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|image=ResurrectionIV Map1.jpg
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|image=ResurrectionIV.webp
 
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|conflict=
 
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|date=
 
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|place=[[Braxis]]
 
|place=[[Braxis]]
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|result=*Nanite serum injected into Alexei Stukov, freeing him from Kaloth's control
|result=[[Protoss]]/[[Raynor's Raiders]] victory
 
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*Raynor, Stukov and Taldarin escape Braxis
|side1={{FlagProtoss}} Protoss
 
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*Braxis purified
<br>{{FlagRaynorsRaiders}} Raynor's Raiders
 
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*Kaloth dead
|side2=[[Infested Stukov]]'s [[terran]] forces
 
 
|side1={{FlagDaelaam}} [[Daelaam]]<br>{{FlagRaynorsRaiders}} [[Raynor's Raiders]]
<br>[[New Swarm]]
 
 
|side2=[[Alexei Stukov|Infested Stukov]]'s [[terran]] forces<br>[[New Swarm]]
 
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|side3=
 
|side4=
 
|side4=
|commanders1={{FlagProtoss}} [[Artanis]]<br/>
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|commanders1={{FlagKhalai}} [[Artanis]]<br/>
{{FlagRaynorsRaiders}} [[Jim Raynor]]<br/>
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{{FlagRaynorsRaiders}} Commander [[Jim Raynor]]<br/>
{{FlagProtoss}} [[Taldarin]]
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{{FlagKhalai}} [[Praetor]] [[Taldarin]]
|commanders2=[[Kaloth]]<br/>
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|commanders2=[[Kaloth]] {{Dagger}}<br/>
[[Infested Stukov]] {{WhiteFlag}}
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[[Alexei Stukov|Infested Stukov]] {{WhiteFlag}}
 
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|casual2=Near total
 
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'''Resurrection IV''' is a two-player secret mission originally only available in the [[StarCraft 64|Nintendo 64]] version of ''[[StarCraft]]''.
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'''''Resurrection IV''''' is a two-player secret mission originally only available in the [[StarCraft 64|Nintendo 64]] version of ''[[StarCraft]]''.
   
To reach the mission, the player must beat all the levels of ''StarCraft 64'', including ''[[Dark Origin]]'', after finding all the cheats but not activating any of them. The specific cheats required are found at [[List of single player cheats#StarCraft 64|StarCraft 64 cheats]].
+
To reach the mission, the player must beat all the levels of ''StarCraft 64'', including ''[[Dark Origin]]'', after finding all the cheats but not activating any of them. The specific cheats required are found at [[List of single player cheats#StarCraft 64|''StarCraft 64'' cheats]].
   
 
It is the sequel to ''[[Deception]]'' and ''[[Mercenaries II]]''.
 
It is the sequel to ''[[Deception]]'' and ''[[Mercenaries II]]''.
Line 50: Line 51:
 
==Background==
 
==Background==
 
{{StarCraft storyline}}
 
{{StarCraft storyline}}
[[Alexei Stukov]] was killed in the [[Raid on the Psi Disrupter (Patriot's Blood)|Raid on the Psi Disrupter]] led by [[United Earth Directorate]] adviser [[Samir Duran]].<ref name="SC:BW_E5_M7">''[[StarCraft: Brood War]].'' Vivendi Games. Mission: [[Patriot's Blood]] (in English). 1998.</ref> He was reported dead (allegedly dying bravely on [[Char]]) and his coffin was shown being buried in space.<ref name="SC:BW_CineUEDVictoryReport">''[[StarCraft: Brood War]].'' Vivendi Games. Cinematic: [[StarCraft Episode V#UED Victory Report|UED Victory Report]] (in English). 1998.</ref>
+
[[United Earth Directorate]] Vice Admiral [[Alexei Stukov]] was killed in the [[Raid on the Psi Disrupter (Patriot's Blood)|Raid on the Psi Disrupter]] led by [[Confederate Resistance Forces]] adviser [[Samir Duran]], who had been temporarily attached to the [[UED Expeditionary Force]] to the [[Koprulu Sector]].<ref name="SC:BW_E5_M7">''[[StarCraft: Brood War]].'' Vivendi Games. Mission: [[Patriot's Blood]] (in English). 1998.</ref> He was reported dead (allegedly dying bravely on [[Char]]) and his coffin was shown being launched in space.<ref name="SC:BW_CineUEDVictoryReport">''[[StarCraft: Brood War]].'' Vivendi Games. Cinematic: [[StarCraft Episode V#UED Victory Report|UED Victory Report]] (in English). 1998.</ref>
   
Stukov was resurrected by [[cerebrate]] [[Kaloth]], however.<ref name="Map_ResIV"/>
+
Stukov was later resurrected by [[cerebrate]] [[Kaloth]].<ref name="Map_ResIV" />
   
