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Scourge

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Scourge
File:Scourge SC1 Head1.png
Unit
Race

Zerg

Role

Biological missile

Armament

Plasma metamorphosis

Properties
Hit points

25

Size

Small

Production
Minerals

12.5 Image:Minerals Terran SC1.png

Gas

37.5 Vespene gas

Control

0.5 Control

Build time

30

Produced at

Larva

Requires

Spire

Hot key

S

Combat
Air attack

110

Armor

0

Attack range

1

Sight range

5

The scourge is an aerial zerg kamikaze strain.

Contents

[edit] Overview

A scourge

Scourges are blind, suicidal fliers of unknown origin, seeking out enemy starships and diving into them. Catalytic agents within the Scourge allow it to undergo a form of plasma metamorphosis, causing it to explode like a living bomb.[1] A single scourge is capable of destroying a terran starfighter or shuttle and a handful can breach the hull of a starship.[2] They are able to engage these targets in both air[2] and the vacuum of space,[3] though how they are able to propel themselves through the latter is unknown.

The primary drawback of the scourge is its limited ability to store energy, able to fly for barely a few hours without requiring additional substance. To conserve energy, they often perch on the backs of overlords. However, this presents a hazard, as the Scourge's explosive nature can damage friendly zerg at this proximity.[2]

Scourges possess a simple genetic makeup, allowing them to spawn in pairs from a single larva.[1]

[edit] Game Unit

StarCraft I sprite.

Scourge spawn in pairs. Patrolling scourge may help deter low intensity enemy drops. Without supervision groups of scourge tend to lock onto and attack the first target that comes into range which may be overkill against low-HP targets (causing scourge to sacrifice themselves needlessly). Using other units to draw enemy fire may allow scourge to hit.

Although unusual, armor upgrades can also be very beneficial in the late game against mass corsairs, although this does rely on the opponent being distracted from microing the corsairs to any real extent since even with the armor upgrades, a competently-managed control group of corsairs can take out a scourge fleet of near-limitless size in only slightly more than a second.

[edit] Upgrades

Flyer Carapace
Evolved at
Hotkey

C

Properties
Minerals

150 Image:Minerals Terran SC1.png

225 Image:Minerals Terran SC1.png

300 Image:Minerals Terran SC1.png

Gas

150 Vespene gas

225 Vespene gas

300 Vespene gas

Required

Lair

Hive

Notes

+1 bonus to armor per level for overlords, mutalisks, guardians, devourers, scourge and queen.

[edit] References

  1. 1.0 1.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2.0 2.1 2.2 Rosenberg, Aaron (June 1, 2006). StarCraft: Queen of Blades. Simon & Schuster (Pocket Star). ISBN 0-7434-7133-4.
  3. Blizzard Entertainment. StarCraft. Vivendi Games. Cinematic: The Downing of Norad II. (in English). 1998.


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