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Sarah Kerrigan (Co-op Missions)

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Kerrigan
Queen of Blades
KerriganHydralisk SC2-LotV Art1
Unit
Race

Zerg

Affiliation

Kerrigan's Swarm

Role

Attrition Warfare

Sarah Kerrigan is a playable commander in the Co-op Missions mode of Legacy of the Void. She is controlled as a hero unit during missions akin to Heart of the Swarm, and has powerful zerg strains at her disposal.[1]

OverviewEdit

InfoEdit

  • Recommended for players of all skill levels
  • Control Kerrigan on the mission with aggressive abilities
  • Lead a powerful army of the toughest Zerg units

MasteryEdit

Power Set 1
Kerrigan's Energy Regeneration: +1.5% – 45%
Kerrigan's Attack Damage: +1 – 30
Power Set 2
Reduced Combat Unit Vespene Gas Cost: -1% – 30%
Assimilation Aura Duration: +0.5s – 15s
Power Set 3
Larva Spawn Rate: +2% – 60%
Reduced Kerrigan's Birth and Respawn Time: +0.5s – 15s

Game UnitEdit

Kerrigan
Properties
Maximum energy

100 Energy Terran SC1

Sight range

10

Production
Supply

0

Build time

120

Produced from

Hatchery/lair/hive

Movement
Speed

2.25

Creep
bonus

+0.67

Protection
Hit points

800

Hit point
regen/second

Yes

Armor

3

Type
Energy Blast
Damage

40

Targets
  • Ground
  • Air
Cooldown

1.5

Range

3

As a hero unit, Kerrigan is devastatingly powerful, and grows stronger and stronger as upgrades and talents are unlocked. With her attack damage and attack speed bonus maximized, and especially Psionic Shift, Kerrigan can quickly tear through large numbers of weak enemy units, and Leaping Strike can strike down tougher enemies. Leaping Strike also allows Kerrigan to quickly leap into engagements and retreat if overwhelmed, and her ability to leap up and down cliffs makes her very mobile.

Overall, Kerrigan's biggest weakness is a severe lack of crowd control abilities and vulnerability to large number of enemy air units. While her basic attack and related bonuses allow her to hold off handfuls of air units, she simply lacks the control or DPS to handle large forces, as Leaping Strike and Psionic Shift only affect ground units. When faced with a substantial enemy ground force or air force, Kerrigan must use Immobilization Wave to stun them and kill them while they are immobilized; otherwise she had best retreat.

If Kerrigan is ever killed, she will respawn 60 seconds later at the player's primary hatchery/lair/hive.

AbilitiesEdit

Kerrigan has the following abilities.

SC2 KerrLeapingStrike Icon Leaping Strike

Kerrigan leaps to her target and deals 150 damage. Can be used without a target to travel quickly.

Ruthlessness increases damage from 150 to 300.

Passive: Kerrigan gains +10 damage and -3 attack range.

Usage
Hotkey Q
Cost 50 Energy Terran SC1
Range 6
Campaign Acquisition
Unlock Initially available.
ve
SC2 KerrPsionicShift Icon Psionic Shift

Kerrigan dashes through her enemies, dealing 50 damage to all enemies in her path.

Ruthlessness increases damage from 50 to 100.

Passive: Kerrigan's movement speed increases 30%.

Usage
Hotkey W
Cost 50 Energy Terran SC1
Range 6
Campaign Acquisition
Unlock Initially available.
ve
SC2 Kerrigan AC - AssimilationAura Assimilation Aura

Causes all nearby enemies to drop resources when killed.

As of Patch 3.1, does not cost energy to use.

Usage
Hotkey E
Cost 0 Energy Terran SC1
Duration 15Time SC2 Game1
Cooldown 120Time SC2 Game1
Campaign Acquisition
Unlock Initially available.
ve
SC2 Kerrigan AC - ImmobilizationWave Immobilization Wave

Stuns enemies in a large area around Kerrigan and deals 100 damage to them. Heroic units are slowed instead.

