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This article concerns StarCraft II gameplay. You may be looking for:
"SCV ready!"

- Terran SCV(src)

The SCV reappears in StarCraft II.

Game Unit[]

Five SCVs can be held at a time in a command center or planetary fortress (upgraded to ten with Neosteel Frame).

SCVs can patrol, a very useful ability considering they can auto-cast repair. While multiple SCVs are able to simultaneously repair a unit/structure, only one SCV can construct a structure at a time due to reasons of balance. SCVs may repair any allied unit that is considered mechanical regardless if it is terran or protoss, but they can only repair terran structures. It is the only terran multiplayer unit without a ranged attack.

Versus[]

Upgrades and Abilities
Acquisition
Purchased from Engineering bay
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 114seconds
Level 2
Cost 175 Minerals 175 Vespene gas 136seconds
Required Armory
Level 3
Cost 250 Minerals 250 Vespene gas 157seconds
Required Armory
ve

The SCV builds structures and harvests minerals and vespene gas. Idle SCVs can be selected by pressing F1.

ve
Repair SC2 Icon1
Repair

Restores the hit points of a mechanical unit or building, terran or protoss. Repairing costs resources.

The ability can be autocast.

Usage
Cost Varies Minerals Varies Vespene gas
ve
SC2 Load-Unload icon
Load SCVs

The command center or planetary fortress may load and unload five SCVs. This may be done while a command center is in flight. The number of SCVs is increased to ten with Neosteel Frames.

ve
Spay LotV Game1
Spray

Applies your currently selected spray or decal to the terrain at the target location. Creates one charge every three minutes and 34 seconds for a maximum of five charges. Each player may have only five sprays on the map at a time.

Usage
Hotkey Y
Cooldown 214 seconds
ve

Wings of Liberty[]

SCV WoL Game2

SCV with fusion welder model

In StarCraft II: Wings of Liberty, SCVs appear from the second mission, "The Outlaws," Raynor's Raiders already having access to them. Later in the campaign SCVs can be built in pairs if the upgrade "Command Center Reactor" is researched in the Lab 01.

Upgrades and Abilities
AdvancedConstruction SC2 Icon1
Advanced Construction

Multiple SCVs can build a structure. Each additional SCV reduces build time. Building cost remains the same.

This revolutionary computer allows multiple SCVs to work on the same structure simultaneously. The onboard assistant is so efficient at coordinating SCV efforts that building costs are unaffected. This upgrade is vital when trying to get a base up and running quickly, or when trying to rebuild a broken defense.[1]

Campaign Acquisition
Unlock Complete 9 missions.
Acquired from Hyperion armory for $60,000
ve
Repair SC2 Icon1
Dual Fusion Welders

SCVs repair twice as fast.[1]

The SCV's ability to get damaged mechanical units back to full life, and even to repair units while they are taking damage, has been a key advantage over the protoss and the zerg. The Dual-Fusion Welder allows SCVs to repair at twice the speed, improving their ability to keep damaged units alive in the heat of battle.

Campaign Acquisition
Unlock Complete 9 missions.
Acquired from Hyperion armory for $80,000
ve
SC2 Lab Orbital Depot Icon
Orbital Depot

An SCV drops a fully constructed supply depot instantly.

We can now call down supply depots straight from orbit due to our new understanding of protoss architecture. Key point joints have been added to the supply depot's structure, allowing the supply depot to survive the violent turbulence of breaking through an atmosphere. Now an SCV simply has to place a beacon, and the crew on the Hyperion will handle the rest. [2]

Campaign Acquisition
Acquired from Hyperion laboratory for 10 protoss research points
ve

Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.[3]

Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal nanobots to slowly repair any damage the hull sustains. While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve
SC2 Lab VanPlating Icon
Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[2]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve

Co-op Missions[]

All terran commanders, except Mengsk, use SCVs as basic workers. Rory Swann's SCVs are built faster and get upgraded with Advanced Construction at level 8. Alexei Stukov can create Infested SCVs. Mengsk uses Dominion Laborers instead of SCVs.

Raynor Upgrades and Abilities[]
Repair SC2 Icon1
Repair

Restores the hit points of a mechanical unit or building. Repairing costs resources. The ability can be set to autocast.

Usage
Hotkey R
Cost Varies (full repair = 25% value cost) Minerals
Varies (full repair = 25% value cost) Vespene gas
Varies (full repair = 100% value build time÷number of SCVs/MULEs) seconds
ve
OrbitalDepots SC2 Coop Icon
Orbital Depots

Allows SCVs to instantly deploy supply depots from orbit, eliminating their construction time.

Campaign Acquisition
Unlock Reach Raynor Level 12.
ve
SC2 TerrInfArm
Terran Infantry Armor

Increases the armor of terran infantry.

Vanadium Plating: Increases the life of terran infantry by 10% per level.

