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{{Quote|Fear the Reaper man.|A reaper|StarCraft II}} |
{{Quote|Fear the Reaper man.|A reaper|StarCraft II}} |
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[[File:Reaper SC2 Art1.jpg|thumb|A reaper escapes from a swarm of [[zergling]]s]] |
[[File:Reaper SC2 Art1.jpg|thumb|A reaper escapes from a swarm of [[zergling]]s]] |
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− | Reapers specialize in hit-and-run, close-quarters combat. They are more mobile than [[marine]]s as their jet packs allow them to surmount obstacles independently. Reapers are clad in self-contained body suits,<ref name="SC2Reaper">[http://us.battle.net/sc2/en/game/unit/reaper Reaper]. ''Blizzard Entertainment''. Accessed |
+ | Reapers specialize in hit-and-run, close-quarters combat. They are more mobile than [[marine]]s as their jet packs allow them to surmount obstacles independently. Reapers are clad in self-contained body suits,<ref name="SC2Reaper">[http://us.battle.net/sc2/en/game/unit/reaper Reaper]. ''Blizzard Entertainment''. Accessed 2014-08-29.</ref> and are armed with dual [[P-38 pistol|P-38 "Scythe" gauss pistols]]<ref name="SCIIBeta"/> and [[Deuterium-eight charge|deuterium-eight demolition charges]].<ref name="SC2Reaper"/> |
+ | ===Dominion Reapers=== |
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+ | {{Main|Reaper Corps}} |
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crooks, murderers, the occasional political dissident,<ref name="SC:Icehouse">O'Reilly, Michael and Brooks, Robert. "[[Icehouse (short story)|Icehouse]]." (March 14, 2013). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/icehouse/1 StarCraft Lore: Icehouse] Accessed 2013-03-14.</ref> and marine recruits that remain unmanageable after being subjected to resoc. These resistant recruits tend to be among the most hardened of criminals, and are sent instead to the "[[Icehouse]]" in the [[Torus system]] to be inducted into the [[Reaper Corps]]. Reaper recruits are chemically altered to make them even more aggressive before being subjected to brutal training in close-quarters combat and the use of their jet packs.<ref name="SC2Reaper"/> |
crooks, murderers, the occasional political dissident,<ref name="SC:Icehouse">O'Reilly, Michael and Brooks, Robert. "[[Icehouse (short story)|Icehouse]]." (March 14, 2013). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/icehouse/1 StarCraft Lore: Icehouse] Accessed 2013-03-14.</ref> and marine recruits that remain unmanageable after being subjected to resoc. These resistant recruits tend to be among the most hardened of criminals, and are sent instead to the "[[Icehouse]]" in the [[Torus system]] to be inducted into the [[Reaper Corps]]. Reaper recruits are chemically altered to make them even more aggressive before being subjected to brutal training in close-quarters combat and the use of their jet packs.<ref name="SC2Reaper"/> |
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Reapers are obligated to serve two years before being discharged. In the first five years the Reaper Corps failed to have a single recruit complete more than six months of service.<ref name="SC2Reaper"/><ref name="SC:FrntLn_V4_Reaper">Gerrold, David (w), Ruben de Vela (p), Dan Borgonos (i). "[[StarCraft: Frontline: Fear the Reaper|Fear the Reaper]]." In ''[[StarCraft: Frontline: Volume 4]]'' (paperback binding), pp. 28-71. Tokyopop, October 1, 2009. ISBN 978-1427-81698-6.</ref> However, some reapers were allowed to leave the program for reasons such as injury.<ref name="SC:FrntLn_V4_Reaper"/> |
Reapers are obligated to serve two years before being discharged. In the first five years the Reaper Corps failed to have a single recruit complete more than six months of service.<ref name="SC2Reaper"/><ref name="SC:FrntLn_V4_Reaper">Gerrold, David (w), Ruben de Vela (p), Dan Borgonos (i). "[[StarCraft: Frontline: Fear the Reaper|Fear the Reaper]]." In ''[[StarCraft: Frontline: Volume 4]]'' (paperback binding), pp. 28-71. Tokyopop, October 1, 2009. ISBN 978-1427-81698-6.</ref> However, some reapers were allowed to leave the program for reasons such as injury.<ref name="SC:FrntLn_V4_Reaper"/> |
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+ | ===Other Reapers=== |
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+ | Other terran factions that utilize Reapers include [[Raynor's Raiders]],<ref>2014-08-28, [http://us.battle.net//sc2/en/blog/15542008 Fight for Your Freedom, Fight for Your Future]. ''Blizzard Entertainment'', accessed on 2014-08-29</ref> [[Tosh's Goons]],<ref name="WoL_DevilPlayground">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: [[Wings of Liberty]], [[The Devil's Playground]] (in English). 2010-07-27.</ref> and renegade units.<ref name = "SC2Reaper"/> |
