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This article concerns StarCraft II gameplay. You may be looking for:

Reavers are playable in the campaign of StarCraft II: Legacy of the Void as a robotic siege unit, one of three options with the colossus and the wrathwalker.

Game UnitEdit

Legacy of the VoidEdit

The reaver can now be set to auto-build scarabs and does not require minerals to build them. It is a slow unit compared to other units, but is stronger and moves quite faster than in the original StarCraft. Due to the general improved AI of StarCraft II, reavers choose their shots better and their scarabs have better pathing and can scale cliffs, making them overall more effective.

Reavers are useful against clusters of enemy units that it can decimate with scarab shots. However, it lacks the cliffwalking of the colossus and wrathwalker, making it more difficult to position, and it moves and attacks slightly slower than the colossus. Compared to the colossus and the wrathwalker, the reaver fills a compromise between the colossus' splash damage and the wrathwalker's higher single-hit damage. Reavers unlike colossi and wrathwalkers cannot be hit by anti air.

Co-op MissionsEdit

Artanis can build reavers in Co-op Missions once he reaches Level 5. They can be upgraded once he reaches Level 9. Reavers can be utilized by Amon's forces in some co-op missions.

UpgradesEdit

ScarabHousing SC2-LotV Icon
Scarab Housing

Doubles the number of scarabs a reaver can store.

Campaign Acquisition
Unlock Reach Artanis Level 9
Acquisition
Purchased from Robotics bay
Hotkey C
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 60Time SC2 Game1
ve
SolaritePayload SC2-LotV Icon
Solarite Payload

Increases the splash radius of the reaver's attack by 25%.

Campaign Acquisition
Unlock Reach Artanis Level 9
Acquisition
Purchased from Robotics bay
Hotkey A
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 90Time SC2 Game1
ve

Increases the attack of protoss ground units.

Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 114Time SC2 Game1
Level 2
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 136Time SC2 Game1
Required Twilight council
Level 3
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 157Time SC2 Game1
Required Twilight council
ve

Increases the armor of protoss ground units.

Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 114Time SC2 Game1
Level 2
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 136Time SC2 Game1
Required Twilight council
Level 3
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 157Time SC2 Game1
Required Twilight council
ve
  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 114Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 136Time SC2 Game1
Required Twilight council
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 157Time SC2 Game1
Required Twilight council
ve

DevelopmentEdit

Main article: Reaver/Development