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"With skilled pilots at a premium, we have turned to robotic Shuttles to ferry troops over rough terrain and into hostile territory. They are equipped with powerful thrusters, allowing them to carry even massive Reavers within their hulls, but they are not armed with any defensive systems other than a basic energy shield."

The shuttle is a protoss aerospace transport.

Overview[]

Shuttle SC1 Art1

A shuttle during the Great War

With skilled pilots at a premium, the protoss turned to robotic shuttles to ferry troops over rough terrain and into hostile territory. They are equipped with powerful thrusters[1] - powerful enough to reach escape velocity.[2][3] Speed may be further increased through the installation of a gravitic drive.[4]

Shuttles are large enough to carry even massive reavers within their hulls. However, shuttles are not armed with any defensive systems other than a basic plasma shield[1] and a heavily armored hull.[4] Nevertheless, there have been exceptions where shuttles have possessed weapons.[2][5] Some shuttles are outfitted with medical pods to heal wounded protoss warriors,[6] while some shuttles utilized by the Nerazim are capable of cloaking.[3]

After the Brood War and up into 2511,[6] the protoss continued to use shuttles featuring a sleeker, less curved design.[3] However, it has largely been replaced by the warp prism, deemed to outperform the shuttle in every aspect.[7]

The following section contains information from StarCraft beta that is ambiguously canonical.

A cargo lift is located at the base of the shuttle.[8]

Game Unit[]

StarCraft[]

Shuttles are commonly used to transport reavers given the reavers' slow speed. One notable strategy is the "Reaver Drop," whereas a group of reavers and dragoons are transported by shuttle and attempt to land near an opponent's mineral and gas harvesting operation. The reavers quickly destroy workers while dragoons provide cover.

Compared to the terran dropship and zerg overlord, the shuttle has superior acceleration and top speed once upgraded, but is not as durable. Its carrying capacity is also constricted by the large size of protoss combat units.

It is voiced by Allen Adham.

Upgrades[]

Acquisition
Purchased from Cybernetics core
Hotkey A
Level 1
Cost 150 Minerals 150 Vespene gas 267seconds
Level 2
Cost 225 Minerals 225 Vespene gas 300seconds
Required Fleet beacon
Level 3
Cost 300 Minerals 300 Vespene gas 333seconds
Required Fleet beacon
  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals 200 Vespene gas 267seconds
Level 2
Cost 300 Minerals 300 Vespene gas 300seconds
Required Cybernetics core
Level 3
Cost 400 Minerals 400 Vespene gas 333seconds
Required Cybernetics core
ve
GravDrive Suttle Icon SC1
Gravitic Drive
  • Increases shuttle speed.
Acquisition
Purchased from Robotics support bay
Hotkey G
Cost 200 Minerals 200 Vespene gas 166seconds

Quotations[]

Quotes
Trained
Selected Confirming order
Repeatedly selected
Other lines

StarCraft: Ghost[]

StarCraft Ghost Logo2
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.
Shuttle Ghost Game1

The shuttle in StarCraft: Ghost

The shuttle was to appear in StarCraft: Ghost.[9]

Known Shuttles[]

Notes[]

The shuttle's appearence has remained consistent in licensed material in regards to time period.[3][2] The Frontline story Creep however, depicts a shuttle quite different from its counterparts, where the cockpit isn't visible, but with quite visible engine vents.[10] This may be another type of craft altogether.

Images[]

References[]

  1. 1.0 1.1 Shuttle. StarCraft Compendium. Accessed on 2008-02-07
  2. 2.0 2.1 2.2 Zapotek, Ren (w), Noel Rodriguez (p, i), Mel Joy San Juan (i). "Twilight Archon." In StarCraft: Frontline: Volume 3 (paperback binding), pp. 132-177. Tokyopop, July 14, 2009. ISBN 978-1427-80832-5.
  3. 3.0 3.1 3.2 3.3 Elder, Josh (w), Ramanda Kamarga (p). "Voice in the Darkness." In StarCraft: Frontline: Volume 4 (paperback binding), pp. 72-113. Tokyopop, October 1, 2009. ISBN 978-1427-81698-6.
  4. 4.0 4.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  5. Bill Slavicsek, David Eckelberry, Shawn F. Carnes (March 1, 2000). Alternity: StarCraft Edition. Wizards of the Coast. ISBN 978-0786-91618-4
  6. 6.0 6.1 Zahn, Timothy (November 8, 2016). StarCraft: Evolution. Del Rey Books. ISBN 0425284735.
  7. 2014-11-20, Warp Prism Science. Blizzard Entertainment, accessed on 2014-11-21
  8. 1998, Consul Report: Templar Census. Droppages.com, accessed on 2020-03-17
  9. 2014-18-12, StarCraft: Ghost Demo Build. Dropbox.com, accessed on 2020-02-16
  10. Furman, Simon (w), Tomás Aira (p). "Creep." In StarCraft: Frontline: Volume 2 (paperback binding), pp. 26-67. Tokyopop, January 1, 2009. ISBN 978-1427-80831-8.
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