[[Infested Stukov]] allied with [[Confederate]] remnants and was visiting a [[science facility]] which held secret data files including information on how to resurrect [[terrans]] as [[infested terran]]s, how to maintain sanity in infested terrans and data on the [[Skullder Unit 001]], when it was infiltrated by the [[Kimeran Pirates]]. The Pirates stole numerous secret data files.<ref name="Map_Decp">2000-10-27. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Deception]] (in English). [http://classic.battle.net/scc/OS/motm2000.shtml Map Archives: Deception].</ref>
+
The now [[infested terran|infested]] Stukov allied with [[Confederate]] remnants and was visiting a [[science facility]] which held secret data files including information on how to resurrect [[terrans]] as [[infested terran]]s, how to maintain sanity in infested terrans and data on the [[Skullder Unit 001]], when it was infiltrated by the [[Kimeran Pirates]]. The Pirates stole numerous secret data files.<ref name="Map_Decp">2000-10-27. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Deception]] (in English). [http://classic.battle.net/scc/OS/motm2000.shtml Map Archives: Deception].</ref> As the pirates raided the facility, they spotted a figure that looked similar to Alexei Stukov. On the way out of the facility, Stukov's [[cloak]]ed [[wraith]]s trailed the pirates.<ref name="Map_Decp" />
The Pirates may have seen Stukov and may have been followed by [[cloak]]ed [[Wraith]]s. The exact events are uncertain, as Infested Stukov's presence is a "top secret" and skillful players of the ''Deception'' map will not have their ship pursued by the Wraiths.<ref name="Map_Decp"/>
 
   
Stukov located enemies of his, whom he called "Detestable Vermin", on a dark planet. He hired mercenaries to destroy them. One group of mercenaries had access to the [[Skullder Unit 004]]. Stukov's mercenaries destroyed the opposition, including a band of terrans led by the ''[[Kimeran Juggernaut]].''<ref name="Map_Merc2">2001-01-31. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Mercenaries II]] (in English). [http://classic.battle.net/scc/OS/motm2001.shtml Map Archives: Mercenaries II].</ref>
+
Stukov tracked down his enemies, whom he called "Detestable Vermin", on a dark planet. He hired mercenaries to destroy them. One group of mercenaries had access to the [[Skullder Unit 004]]. Stukov's mercenaries destroyed the opposition, including a band of terrans led by the ''[[Kimeran Juggernaut]].''<ref name="Map_Merc2">2001-01-31. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Mercenaries II]] (in English). [http://classic.battle.net/scc/OS/motm2001.shtml Map Archives: Mercenaries II].</ref>
   
 
==Synopsis==
 
==Synopsis==
[[Jim Raynor]] had received a transmission from [[Artanis]] and arrived quickly.
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Some time after the [[Brood War]], [[Jim Raynor]] received a transmission from [[Artanis]] and arrived quickly.
   
Artanis told Raynor that [[Alexei Stukov]] has returned to finish his original plans, which are a great danger to terrans and protoss alike. Jim Raynor had already heard the rumors of Stukov's reappearance.
+
Artanis told Raynor that [[Alexei Stukov]] has returned to finish his original plans, which are a great danger to terrans and protoss alike. Jim Raynor had already heard the rumors of Stukov's reappearance. Artanis stated that Stukov had been infested by zerg [[cerebrate]] [[Kaloth]], who had recovered Stukov's body and regenerated Stukov's cells, bringing him back to life. Now he lorded over his own secret [[Brood|Zerg Brood]]. Raynor found this hard to take in, believing Stukov would never sell out to the zerg, but Artanis affirmed he could not be so naïve to believe he had a choice in the matter.
   
 
He wasn't being summoned to kill Stukov, but to save him. Artanis's scientists had developed a [[nanotechnology|nanotech]] serum which could reverse the infestation process. The protoss had tracked Stukov to [[Braxis]].
Artanis continued &ndash; Stukov had been infested by zerg [[cerebrate]] [[Kaloth]], who had recovered Stukov's body and regenerated Stukov's cells, bringing him back to life. Now he lorded over his own secret [[Brood|Zerg Brood]]. Raynor found this hard to take in, believing Stukov would never sell out to the zerg, but he was reminded what infestation did to [[Sarah Kerrigan]].
 
   
 
Raynor was asked if [[Zeratul]] would back them up, but Artanis said he would provide assistance in the form of the old protoss warrior, [[Taldarin]]. He had aided Raynor in some form in the past, though the two appeared to have not met one another.<ref name="Map_ResIV" />
He wasn't being summoned to kill Stukov, but to save him. Artanis' scientists had developed a [[nanotechnology|nanotech]] serum which could reverse the infestation process. The protoss had tracked Stukov to [[Braxis]].
 
 
Raynor was hoping [[Zeratul]] could give him backup, but Artanis said nothing of him. He would provide assistance in the form of the old protoss warrior, [[Taldarin]]. He and Raynor had worked together in the past.<ref name="Map_ResIV"/>
 
   
 
===On Braxis===
 
===On Braxis===
On the surface of Braxis, Raynor asked Taldarin his story. Taldarin was so old he remembered [[Adun]] personally, which impressed Raynor. Taldarin was alive today because he was the first ever protoss [[dragoon]], but he had to spend a very long time in a [[stasis cell]] before the dragoon was invented.
+
On the surface of Braxis, Raynor asked Taldarin his story. Taldarin was so old he remembered [[Adun]] personally, which impressed Raynor. Taldarin was alive today because he was one of the first ever protoss [[dragoon]], and his body was preserved in a [[stasis cell]] until the invention of the dragoon's life support systems.
   
