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Science vessel

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Science Vessel
Amerigo SC1 CineBattleAmerigo1
Historical
Built

2504 (Raynor's Raiders variant)

Comissioned

2503 (Kurzweil-class)

Earliest sighting

2478 (general)

2499 (Explorer-class)
2505 (Kurzweil-class)
Race

Terran

Type

Support and exploration vessel

Armaments

EMP (missiles)

Political
Role
  • Border surveillance/study
  • Electronic warfare
  • Research and development

The science vessel is a type of terran starship used for general scientific research purposes.

OverviewEdit

Science Vessel SC1 Art1

The science vessel

Science vessels have been in use since at least 2478.[1]

Explorer-classEdit

The terrans of the Koprulu Sector built Explorer-class science vessels to conduct a wide range of research and development projects, stationed at points throughout the Koprulu Sector and beyond to study anomalous phenomena[2] and early on, search for alien life.[1] In addition, the Confederacy's Epsilon Squadron used science vessels extensively for border surveillance and study.[2] Explorer-class commanders and crewmen required a PEB (Preferred Experience Base) of any hard science and electronic warfare.[3] The primary function of the science vessel was the employment of its detection abilities. Other functions, with the appropriate equipment, included the creation of a defensive matrix, the generation of a short ranged EMP[2] (alternatively this could be detonated at a distance via the launching of a warhead)[4] and irradiation of a target via a high-energy stream of radioactive particles, saturating it with damaging energy.[2] For increased energy output, a titan reactor could be installed.[2] All science vessels possessed Ghost Program files, stored in a secure room at the bottom of the vessel, in case a ghost required "repair" (what amounted to medical aid in the program).[5]

ScienceVessel SC1 CineInauguration1

A science vessel being constructed

When contact with the protoss and zerg devolved into open warfare, many Explorers were requisitioned by military authorities to provide electronic warfare and support for forces in the field,[2] along with aiding the research and development of new weapons and technologies.[3]

After the Brood War, the Terran Dominion substituted the raven for the expensive science vessel in the battlefield support role.[6]

Raiders-typeEdit

During the Second Great War, Raynor's Raiders were able to develop a new class of science vessel. This model can carry out hull repairs through nano-technology and retains the irradiation function from its predecessor.[7] The Dominion Armed Forces were seen using this type of science vessel later in the war.[8]

Kurzweil-classEdit

The Kurzweil-class science vessel is an experimental craft, designed by Valerian Mengsk, and in service by 2505.[9]

Game UnitEdit

StarCraftEdit

Science Vessel
ScienceVessel SC1 Game1
Unit
Race

Terran

Role

Support Spaceship

Properties
Maximum energy

200 (init. 50) Energy Terran SC1

Size

Large

Sight range

10

Detection range

10

Production
Minerals

100 Minerals Terran SC1

Gas

225 Gas Terran SC1

Supply

2 Supply Terran SC1

Build time

80 Time SC2 Game1

Produced from

Starport

Requires

Science facility

Hotkey

V

Protection
Hit points

200

Armor

1

The science vessel is a terran mobile detector. Like most other spell casters, science vessels have no direct form of attack. Air units such as scourge, wraiths or scouts are ideal for dealing with the slower science vessel.

Science vessel commanders are usually ranked "Major" (an army rank rather than a navy rank). This can only be seen if the science vessel is affected by Lockdown or Stasis.

AbilitiesEdit

This unit may detect cloaked and burrowed enemies.

The Defensive Matrix absorbs 250 points of damage and reduces each hit to one damage. The shield is not perfect; some damage will "leak" and reduce the unit's HP.

Usage
Hotkey D
Cost 100 Energy Terran SC1
Range 10
Duration 60 secondsTime SC2 Game1
InterEMPShock Terran SC1 EMP Shockwave

Reduces shield and energy to 0 for all enemy or allied units within the blast radius. Particularly useful against protoss units and buildings.

Usage
Hotkey E
Cost 100 Energy Terran SC1
Range 8
Acquisition
Purchased from Science facility
Hotkey E
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 120Time SC2 Game1
InterIrrad Terran SC1 Irradiate

Reduces the hit points of biological units near the targeted unit (and the targeted unit itself if it is biological) by 250 over 30 seconds. Mechanical units are immune, but biological units passing near an irradiated mechanical unit will still be affected.

Usage
Hotkey I
Cost 75 Energy Terran SC1
Range 9
Acquisition
Purchased from Science facility
Hotkey I
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 80Time SC2 Game1

UpgradesEdit

Acquisition
Purchased from Armory
Hotkey H
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 298Time SC2 Game1
Required Science facility
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 330Time SC2 Game1
Required Science facility
InterTitReact Terran SC1 Titan Reactor
  • Increases the science vessel's maximum energy by 50.
  • Increases science vessel starting energy from 50 to 62.5.
Acquisition
Purchased from Science facility
Hotkey T
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 166Time SC2 Game1

