Sensor tower
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This article or section contains information about a StarCraft II unit or structure. |
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The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
| Sensor Tower | |
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| Structure | |
| Race | |
| Properties | |
| Hit points | |
| Type |
Armored, Mechanical, Structure |
| Production | |
| Minerals | |
| Gas | |
| Build time | |
| Requires | |
The sensor tower is a terran building to be featured in StarCraft II.[3]
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[edit] Overview
A sensor tower uses passive and active thermal and electromagnetic scanning along with input from seismic sensors and Doppler analysis, enabling it to pinpoint any target within range. Even foes hiding behind terrain features can be detected, although they won't be identified without visual verification.[3]
The multi-spectrum output enables foes to easily detect the presence of a sensor tower and identify the location of the base that holds it.[3]
[edit] Game Unit
The sensor tower has a passive radius which exposes enemy movement. It cannot detect cloaked or burrowed units.[1]
[edit] Abilities
The sensor tower can be salvaged.[4][1]
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"Salvage the structure, removing it and returning 100% of its mineral and gas value. Warning - once salvage is triggered it cannot be cancelled."[5] Salvage enables certain terran structures to be "sold" for their full resource value.[7] This ability takes 5 seconds to use, however.[6] Once activated, stopping the salvaging process is impossible.[8] | |||||||
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[edit] Upgrades
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[edit] Strategies
Some strategies revolve around "spoofing" the tower with decoy units or simply staying outside its range. Terran commanders have been known to counter by erecting sensor towers in fake base locations just to keep enemies guessing.[3]
[edit] Development
Missile turrets used to rely on sensor towers to detect enemy units.[11] However, by the GDC 2008 build missile turrets could detect by themselves.[12]
The sensor tower was canceled and in the WWI 08 build had the name changed to the radar tower.[13] However, it has been brought back.[2]
The sensor tower has oscillated between being a detector and not a detector. In early May 2009 it was not a detector,[4] but in the Seoul Ap-Gu-Jung, event from May 21, 2009 it was a detector.[14] By November 2009, however, it had lost detection.[1]
[edit] References
|
| Terran Units and Structures of StarCraft II | ||
|---|---|---|
| Infantry | ||
| Land Vehicles |
MULE · Hellion · Siege tank · Thor | |
| Air Units |
Viking · Medivac dropship · Banshee · Raven · Battlecruiser | |
| Basic Buildings |
Command center · Refinery · Supply depot · Barracks · Engineering bay | |
| Automated Defenses and Explosives |
Auto-turret · Defensive drone · D-8 charges · Missile turret | |
| Support Buildings |
Orbital command · Planetary fortress · Sensor tower · Bunker | |
| Add-ons | ||
| Advanced Buildings |
Merc compound · Ghost academy · Factory · Armory · Starport · Fusion core | |
| Other | ||
| Campaign-Exclusive Terran Units and Structures of StarCraft II | Infantry | |
| Mercenaries |
(Kel-Morian Mercenaries — Elite marines) · (Devil Dogs — Elite firebats) · (Hammer Securities — Elite marauders) | |
| Land Vehicles |
Cobra · Diamondback tank · Goliath · Transport truck · Vulture | |
| Air Units | ||
| Automated defenses | ||
| Scrapped | Removed Units | |
| Removed Buildings | ||


