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{{Quote|Fear the Reaper man.|A reaper|StarCraft II}}
 
{{Quote|Fear the Reaper man.|A reaper|StarCraft II}}
 
[[File:Reaper SC2 Art1.jpg|thumb|A reaper escapes from a swarm of [[zergling]]s]]
 
[[File:Reaper SC2 Art1.jpg|thumb|A reaper escapes from a swarm of [[zergling]]s]]
Reapers specialize in hit-and-run, close-quarters combat. They are more mobile than [[marine]]s as their jet packs allow them to surmount obstacles independently. Reapers are clad in self-contained body suits,<ref name="SC2Reaper">[http://us.battle.net/sc2/en/game/unit/reaper Reaper]. ''Blizzard Entertainment''. Accessed 2012-04-29.</ref> and are armed with dual [[P-38 pistol|P-38 "Scythe" gauss pistols]]<ref name="SCIIBeta"/> and [[Deuterium-eight charge|deuterium-eight demolition charges]].<ref name="SC2Reaper"/>
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Reapers specialize in hit-and-run, close-quarters combat. They are more mobile than [[marine]]s as their jet packs allow them to surmount obstacles independently. Reapers are clad in self-contained body suits,<ref name="SC2Reaper">[http://us.battle.net/sc2/en/game/unit/reaper Reaper]. ''Blizzard Entertainment''. Accessed 2014-08-29.</ref> and are armed with dual [[P-38 pistol|P-38 "Scythe" gauss pistols]]<ref name="SCIIBeta"/> and [[Deuterium-eight charge|deuterium-eight demolition charges]].<ref name="SC2Reaper"/>
   
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===Dominion Reapers===
Reapers consist of individuals that are resistant to [[neural resocialization]]. This consists of pirates, petty
 
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{{Main|Reaper Corps}}
 
Dominion reapers consist of individuals that are resistant to [[neural resocialization]]&mdash;pirates, petty
 
crooks, murderers, the occasional political dissident,<ref name="SC:Icehouse">O'Reilly, Michael and Brooks, Robert. "[[Icehouse (short story)|Icehouse]]." (March 14, 2013). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/icehouse/1 StarCraft Lore: Icehouse] Accessed 2013-03-14.</ref> and marine recruits that remain unmanageable after being subjected to resoc. These resistant recruits tend to be among the most hardened of criminals, and are sent instead to the "[[Icehouse]]" in the [[Torus system]] to be inducted into the [[Reaper Corps]]. Reaper recruits are chemically altered to make them even more aggressive before being subjected to brutal training in close-quarters combat and the use of their jet packs.<ref name="SC2Reaper"/>
 
crooks, murderers, the occasional political dissident,<ref name="SC:Icehouse">O'Reilly, Michael and Brooks, Robert. "[[Icehouse (short story)|Icehouse]]." (March 14, 2013). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/icehouse/1 StarCraft Lore: Icehouse] Accessed 2013-03-14.</ref> and marine recruits that remain unmanageable after being subjected to resoc. These resistant recruits tend to be among the most hardened of criminals, and are sent instead to the "[[Icehouse]]" in the [[Torus system]] to be inducted into the [[Reaper Corps]]. Reaper recruits are chemically altered to make them even more aggressive before being subjected to brutal training in close-quarters combat and the use of their jet packs.<ref name="SC2Reaper"/>
   
 
Reapers are obligated to serve two years before being discharged. In the first five years the Reaper Corps failed to have a single recruit complete more than six months of service.<ref name="SC2Reaper"/><ref name="SC:FrntLn_V4_Reaper">Gerrold, David (w), Ruben de Vela (p), Dan Borgonos (i). "[[StarCraft: Frontline: Fear the Reaper|Fear the Reaper]]." In ''[[StarCraft: Frontline: Volume 4]]'' (paperback binding), pp. 28-71. Tokyopop, October 1, 2009. ISBN 978-1427-81698-6.</ref> However, some reapers were allowed to leave the program for reasons such as injury.<ref name="SC:FrntLn_V4_Reaper"/>
 
