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The following section contains information from a previous version of StarCraft II: Heart of the Swarm which is no longer valid.

The shredder was a terran automaton. It was developed after the first phase of the Second Great War after analysis of the battles fought, in order to better improve the terran war machine.[2]

Game Unit

The shredder was a mobile unit produced from the factory.[3] It could create a whirlwind of radioactive death around it. The attack was automatically disabled if friendly units entered within range.[4] It was particuarly effective against zerg opponents.[5]

The shredder could not attack while moving and needed to be deployed for it to use its ability.[4][3]

The shredder's unit portrait was expected to resemble the MULE's.[5]

Development

The shredder began its life as a "napkin concept"—a term for low-detail concept art, with most of the actual design left to unit modelers. An early concept had it being structurally similar to spider mines.[5]

The shredder was cut from multiplayer by April 2012. Testing showed it confused players; the unit was being used for quickly killing workers rather than for its intended purpose of map control.[6] Additionally, its role overlapped with that of the siege tank.[7]

Heart of the Swarm beta files indicate that the shredder had many different forms and/or names over the course of its development. These include the "sentry mine," "firebot" and "mine layer."[8]

References

  1. 1.0 1.1 1.2 1.3 The Rusher. 2011-10-26. ​A complete list of all multiplayer HOTS changes/additions, now that Blizzcon is over. Reddit. Accessed 2011-10-29.
  2. 2011-10-27, BlizzCon 2011: StarCraft II: Heart of the Swarm – Units and Abilities. Blizzplanet, accessed on 2011-11-06
  3. 3.0 3.1 2011-10-21. Blizzard Cuts and Adds StarCraft II Units. IGN. Accessed 2011-10-21.
  4. 4.0 4.1 LordBlackJack. 2011-10-21. Blizzcon 2011 : Terran new units Starcraft 2 heart of the swarm. Youtube. Accessed 2011-10-22.
  5. 5.0 5.1 5.2 2011-10-23, BlizzCon 2011 - Starcraft 2: Heart of the Swarm and Blizzard DOTA - Art & Technology Panel (Full). YouTube, accessed on 2011-11-07
  6. Dustin Browder. 2012-04-11. Developer Update: Heart of the Swarm Multiplayer - Starcraft II. Battle.net, accessed on 2012-04-11.
  7. 2012-06-15, David Kim Interview - MLG Anaheim 2012. StarCraft Legacy, accessed on 2012-07-19
  8. Blizzard Entertainment. Heart of the Swarm beta Map Editor. (Activision Blizzard) (in English). September 4, 2012
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