Siege tank (StarCraft)
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This article concerns StarCraft gameplay. You may be looking for: |
| Siege Tank | |
|---|---|
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| Unit | |
| Race | |
| Armament | |
| Production | |
| Minerals | |
| Gas | |
| Supply | |
| Build time |
50 |
| Produced at | |
| Requires | |
| Hot key |
T |
| Combat | |
| Ground attack | |
| Cooldown |
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| Armor |
1 |
| Attack range |
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| Sight range |
10 |
The siege tank provides the terrans with mobile, long range anti-ground firepower. It cannot attack air units.
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[edit] Strategy
In tank mode the siege tank is decent against large ground units and in groups, certainly capable of dealing with medium and small units with ease. Arguably, it's still not as efficient as a group of marines, especially if a force is being moved by dropship (which can carry 2 tanks or 8 marines).
The siege tank is most useful in siege mode, fusing a powerful attack with the longest range in the game. In addition to supporting bunkers and defenses, two groups of tanks may carry out a "tank push"; the first group in siege mode covers the second group in tank-mode as they move forward to establish another fire base, from which the second group covers the advance of the first. The tank's siege mode range is greater than its sight range; supporting a tank with spotters is useful.
The Shock Cannon causes splash damage to all units but has a minimum range. Therefore tanks in siege mode need other units to guard it (perhaps even other tanks in siege mode), although these guards might take damage from the shock cannon as well as the enemy. The guards can also screen for the tanks as they withdraw. Transforming between modes takes time, during which the tank is unable to move or attack which leaves it vulnerable to fast units like zealots.
Some players prefer to "wall-in" their siege tanks, by erecting buildings to surround the tank, thereby preventing the enemy from getting closer than the minimum range of the shock cannon.
A missile turret, marine-filled bunker, a siege mode tank cluster may provide defense against ground targets at long and short ranges, and air targets. This is incredibly effective against zerg due to their use of overwhelming numbers. The tactic is not as effective against the protoss, partly since that groups of zealots with the Leg Enhancement upgrades are less likely to be killed before reaching the bunkers which prevents siege tanks from firing due to their minimum range.
[edit] Abilities
| Siege Mode | |||||||||
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| Notes | |||||||||
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Allows siege tank to transform into siege mode. | |||||||||
[edit] Upgrades
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[edit] References
- ↑ Source: BlizzCon 2005 StarCraft: Ghost information. Terran Vehicles. Artist: Blizzard Entertainment. Accessed 2007-09-08.
- ↑ Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
| Terran Units and Structures of StarCraft/Brood War
| ||
|---|---|---|
| Infantry | ||
| Ground vehicles | ||
| Air units |
Wraith · Dropship · Science vessel · Battlecruiser • Brood War only • Valkyrie | |
| Basic buildings |
Command center (ComSat station · Nuclear silo) · Supply depot · Engineering bay · Barracks · Refinery · Missile turret · Academy · Bunker | |
| Advanced buildings |
Factory (Machine shop) · Armory · Starport (Control tower) · Science facility (Physics lab · Covert ops) | |
| Other | ||