Usage
Hotkey D
Cooldown 180Time SC2 Game1
Campaign Acquisition
Unlock Reach Kerrigan Level 2.
ve

UpgradesEdit

ResearchedEdit

SC2 KerrHeroicFortitude Icon Heroic Fortitude

Increases Kerrigan's maximum HP by 200 and life regeneration by 100%.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Evolution chamber
Hotkey F
Cost 100 Minerals Terran SC1 100 ZergVespene SC2 Game1 60Time SC2 Game1
ve
SC2 KerrAbilityEfficiency Icon Ability Efficiency

Reduces the energy cost and cooldown of Kerrigan's abilities by 20%.

Usage
Passive
Campaign Acquisition
Unlock Reach Kerrigan Level 9
Acquisition
Purchased from Evolution chamber
Hotkey E
Cost 200 Minerals Terran SC1 200 ZergVespene SC2 Game1 120Time SC2 Game1
ve
SC2 ChainReaction Icon Chain Reaction

Kerrigan's attacks bounce to subsequent enemies, dealing 10 damage to up to four more targets.

Usage
Passive
Campaign Acquisition
Unlock Reach Kerrigan Level 9
Acquisition
Purchased from Evolution chamber
Hotkey R
Cost 150 Minerals Terran SC1 150 ZergVespene SC2 Game1 90Time SC2 Game1
ve

TalentsEdit

SC2 Kerrigan AC - MutatingCarapace Mutating Carapace

Kerrigan has 30% permanant life steal, which can temporary grant her bonus life as she deals damage, to a maximum of +200 HP.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
ve
SC2 KerrLeapingStrike Icon Ruthlessness

Increases the damage of Kerrigan's Leaping Strike by 150 to 300 and its cast range from 6 to 12. Increases the damage of Psionic Shift from 50 to 100.

Usage
Passive
Campaign Acquisition
Unlock Reach Kerrigan level 3.
ve
SC2 KerrFury Icon Fury

Kerrigan's attack speed increases by 10% with each attack, stacking five times up to 50%. Wears off when Kerrigan has not attacked an enemy for five seconds.

Usage
Passive
Campaign Acquisition
Unlock Reach Kerrigan Level 10.
ve
SC2 Kerrigan AC - QueenofBlades Queen of Blades

Increases Kerrigan's energy regeneration by 50%.

Usage
Passive
Campaign Acquisition
Unlock Reach Kerrigan Level 15.
ve

UnitsEdit

Kerrigan has access to the following units and structures:

Icon Unit Details
Icon Zerg Zergling Zergling Fast but weak melee attacker ideal for swarming attacks in large numbers.
(Evolves to raptor breed at level 12)
Icon Zerg Queen Queen Powerful support unit ideal for zerg defense.
Icon Zerg Hydralisk Hydralisk High damage ranged warrior.
(Evolves to lurker breed at level 5)
Icon Zerg Mutalisk Mutalisk High movement speed offensive air unit.
Icon Zerg Brood Lord Brood Lord Long range aerial ground attacker.
Icon Zerg Ultralisk Ultralisk Massive melee attacker able to deal splash damage.
(Evolves to torrasque breed at level 14)
Icon Zerg Overseer Overseer Spellcaster mutation of the overlord. Works as a detector and has numerous special abilities.
Icon Zerg Lurker Lurker Siege and harassment units; needs to burrow to attack; deals heavy splash damage to large numbers of units.
Evolves from Hydralisk. (Unlocks at level 5)
Icon Zerg Spine Crawler Spine Crawler Anti-ground mobile creep-bound defensive structure.
Icon Zerg Spore Crawler Spore crawler Anti-air mobile creep-bound defensive structure.
Icon Zerg Nydus Network Nydus Network Enables creation of nydus worms and acts as an entrance to the nydus transport system.
(Evolves to Omega network strain at level 8)

TalentsEdit

Kerrigan acquires the following talents as she levels up.

SC2 Zagara AC - ZerglingUpgrades Spawning Pool Upgrade Cache

Unlocks additional zergling upgrades on the spawning pool.
Zerglings gain +10 maximum life.
Zergling attacks reduced their target's armor to 0 for 10 seconds.

Campaign Acquisition
Unlock Reach Kerrigan level 4.
ve
SC2 Kerrigan AC - UnlockLurker Unlock Lurker

Allows hydralisks to morph into lurkers. Requires a lurker den.

Area-damage ambusher. Must burrow to attack.

Can attack ground units.

