This article or section concerns fan-created content.
The game takes place in 2011, where StarCraft II: Wings of Liberty is on the rise alongside Korean eSports, and foreign players are flying in to compete. The game explores the dynamic environments of players, sponsors, teams, and tournament organizers who all face unique challenges and questions as the pro-gaming scene for their game continues to develop.
Players take control of "Mach," an aspiring pro-gamer who has spent their summer job savings to fly to Korea and attempt to break into the professional scene. Even as a well-known semi-pro, Mach quickly encounters the rough realities of trying to build a career in professional gaming.
- ↑ 1.0 1.1 2015-09-11, SC2VN: A visual novel about pro-gaming and StarCraft II. Blizzard Entertainment, accessed on 2015-10-27
- ↑ Don't Forget Our eSports Dream - A StarCraft Visual Novel. Kickstarter, accessed on 2016-04-27
- ↑ 2016-04-26, StarCraft visual novel prequel tells the story of Brood War esports. Blizzard Watch, accessed on 2016-04-27