Reapers are obligated to serve two years before being discharged. In the first five years the Reaper Corps failed to have a single recruit complete more than six months of service.<ref name="SC2Reaper"/><ref name="SC:FrntLn_V4_Reaper">Gerrold, David (w), Ruben de Vela (p), Dan Borgonos (i). "[[StarCraft: Frontline: Fear the Reaper|Fear the Reaper]]." In ''[[StarCraft: Frontline: Volume 4]]'' (paperback binding), pp. 28-71. Tokyopop, October 1, 2009. ISBN 978-1427-81698-6.</ref> However, some reapers were allowed to leave the program for reasons such as injury.<ref name="SC:FrntLn_V4_Reaper"/>
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===Other Reapers===
  +
Other terran factions that utilize Reapers include [[Raynor's Raiders]],<ref>2014-08-28, [http://us.battle.net//sc2/en/blog/15542008 Fight for Your Freedom, Fight for Your Future]. ''Blizzard Entertainment'', accessed on 2014-08-29</ref> [[Tosh's Goons]],<ref name="WoL_DevilPlayground">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: [[Wings of Liberty]], [[The Devil's Playground]] (in English). 2010-07-27.</ref> and renegade units.<ref name = "SC2Reaper"/>
   
 
==Game Unit==
 
==Game Unit==

Revision as of 06:33, 29 August 2014

"Hell, cowboy, we gotta train more of these guys, they're seriously bad ass!"
Reaper SC2 Art2

A reaper

The reaper is a terran jet-pack equipped infantry unit introduced in StarCraft II.[1]

Overview

"Fear the Reaper man."

- A reaper(src)

Reaper SC2 Art1

A reaper escapes from a swarm of zerglings

Reapers specialize in hit-and-run, close-quarters combat. They are more mobile than marines as their jet packs allow them to surmount obstacles independently. Reapers are clad in self-contained body suits,[2] and are armed with dual P-38 "Scythe" gauss pistols[1] and deuterium-eight demolition charges.[2]

Dominion Reapers

Main article: Reaper Corps

Dominion reapers consist of individuals that are resistant to neural resocialization—pirates, petty crooks, murderers, the occasional political dissident,[3] and marine recruits that remain unmanageable after being subjected to resoc. These resistant recruits tend to be among the most hardened of criminals, and are sent instead to the "Icehouse" in the Torus system to be inducted into the Reaper Corps. Reaper recruits are chemically altered to make them even more aggressive before being subjected to brutal training in close-quarters combat and the use of their jet packs.[2]

Reapers are obligated to serve two years before being discharged. In the first five years the Reaper Corps failed to have a single recruit complete more than six months of service.[2][4] However, some reapers were allowed to leave the program for reasons such as injury.[4]

Other Reapers

Other terran factions that utilize Reapers include Raynor's Raiders,[5] Tosh's Goons,[6] and renegade units.[2]

Game Unit

Reapers can leap up and down ledges (only one tier, however) without the need of a spotter or medivac dropship. This ability makes reapers ideal for scouting and hit-and-run attacks. They cannot leap over obstacles or Force Fields, however.

The reaper's low damage attack ignores the specially hardened shield of the protoss immortal and cannot hit air units.

It does bonus damage against light units. It is strong against hellions, zealots, zerglings, and workers with a little maneuvering,[7] though are not as effective against the zerg as a whole as they are against other opponents and as such, it is inadvisable to build reapers en masse when battling zerg.[8] They are weak against siege tanks, stalkers, and roaches.

Reapers may enter bunkers.

Dustin Browder believes the reaper was over-nerfed in the development of Wings of Liberty and intends to correct that in Heart of the Swarm.[9] Blizzard believes the reaper is only strong in a short period of gameplay.[10]

In early game raids, reapers work well in trios. A trio of shots can take out a drone in a single round of firing for instance.[11]

Reaper vs Hellion

The reaper is not quite as fast as the hellion, but can often get to certain areas faster due to its cliff-jumping capability. Reapers do more targeted damage to light-armored units such as workers but hellions can injure several simultaneously and with the Infernal Pre-Lighter upgrade are capable of dealing greater amounts of damage. However, reapers attack more than twice as fast as hellions do. They have different armor qualities as well, which can factor into the decision as to which raider to use.[12]

Abilities

JetPack SC2 Icon1
Jet Pack

Reapers can jump up and down cliffs.

ve

Heart of the Swarm

CombatDrugs SC2-HotS Icon
Combat Drugs

Reapers heal for 2.8 HP every second if the Reaper is not attacked for 7 seconds.

ve

Upgrades

SC2NitroPacks
Nitro Boost

Increases movement speed of reapers.

