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Siege tank (StarCraft II)

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Siege Tank
Unit
Race

Terran

Role

Heavy Siege Unit

Properties
Hit points

150[1][2][3]

Type

Mechanical[3]

Armor type

Armored[1][3]

Transport slots

4[4][5]

Production
Minerals

200[1] Image:Minerals Terran SC1.png

Gas

150[1] Image:Gas Terran SC1.png

Supply

3[1] Supply

Build time

50[1]

Produced from

Factory[1]

Requires

Tech Lab[6]

Hot key

T[1]

Combat
Ground attack

90 mm cannons: 15 + 10 vs armored[1]
Shock cannon: 60[7][8]

Armor

1[1]

Attack range

7[1]/13 in Siege Mode[9][1]

The siege tank provides the terrans with mobile, long range firepower.

The siege tank continues to function as it did in previous games with the dual tank and artillery modes, except it doesn't require as much support as is needed in the original StarCraft. The tank cannot fire when moving, leaving the tank vulnerable to attacks by melee units.[10] It serves particuarly well against the zerg when it comes to gaining ground.[11]

Contents

[edit] Abilities

The siege tank in Siege Mode
Siege Mode
Acquisition
Minerals

100[12][13] Image:Minerals Terran SC1.png

Gas

100[12][13] Image:Gas Terran SC1.png

Research time

80[12][13][14] time

Researched at

Tech lab[12]

Usage
Activation/Build Time

Transformation takes four seconds[15]

Hotkey

O[15]

Notes

The siege tank transforms, becoming stationary but increasing its range to 13[9] and damage increases.[1] It deals splash damage.[9]

The ability is not smartcast.[16]

The attack range is displayed on the interface.[17]

Edit

[edit] Upgrades

Terran Vehicle Weapons
Researched at

Armory[18]

Properties
Minerals

100[19] Image:Minerals Terran SC1.png

175[19] Image:Minerals Terran SC1.png

250[19] Image:Minerals Terran SC1.png

Gas

100[19] Image:Gas Terran SC1.png

175[19] Image:Gas Terran SC1.png

250[19] Image:Gas Terran SC1.png

Research time

170[19] time

200[19] time

230[19] time

Notes

Increases the attack damage of terran vehicles.

Edit
Terran Vehicle Armor
Researched at

Armory[18]

Properties
Minerals

150[19] Image:Minerals Terran SC1.png

225[19] Image:Minerals Terran SC1.png

300[19] Image:Minerals Terran SC1.png

Gas

150[19] Image:Gas Terran SC1.png

225[19] Image:Gas Terran SC1.png

300[19] Image:Gas Terran SC1.png

Research time

170[19] time

200[19] time

230[19] time

Notes

Decreases the damage done to terran vehicles

Edit

[edit] Strategies

Building an army of both siege tanks and Thors is possible, but expensive. The combination is difficult to stop.[20]

[edit] Images

[edit] References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 StarCraft Legacy staff. 2009-04-04. Terran Unit Information. StarCraft Legacy. Accessed 2009-05-10.
  2. StarCraft Legacy staff. 2009-04-04. WWI 08 Coverage - Terran Units. StarCraft Legacy. Accessed 2009-06-20.
  3. 3.0 3.1 3.2 2009-03-19. Replay UI Units. Blizzard Entertainment. Accessed 2009-03-19.
  4. David Kim, Yeon-ho Lee, Dustin Browder, Robert Simpson. 2009-10-21. Battle Report 4. Blizzard Entertainment. Accessed 2009-10-21.
  5. StarCraft Legacy community. 2009-08-24. BlizzCon 2009 SC:L Member StarCraft II Gameplay Blogs. StarCraft Legacy. Accessed 2009-09-01.
  6. Zero. 2009-04-04. My Day at Blizzard. StarCraft Legacy. Accessed 2009-05-18.
  7. Siege Tank. StarCraft Source. Accessed 2009-09-05.
  8. Siege Tank. StarCraft II Armory. Accessed 2009-09-05.
  9. 9.0 9.1 9.2 In the current build, Terran Siege Tanks's AoE (Area of Effect) attack have 13 range (more than twice the range of a Marine) against ground units, and Thors' AoE attack have 10 range Karune. 2008-05-22. Is terran turtling going to be as powerful. Battle.net StarCraft II General Discussion Forum. Accessed 2008-05-22.
  10. Karune. 2007-10-10. Karune: Tanks, Shoot While Moving? Battle.net StarCraft II General Discussion forum. Accessed 2007-10-10.
  11. 2009-06-29, Jonathan Ross, Destructoid interview: StarCraft II's Dustin Browder. Destructoid. Accessed on 2009-07-29
  12. 12.0 12.1 12.2 12.3 Terran Tech Lab. StarCraft II Armory. Accessed 2009-10-04.
  13. 13.0 13.1 13.2 Grrrrr. 2009-07-04. Terran Late Game Experience (page 3). Inc.Gamers. Accessed 2009-07-13.
  14. Source: GC 2008 2008-08-21 StarCraft II Gameplay. Accessed 2008-08-29.
  15. 15.0 15.1 2008-09-02. PAX 2008: Troublesome Gameplay (Cam) Pt. 3 HD. Gametrailers.com Accessed 2008-09-02.
  16. As already mentioned in this thread, you’ll have to press the key only once and all the siege tanks will go in siege mode. Some other examples, just to clarify things up:

    Stalker’s Blink, Zerg’s Burrow, Battle cruiser’s Defensive Matrix, Baneling’s Explode, Viking’s switching from air-mode to ground-mode: you’ll only have to press the key once to trigger the ability for all the selected units at once (be careful with those Banelings!)

    High Templar’s Psi Storm, Disruptor’s Force Field, Zerg’s mutations (Zerglings to Banelings, etc.): smart casting will kick in here and you’ll have to press the key for every selected unit.
    Zhydaris. 2009-12-15. Siege mode. Battle.net StarCraft II General Discussion Forum. Accessed 2009-12-15.
  17. imba.Adolf [RA]. 2009-11-08. We played Starcraft 2: A Report From IgroMir, Day 1. StarCraft Legacy. Accessed 2009-11-09.
  18. 18.0 18.1 http://www.sc2armory.com/game/terran/buildings/armory Terran Armory]. StarCraft II Armory. Accessed 2009-10-05.
  19. 19.00 19.01 19.02 19.03 19.04 19.05 19.06 19.07 19.08 19.09 19.10 19.11 19.12 19.13 19.14 19.15 19.16 19.17 Terran Thor. StarCraft II Armory. Accessed 2009-09-12.
  20. Getting an army of both is quite expensive- though if you can build the momentum, it is quite difficult to stop this ranged combination. Karune. 2008-05-22. Is terran turtling going to be as powerful. Battle.net StarCraft II General Discussion Forum. Accessed 2008-05-22.
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