Roach
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This article or section contains information about a StarCraft II unit or structure. |
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The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
| Roach | |
|---|---|
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| Unit | |
| Race | |
| Role |
Assault unit[1] |
| Properties | |
| Hit points | |
| Type |
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| Armor type | |
| Production | |
| Minerals | |
| Control |
2[3] |
| Build time |
27[3] |
| Produced at | |
| Requires | |
| Hot key |
A[4] |
| Combat | |
| Ground attack |
11 (+3 vs light)[3] |
| Armor |
1[4] |
| Attack range |
3[4] |
The roach is a zerg ground unit set to appear in StarCraft II.
Contents |
[edit] Overview
The roach is a particularly tough zerg breed due to its high speed regeneration ability.
[edit] Attacks
Currently, the roach is a ranged unit, giving it added utility at choke points. It has possessed the ability of attacking both air and ground units in the past, though is currently ground only.[8]
[edit] Abilities
[edit] Regeneration
| Roach Regeneration | |
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| Notes | |
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One-on-one, a roach will generally win in a fight against its enemies, as it regenerates very quickly.[9] As of August 2009 roaches only regenerated when burrowed[10] although by November 2009 they appeared to regenerate at all times, but about twice as quickly after burrowing.[2] The rate of healing increases with the Organic Carapace upgrade.[11] The regeneration doesn't stack with the medivac dropship's healing ability.[12] | |
| Edit |
[edit] Burrowed Movement
| Burrow | |
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| Notes | |
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The roach can burrow without research, but as of November 2009 can no longer move while burrowed.[13] | |
| Edit |
[edit] Upgrades
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[edit] Strategies
A roach's regeneration is quite powerful, and it can often regenerate faster than it takes damage.[18]
Roaches work well in small skirmishes rather than large encounters,[19] because they are vulnerable to focus fire.[9][19] A single roach can defeat a single stalker due to its high regeneration, for instance, but several stalkers can defeat several roaches with focus fire.[19] Groups of marines can counter roaches as well.[20]
Roaches are also vulnerable to sustained damage.[21] Roaches are strong against opponents that attack slowly and do low damage per attack, such as zealots.[19] Karune reports that "in theorycrafting, they seem stronger than they actually are, although specific units must be used to counter them, or additional micromanagement time be taken to defeat them. Siege tanks, stim packed marines, stalkers, immortals, dark templars, hydralisks, and any air to ground unit, are all effective at killing Roaches with a little micromanagement."[22]
A roach/baneling combo is very powerful against terrans, as the roaches will soak damage, enabling the banelings to get close to the enemy and deal their high damage attacks.[23]
[edit] Zerg vs Zerg
Roaches and zerglings are used early in zerg vs zerg matches. Compared to zerglings, roaches are a more defensive unit. Cost for cost, roaches win against zerglings in chokes but lose in open areas. Later in the game, numerous roaches can defeat numerous zerglings even in open areas.[24]
As a game progresses, a roach/hydralisk combo can defeat a zergling/mutalisk combo.[24]
[edit] Development
In April 2008 the roach regenerated at 15 HP per second[9] (25 hp/second with Organic Carapace).[25] A roach could heal fast enough to retain approximately 50% of its hit points if hit by a psi storm, and over 80% of its hit points after its regeneration has been upgraded.[26] The roach's regeneration rate appears to have slowed as of April 2009.[6]
As of May 2008, due to a bug roaches are not affected by the Dark Swarm's secondary ability of preventing units inside it from firing.[27] Dark Swarm was later removed from the game by October of that year.[28]
[edit] References
- ↑ StarCraftZine. 2008-10-18. StarCraftZine.com. StarCraft Zine. Accessed 2008-12-08.
- ↑ 2.0 2.1 imba.Adolf [RA]. 2009-11-09. We played Starcraft 2: A Report from IgroMir, Day 3. StarCraft Legacy. Accessed 2009-11-10.
- ↑ 3.0 3.1 3.2 3.3 3.4 Roach. StarCraft Source. Accessed 2009-09-02.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 StarCraft Legacy staff. 2009-04-04. Zerg Unit Stats. StarCraft Legacy. Accessed 2009-05-09.
- ↑ 5.0 5.1 Onyett, Charles. 2008-03-10. StarCraft II Zerg Unit List: All the monsters in the game so far. IGN. Accessed 2008-03-11.
- ↑ 6.0 6.1 6.2 Dustin Browder, Robert Simpson, Matt Cooper, David Kim. 2008-12-19. Battle Report (2). Blizzard Entertainment. Accessed 2009-04-16.
- ↑ Zerg Structure List. IGN. Accessed on 2008-11-03
- ↑ Karune. 2008-04-08. StarCraft II Q&A - Batch 34. Battle.net StarCraft II General Discussion Forum. Accessed 2008-04-08
- ↑ 9.0 9.1 9.2 Karune. 2008-04-24. StarCraft II Q&A Batch 36: ScreenCraft. Battle.net StarCraft II General Discussion Forums. Accessed 2008-04-24.
- ↑ Zetaras Xal'Kurat. 2009-08-24. BlizzCon 2009: Battle.net 2.0 and the Galaxy Editor’s Hour. StarCraft 2 Blog. Accessed 2009-08-29.
- ↑ StarCraft Legacy staff. 2008-06-29. WWI 08 Coverage - Zerg & Protoss Upgrades. StarCraft Legacy. Accessed 2008-09-01.
- ↑ Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
- ↑ Tbhnbhk님께 감사 드리며, 최근 빌드에서는 조금 변경된 내용이 있어 말씀 드립니다.
먼저 저그 본진 건물의 이름은 부화장(Hatchery), 번식지(Liar), 군락(Hive)입니다.