Campaign Acquisition
Unlock Reach Kerrigan level 5.
ve
SC2 Kerrigan AC - HydraliskUpgrades Hydralisk/Lurker Upgrade Cache

Unlocks additional hydralisk and lurker upgrades on the hydralisk den and lurker den.
• Increases hydralisks' life by 20, for a total of 100.
• Unlocks hydralisk's Frenzy ability, which increases their attack speed by 50% for 15 seconds.
• Increases lurkers' attack range by 3, for a total of 12.

Campaign Acquisition
Unlock Reach Kerrigan level 6.
ve
SC2 KerrMalignantCreep Icon Malignant Creep

Friendly ground units gain 30% attack speed and regenerate 1 hit point per second while on creep. Creep tumors spread creep faster and farther.

Passive ability.

Campaign Acquisition
Unlock Reach Kerrigan level 7.
ve
SC2 Kerrigan AC - OmegaWorm Omega Worm

Upgrades the nydus network to the omega network, which summons omega worms. Omega worms cost no resources, unload units instantly, and can be used by allies.

Passive ability.

Campaign Acquisition
Unlock Reach Kerrigan level 8.
ve
SC2 Kerrigan AC - KerriganUpgrades Kerrigan Upgrade Cache

Unlocks additional upgrades for Kerrigan on the evolution chamber.
• Upgrades Kerrigan's attacks to deal normal damage to her target and then jump to additional nearby enemies.
• Reduces Kerrigan's ability cost and cooldowns by 20%.

Campaign Acquisition
Unlock Reach Kerrigan level 9.
ve
SC2 Kerrigan AC - SpireUpgrades Spire Upgrade Cache

Unlocks additional mutalisk and brood lord upgrades on the spire and greater spire.
• Upgrade the mutalisk's attacks to deal +9 bonus damage to armored units.
• Increase the brood lord's movement speed by 75%.

Campaign Acquisition
Unlock Reach Kerrigan level 11.
ve
SC2 Kerrigan AC - UnlockRaptor Zergling Evolution: Raptor

Evolves Kerrigan's zerglings into the raptor strain.

Fast melee unit. Leaps over obstacles and onto targets from range. Deals increased damage.

Can attack ground units.

Campaign Acquisition
Unlock Reach Kerrigan level 12.
ve
SC2 Kerrigan AC - UltraliskUpgrades Ultralisk Upgrade Cache

Unlocks additional ultralisk upgrades on the ultralisk cavern.
• Unlock the ultralisk's Burrow Charge ability. The ultralisk burrows and charges at an enemy unit.
• Upgrade ultralisks' attacks to self-heal for 40% of damage dealt.

Campaign Acquisition
Unlock Reach Kerrigan level 13.
ve
SC2 Kerrigan AC - UnlockTorrasque Ultralisk Evolution: Torrasque

Evolves Kerrigan's ultralisks into the torrasque strain.

Heavy assault beast. Has an area-damage cleave attack. When killed, can be revived after 10 seconds, once every 60 seconds.

Can attack ground units.

Campaign Acquisition
Unlock Reach Kerrigan level 14.
ve

StrategiesEdit

Kerrigan is the most beginner-friendly unit of all the commanders. Because you actually control Kerrigan, you play very differently from other commanders. She so strong that she can make up for a lot of your unit composition deficiencies. She can easily solo the first 4 waves; during the midgame, she is the cornerstone of your army. Take advantage of the fact that she soloed the early waves to heavily tech at the beginning.

Recommended masteries

Power Set 1: Kerrigan Attack Damage

Full points in attack damage significantly increases Kerrigan's attack damage to air units, which are Kerrigan's greatest weakness. Being able to 2-shot mutalisks, 3-shot liberators, and 4-shot void rays is extremely useful. Kerrigan's energy regen is never a problem with her level 15 ability; the 30% increase is not that noticeable.

Power Set 2: Combat Unit Vespene Gas Cost

Full points in cost reduction means Hydralisk cost 35 gas!!!

Power Set 3: Larva Spawn Rate

Full points in larva allows fewer hatcheries that are built and a constant production of drones and zerglings until around 25 supply; all extremely useful for economic openers.