Backwater Marshall: The increase of life for terran infantry go up, from 10% per level to 20% per level.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Engineering bay
Hotkey A
Level 1
Cost 100 Minerals 100 TerranVespene SC2 Game1
Mastery: -2 Minerals -2 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a maximum 40 Minerals 40 Vespene gas
160seconds
Effect Hit points: 50
Armor: 1
Level 2
Cost 175 Minerals 175 TerranVespene SC2 Game1
Mastery: -3.5 Minerals -3.5 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a maximum 70 Minerals 70 Vespene gas
190seconds
Effect Hit points: 54
Armor: 2
Level 3
Cost 250 Minerals 250 TerranVespene SC2 Game1
Mastery: -5 Minerals -5 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a maximum 100 Minerals 100 Vespene gas
220seconds
Effect Hit points: 59
Armor: 3
ve
Swann Upgrades and Abilities[]
Repair SC2 Icon1
Repair

Restores the hit points of a mechanical unit or building. Repairing costs resources. The ability can be set to autocast.

Advanced Construction: SCV's repairs do not have a resource cost.

Usage
Hotkey R
Cost Varies (full repair = 25% value cost) Minerals
Varies (full repair = 25% value cost) Vespene gas
Varies (full repair = 100% value build time÷number of SCVs) seconds
ve
SC2 Swann AC - VehicleSpecialist
Vehicle Specialist

Swann builds SCV, vehicles and starships 20% faster than other Commanders. Factories and armories do not cost vespene gas.

Campaign Acquisition
Unlock Initially available
ve
SC2 Swann AC - AdvancedConstruction
Advanced Construction

Multiple SCVs can build a structure, reducing its construction time by 60% per additional SCV. Repair has no resource cost.

Campaign Acquisition
Unlock Reach Swann Level 8.
ve
SC2 Swann AC - MechnicalKnowhow
Mechnical Know-how

Increases the life of Swann's SCV's, vehicles and starships by 20%.

Campaign Acquisition
Unlock Reach Swann Level 15.
ve
SC2 Lab BioSteel Icon
Regenerative Bio-Steel

All vehicles and ships regenerate health over time at a rate of 2 health per second.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 9
Acquisition
Purchased from Armory
Hotkey B
Cost 150 Minerals 150 Vespene gas 90seconds
ve
Nova Upgrades and Abilities[]
Repair SC2 Icon1
Repair

Restores the hit points of a mechanical unit or building. Repairing costs resources. The ability can be set to autocast.

Usage
Hotkey R
Cost Varies (full repair = 25% value cost) Minerals
Varies (full repair = 25% value cost) Vespene gas
Varies (full repair = 100% value build time÷number of SCVs) seconds
ve
SC2 TerrInfArm
Terran Infantry Armor

Increases the armor of terran infantry.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Engineering bay
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Effect Armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Effect Armor: 3
ve
Han and Horner Upgrades and Abilities[]
Repair SC2 Icon1
Repair

Restores the hit points of a mechanical unit or building. Repairing costs resources. The ability can be set to autocast.

Usage
Hotkey R
Cost Varies (full repair = 25% value cost) Minerals
Varies (full repair = 25% value cost) Vespene gas
Varies (full repair = 100% value build time÷number of SCVs) seconds
ve
TheHornersArmor
Terran Armor

Increases the armor of all terran units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Effect Armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Effect Armor: 3
ve
Tychus Upgrades and Abilities[]
Repair SC2 Icon1
Repair

Restores the hit points of a mechanical unit or building. Repairing costs resources. The ability can be set to autocast.

Usage
Hotkey R
Cost Varies (full repair = 25% value cost) Minerals
Varies (full repair = 25% value cost) Vespene gas
Varies (full repair = 100% value build time÷number of SCVs) seconds
ve
TychusOutlawArmor Coop Game1
Outlaw Life and Armor

Increases the armor of Tychus and his Outlaws and increases their life by 10%.

(Affects SCVs)

Usage
Passive
Campaign Acquisition
Unlock Level 1-3 – Initially available.
Level 4-5 – Reach Tychus Level 13.
Acquisition
Purchased from Engineering bay
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 120seconds
Effect Hit points: 50
Armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 140seconds
Effect Hit points: 55
Armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 160seconds
Effect Hit points: 60
Armor: 3
Level 4
Cost 325 Minerals 325 Vespene gas 180seconds
Effect Hit points: 65
Armor: 4
Level 5
Cost 400 Minerals 400 Vespene gas 200seconds
Effect Hit points: 70
Armor: 5
ve

Quotations[]

See: StarCraft II SCV Quotations

Development[]

SCV Starcraft2 DevGame1

Early SCV model

SCVs have unused death screams[4] and unit quotes.[5] Early versions of the SCV had a blue exhaust instead of the current orange. This was not correspondent with the player's color.[6]

Wings of Liberty beta patch #6 reduced their HP from 60 to 45.

Achievements[]

JustAScratch SC2 Icon1 Just a Scratch
Points

10 Achievement SC2 Game1

Criteria

Repair 1,000 life on allied structures in a single Melee game.

Notes

This achievement is obtainable in custom games with AI players. Repairs must be done on allied structures, not your own. Damage on allied structures must be enemy inflicted.

Edit
FireFighter SC2 Icon1 Fire Fighter
Points

10 Achievement SC2 Game1

Criteria

Save 8 burning Terran structures in a single Melee game.

Edit

Images[]

Skins
Portraits

References[]

  1. 1.0 1.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  2. 2.0 2.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  3. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
  4. StarCraft 2 Zerg Gameplay - sAvIoR vs HwaSin
  5. StarCraft 2 - SCV Quotes
  6. http://www.shacknews.com/game/starcraft-ii/screenshots?gallery_id=8037
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