Raynor's escort consisted of a pair of [[medic]]s who carried the serum, a [[marine]] and some [[ghost]]s; Taldarin was accompanied by two other dragoons, a {{link|dark templar|SC1}}, and a [[dark archon]].
+
Raynor's escort consisted of a pair of [[medic (StarCraft)|medic]]s who carried the serum, a [[marine (StarCraft)|marine]] and two [[ghost]]s; Taldarin was accompanied by two other dragoons, a {{link|dark templar|SC1}}, and a [[dark archon (StarCraft)|dark archon]].
   
The protoss detected Stukov northeast of the insertion point. While Stukov himself could not be seen, there were zerg defensive colonies, a huge cocoon, [[nydus canal]]s and four unnamed [[cerebrate]]s at that location.<ref name="Map_ResIV"/>
+
The protoss detected Stukov northeast of the insertion point. While Stukov himself could not be seen, there were zerg defensive colonies, a huge cocoon, [[nydus canal]]s and four unnamed [[cerebrate]]s at that location.<ref name="Map_ResIV" />
   
 
===New Recruits===
 
===New Recruits===
After killing some terran opponents, Raynor and Taldarin encountered an unarmed terran. Raynor's marine nearly killed him, but the terran claimed he knew how to operate a [[siege tank]] and where to find one.
+
After fighting through groups of terran opponents, Raynor and Taldarin encountered an unarmed terran. Raynor's marine nearly killed him, but the terran claimed he knew how to operate a [[siege tank]] and where to find one.
   
The heroes encountered a damaged terran base, including a "Relay Station" of unknown purpose, surrounded by zerg and terrans loyal to Stukov. After defeating their foes, they commandeered a siege tank and an [[SCV]].
+
The heroes encountered a damaged terran base, including a "relay station" with an unknown purpose, surrounded by zerg and terrans loyal to Stukov. After defeating their foes, they commandeered a siege tank and an [[SCV]]. Taldarin located a small depowered protoss base, from which he acquired new forces (an [[observer]], an [[archon]] and two [[zealot]]s).<ref name="Map_ResIV" />
 
Taldarin located a small depowered protoss base, from which he acquired new forces (an [[observer]], an [[archon]] and two [[zealot]]s).<ref name="Map_ResIV"/>
 
   
 
===The New Swarm===
 
===The New Swarm===
Further into Stukov's area, Raynor and Taldarin encountered a terran base, surrounded by zerg. There was also an [[infested command center]] there. A small number of terrans and regular zerg defended it, along with a large number of {{link|infested terran|SC1}}s. Taldarin said that Stukov was not up to full strength, so his minions were weak.
+
As they pushed into the New Swarm's fortifications, Raynor and Taldarin encountered a terran base, surrounded by zerg, as well as an [[infested command center]]. A small number of terrans and zerg defended it, along with a large number of {{link|infested terran|SC1}}s. Taldarin noted that Stukov was not up to full strength, so his minions were weak, and his infested terrans were not yet at full power.<ref name="Map_ResIV" />
 
The infested terrans only dealt 50 damage when they exploded (one tenth the regular amount). The other zerg units were at full power, however.<ref name="Map_ResIV"/>
 
   
 
===The Skullder Unit===
 
===The Skullder Unit===
Raynor and Taldarin could encounter another rebelling terran base on a branch path, which included [[power generator]]s for unknown reasons. They rescued a siege tank and [[Skullder Unit 001 (character)|a soldier]] piloting a ''[[Skullder Unit 001]]'' [[goliath]] (the same type found in ''[[Deception]]'' and which is superior to the ''[[Skullder Unit 004]]'' from ''[[Mercenaries II]]''). The soldier was trying to take on Stukov's forces by himself. He knew the assault was impossible, but with Raynor as backup, he believed he could do it. Raynor, however, was somewhat skeptical, while Taldarin was amused by this display of human arrogance.<ref name="Map_ResIV"/>
+
Raynor and Taldarin encountered another rebelling terran base on a branch path, which included [[power generator]]s. They rescued a siege tank and [[Skullder Unit 001 (character)|a soldier]] piloting a ''[[Skullder Unit 001]]'' [[goliath]]. The soldier claimed that he tried to take on Stukov's forces by himself. He stated he knew the assault was impossible, but with Raynor as backup, he believed he could do it. Raynor, however, was somewhat skeptical, while Taldarin was amused by this display of human arrogance.<ref name="Map_ResIV" />
 
The area has no [[missile turret]]s near the choke point, but is defended by [[bunker]]s and {{link|siege tank|SC1}}s. A {{link|dark templar|SC1}} can deal with the bunkers by itself. The players should destroy the two [[science vessel]]s, one of which patrols before the choke point, but another will arrive in the midst of the fighting, revealing any cloaked units.
 
   
 
===Heavy Defenses===
 
===Heavy Defenses===
Raynor and Taldarin encountered more rebels in [[goliath]]s. They used to work for Stukov, but they said he had gone crazy. As they moved on, the party noticed a heavily fortified base with [[missile turret]]s. The turrets would spot any cloaked ghosts or the dark templar if they attempted to attack it. Taldarin suggested finding another way past the base.
+
Raynor and Taldarin encountered more rebels in [[goliath]]s, who told Raynor they used to work for Stukov, but that he had gone crazy. As they moved on, the party encountered a heavily fortified base of terran defenses. Taldarin suggested finding another way past the base.
   