One Woman ArmyEdit

Kerrigan takes the field herself as a hero unit, and is very powerful. Her Leaping Strike is best used to rapidly destroy hybrids and other similarly powerful enemy units, while Psionic Shift provides crowd control against swarms of 'light' units. Assimilation Aura should be used frequently, especially when engaging large numbers of enemies. As Kerrigan levels up, more abilities and upgrades become available to her, some requiring mutating at the evolution chamber. All of these should be mutated as resources allow, since good use of Kerrigan is critical to success.

I Am The SwarmEdit

Kerrigan's core offensive primarily consist of zerglings with smaller numbers of hydralisks or mutalisks for anti-air support; hydralisks are faster and cheaper to build than mutalisks, but mutalisks have superior damage output once Kerrigan reaches Level 11 and unlocks their upgrades at the spire. At higher levels once her ultralisk upgrades unlock, consider adding a few of them to her unit composition to support zerglings. Lurkers and queens are only useful for "defense maps" against terran and zerg, but against protoss are of limited use. Even against terran and zerg, lurkers should not be mutated in large numbers; only several are needed to defend ramps and other choke points. Queens should still be used for Spawn Larva and creep tumors, though. Brood lords are good for overwhelming enemies if the player has a small ground army, but otherwise mutalisks, fully upgraded, out-damage them.

Lead From The FrontEdit

Keep Kerrigan close to her brood to aid them with an overseer hovering above her; and have her tank hits while her other units support her. Micro her expensive ultralisks and brood lords to avoid losing them recklessly, and keep replenishing her more expendable forces as needed. Good micro of Kerrigan is critical to victory, so have your other units just attack move while you focus on controlling her directly and make the most of her abilities. With the proper unit composition, Kerrigan and her brood can easily overwhelm enemies and do well with most any type of map.

Slay Them AllEdit

Kerrigan's nydus worms should also not be neglected. Once she gets the Omega Worm upgrade, she can almost instantly transport a massive army to the front lines, quickly overwhelming any defense. Though she cannot make good use of it on all maps (i.e. Oblivion Express, Temple of the Past), it is still extremely useful to help put an entire army right in the middle of an enemy base, especially if the main ramp to said base gets clogged with ranged units such as goliaths and dragoons.

SynergiesEdit

Protoss CommandersEdit

Alarak is an effective teammate for Kerrigan. She has a strong anti-air presence with hydralisks and mutalisks, while Alarak provides crowd control she lacks with ascendants and vanguards. Kerrigan's raptors and upgraded torrasques can bypass Alarak's supplicants to get into melee range easily, while hydralisks fire from behind them and ascendants from behind them, thus their armies synergize perfectly in battle. Havoc support to increase their attack range and damage to select enemies is also of great benefit, on top of negating the necessity of overseers. Immobilization wave will also minimize damage received, keeping supplicants in high numbers much longer. Together, Kerrigan and Alarak can decimate enemies as hero units, especially when both are level 15 at which point all of their ability cool-downs are either super fast or nonexistant. Omega worms are also a perfect alternative for rapid army transition without the Death Fleet to teleport units.

Artanis is an effective teammate for Kerrigan. Shield Overcharge and Guardian Shell helps to protect and prevent expensive losses with mutalisks or ultralisks. On higher difficulties, area-of-effect abilities like psionic storm and hunter-seeker missile are common from enemies, and Kerrigan's mutalisk swarms can be crippled quickly. Artanis' Guardian Shield will protect them from these abilities, and give the Kerrigan player time to retreat her mutalisks so they can regenerate and return to battle.

Karax is an effective teammate for Kerrigan. Chrono Boost accelerates the mutation speed of Kerrigan's higher-tier units and the many upgrades they need to be effective. He can also use colossi and immortals to support Kerrigan's units with siege or anti-armor capabilities as needed, and his energizers with chrono beam can rapidly buff her stronger units to very dangerous speeds.

Vorazun is an questionable teammate for Kerrigan. Black Hole can set up enemies for Kerrigan's mutalisks, and they can combine Time Stop and Immobilization Wave for a prolonged stun of enemies. Vorazun also powers up Kerrigan's lurkers with her passive talents to buff cloaked and burrowed units.

Terran CommandersEdit

Raynor is an effective teammate for Kerrigan. Raynor's infantry forces mesh well with Kerrigan's zerglings and ultralisks, who can leap/burrow charge past Raynor's infantry to reach targets, and ultralisks provide damage tanking to defend Raynor's fragile marines. Raynor further has medics to heal Kerrigan and her brood, making them a dangerous combination.