그리고 산란못(Spawning Pool)이 만들어져 있다면 바퀴 소굴을 지을 수 있고 바퀴를 생산할 수 있게 되었고, 대신 히드라리스크는 번식지로 변태한 이후에 생산이 가능하죠.
또 바퀴는 잠복(Burrow) 능력을 기본적으로 갖추고 있고, 잠복 시에 생명력 회복 속도가 빠르게 증가하지만 이동은 하지 못합니다.
물론 개발 중으로 변경될 가능성은 있습니다. Kicho. 2009-11-06. 바퀴의 현재 개발상태가 궁금합니다. StarCraft II General Discussion Forum. Accessed 2009-11-07. - ↑ 14.0 14.1 14.2 Zerg Roach. StarCraft II Armory. Accessed 2009-09-27.
- ↑ Zerg Roach Warren. StarCraft II Armory. Accessed 2009-11-07.
- ↑ 16.00 16.01 16.02 16.03 16.04 16.05 16.06 16.07 16.08 16.09 16.10 16.11 16.12 16.13 16.14 16.15 16.16 16.17 16.18 16.19 16.20 16.21 16.22 16.23 16.24 16.25 16.26 16.27 16.28 16.29 16.30 16.31 16.32 16.33 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
- ↑ HappyMint. 2009-07-08. Cologne StarCraft II Impressions - July, 2. StarCraft Legacy. Accessed 2009-07-09.
- ↑ Gamespot: Starcraft II Hands-On - Zerg Rush. Accessed on 2008-12-03
- ↑ 19.0 19.1 19.2 19.3 The Roach at 90 hit points and 15 hp/sec regeneration excels at small number skirmishes, but at large encounters, they are not extremely hard to fight.
1vs1 a Roach will beat a Stalker. 5vs5 a Stalker group which focus fires and a little micromanagement can beat the Roaches with little to no losses.
Roaches are the best at countering units that attack a bit slower and do not do huge amounts of damage with a single attack, such as the Zealot. Karune. 2008-04-25. Roach seems cheap... Battle.net StarCraft II General Discussion Forum. Accessed 2008-04-25. - ↑ For those who are also wondering, as Terrans, countering Roaches with Marines work pretty well, again assuming it is not 1vs1. Overall, Roaches are a unit that not only excel at smaller battles, but also forces your opponent to constantly micromanage a battle, especially while mixed in with other units, making it more difficult to macromanage your economy at the same time. Karune. 2008-04-25. Roach seems cheap.. (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2008-04-25.
- ↑ Medievaldragon. 2008-03-10, StarCraft II-Zerg Unveiled. Blizzplanet. Accessed on 2008-03-10
- ↑ Psi Storm hits both ground and air. Also, I wanted to add to question 1 that Roaches seem very strong with their regeneration, but with even a little bit of micro management, they are pretty easy to kill. In theory crafting, they seem much stronger than they actually are, though you must counter them with either very specific units of spend additional micromanagement time on them. Siege Tanks, Stim Packed Marines, Stalkers, Immortals, Dark Templars, Hydras, and any air to ground unit, are all effective at killing Roaches with a little micromanagement. Karune. 2008-05-15. StarCraft II Q&A - Batch 38. Battle.net StarCraft II General Discussion Forum. Accessed 2008-05-15
- ↑ Hammy. 2009-04-04. ESL Finals Paris StarCraft II Gameplay Impressions. StarCraft Legacy. Accessed 2009-05-18.
- ↑ 24.0 24.1 Karune. 2008-08-18. StarCraft II Q&A - Batch 43. Battle.net StarCraft II General Discussion Forum. Accessed 2008-08-18.
- ↑ StarCraft Legacy staff. 2008-06-29. WWI 08 Coverage - Zerg & Protoss Upgrades. StarCraft Legacy. Accessed 2008-09-01.
- ↑ Karune. 2008-05-15. StarCraft II Q&A - Batch 38. Battle.net StarCraft II General Discussion Forums. Accessed on 2008-05-15.
- ↑ Karune. 2008-05-23. Nevermind, Roaches will be able to shoot under Dark Swarm (current, being a bug). Dark Swarm related. Battle.net StarCraft II General Discussion Forum. Accessed 2008-05-23.
- ↑ Zetaras Xal'Kurat. 2008-10-17. BlizzCon 2008: Changes to StarCraft 2. SC2 Blog. Accessed 2008-10-17.
| Zerg Units and Structures of StarCraft II
| ||
|---|---|---|
| Land units |
Larva · Drone · Zergling · Baneling · Roach · Hydralisk · Lurker · Infestor · Ultralisk · Queen | |
| Air units |
Overlord · Overseer · Mutalisk · Brood lord · Corruptor | |
| Spawned units | ||
| Basic buildings |
Hatchery · Creep tumor · Extractor · Evolution chamber · Spawning pool · Baneling nest · Hydralisk den | |
| Combat Buildings | ||
| Advanced buildings |
Lair · Hive · Infestation pit · Spire · Greater spire · Roach warren · Nydus network · Nydus worm · Ultralisk cavern · Lurker den | |
| Transition units |
Egg · Baneling egg · Overlord cocoon · Lurker egg | |
| Others | ||
| Campaign-Exclusive Zerg Units and Structures of StarCraft II | Special Zerg Breeds | |
| Scrapped | Removed Units |
Infested protoss · Large Queen · Huge Queen · Morphalisk · Swarm · Swarm guardian |
| Removed Buildings |
Infested protoss buildings · Infested terran buildings · Shrieker · Spore colony · Sunken colony · Swarm clutch · Swarm infestation | |