:There was a small terran base on a raised area of land, including a [[stasis cell]]. If Raynor and Taldarin destroyed the cell, they found inside two dark templar, who pledged loyalty to Taldarin until the end of their days.
+
Nearby, there was a small terran base on a raised area of land, including a [[stasis cell]]. If Raynor and Taldarin destroyed the cell, they found inside two dark templar, who pledged loyalty to Taldarin until the end of their days. There was also a teleporter behind the stasis cell, which lead to a beacon that could deactivate the detection of the terran defenses.
   
 
Unfortunately, directly behind the terran line was a plasma fence. Any soldier that crossed it ran the risk of being destroyed. Raynor's forces were able to cross the plasma fence and shut it down.<ref name="Map_ResIV" />
Stealthy troops could use a nearby transport beacon and sneak past the enemy troopers in order to deactivate a computer system. Doing so shut down the missile turrets at the heavily fortified base. Now the stealthy units could destroy it, provided they avoid any prowling [[science vessel]]s.
 
 
Unfortunately, directly behind the (now-destroyed) base was a plasma fence. Any soldier that crossed it ran the risk of being destroyed.
 
 
:A fast unit, such as Raynor using his [[stimpack]], could attempt to race the barrier to the security beacon behind it (which shut the fence down).<ref name="Map_ResIV"/>
 
   
 
===Unexpected Allies===
 
===Unexpected Allies===
The next area was maze-like and filled with power generators and large numbers of terran troops. The heroes had little choice but to carefully assault this area. Past the maze were a derelict [[battlecruiser]], terran troops, [[spider mine]]s and zerg.
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The inner base was maze-like and filled with power generators and large numbers of terran troops. The heroes had little choice but to carefully assault this area. Past the maze were a derelict [[battlecruiser]], terran troops, [[spider mine]]s and zerg.
   
  +
{{PlotBranchBrack|lvl=1|desc=Raynor rescues the nearby imprisoned forces}}
:A branch path from here lead to a hidden encampment consisting of an [[archon]] and three [[firebat]]s, including Sergeant [[Bud Morris]], an old friend of Raynor's. Morris said he knew Raynor would come through for him.
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Nearyby, there lay a hidden encampment consisting of an [[archon]] and three [[firebat]]s, including Sergeant [[Bud Morris]], an old friend of Raynor's. Morris said he knew Raynor would come through for him. The archon said that he had been unworthy since his capture, and that he should have died in battle. Taldarin agreed, and said the archon could make amends.
  +
{{PlotBranchBrack/end|lvl=1}}
   
  +
The combined terran and protoss forces pushed through the heavy terran and zerg defenses, eventually making it to the nesting ground of infested Stukov.<ref name="Map_ResIV" />
:The archon said that he had been unworthy since his capture, and that he should have died in battle. Taldarin agreed, and said the archon could make amends.
 
 
Another heavily guarded base, complete with missile turrets, could be weakened if the heroes used a teleport beacon which lead to a small enclosed area. Unfortunately, the area had heavy artillery, so only stealthy troops could make it. The enclosed area had a security beacon which would shut down the turrets. Even without the turrets, the next area was crawling with terran troops and vehicles and had to be carefully assaulted.
 
 
On the way to Stukov's presumed location, the terrans encountered a "friendly" [[starport]] and [[dropship]]. Unfortunately there were troops, moderately thick on the ground, around this area and all the way to the giant cocoon.<ref name="Map_ResIV"/>
 
   
 
===The Final Battle===
 
===The Final Battle===
 
[[Image:InfestedAlexeiStukov SC1 Art1.jpg|thumb|The object of the mission]]
 
[[Image:InfestedAlexeiStukov SC1 Art1.jpg|thumb|The object of the mission]]
The final area consisted of the giant cocoon, the four unnamed Cerebrates, power generators, two [[nydus canal]]s, an [[infested command center]], and numerous defensive structures (mainly zerg). The area had to be assaulted carefully.
+
The final area consisted of the giant cocoon, the four unnamed Cerebrates, power generators, two [[nydus canal]]s, an [[infested command center]], and numerous defensive structures (mainly zerg).
   
As the heroes got close, the cocoon exploded, releasing a pair of [[ultralisk]]s, other minor zerg, and [[Infested Stukov]] himself, who shouted: "Now you will taste the vengeance of the [[New Swarm]]. Destroy them!"
+
As Raynor and Taldarin got close and destroyed the two [[bunker]]s near the cocoon, the cocoon exploded, releasing a pair of [[ultralisk]]s, other minor zerg, as well as [[Alexei Stukov|Infested Stukov]] himself, who shouted: "Now you will taste the vengeance of the [[New Swarm]]. Destroy them!"
   
During the battle, Raynor's medic tackled Stukov and injected him with the serum, which reconstructed his cells. The process was very quick. Meanwhile, Raynor and Taldarin were defeating the zerg.
+
During the battle, Raynor's medic reached Stukov and injected him with the serum, which reconstructed his cells. The process was very quick. Meanwhile, Raynor and Taldarin were defeating the zerg.
   
