Huebner worked on Descent: FreeSpace, and spent two years with LucasArts before leaving the company. After this, he joined Blizzard Entertainment, where he worked on the development of StarCraft. In 1997, he left the company to form a new studio with former colleagues, said studio being called Nihilistic Software. Although wary of leaving Blizzard so quickly, Huebner agreed, and went on to work on Vampire: The Masquerade. After the game's successful release, the idea for Ghost began to form.
Development of StarCraft: GhostEdit
Huebner and his team pitched their concept for Ghost to Blizzard. They were given the go-ahead for development. However, development went awry for reasons that, according to Huebner, stemmed from a lack of collaboration from the two companies, and a lack of focus on the title. Tension developed between Huebner and James Goddard as the former pushed the action elements of Ghost, in what had started out as a stealth game. In late 2003 and 2004, the tension was coming to a head. The game's development had continued for so long, and no progress was being made. Huebner even signed another job for Nihilistic in anticipation that the contract between it and Blizzard would fall apart. After over three years of development, Huebner and his team met with Blizzard, and Nihilistic was taken off the project.
In 2016, he was interviewed by Polygon for a recount of the game's development history.