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==Game Unit== |
==Game Unit== |
Revision as of 06:33, 29 August 2014
- Rory Swann(src)
The reaper is a terran jet-pack equipped infantry unit introduced in StarCraft II.[1]
Overview
- A reaper(src)
Reapers specialize in hit-and-run, close-quarters combat. They are more mobile than marines as their jet packs allow them to surmount obstacles independently. Reapers are clad in self-contained body suits,[2] and are armed with dual P-38 "Scythe" gauss pistols[1] and deuterium-eight demolition charges.[2]
Dominion Reapers
Dominion reapers consist of individuals that are resistant to neural resocialization—pirates, petty crooks, murderers, the occasional political dissident,[3] and marine recruits that remain unmanageable after being subjected to resoc. These resistant recruits tend to be among the most hardened of criminals, and are sent instead to the "Icehouse" in the Torus system to be inducted into the Reaper Corps. Reaper recruits are chemically altered to make them even more aggressive before being subjected to brutal training in close-quarters combat and the use of their jet packs.[2]
Reapers are obligated to serve two years before being discharged. In the first five years the Reaper Corps failed to have a single recruit complete more than six months of service.[2][4] However, some reapers were allowed to leave the program for reasons such as injury.[4]
Other Reapers
Other terran factions that utilize Reapers include Raynor's Raiders,[5] Tosh's Goons,[6] and renegade units.[2]
Game Unit
Reapers can leap up and down ledges (only one tier, however) without the need of a spotter or medivac dropship. This ability makes reapers ideal for scouting and hit-and-run attacks. They cannot leap over obstacles or Force Fields, however.
The reaper's low damage attack ignores the specially hardened shield of the protoss immortal and cannot hit air units.
It does bonus damage against light units. It is strong against hellions, zealots, zerglings, and workers with a little maneuvering,[7] though are not as effective against the zerg as a whole as they are against other opponents and as such, it is inadvisable to build reapers en masse when battling zerg.[8] They are weak against siege tanks, stalkers, and roaches.
Reapers may enter bunkers.
Dustin Browder believes the reaper was over-nerfed in the development of Wings of Liberty and intends to correct that in Heart of the Swarm.[9] Blizzard believes the reaper is only strong in a short period of gameplay.[10]
In early game raids, reapers work well in trios. A trio of shots can take out a drone in a single round of firing for instance.[11]
Reaper vs Hellion
The reaper is not quite as fast as the hellion, but can often get to certain areas faster due to its cliff-jumping capability. Reapers do more targeted damage to light-armored units such as workers but hellions can injure several simultaneously and with the Infernal Pre-Lighter upgrade are capable of dealing greater amounts of damage. However, reapers attack more than twice as fast as hellions do. They have different armor qualities as well, which can factor into the decision as to which raider to use.[12]
Abilities
Heart of the Swarm
Reapers heal for 2.8 HP every second if the Reaper is not attacked for 7 seconds.
Upgrades
Increases movement speed of reapers.
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Level 1
Level 2
Level 3
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Level 1
Level 2
Level 3
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Wings of Liberty
Reapers are unlocked by playing the mission "The Devil's Playground", available after Gabriel Tosh gave some of them to Raynor's Raiders.[6]
U-238 Rounds Reapers gain +1 range and deal an extra +3 damage vs light units.
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Reapers can hurl G-4 cluster bombs. G-4 cluster bombs deal 155 splash damage to all units and structures in a radius of 3. This anti-personnel charge detonates shortly after being thrown. The initial blast ejects a cluster of smaller charges that deal additional damage in a large radius. Please note that Enlightened Dynamics assumes no liability for deaths due to friendly fire.
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Attack upgrades improve attack cooldown of affected units by 5% per level. These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.
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Vanadium Plating Armor upgrades increase health of affected units by 5% per level.[14] We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.
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Development
Main article: Reaper/Development
Quotations
Known Reapers
Washouts
These reapers "washed out" during training:
Known Reaper Types
References
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