Stukov was not happy about being uninfested, even after the process was finished. He told Raynor he would never understand the clarity he had lost. However, he was willing to flee to the starport with Raynor and Taldarin, as the zerg were turning against him. A flood of zerg emerged from the nydus canals, chasing Raynor, Taldarin, and Stukov to the friendly dropship. The rest of Raynor and Taldarin's forces were attacked by the zerg...<ref name="Map_ResIV"/>
+
Stukov was not happy about being uninfested, even after the process was finished. He told Raynor he would never understand the clarity he had lost. However, he was willing to flee to the starport with Raynor and Taldarin, as the zerg were turning against him. A flood of zerg emerged from the nydus canals, chasing Raynor, Taldarin, and Stukov to the friendly dropship. The rest of Raynor and Taldarin's forces came under assault by the zerg.<ref name="Map_ResIV"/>
   
 
===Purification===
 
===Purification===
As the heroes escaped, Praetor Artanis prepared to "[[purification|purify]]" Braxis.
+
The heroes fled to a nearby starport, and all remaining forces escaped aboard one of the dropships. An [[adjutant]] gave Artanis approval to begin purification, and Artanis prepared to [[purification|purify]] Braxis.
   
  +
Explosions rocked the entire planet, purifying the surface.<ref name="Map_ResIV"/> The purification instantly melted all ice on the surface of the planet, throwing massive amounts of water into the atmosphere and killing all life on the surface. The water would settle back to the surface years later, creating massive mountain-sized mouth formations on the surface.<ref name = "SC:LostVikingsStory">Forbeck, Matt. "[[Lost Vikings]]." (May 16, 2013). Blizzard Entertainment. [https://us.battle.net/sc2/en/game/lore/short-stories/lost-vikings/1 StarCraft Lore: Lost Vikings] Accessed 2013-05-16.</ref>
Explosions rocked the entire planet. The surviving troops that accompanied Raynor and Taldarin, as well as any rescued allies, were killed in the explosions.<ref name="Map_ResIV"/>
 
  +
  +
Stukov would later be handed over to [[Emil Narud]] and his [[Moebius Foundation]] to research the protoss cure. However, Narud was secretly the same Samir Duran who had killed him the first time, and Stukov was instead experimented on for the benefit of the secret [[Hybrid Breeding Program]] as the cure slowly failed.<ref name="StukovQuotes">''[[StarCraft II: Heart of the Swarm]]'', [[StarCraft II unit quotations#Alexei Stukov|Stukov Lines]]</ref>
   
 
The renegade terrans and zerg hadn't been there long.<ref name = "KSSBraxis">Blizzard Entertainment. 2010-07-24. [http://us.battle.net/sc2/en/game/planet/braxis Koprulu Sector Systems: Braxis]. ''Blizzard Entertainment.'' Accessed 2010-07-24.</ref>
 
The renegade terrans and zerg hadn't been there long.<ref name = "KSSBraxis">Blizzard Entertainment. 2010-07-24. [http://us.battle.net/sc2/en/game/planet/braxis Koprulu Sector Systems: Braxis]. ''Blizzard Entertainment.'' Accessed 2010-07-24.</ref>
   
 
==Notes==
 
==Notes==
 
To date, ''Resurrection IV'', has never officially been made available for personal computers, although an unofficial version (created and released by Zero and Drake Clawfang of StarCraft Legacy) [[#External Links|can be downloaded]] for ''[[StarCraft: Brood War]]'', both as a two-player mission and as a single-player mission.<ref name="Map_ResIV">Blizzard Entertainment, Mass Media Inc. ''[[StarCraft 64]].'' (Nintendo of America, Inc.) Mission: Resurrection IV (in English). 2000.</ref> In addition, it was remade for ''[[StarCraft II]]'' as part of the ''[[StarCraft: Mass Recall]]'' mod.<ref>2014-04-20, [http://www.sc2mapster.com/maps/starcraft-mass-recall/files/14-resurrection-iv/ Starcraft: Mass Recall - Resurrection IV]. ''SCII Master'', accessed on 2014-07-20</ref> When asked to comment on Resurrection IV years after it was released, Andy Chambers described Infested Stukov as the result of an experiment for the zerg in terms of infesting humans as leaders.<ref name = "LoreVid">Metzen, Chris; Chambers, Andy; StarCraft Legacy staff. 2009-04-03. [http://sclegacy.com/feature/22-bc07/288-blizzcon-2007-starcraft-lore-panel BlizzCon 2007 StarCraft Lore Panel Editorial]. ''StarCraft Legacy.'' Accessed 2009-05-18.</ref>
 
To date, ''Resurrection IV'', has never officially been made available for personal computers, although an unofficial version (created and released by Zero and Drake Clawfang of StarCraft Legacy) [[#Download|can be downloaded]] for ''[[StarCraft: Brood War]]'', both as a two-player mission and as a single-player mission.<ref name="Map_ResIV">Blizzard Entertainment, Mass Media Inc. ''[[StarCraft 64]].'' (Nintendo of America, Inc.) Mission: Resurrection IV (in English). 2000.</ref> In addition, it was remade for ''[[StarCraft 64]]'' as part of the ''[[StarCraft: Mass Recall]]'' mod.<ref>2014-04-20, [http://www.sc2mapster.com/maps/starcraft-mass-recall/files/14-resurrection-iv/ Starcraft: Mass Recall - Resurrection IV]. ''SCII Master'', accessed on 2014-07-20</ref>
 
</ref>.
 