Acquisition
Purchased from Tech lab attached to barracks
Cost 50 Minerals 50 Vespene gas 100seconds
Required Factory
ve
Acquisition
Purchased from Engineering bay
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 114seconds
Level 2
Cost 150 Minerals 150 Vespene gas 136seconds
Required Armory
Level 3
Cost 200 Minerals 200 Vespene gas 157seconds
Required Armory
ve
Acquisition
Purchased from Engineering bay
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 114seconds
Level 2
Cost 155 Minerals 1755 Vespene gas 136seconds
Required Armory
Level 3
Cost 200 Minerals 200 Vespene gas 157seconds
Required Armory
ve

Wings of Liberty

Reapers are unlocked by playing the mission "The Devil's Playground", available after Gabriel Tosh gave some of them to Raynor's Raiders.[6]

U-238Rounds SC2 Icon1
U-238 Rounds

Reapers gain +1 range and deal an extra +3 damage vs light units.

U-238 Rounds are made from depleted uranium. These rounds are extremely dense (1.67 times the density of lead), so they have increased range and hit lightly armored units much harder.[13]

Campaign Acquisition
Acquired from Hyperion armory for $60,000
ve

Reapers can hurl G-4 cluster bombs. G-4 cluster bombs deal 155 splash damage to all units and structures in a radius of 3.

This anti-personnel charge detonates shortly after being thrown. The initial blast ejects a cluster of smaller charges that deal additional damage in a large radius.

Please note that Enlightened Dynamics assumes no liability for deaths due to friendly fire.

Usage
Hotkey G
Cooldown 60 seconds
Campaign Acquisition
Acquired from Hyperion armory for $75,000
ve

Attack upgrades improve attack cooldown of affected units by 5% per level.

These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve
SC2 Lab VanPlating Icon
Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[14]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve

Development

Main article: Reaper/Development

Quotations

See: StarCraft II Reaper Quotations

Known Reapers

Reaper SC2 Head2

A reaper

Washouts

These reapers "washed out" during training:

Known Reaper Types

References

  1. 1.0 1.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard) (in English). July 27, 2010
  2. 2.0 2.1 2.2 2.3 2.4 Reaper. Blizzard Entertainment. Accessed 2014-08-29.
  3. O'Reilly, Michael and Brooks, Robert. "Icehouse." (March 14, 2013). Blizzard Entertainment. StarCraft Lore: Icehouse Accessed 2013-03-14.
  4. 4.0 4.1 Gerrold, David (w), Ruben de Vela (p), Dan Borgonos (i). "Fear the Reaper." In StarCraft: Frontline: Volume 4 (paperback binding), pp. 28-71. Tokyopop, October 1, 2009. ISBN 978-1427-81698-6.
  5. 2014-08-28, Fight for Your Freedom, Fight for Your Future. Blizzard Entertainment, accessed on 2014-08-29
  6. 6.0 6.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, The Devil's Playground (in English). 2010-07-27. Cite error: Invalid <ref> tag; name "WoL_DevilPlayground" defined multiple times with different content
  7. Reapers are actually one of the best units against any light units in the game. They kill Zerglings, workers, and even Zealots pretty well with a little maneuvering. Their mines also decimate stationary defenses, as well as tech buildings. They are no doubt one of the best raiders in the game right now.

    Marauders on the other hand are probably better mixed, unless you are going up against an all armored ground force. Marauders work well against both Protoss and Zerg. Early game, as mentioned above, they are great for slowing Zealots while Marines do the damage. Against Zerg, they are better suited against those pesky armored Roaches with the fast regen.
    Karune. 2008-10-21. Reapers and Marauders. Battle.net StarCraft II General Discussion Forum. Accessed 2008-10-21.
  8. 2009-06-29, Jonathan Ross, Destructoid interview: StarCraft II's Dustin Browder. Destructoid. Accessed on 2009-07-29
  9. Dustin Browder, Owen Hill. 2011-03-04. Browder hints at Starcraft 2: Heart of the Swarm updates. Emphasises importance of e-sports. PC Gamer. Accessed 2011-03-05.
  10. David Kim. 2011-12-15. Q & A With David Kim. Blizzard Entertainment. Accessed 2012-01-26.
  11. 2012-06-09, StarCraft II - Heart of the Swarm Alpha - Battle Report 2 - Terran vs Zerg. YouTube, accessed on 2012-06-21
  12. The Hellion is faster than the Reaper side by side, but the cliff traversing talent often gets the Reaper to the place you want to go faster.

    In raiding, it really depends. Hellions will be able to hit several workers at the same time, but Reapers have much more direct damage. Choosing what to use may also depend on what you are up against. Hellions are armored, whereas Reapers are light armor. Both are very useful for raiding and used in conjunction effectively could easily mean GG quite early, bleeding the enemy economy and tech.
    Karune. 2008-09-26. Karune, Is Hellion Faster than the Reaper? Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-26.
  13. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  14. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.