2010
  2. 2.0 2.1 2.2 2.3 Reaper. Blizzard Entertainment. Accessed 2012-04-29.
  3. 3.0 3.1 Gerrold, David (w), Ruben de Vela (p), Dan Borgonos (i). "Fear the Reaper." In StarCraft: Frontline: Volume 4 (paperback binding), pp. 28-71. Tokyopop, October 1, 2009. ISBN 978-1427-81698-6.
  4. Reapers are actually one of the best units against any light units in the game. They kill Zerglings, workers, and even Zealots pretty well with a little maneuvering. Their mines also decimate stationary defenses, as well as tech buildings. They are no doubt one of the best raiders in the game right now.

    Marauders on the other hand are probably better mixed, unless you are going up against an all armored ground force. Marauders work well against both Protoss and Zerg. Early game, as mentioned above, they are great for slowing Zealots while Marines do the damage. Against Zerg, they are better suited against those pesky armored Roaches with the fast regen.
    Karune. 2008-10-21. Reapers and Marauders. Battle.net StarCraft II General Discussion Forum. Accessed 2008-10-21.
  5. 2009-06-29, Jonathan Ross, Destructoid interview: StarCraft II's Dustin Browder. Destructoid. Accessed on 2009-07-29
  6. Dustin Browder, Owen Hill. 2011-03-04. Browder hints at Starcraft 2: Heart of the Swarm updates. Emphasises importance of e-sports. PC Gamer. Accessed 2011-03-05.
  7. David Kim. 2011-12-15. Q & A With David Kim. Blizzard Entertainment. Accessed 2012-01-26.
  8. The Hellion is faster than the Reaper side by side, but the cliff traversing talent often gets the Reaper to the place you want to go faster.

    In raiding, it really depends. Hellions will be able to hit several workers at the same time, but Reapers have much more direct damage. Choosing what to use may also depend on what you are up against. Hellions are armored, whereas Reapers are light armor. Both are very useful for raiding and used in conjunction effectively could easily mean GG quite early, bleeding the enemy economy and tech.
    Karune. 2008-09-26. Karune, Is Hellion Faster than the Reaper? Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-26.
  9. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, The Devil's Playground (in English). 2010-07-27.
  10. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  11. 11.0 11.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  12. StarCraft Legacy staff. 2011-10-22. BlizzCon 2011 StarCraft II Multiplayer Panel. StarCraft Legacy. Accessed 2011-10-23.
  13. The Rusher. 2011-10-26. ​A complete list of all multiplayer HOTS changes/additions, now that Blizzcon is over. Reddit. Accessed 2011-10-29.
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