When asked to comment on Resurrection IV years after it was released, Andy Chambers described Infested Stukov as the result of an experiment for the zerg in terms of infesting humans as leaders.<ref name = "LoreVid">Metzen, Chris; Chambers, Andy; StarCraft Legacy staff. 2009-04-03. [http://sclegacy.com/feature/22-bc07/288-blizzcon-2007-starcraft-lore-panel BlizzCon 2007 StarCraft Lore Panel Editorial]. ''StarCraft Legacy.'' Accessed 2009-05-18.</ref>
 
   
 
{{QuoteBlizzard
 
{{QuoteBlizzard
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The Nintendo 64 version of StarCraft has also been referred as "semi-canonical" and Blizzard is only including bits from it.<ref>Kevin Kelly. 2009-08-17. [http://www.joystiq.com/2009/08/17/interview-andy-chambers-on-writing-starcraft-2/ Interview: Andy Chambers on writing StarCraft 2]. ''Joystiq.'' Accessed 2009-08-28.</ref> For instance, a reference to a small "renegade" group of terrans and zerg being on Braxis, and it being melted by protoss purification and then refreezing, are found on the official site.<ref name = "KSSBraxis">Blizzard Entertainment. 2010-07-24. [http://us.battle.net/sc2/en/game/planet/braxis Koprulu Sector Systems: Braxis]. ''Blizzard Entertainment.'' Accessed 2010-07-24.</ref>
 
The Nintendo 64 version of StarCraft has also been referred as "semi-canonical" and Blizzard is only including bits from it.<ref>Kevin Kelly. 2009-08-17. [http://www.joystiq.com/2009/08/17/interview-andy-chambers-on-writing-starcraft-2/ Interview: Andy Chambers on writing StarCraft 2]. ''Joystiq.'' Accessed 2009-08-28.</ref> For instance, a reference to a small "renegade" group of terrans and zerg being on Braxis, and it being melted by protoss purification and then refreezing, are found on the official site.<ref name = "KSSBraxis">Blizzard Entertainment. 2010-07-24. [http://us.battle.net/sc2/en/game/planet/braxis Koprulu Sector Systems: Braxis]. ''Blizzard Entertainment.'' Accessed 2010-07-24.</ref>
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==Development==
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The idea to bring back Alexei Stukov via [[infestation]] was proposed by David Fried, who designed Resurrection IV. Carrying on his idea, [[Samwise Didier]] created art of Stukov to go along with the map.<ref>[https://www.youtube.com/watch?v=O7tq_4izZZI Starcraft Remastered - Deception] Youtube.com. Accessed on 6-11-2020</ref>
   
 
==Videos==
 
==Videos==
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[[File:Starcraft_Brood_War_-_Resurrection_IV_(PC_version_by_Zero_and_Drake_Clawfang)|thumb|center|400 px]]
<gallery>
 
Video:ResurrectionIV_SC1_VGame1|Resurrection IV playthrough
 
</gallery>
 
   
 
==References==
 
==References==
{{ref|scroll=x|col=}}
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{{Ref|scroll=x|col=}}
   
 
==External Links==
 
==External Links==
*[http://www.sclegacy.com/encyclopedia/starcraft_story.php#re_intro2 Resurrection IV script]
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*[https://web.archive.org/web/20070109162856/https://www.sclegacy.com/encyclopedia/starcraft_story.php Resurrection IV script]
*[http://depositfiles.org/files/4wca334kj Map Download]
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*[http://sc.nibbits.com/maps/view/125697/resurrection-iv Map Download]
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*[http://www.staredit.net/sc1db/file/5138/ Two player version of the map download, with bugs corrected]
   
 
{{StarCraft 64 Maps}}
 
{{StarCraft 64 Maps}}

Latest revision as of 14:04, 30 July 2023

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Resurrection IV is a two-player secret mission originally only available in the Nintendo 64 version of StarCraft.

To reach the mission, the player must beat all the levels of StarCraft 64, including Dark Origin, after finding all the cheats but not activating any of them. The specific cheats required are found at StarCraft 64 cheats.

It is the sequel to Deception and Mercenaries II.

Background[]

United Earth Directorate Vice Admiral Alexei Stukov was killed in the Raid on the Psi Disrupter led by Confederate Resistance Forces adviser Samir Duran, who had been temporarily attached to the UED Expeditionary Force to the Koprulu Sector.[1] He was reported dead (allegedly dying bravely on Char) and his coffin was shown being launched in space.[2]

Stukov was later resurrected by cerebrate Kaloth.[3]

The now infested Stukov allied with Confederate remnants and was visiting a science facility which held secret data files including information on how to resurrect terrans as infested terrans, how to maintain sanity in infested terrans and data on the Skullder Unit 001, when it was infiltrated by the Kimeran Pirates. The Pirates stole numerous secret data files.[4] As the pirates raided the facility, they spotted a figure that looked similar to Alexei Stukov. On the way out of the facility, Stukov's cloaked wraiths trailed the pirates.[4]

Stukov tracked down his enemies, whom he called "Detestable Vermin", on a dark planet. He hired mercenaries to destroy them. One group of mercenaries had access to the Skullder Unit 004. Stukov's mercenaries destroyed the opposition, including a band of terrans led by the Kimeran Juggernaut.[5]

Synopsis[]

Some time after the Brood War, Jim Raynor received a transmission from Artanis and arrived quickly.