QuotationsEdit

ScienceVessel SC1 DevGame1

StarCraft beta science vessel

See: StarCraft Science Vessel Quotations

StarCraft: GhostEdit

StarCraft Ghost Logo2

This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

Irradiate SC-G Game1

An overlord being irradiated

Science vessels acted as unseen support units in StarCraft: Ghost. Nova was able to call down irradiation,[10] EMPs and a scan function that gave info on enemy strengths, weaknesses and history.[11]

StarCraft IIEdit

Science Vessel
ScienceVessel SC2 Head1
ScienceVessel SC2 Rend1
Unit
Race

Terran

Campaign

Wings of Liberty

Properties
Maximum energy

200 (init. 50) Energy Terran SC1

Detection range

Yes

Production
Minerals

100 Minerals Terran SC1

Gas

200 TerranVespene SC2 Game1

Supply

2 TerranSupply SC2 Icon1

Campaign Cost

20 protoss units

Build time

60 Time SC2 Game1

Produced from

Starport

Requires

Tech lab/Tech reactor (attached)

Movement
Speed

2

Protection
Hit points

200

Armor

0 SC2TerrShipArm

Type
  • Air
  • Mechanical

The science vessel was replaced by the raven in multiplayer.[6]

They may be unlocked in campaign mode for 20 protoss research points.[7]

The science vessel has limited offensive capability, and is geared for supporting mechanical units with its repair ability. In contrast, the Raven is less durable but its abilities are more versatile when directly attacking enemy units.

AcquisitionEdit

SC2 Lab SciVes Icon Science Vessel

Unlocks the science vessel for production.[7]

We have created a unique version of the science vessel that can perform hull repairs on friendly mechanical units. This version of the science vessel can also irradiate individual targets and detect cloaked and burrowed enemy units.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 protoss research points
ve

AbilitiesEdit

This unit can detect cloaked and burrowed enemies.

ve
Healing SC2 Icon1 Nano-Repair

Heals a friendly mechanical unit. Heals 3 life per 1 energy.

ve
Irradiate SC2 Icon1 Irradiate

Irradiates a single target, causing damage over time to target and any nearby units for 30 seconds. Irradiate does not damage mechanical units, but nearby biological units will take damage from an Irradiated mechanical unit.

Usage
Hotkey R
Cost 25 Energy Terran SC1
Duration 30Time SC2 Game1
ve

UpgradesEdit

Increases the armor of all terran air units.

Acquisition
Purchased from Armory
Hotkey P
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 220Time SC2 Game1
ve
SC2 Lab VanPlating Icon Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[7]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve

Increase starting energy of all units by 100. Increase maximum energy of all units by 100.[12]

This reactor has a larger energy reserve on startup and can hold a much larger charge. Now our specialist units can use their abilities the moment they hit the battlefield, and they can store more energy when idle for long periods of time. Specialists units are units that use energy, such as the medic, ghost, and wraith.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.[12]

Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal nanobots to slowly repair any damage the hull sustains. While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

QuotationsEdit

See: StarCraft II Science Vessel Quotations

DevelopmentEdit

In the campaign, the science vessel also has two unused abilities that essentially make it the terran version of the protoss arbiter: Cloaking Field and Transwarp. The science vessel was also upgradable with the Plasma Weaponry upgrade from the Hyperion's armory, which gave it a weapon. Transwarp remains as only a button within the editor, but Cloaking Field is a complete ability. Plasma Weaponry remains only as an upgrade, as no actual weapon was made for it.

Known Science VesselsEdit

VariantsEdit

Known Science Vessel Commanders/CrewmenEdit

Science Vessel Profile

A science vessel commander

TriviaEdit

UEDFleet SC1 CineUEDVicRep1

A science vessel (right) alongside battlecruisers (left)

The science vessel's voice in StarCraft was provided by Harry Shearer, known also for his voice acting numerous characters on The Simpsons including Mr. Burns. One of the "order confirmed" quote of the science vessel is "excellent," the first syllable drawn out a bit, similarly to Mr. Burns.

ReferencesEdit

  1. 1.0 1.1 McNeill, Graham (December 30, 2008). StarCraft: I, Mengsk. Simon & Schuster (Pocket Star). ISBN 978-1-4165-5083-9.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  3. 3.0 3.1 Specialist Fields-StarCraft Beta. Accessed on 2008-02-01
  4. Mesta, Gabriel. StarCraft: Shadow of the Xel'Naga. Pocket Books, 2001. ISBN 0-671-04149-5.
  5. Rosenberg, Aaron (June 1, 2006). StarCraft: Queen of Blades. Simon & Schuster (Pocket Star). ISBN 0-7434-7133-4.
  6. 6.0 6.1 Nomad
  7. 7.0 7.1 7.2 7.3 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  8. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, Old Soldiers (in English). 2013-03-12.
  9. Dayton, Cameron et al (July 21, 2014). StarCraft II: War Stories. Simon & Schuster (Pocket Star). ASIN B00IWTWTBY.
  10. Goldstein, Hilary. 2003-03-31. Starcraft: Ghost Details. IGN. Accessed 2007-09-01.
  11. Official XBox magazine staff. 2003-08. "Ghost in the Machine." Official XBox Magazine. August 2003: 22-29.
  12. 12.0 12.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.


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