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"Ah, greetings command!"

- Terran science vessel(src)

The science vessel is a terran support unit in StarCraft II.

Game UnitEdit

Wings of LibertyEdit

The science vessel may be unlocked in campaign mode for 20 protoss research points. It is an alternative to the raven, and unlocking one prevents the other from being used.[1] The science vessel has limited offensive capability, and is geared for supporting mechanical units with its repair ability. In contrast, the Raven is less durable but its abilities are more versatile when directly attacking enemy units.

Unlocks the science vessel for production.[1]

We have created a unique version of the science vessel that can perform hull repairs on friendly mechanical units. This version of the science vessel can also irradiate individual targets and detect cloaked and burrowed enemy units.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 protoss research points
ve

Upgrades and AbilitiesEdit

This unit can detect cloaked and burrowed enemies.

ve
Healing SC2 Icon1
Nano-Repair

Heals a friendly mechanical unit. Heals 3 life per 1 energy.

ve
Irradiate SC2 Icon1
Irradiate

Irradiates a single target, causing damage over time to target and any nearby units for 30 seconds. Irradiate does not damage mechanical units, but nearby biological units will take damage from an Irradiated mechanical unit.

Usage
Hotkey R
Cost 25 Energy Terran SC1
Duration 30Time SC2 Game1
ve

Increases the armor of all terran air units.

Acquisition
Purchased from Armory
Hotkey P
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 220Time SC2 Game1
ve
SC2 Lab VanPlating Icon
Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[1]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve

Increase starting energy of all units by 100. Increase maximum energy of all units by 100.[2]

This reactor has a larger energy reserve on startup and can hold a much larger charge. Now our specialist units can use their abilities the moment they hit the battlefield, and they can store more energy when idle for long periods of time. All "Specialists units" use energy: such as the medic, ghost, spectre, thor, wraith, banshee, raven, science vessel and battlecruiser.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.[2]

Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal nanobots to slowly repair any damage the hull sustains. While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

Co-op MissionsEdit

Science vessels are exclusive to Rory Swann in Co-op Missions. Science vessels are used by Amon's forces in Co-op Missions.

AbilitiesEdit

This unit can detect cloaked and burrowed enemies.

ve
Healing SC2 Icon1
Nano-Repair

Heals a friendly mechanical unit. Heals 3 life per 1 energy.

ve
DefensiveMatrix SC2 Icon
Defensive Matrix

Science vessels can use the Defensive Matrix ability. Target friendly unit gains a shield that absorbs 200 damage before falling.

Usage
Hotkey D
Cost 50 Energy Terran SC1
Duration 20Time SC2 Game1
Campaign Acquisition
Unlock Reach Swann Level 13.
Acquisition
Hotkey I
Cost 150 Minerals Terran SC1 150 TerranVespene SC2 Game1 90Time SC2 Game1
ve
Irradiate SC2 Icon1
Irradiate

Irradiates a single target, causing damage over time to target and any nearby units for 30 seconds. Irradiate does not damage mechanical units, but nearby biological units will take damage from an Irradiated mechanical unit.

Usage
Hotkey R
Cost 25 Energy Terran SC1
Duration 30Time SC2 Game1
ve

Upgrades Edit

ImprovedNanoRepair SC2 Icon
Improved Nano-Repair

The science vessel's Nano-Repair no longer costs energy.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Hotkey C
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 60Time SC2 Game1
ve
SC2 Lab BioSteel Icon
Regenerative Bio-Steel

All vehicles and structures regenerate health over time.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 9
Acquisition
Hotkey B
Cost 150 Minerals Terran SC1 150 TerranVespene SC2 Game1 90Time SC2 Game1
ve
SC2 Swann AC - VehicleSpecialist
Vehicle Specialist

Swann trains vehicles and starships 20% faster than other Commanders. Building factories does not cost vespene gas.

Campaign Acquisition
Unlock Initially available
ve
SC2 Swann AC - MechnicalKnowhow
Mechnical Know-how

Increases the life of Swann's vehicles and starships by 20%.

Campaign Acquisition
Unlock Reach Swann Level 15.
ve

QuotationsEdit

See: StarCraft II Science Vessel Quotations

DevelopmentEdit

In the campaign, the science vessel also has two unused abilities that essentially make it the terran version of the protoss arbiter: Cloaking Field and Transwarp. The science vessel was also upgradable with the Plasma Weaponry upgrade from the Hyperion's armory, which gave it a weapon. Transwarp remains as only a button within the editor, but Cloaking Field is a complete ability. Plasma Weaponry remains only as an upgrade, as no actual weapon was made for it.

ReferencesEdit

  1. 1.0 1.1 1.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  2. 2.0 2.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.