Artanis told Raynor that Alexei Stukov has returned to finish his original plans, which are a great danger to terrans and protoss alike. Jim Raynor had already heard the rumors of Stukov's reappearance. Artanis stated that Stukov had been infested by zerg cerebrate Kaloth, who had recovered Stukov's body and regenerated Stukov's cells, bringing him back to life. Now he lorded over his own secret Zerg Brood. Raynor found this hard to take in, believing Stukov would never sell out to the zerg, but Artanis affirmed he could not be so naïve to believe he had a choice in the matter.

He wasn't being summoned to kill Stukov, but to save him. Artanis's scientists had developed a nanotech serum which could reverse the infestation process. The protoss had tracked Stukov to Braxis.

Raynor was asked if Zeratul would back them up, but Artanis said he would provide assistance in the form of the old protoss warrior, Taldarin. He had aided Raynor in some form in the past, though the two appeared to have not met one another.[3]

On Braxis[]

On the surface of Braxis, Raynor asked Taldarin his story. Taldarin was so old he remembered Adun personally, which impressed Raynor. Taldarin was alive today because he was one of the first ever protoss dragoon, and his body was preserved in a stasis cell until the invention of the dragoon's life support systems.

Raynor's escort consisted of a pair of medics who carried the serum, a marine and two ghosts; Taldarin was accompanied by two other dragoons, a dark templar, and a dark archon.

The protoss detected Stukov northeast of the insertion point. While Stukov himself could not be seen, there were zerg defensive colonies, a huge cocoon, nydus canals and four unnamed cerebrates at that location.[3]

New Recruits[]

After fighting through groups of terran opponents, Raynor and Taldarin encountered an unarmed terran. Raynor's marine nearly killed him, but the terran claimed he knew how to operate a siege tank and where to find one.

The heroes encountered a damaged terran base, including a "relay station" with an unknown purpose, surrounded by zerg and terrans loyal to Stukov. After defeating their foes, they commandeered a siege tank and an SCV. Taldarin located a small depowered protoss base, from which he acquired new forces (an observer, an archon and two zealots).[3]

The New Swarm[]

As they pushed into the New Swarm's fortifications, Raynor and Taldarin encountered a terran base, surrounded by zerg, as well as an infested command center. A small number of terrans and zerg defended it, along with a large number of infested terrans. Taldarin noted that Stukov was not up to full strength, so his minions were weak, and his infested terrans were not yet at full power.[3]

The Skullder Unit[]

Raynor and Taldarin encountered another rebelling terran base on a branch path, which included power generators. They rescued a siege tank and a soldier piloting a Skullder Unit 001 goliath. The soldier claimed that he tried to take on Stukov's forces by himself. He stated he knew the assault was impossible, but with Raynor as backup, he believed he could do it. Raynor, however, was somewhat skeptical, while Taldarin was amused by this display of human arrogance.[3]

Heavy Defenses[]

Raynor and Taldarin encountered more rebels in goliaths, who told Raynor they used to work for Stukov, but that he had gone crazy. As they moved on, the party encountered a heavily fortified base of terran defenses. Taldarin suggested finding another way past the base.

Nearby, there was a small terran base on a raised area of land, including a stasis cell. If Raynor and Taldarin destroyed the cell, they found inside two dark templar, who pledged loyalty to Taldarin until the end of their days. There was also a teleporter behind the stasis cell, which lead to a beacon that could deactivate the detection of the terran defenses.

Unfortunately, directly behind the terran line was a plasma fence. Any soldier that crossed it ran the risk of being destroyed. Raynor's forces were able to cross the plasma fence and shut it down.[3]

Unexpected Allies[]

The inner base was maze-like and filled with power generators and large numbers of terran troops. The heroes had little choice but to carefully assault this area. Past the maze were a derelict battlecruiser, terran troops, spider mines and zerg.

Plot branch : Raynor rescues the nearby imprisoned forces

Nearyby, there lay a hidden encampment consisting of an archon and three firebats, including Sergeant Bud Morris, an old friend of Raynor's. Morris said he knew Raynor would come through for him. The archon said that he had been unworthy since his capture, and that he should have died in battle. Taldarin agreed, and said the archon could make amends.

Plot branch ends here

The combined terran and protoss forces pushed through the heavy terran and zerg defenses, eventually making it to the nesting ground of infested Stukov.[3]

The Final Battle[]

InfestedAlexeiStukov SC1 Art1

The object of the mission

The final area consisted of the giant cocoon, the four unnamed Cerebrates, power generators, two nydus canals, an infested command center, and numerous defensive structures (mainly zerg).

As Raynor and Taldarin got close and destroyed the two bunkers near the cocoon, the cocoon exploded, releasing a pair of ultralisks, other minor zerg, as well as Infested Stukov himself, who shouted: "Now you will taste the vengeance of the New Swarm. Destroy them!"

During the battle, Raynor's medic reached Stukov and injected him with the serum, which reconstructed his cells. The process was very quick. Meanwhile, Raynor and Taldarin were defeating the zerg.

