Siege Breakers
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- Graven Hill(src)
| Siege Breakers | |
|---|---|
| Political | |
| Type |
Mercenary company |
| Race(s) | |
| Affiliation |
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| Special units |
Elite siege tanks |
| Historical | |
| Status |
Active |
The Siege Breakers are a small mercenary unit of elite ex-Confederate siege tank pilots. They claim they can solve all one's problems with one shot of their vehicles with mounted customized and "overcharged" cannons[1]
The Siege Breakers were active in 2504, offering their services to Raynor's Raiders after the Raiders made off with another artifact component from Xil[1]. They also accompanied the Raiders during Sarah Kerrigan's invasion of Korhal.[2] There were also members in the Umojan Protectorate[3] and Mira's Mercs.[4]
Contents |
Game Effect
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| Siege Breakers | |
| Campaign | |
| Hired at | |
| Price |
45,000 credits |
| Squad size |
2 Siege Breakers siege tanks |
| Squads per mission |
2 |
| Cooldown |
7 min. |
| Resource Cost | |
| Produced at | |
| Notes | |
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+33% Health, +66% Damage | |
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| | |
| Unit | |
| Campaign | |
| Base unit | |
| Armament |
Arclite Shock Cannon |
| Production | |
| Supply | |
| Hotkey |
S |
| Movement | |
| Speed |
2.25 |
| Protection | |
| Hit points |
200 |
| Armor | |
| Type | |
| Armor type | |
| 90 mm cannons | |
| Damage |
25 (+10 vs armored) |
| Targets |
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| Cooldown |
1.04 |
| Range |
7 |
| Upgrade/level | |
| Shock cannon | |
| Damage | |
| Targets |
|
| Cooldown |
3 |
| Range |
13 |
| Upgrade/levels | |
Abilities
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| Notes | |||||||||||||||||||
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The siege tank transforms, becoming stationary and using a different weapon. The ability is not smartcast. In Heart of the Swarm, Siege Tech does not need to be researched. | |||||||||||||||||||
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Upgrades
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| Researched at | |||||||||||||
| Hotkey |
E | ||||||||||||
| Properties | |||||||||||||
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| Notes | |||||||||||||
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Increases the attack damage of terran vehicles. | |||||||||||||
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| Campaign | |
| Cost |
5 protoss research points |
| Researched at | |
| Notes | |
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Attack upgrades at the armory and engineering bay improved cooldown by 5% per level. Self-replicating ultra capacitors reduce the reload time of weapons and systems.[5] | |
| Edit | |
| Researched at | |||||||||||||
| Hotkey |
V | ||||||||||||
| Properties | |||||||||||||
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| Notes | |||||||||||||
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Increases the armor of terran vehicles | |||||||||||||
| Edit | |||||||||||||
| Campaign | |
| Cost |
5 protoss research points |
| Researched at | |
| Notes | |
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Armor upgrades at the armory and engineering bay increase health by 5% per level. Vanadium better disperses weapon impacts than standard armor.[5] | |
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| Notes | |||||
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Damaged ships and vehicles recover hit points over time.[7] | |||||
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Development
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Caution was applied when designing the Siege Breakers due to experience from developing the siege tanks originally, with the heavy fan backlash that was involved. However, the customizations were quite extensive, and nearly warranted remodeling the siege tank completely. All six transforming plates, the gun barrels, and the turret plates were brand new custom pieces of art based off a preliminary siege tank concept from Blizzard's cinematic department.. The plates were quite bulky and had many different interesting levels which caught the light. Unlike the siege tank, which was designed to be "gritty," the Siege Breaker vehicles "embraced" color.[8]
References
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| Former Confederacy Military Units |
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| Terran Units and Structures of StarCraft II |
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