Astrography | |
---|---|
Satellites | 2[1] |
Physical characteristics | |
Natural features |
|
Length of year | 2.1 cycles[1] |
Politics | |
Capital | |
Society | |
Race(s) | |
Population | |
Habitation | |
Fauna | Karak |
Surface settlements and installations | |
Orbital settlements and installations |
|
Capital world | |
Allegiance | Nerazim |
Capital world | |
Allegiance | Protoss Protectorate |
Metagame | |
Tileset(s) | Twilight |
Shakuras is the homeworld of the Dark Templar.
It possesses at least two moons of different sizes, the larger of which has the outermost orbital path and the smaller one being much closer.[2] Its star system also features a gas giant.[3]
Shakuras is a desert planet with ebony rock, fixed in a state of perpetual twilight, although there are no clear differences between night and day.[4] In contrast with Aiur (homeworld of the Khalai protoss), Shakuras is a planet almost devoid of vegetation.[5] It is also the homeworld of the kakaru. The skeletons of previously-existing lifeforms can be found scattered over the planet.
It is home to a warp gate[6] and a xel'naga temple.[3] The capital was Talematros.[4] The city was destroyed during the Brood War[7] but was rebuilt by 2503.[4]
History
Early History
The xel'naga constructed a temple above a nexus of powerful cosmic energies. When the Dark Templar found it, they decided to remain there to study it.[3] Shakuras was a harsh desert, and the Dark Templar had to alter their own biology to adapt to the world.[8]
Despite their isolation, Shakuras was not entirely unknown to the Khalai, the prophet Tenarsis receiving visions of the world and the conflict that would blight it long before the reunification of the protoss kindreds.[9]
The Brood War
In 2500, the Khalai survivors from Aiur traveled to Shakuras through the warp gate.[10] The zerg took control of the gate and followed the protoss to Shakuras. The protoss were ambushed by hydralisks, but saved by dark templar. Praetor Artanis then had the gate secured.[6]
Two cerebrates took up station around the temple. After welcoming the Khalai survivors to Shakuras, Matriarch Raszagal had them scour the temple grounds of the infestation. Once this was done, Sarah Kerrigan arrived and approached Raszagal, Judicator Aldaris and Dark Prelate Zeratul, asking to be escorted to their Citadel.[3]
Kerrigan offered to help find the Uraj and Khalis. She then departed with Artanis, Zeratul, the Executor and a protoss army to secure the crystals.[11]
In their absence, Aldaris and a legion of Khalai survivors began an open revolt against Raszagal. Upon the army's return, Raszagal ordered the Executor to terminate Aldaris and quell the uprising.[12] Artanis and Zeratul confronted Aldaris, but Kerrigan killed him before he could reveal that she had manipulated Raszagal. Zeratul banished Kerrigan from Shakuras for interfering in a protoss matter.[13]
Artanis carried the Uraj to the temple while Zeratul handled the Khalis. The zerg sent all their legions to destroy them, but the Executor prevented the zerg from destroying the temple while Artanis and Zeratul channeled the temple's energies. Once the channeling was complete, the protoss withdrew into the temple.[14] The resulting explosion obliterated the zerg on Shakuras[15] but left a wasteland of sand dunes and shattered ruins.[16]
- Main article: Enslavers: Dark Vengeance
A Dark Templar terrorist known as Ulrezaj tried to drive the Protoss of Aiur away from Shakuras. His plot involved using false khaydarin crystals to genetically enhance zerg to run amok on the planet, as these zerg were immune to the effects of the xel'naga temple, causing the Dark Templar to hide in their secret places and leave the other protoss to fend for themselves.[17] Fortunately Zeratul and Artanis were able to launch an expedition aimed at destroying the false crystals. A Dark Archon Hero and other protoss warriors infiltrated Schezar's Char base, destroying the crystals.[18]
Ulrezaj had hatched another plot, however. Working with terran mercenary commander Alan Schezar, they created an EMP Generator capable of weakening protoss psionic energy, granting an enormous combat advantage. However, Zeratul's forces were able to defeat Ulrezaj and save their planet.[19]
When Kerrigan returned to Shakuras, the pylon clusters generated an electromagnetic field that prevented her fliers from maneuvering. These clusters were infiltrated by Samir Duran, who caused a surge within them, resulting in an explosion which destroyed Talematros. During the confusion, Kerrigan's minions kidnapped Raszagal.[7]
Aftermath
After retreating from Char Aleph, Artanis and the survivors of his fleet returned to Shakuras to rebuild their civilization.[20] For the next four years, the Khalai attempted to reunify their society with the Dark Templar. Interacting with them and the temple led to many new developments as the protoss prepared themselves for continuing the war with the zerg.[16]
In 2503,[21][22][23] protoss survivors from Aiur, accompanied by a terran named Rosemary Dahl, arrived on Shakuras. They had fled combat with Ulrezaj, and wanted to recover a preserver, Zamara and her "host", Jake Ramsey. The Tal'darim had been subjected to a drug, Sundrop, which had cut them off from the Khala, but they eventually broke their addictions and reintegrated into protoss society.[4]
Legacy of the Void
This article or section contains information from StarCraft II: Legacy of the Void.
| |
The content may change substantially over time.
|
In the war that was waged between the forces of the Protoss Protectorate and Amon, Shakuras came under assault[24] by the zerg.[25] Amon unleashed the void thrasher against the protoss.[26] Matriarch Vorazun contacted Artanis and requested aid. Artanis cleared out launch bays of the zerg so that her ships could escape.[27] The protoss once again defended the xel'naga temple from the zerg until it was activated.[1]
Locations
Landforms
Settlements
Structures
- Alterzim Stronghold
- Shakuras Templar Proving Grounds
- Warp conduit (network hub)[28]
- Warp gate
- Xel'naga temple
Notes
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details. |
Shakuras was planned to appear in StarCraft: Ghost, specifically the idea of an underground area in which Dark Templar resided. The idea never got off the ground however.[29]
References
|