Stukov was not happy about being uninfested, even after the process was finished. He told Raynor he would never understand the clarity he had lost. However, he was willing to flee to the starport with Raynor and Taldarin, as the zerg were turning against him. A flood of zerg emerged from the nydus canals, chasing Raynor, Taldarin, and Stukov to the friendly dropship. The rest of Raynor and Taldarin's forces came under assault by the zerg.[3]

Purification[]

The heroes fled to a nearby starport, and all remaining forces escaped aboard one of the dropships. An adjutant gave Artanis approval to begin purification, and Artanis prepared to purify Braxis.

Explosions rocked the entire planet, purifying the surface.[3] The purification instantly melted all ice on the surface of the planet, throwing massive amounts of water into the atmosphere and killing all life on the surface. The water would settle back to the surface years later, creating massive mountain-sized mouth formations on the surface.[6]

Stukov would later be handed over to Emil Narud and his Moebius Foundation to research the protoss cure. However, Narud was secretly the same Samir Duran who had killed him the first time, and Stukov was instead experimented on for the benefit of the secret Hybrid Breeding Program as the cure slowly failed.[7]

The renegade terrans and zerg hadn't been there long.[8]

Notes[]

To date, Resurrection IV, has never officially been made available for personal computers, although an unofficial version (created and released by Zero and Drake Clawfang of StarCraft Legacy) can be downloaded for StarCraft: Brood War, both as a two-player mission and as a single-player mission.[3] In addition, it was remade for StarCraft II as part of the StarCraft: Mass Recall mod.[9] When asked to comment on Resurrection IV years after it was released, Andy Chambers described Infested Stukov as the result of an experiment for the zerg in terms of infesting humans as leaders.[10]

Blizzard Logo1 SC:L Metzen Interview - Lore Exclusive

by Chris Metzen

Are Resurrection IV and the events that occurred within it canon (Existence of Taldarin, Raynor helping Artanis, De-infestation of Stukov and purification of Braxis especially)?

  • Taldarin is indeed canon. He is one of the greatest warriors of the Protoss. He fought alongside the mighty Adun. Wounded in battle, his body was kept in stasis until the dragoon exoskeleton was created. He was one of the first Protoss to become a dragoon. That said, we have begun to nail down the StarCraft timeline since this map was made, so disregard Taldarin's assertion that he fought alongside Adun three millennia before the events of the Resurrection map. Also, Taldarin's body didn't stay in stasis for several thousand years. Both time periods were significantly shorter than that. We'd rather not get more specific right now lest it interfere with the development of StarCraft II, but rest assured that having a fully fleshed out timeline is definitely our goal. <:
  • Jim Raynor did indeed work with the Protoss, including Artanis and Taldarin, and Alexei Stukov was indeed freed from the Swarm (thanks to the serum devised by Protoss scientists) long enough for Raynor, Taldarin, and Stukov to get off the planet. At that point, Artanis gave the order to purify (yes, meaning "incinerate" :) the planet of Braxis. That said, Braxis is an ice planet, and so it has since frozen back over.

The Nintendo 64 version of StarCraft has also been referred as "semi-canonical" and Blizzard is only including bits from it.[11] For instance, a reference to a small "renegade" group of terrans and zerg being on Braxis, and it being melted by protoss purification and then refreezing, are found on the official site.[8]

Development[]

The idea to bring back Alexei Stukov via infestation was proposed by David Fried, who designed Resurrection IV. Carrying on his idea, Samwise Didier created art of Stukov to go along with the map.[12]

Videos[]

Starcraft_Brood_War_-_Resurrection_IV_(PC_version_by_Zero_and_Drake_Clawfang)

Starcraft Brood War - Resurrection IV (PC version by Zero and Drake Clawfang)

References[]

  1. StarCraft: Brood War. Vivendi Games. Mission: Patriot's Blood (in English). 1998.
  2. StarCraft: Brood War. Vivendi Games. Cinematic: UED Victory Report (in English). 1998.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Blizzard Entertainment, Mass Media Inc. StarCraft 64. (Nintendo of America, Inc.) Mission: Resurrection IV (in English). 2000.
  4. 4.0 4.1 2000-10-27. StarCraft: Brood War. Vivendi Games. Mission: Deception (in English). Map Archives: Deception.
  5. 2001-01-31. StarCraft: Brood War. Vivendi Games. Mission: Mercenaries II (in English). Map Archives: Mercenaries II.
  6. Forbeck, Matt. "Lost Vikings." (May 16, 2013). Blizzard Entertainment. StarCraft Lore: Lost Vikings Accessed 2013-05-16.
  7. StarCraft II: Heart of the Swarm, Stukov Lines
  8. 8.0 8.1 Blizzard Entertainment. 2010-07-24. Koprulu Sector Systems: Braxis. Blizzard Entertainment. Accessed 2010-07-24.
  9. 2014-04-20, Starcraft: Mass Recall - Resurrection IV. SCII Master, accessed on 2014-07-20
  10. Metzen, Chris; Chambers, Andy; StarCraft Legacy staff. 2009-04-03. BlizzCon 2007 StarCraft Lore Panel Editorial. StarCraft Legacy. Accessed 2009-05-18.
  11. Kevin Kelly. 2009-08-17. Interview: Andy Chambers on writing StarCraft 2. Joystiq. Accessed 2009-08-28.
  12. Starcraft Remastered - Deception Youtube.com. Accessed on 6-11-2020

External Links[]