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Reaver

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The reaver

The reaver is a protoss mobile artillery unit.

OverviewEdit

Reaver SC1 Head1

A reaver up close

The reaver evolved from a civilian mobile manufacturing unit that was militarized[1] to become a mobile artillery piece, ensuring that fewer lives would be lost when assaulting enemy bases.[2] Somewhat fittingly, reavers are renowned for leveling entire colonies in moments.[3]

The reaver itself does not mount any weaponry, but instead houses a micro-manufacturing plant similar to the carrier, producing tiny robotic drones known as scarabs.[3]

ScarabsEdit

Scarab SC2 DevGame1

A scarab

Scarabs are small, highly explosive drones constructed and launched by reavers.[2] They are launched at enemy targets and installations in groups,[3] able to level enemy structures in moments.[2] Unlike interceptors however, Scarabs do not return to the reaver. Instead, they explode on impact, generating devastating electromagnetic fields that cause heavy damage to their targets.[3]

Game UnitEdit

StarCraftEdit

For StarCraft gameplay information see: Reaver (StarCraft).

DevelopmentEdit

The reaver was called the trilobyte in early StarCraft alpha testing.[4]

StarCraft IIEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

"No, you can't take the reaver! I can't imagine the game without the reaver! Why are you killing the reaver?! I hate you!"

- Rob Pardo paraphrasing Blizzard employee complaints about cutting the reaver from StarCraft II(src)

Reaver
Reaver SC2 DevRend1
Unit
Race

Protoss

Campaign

Wings of Liberty

Production
Produced from

Robotics facility

Requires

Null circuit

The reaver has made a brief appearance in StarCraft II promotional material.[5] However, it was removed from the BlizzCon 2007 build of the game.[6] Its role as a siege unit was given to the colossus, which possesses superior mobility and hit points and occupies the same position in the protoss tech tree as the reaver.

It was meant to be produced from the robotics facility and required a null circuit before it could be warped in.[7] A replacement for the reaver was being sought in July 2007.[8]

The reaver was to appear in the StarCraft II: Wings of Liberty campaign and in the map editor,[9][10] but was not present at release.

Known ReaversEdit

Reaver VariantsEdit

TriviaEdit

ReferencesEdit

  1. 2007-06-28. Colossus. StarCraft II Features at Blizzard Entertainment. Accessed 2007-07-01.
  2. 2.0 2.1 2.2 Reaver. StarCraft Compendium. Accessed on 2008-05-07
  3. 3.0 3.1 3.2 3.3 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  4. Lord of Ascension. 2007-09-28. StarCraft Evolution. StarCraft Legacy. Accessed 2007-12-02.
  5. Stapleton, Dan. "StarCraft II." PC Gamer Magazine 164 (August 2007): 20-30.
  6. StarCraft Legacy Staff. 2007-08-09. BlizzCon 2007 First Protoss Impressions. StarCraft Legacy. Accessed 2009-05-18.
  7. Mielke, James. 2007-07-27. Protoss for a Day. 1up.com Accessed 2007-07-28.
  8. Browder, Dustin (Cavez). 2007-09-12. Reaver Reaver drop related question. Battle.net StarCraft General Discussion Forum. Accessed 2007-09-12.
  9. Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 3). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  10. The Firebat and Reaver will be in the single player campaign and will both be in the Map Editor as well. The Lurker will be in those as well as multiplayer. Karune. 2009-04-23. Unit Question!!!!!!! Battle.net StarCraft II General Discussion Forum. Accessed 2009-04-24.


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