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The following section contains information from a previous version of StarCraft II which is no longer valid.
The sentry was previously known as the stasis orb. The Force Field and Anti-Gravity abilities were used by the high templar in earlier builds of StarCraft II. Anti-Gravity was later moved to the Phoenix.
Earlier builds featured an ability called Null Void.
- Null Void
- Ability Cost: 50
- Prevents any unit caught in the target area from using abilities that cost energy. It does not affect abilities such as a stalker's Blink, a carrier's Build Interceptor, a Phoenix's Overload or an SCV's Repair. Immediately upon exiting a field a unit can use its powers like normal.
- Nullify acts as a detector, decloaking units such as ghosts and dark templar and revealing burrowed units. The ability to detect cloaked and burrowed units was being subjected to balance testing.
- The effect lasts 15 seconds.
As of February 2009 the nullifier lost the Molecular Disruption ability.
The nullifier fires a psionic projectile which bounces between units of the same type, to a maximum of 10 bounces. (It deals 10 damage per "bounce"; 100 damage in total.) It can strike a single unit more than once.
The sentry was also to have a khaydarin talisman upgrade that increased its initial energy.
Nullifier/Disruptor Development ImagesEdit
The disruptor bore resemblance to a trilobite.