Swann is an questionable teammate for Kerrigan. Swann's reliance on mechanical units clashes with Kerrigan's biological zerg; they have few synergistic abilities to directly support each other. Swann's vespene harvesters are invaluable; allowing Kerrigan to upgrade and train mutalisks and ultralisks in large numbers. Swann's goliaths and thors are superior to Kerrigan's hydralisks as ranged support, so the Kerrigan player is better off building an army to supplement Swann's ground forces. Additionally, Kerrigan's nydus worms can help Swann's slow army reach the front lines much more quickly.

Nova has decent synergy with Kerrigan, as her Assimilation Aura will let her give Nova precious resources to get off the ground. Her Malignant Creep can also help Nova's army in sustaining itself, while Kerrigan's zerglings and ultralisks tank damage for Nova's troops. The creep can also help Nova by providing vision, letting her use airstrikes and nukes more easily. Immobilization Wave can set Nova up for a nuke, and Nova can provide detection so that Kerrigan doesn't have to get overseers. Kerrigan's nydus worms create some redundancy with Nova's Tactical Airlift.

Zerg CommandersEdit

Zagara is a questionable teammate for Kerrigan. Everything Zagara's units can do, Kerrigan's units can do better. Even Zagara's banelings and scourge pale against Kerrigan and her upgraded mutalisks. However, Zagara's queens can use Inject Larva on Kerrigan's hatcheries to give them extra larvae, and Zagara can still benefit largely from Kerrigan's Malignant Creep. Mass Frenzy can also still be very helpful for Kerrigan's units.

Abathur is an excellent teammate for Kerrigan. Kerrigan herself can cover the early game with little assistance from Abathur. This allows Abathur to spend resources on teching up rather then focusing on early game defense. Kerrigan's assimilation aura allows Abathur to gain a large resource boost. Malignant Creep can benefit the overall speed and performance of Abathur's army, and allow him to respond to threats faster. In late game, Abathur can provide a frontline army while Kerrigan supports from behind.

AchievementsEdit

GameplayEdit

CoopKerrigan SC2-LotV AchieveIcon1 Walking Dead
Points

10 Achievement SC2 Game1

Criteria

Kill 50 units with Kerrigan's Leaping Strike on a single mission on Hard difficulty.

Edit
CoopKerrigan SC2-LotV AchieveIcon2 Now I Am Become Death...
Points

10 Achievement SC2 Game1

Criteria

Kill 100 units with Kerrigan in a single mission on Hard difficulty.

Edit
CoopKerrigan SC2-LotV AchieveIcon3 Make It Rain
Points

10 Achievement SC2 Game1

Criteria

Generates 50,000 resources for your ally with Kerrigan's Assimilation Aura.

Edit
CoopKerrigan SC2-LotV AchieveIcon4 In the Name of Love
Points

10 Achievement SC2 Game1

Criteria

Stun 5,000 enemy units with Kerrigan's Immobilization Wave.

Edit
CoopKerrigan SC2-LotV AchieveIconMaster All Hail the Queen
Points

20 Achievement SC2 Game1

Criteria

Complete all the Commander Kerrigan achievements.

Rewards
Kerrigan SC2Portrait Kerrigan portrait
Edit

LevelsEdit

CoopLevel SC2-LotV AchieveIconKerrigan1 Kerrigan: Level 5
Points

10 Achievement SC2 Game1

Criteria

Reach level 5 with Kerrigan.

Edit
CoopLevel SC2-LotV AchieveIconKerrigan2 Kerrigan: Level 10
Points

10 Achievement SC2 Game1

Criteria

Reach level 10 with Kerrigan.

Edit
CoopLevel SC2-LotV AchieveIconKerrigan3 Kerrigan: Level 15
Points

10 Achievement SC2 Game1

Criteria

Reach level 15 with Kerrigan.

Edit

DevelopmentEdit

SC2 KerrLeapingStrike Icon Ravage

Increases the damage of Kerrigan's Leaping Strike by 150, for a total of 300, and range by 6, for a total of 12.

As of Patch 3.1, replaced by Ruthlessness.

Usage
Passive
Campaign Acquisition
Unlock Reach Kerrigan level 3.
ve

ReferencesEdit

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