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Shakuras

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"A dark land of ancient plateaus and oceans of night... Night becomes day, and our ancient fathers aid us... We erase that which blights our face, but not that which lies within... The land that rests in twilight will be the place of our greatest triumph and also our greatest shame."
Shakuras
Shakuras SC2 Art1
Astrographical
Moon(s)

At least 2

Physical
Dominant terrain
classification

Desert

Tileset(s)

Twilight

Points of
interest

Xel'naga temple
Warp gate

Species
Dominant

Protoss

Other

Kakaru
Karak

Societal
Affiliation

Nerazim
ProtossLogo SC2 Art1a Protoss Protectorate

Population

At least in the millions[1]

Capital

Talematros

Settlements

New Antioch

Major space platforms/
stations

Yes (established by Alan Schezar and Ulrezaj)

Status

Shakuras is the homeworld of the Dark Templar.

It possesses at least two moons of different sizes, the larger of which has the outermost orbital path and the smaller one being much closer.[2] Its star system also features a gas giant.[3]

Shakuras is a desert planet with ebony rock, fixed in a state of perpetual twilight, although there are no clear differences between night and day.[4] In contrast with Aiur (homeworld of the Khalai protoss), Shakuras is a planet almost devoid of vegetation.[5] It is also the homeworld of the kakaru. The skeletons of previously-existing lifeforms can be found scattered over the planet.

It is home to a warp gate[6] and a xel'naga temple.[3] The capital was Talematros. The city was destroyed during the Brood War[7] but was rebuilt by 2503.[4]

HistoryEdit

Early HistoryEdit

The xel'naga constructed a temple above a nexus of powerful cosmic energies. When the Dark Templar found it, they decided to remain there to study it.[3] Shakuras was a harsh desert, and the Dark Templar had to alter their own biology to adapt to the world.[8]

Despite their isolation, Shakuras was not entirely unknown to the Khalai, the prophet Tenarsis receiving visions of the world and the conflict that would blight it long before the reunification of the protoss kindreds.[9]

The Brood WarEdit

"The destruction of our ancient home of Aiur still pains me. The blackening of our lands, the destruction of our cities and the defilement of our temples by the accursed Zerg leaves a void in my soul that can never again be filled. Now Shakuras is my new home, and I am finally beginning to understand why our exiled Dark Templar brethren settled here. I've spent many days just quietly gazing out at the strangely sad beauty of the water here. The waves hold the color of pure indigo and they mesmerize me and calm my soul. How could anyone leave this place after seeing such sights?"
Main article: StarCraft Episode IV
Shakurus SC1 Art1

Shakuras

In 2500, the Khalai survivors from Aiur traveled to Shakuras through the warp gate.[10] The zerg took control of the gate and followed the protoss to Shakuras. The protoss were ambushed by hydralisks, but saved by dark templar. Praetor Artanis then had the gate secured.[6]

Two cerebrates took up station around the temple. After welcoming the Khalai survivors to Shakuras, Matriarch Raszagal had them scour the temple grounds of the infestation. Once this was done, Sarah Kerrigan arrived and approached Raszagal, Judicator Aldaris and Dark Prelate Zeratul, asking to be escorted to their Citadel.[3]

Kerrigan offered to help find the Uraj and Khalis. She then departed with Artanis, Zeratul, the Executor and a protoss army to secure the crystals.[11]

In their absence, Aldaris and a legion of Khalai survivors began an open revolt against Raszagal. Upon the army's return, Raszagal ordered the Executor to terminate Aldaris and quell the uprising.[12] Artanis and Zeratul confronted Aldaris, but Kerrigan killed him before he could reveal that she had manipulated Raszagal. Zeratul banished Kerrigan from Shakuras for interfering in a protoss matter.[13]

Artanis carried the Uraj to the temple while Zeratul handled the Khalis. The zerg sent all their legions to destroy them, but the Executor prevented the zerg from destroying the temple while Artanis and Zeratul channeled the temple's energies. Once the channeling was complete, the protoss withdrew into the temple.[14] The resulting explosion obliterated the zerg on Shakuras[15] but left a wasteland of sand dunes and shattered ruins.[16]

Shakuras SC1 CineFuryXelNaga1

Shakuras' sunrise

Main article: Enslavers: Dark Vengeance

A Dark Templar terrorist known as Ulrezaj tried to drive the Protoss of Aiur away from Shakuras. His plot involved using false khaydarin crystals to genetically enhance zerg to run amok on the planet, as these zerg were immune to the effects of the xel'naga temple, causing the Dark Templar to hide in their secret places and leave the other protoss to fend for themselves.[17] Fortunately Zeratul and Artanis were able to launch an expedition aimed at destroying the false crystals. A Dark Archon Hero and other protoss warriors infiltrated Schezar's Char base, destroying the crystals.[18]

Ulrezaj had hatched another plot, however. Working with terran mercenary commander Alan Schezar, they created an EMP Generator capable of weakening protoss psionic energy, granting an enormous combat advantage. However, Zeratul's forces were able to defeat Ulrezaj and save their planet.[19]

Main article: StarCraft Episode VI

When Kerrigan returned to Shakuras, the pylon clusters generated an electromagnetic field that prevented her fliers from maneuvering. These clusters were infiltrated by Samir Duran, who caused a surge within them, resulting in an explosion which destroyed Talematros. During the confusion, Kerrigan's minions kidnapped Raszagal.[7]

