Scourge
From StarCraft Wiki
| Scourge | |
|---|---|
| |
| Unit | |
| Race | |
| Role |
Biological missile |
| Armament |
Plasma metamorphosis |
| Properties | |
| Hit points |
25 |
| Size |
Small |
| Production | |
| Minerals | |
| Gas | |
| Control | |
| Build time |
30 |
| Produced at | |
| Requires | |
| Hot key |
S |
| Combat | |
| Air attack |
110 |
| Armor |
0 |
| Attack range |
1 |
| Sight range |
5 |
The scourge is an aerial zerg kamikaze strain.
Contents |
[edit] Overview
Scourges are blind, suicidal fliers of unknown origin, seeking out enemy starships and diving into them. Catalytic agents within the Scourge allow it to undergo a form of plasma metamorphosis, causing it to explode like a living bomb.[1] A single scourge is capable of destroying a terran starfighter or shuttle and a handful can breach the hull of a starship.[2] They are able to engage these targets in both air[2] and the vacuum of space,[3] though how they are able to propel themselves through the latter is unknown.
The primary drawback of the scourge is its limited ability to store energy, able to fly for barely a few hours without requiring additional substance. To conserve energy, they often perch on the backs of overlords. However, this presents a hazard, as the Scourge's explosive nature can damage friendly zerg at this proximity.[2]
Scourges possess a simple genetic makeup, allowing them to spawn in pairs from a single larva.[1]
[edit] Game Unit
Scourge spawn in pairs. Patrolling scourge may help deter low intensity enemy drops. Without supervision groups of scourge tend to lock onto and attack the first target that comes into range which may be overkill against low-HP targets (causing scourge to sacrifice themselves needlessly). Using other units to draw enemy fire may allow scourge to hit.
Although unusual, armor upgrades can also be very beneficial in the late game against mass corsairs, although this does rely on the opponent being distracted from microing the corsairs to any real extent since even with the armor upgrades, a competently-managed control group of corsairs can take out a scourge fleet of near-limitless size in only slightly more than a second.
[edit] Upgrades
| Flyer Carapace | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Evolved at | |||||||||||||
| Hotkey |
C | ||||||||||||
| Properties | |||||||||||||
| |||||||||||||
| Notes | |||||||||||||
|
+1 bonus to armor per level for overlords, mutalisks, guardians, devourers, scourge and queen. | |||||||||||||
[edit] References
- ↑ 1.0 1.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ 2.0 2.1 2.2 Rosenberg, Aaron (June 1, 2006). StarCraft: Queen of Blades. Simon & Schuster (Pocket Star). ISBN 0-7434-7133-4.
- ↑ Blizzard Entertainment. StarCraft. Vivendi Games. Cinematic: The Downing of Norad II. (in English). 1998.
| Zerg Units and Structures of StarCraft/Brood War | ||
|---|---|---|
| Ground units |
Larva · Drone · Zergling · Hydralisk · Defiler · Ultralisk • Brood War only • Lurker | |
| Air units |
Overlord · Mutalisk · Guardian · Scourge · Queen • Brood War only • Devourer | |
| Infestation units | ||
| Transition units |
Egg · Lurker egg · Cocoon | |
| Basic buildings |
Hatchery · Extractor · Evolution chamber · Spawning pool · Creep colony · Spore colony · Sunken colony · Hydralisk den | |
| Advanced buildings |
Lair · Hive · Spire · Greater spire · Queen's nest · Nydus canal · Defiler mound · Ultralisk cavern · Infested command center | |
| Other | ||