AftermathEdit

Shakuras SC2 Cncpt2

A protoss settlement on Shakuras

After retreating from Char Aleph, Artanis and the survivors of his fleet returned to Shakuras to rebuild their civilization.[20] For the next four years, the Khalai attempted to reunify their society with the Dark Templar. Interacting with them and the temple led to many new developments as the protoss prepared themselves for continuing the war with the zerg.[16]

In 2503,[21][22][23] protoss survivors from Aiur, accompanied by a terran named Rosemary Dahl, arrived on Shakuras. They had fled combat with Ulrezaj, and wanted to recover a preserver, Zamara and her "host", Jake Ramsey. The Tal'darim had been subjected to a drug, Sundrop, which had cut them off from the Khala, but they eventually broke their addictions and reintegrated into protoss society.[4]

LocationsEdit

Shakuras SC2 Cncpt1

A Nerazim settlement on Shakuras

LandformsEdit

SettlementsEdit

StructuresEdit

XelNagaTemple SC2 Art1

The xel'naga temple

NotesEdit

StarCraft Ghost Logo2

This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

Shakuras was planned to appear in StarCraft: Ghost, specifically the idea of an underground area in which Dark Templar resided. The idea never got off the ground however.[24]

ReferencesEdit

  1. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, Shoot the Messenger (in English). 2013-03-12.
  2. Blizzard Entertainment. StarCraft II. (Activision Blizzard) (in English). 2010. Map: Shakuras Plateau.
  3. 3.0 3.1 3.2 3.3 Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Legacy of the Xel'Naga (in English). 1998.
  4. 4.0 4.1 4.2 Golden, Christie (June 30, 2009). StarCraft: The Dark Templar Saga #3: Twilight. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.
  5. 1999-11-19, Rock Garden. StarCraft Compendium Map Archives. Accessed on 2007-11-11
  6. 6.0 6.1 StarCraft: Brood War. Vivendi Games. Mission: Dunes of Shakuras (in English). 1998.
  7. 7.0 7.1 Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Drawing of the Web (in English). 1998.
  8. Dark Archon. StarCraft Compendium Protoss Units.
  9. 1999-04-23, Mirage. StarCraft Compendium Map Archives. Accessed on 2007-11-08
  10. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Escape from Aiur (in English). 1998.
  11. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: The Quest for Uraj (in English). 1998.
  12. Raszagal: "Congratulations, Executor. Your success has brought us the promise of hope against the Zerg. However, we face a new threat within our own ranks. In your absence, Judicator Aldaris and an entire legion of Khalai survivors from Aiur have begun an open revolt against us."
    Zeratul: "By the gods, this is ill news indeed! Why would Aldaris betray us so?"
    Raszagal: "He and his ilk believe that it was wrong to have abandoned Aiur and consorted with our people. Their prejudices have driven them to perpetuate the Conclave's sins against us! Even now, Aldaris and his loyalist templar forces are preparing to attack our Citadel."
    Artanis: "I can scarcely believe this. As if the Zerg were not enough! Matriarch, are you certain of this?"
    Raszagal: "All too certain, young templar. Executor, as Matriarch of the Dark Templar and custodian of this world, I hereby order you to terminate Judicator Aldaris, and quell this untimely uprising without delay! There will be no dissent among us while the Zerg are poised to strike!" StarCraft: Brood War. Vivendi Games. Mission: The Insurgent (in English). 1998.
  13. Aldaris: "You can no longer afford to be so naive, Artanis. While you were securing the crystals, I discovered that your Matriarch has been harboring a dark secret! She has been manipulated by de-"
    Sarah Kerrigan: "We have no time for this!"
    Zeratul: "Kerrigan... What have you done?"
    Sarah Kerrigan: "I just cleaned up your mess, Protoss. Don't be so squeamish."
    Zeratul: "Wretched creature! This was a Protoss matter; you had no right to interfere! Begone from this world! You are no longer welcome among us!"
    Kerrigan: "Fine. I've done what I came here to do. I've insured the destruction of the renegade Cerebrates, and I used you to do it. Have fun, mighty Protoss... We'll be seeing each other again, real soon..." StarCraft: Brood War. Vivendi Games. Mission: The Insurgent (in English). 1998.
  14. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Countdown (in English). 1998.
  15. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Cinematic: Fury of the Xel'Naga (in English). 1998.
  16. 16.0 16.1 StarCraft II: Wings of Liberty: Quickstart Guide. Irvine, Calif.: Blizzard Entertainment, 2010.
  17. StarCraft: Brood War. Vivendi Games. Mission: Enslavers: Dark Vengeance bonus campaign, episode VB: "Dark Vengeance" (in English). 1999-06-25. StarCraft Map Archives
  18. StarCraft: Brood War. Vivendi Games. Mission: Enslavers: Dark Vengeance bonus campaign, episode IVA: "Desperate Measures" (in English). 1999-05-28. StarCraft Map Archives
  19. StarCraft: Brood War. Vivendi Games. Mission: Enslavers: Dark Vengeance bonus campaign, episode VA: "Showdown" (in English). 1999-06-25. StarCraft Map Archives
  20. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Cinematic: Epilogue (in English). 1998.
  21. April 6, 2010. "Timeline". StarCraft II: Heaven's Devils. Simon & Schuster (Gallery Books). pp. 311 - 323. ISBN 978-1416-55084-6.
  22. April 12, 2011. "Timeline." StarCraft II: Devils' Due. Simon & Schuster (Gallery Books). pp. 248-262. ISBN 978-1416-55085-3.
  23. September 27, 2011. "Timeline." StarCraft: Ghost: Spectres. Simon & Schuster (Pocket Star). pp. 393-416. ISBN 978-1439-10938-0.
  24. CG Portfolio. Johnny Estil. Accessed on 2009-06-27

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