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"These new siege tanks work just like the old ones. When you put 'em in siege mode they get increased range and firepower.They can't move in siege mode, so if you need to re-position 'em, just switch 'em back into tank mode. Y'got it?"

The siege tank provides the terrans with a marriage between armoured infantry support and mobile, long range firepower.

Game Unit

The siege tank continues to function as it did in previous games with the dual tank and artillery modes, except it doesn't require as much support as is needed in the original StarCraft. While in "siege mode", the tank cannot fire at "point-blank" range; this "dead zone" leaves the tank vulnerable to attacks by melee units. It is also highly vulnerable to air units. The siege tank bobs slightly when it stops moving.[2]

Strategy
SiegeTank SC2 Head2

Unit profile

Siege tanks are strong against marines and hydralisks, and weak against thors, immortals, and zerglings. Given its firepower, siege tanks are also popular with marines and marauders, providing artillery support for both defensive and offensive roles. When combined with the MMM combo, it is especially effective against roaches, stalkers and even deterring colossi to an extent.

Groups of siege tanks do not "overfire". If one zergling attacks 12 tanks, only one tank fires because only one shell is needed for the kill. This means that enemies can no longer take advantage of the tank's slow shot cooldown, further increasing its power and versatility.

Combined arms

Splitting tanks in multiple groups prevents a tank column from entering siege mode all at once and out of position. Other units should screen tanks in siege mode; this prevents tanks from being hit from friendly shock cannon fire when enemy units close the minimum range. The tank's siege mode range is greater than its sight range; supporting a tank with spotters is useful.

Building an army of both siege tanks and thors is possible, but expensive. The combination is difficult to stop.[3]

Siege tanks do not operate well in conjunction with widow mines, as the damage they can do to enemy units (killing them) prevents widow mines from detonating.[4]

Wings of Liberty

Siege tanks are unlocked by playing the mission "The Dig", available after Chief Engineer Rory Swann was able to procure them for Raynor's Raiders.[5]

Upgrades and Abilities

SC2SiegeMode
Siege Tech

The siege tank transforms, becoming stationary and using a different weapon.

The ability is not smartcast.

In Heart of the Swarm and Legacy of the Void, Siege Tech does not need to be researched.

Usage
Hotkey Siege mode: E
Tank mode: D
Cost 3.5 seconds
Acquisition
Purchased from

Tech lab attached to factory (WoL)

Already researched (HotS/LotV)
Cost 100 Minerals 100 Vespene gas 80seconds
ve
  • +1 damage for cyclones
  • +1 base damage and +1 bonus damage for hellions
  • +2 damage for hellbats
  • +2 base damage and +1 bonus damage for siege tanks (tank mode)
  • +4 base damage and +1 bonus damage for siege tanks (siege mode)
  • +3 ground damage,+1/+3 air base damage and +1 bonus damage for thors (AoE/single-target)
Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve

Increases the armor of terran vehicles

Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve

Siege tanks do +40 damage to their primary target. Splash damage remains the same.

Maelstrom Rounds have an armor-piercing tip that inflicts devastating damage on the primary target. Splash damage is identical to the standard round.

If siege tanks struck fear into the hearts of our enemies before, they will inspire abject terror when firing the Maelstrom Round.[6]

Campaign Acquisition
Acquired from Hyperion armory for $105,000
ve
ShapedBlast SC2 Icon1
Shaped Blast

Siege tank shock cannons deal 75% less splash damage to friendly units.

LarsCorp has developed a "smart shell" for the siege tank that scans for allies on impact and adjusts its detonation to minimize damage to friendly units. Field tests have shown that this shell reduces friendly fire fatalities by 75%, though due caution is still recommended when walking into a fire zone.

Campaign Acquisition
Acquired from Hyperion armory for $140,000
ve

Attack upgrades improve attack cooldown of affected units by 5% per level.

These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve
SC2 Lab VanPlating Icon
Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[7]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve

Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.[8]

Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal nanobots to slowly repair any damage the hull sustains. While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

Heart of the Swarm

Upgrades and Abilities

SC2SiegeMode
Siege Tech

The siege tank transforms, becoming stationary and using a different weapon.

The ability is not smartcast.

In Heart of the Swarm and Legacy of the Void, Siege Tech does not need to be researched.

Usage
Hotkey Siege mode: E
Tank mode: D
Cost 3.5 seconds
Acquisition
Purchased from

Tech lab attached to factory (WoL)

Already researched (HotS/LotV)
Cost 100 Minerals 100 Vespene gas 80seconds
ve
SC2 TerrVehWeap
Terran Vehicle and Ship Weapons

Increases the attack damage of terran vehicles and spacecraft.

Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve
SC2 TerrVehArm
Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft.

Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve

Co-op Missions

In Co-op Missions, Jim Raynor and Rory Swann can both build siege tanks, but have different upgrades for them. Siege tech is automatically researched in this gameplay mode.

Upgrades and Abilities

SC2SiegeMode
Siege Tech

The siege tank transforms, becoming stationary and using a different weapon.

The ability is not smartcast.

In Heart of the Swarm and Legacy of the Void, Siege Tech does not need to be researched.

Usage
Hotkey Siege mode: E
Tank mode: D
Cost 3.5 seconds
Acquisition
Purchased from

Tech lab attached to factory (WoL)

Already researched (HotS/LotV)
Cost 100 Minerals 100 Vespene gas 80seconds
ve
Raynor Upgrades
AdvancedSiegeTech SC2-LotV Icon1
Advanced Siege Tech

Reduces the transformation time of siege mode. Siege tanks gain +3 armor in siege mode.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 9.
Acquisition
Purchased from Tech lab attached to factory
Hotkey S
Cost 150 Minerals
Mastery: -3 Minerals per Research Resource Cost mastery point. Down to a minimum 60 Minerals
150 TerranVespene SC2 Game1
Mastery: -3 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 60 Vespene gas
90seconds
ve
InfantrySpecialist SC2 Coop Icon
Rapid Recruitment

Raynor's infantry units are able to use Improved Stim. (Increases movement and attack speeds by 75% for 15 seconds at the cost of 5 health.)

Campaign Acquisition
Unlock Initially available.
ve
VanadiumPlating SC2CoopIcon
Vanadium Plating

Armor upgrades at the armory and engineering bay increase the life of affected units in addition to increasing their armor.

Campaign Acquisition
Unlock Reach Raynor Level 10.
ve
MercMunitions SC2 Coop Icon
Mercenary Munitions

Increases the attack speed of Raynor's combat units and calldowns by 15%.

Campaign Acquisition
Unlock Reach Raynor Level 15.
ve
Swann Upgrades
MaelstromRounds SC2-LotV Icon1
Maelstrom Rounds

Increases siege tanks damage to primary targets in siege mode by 40.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey M
Cost 100 Minerals 100 Vespene gas 60seconds
ve
ImmortalityProtocol SC2 Icon1
Immortality Protocol

Allows destroyed able units to be rebuilt in the field when destroyed. The wreckage of the units can be attacked and destroyed.

Usage
Hotkey R
Campaign Acquisition
Unlock Reach Swann Level 12
ve
SC2 Swann AC - VehicleSpecialist
Vehicle Specialist

Swann builds SCV, vehicles and starships 20% faster than other Commanders. Factories and armories do not cost vespene gas.

Campaign Acquisition
Unlock Initially available
ve
SC2 Swann AC - MechnicalKnowhow
Mechnical Know-how

Increases the life of Swann's SCV's, vehicles and starships by 20%.

Campaign Acquisition
Unlock Reach Swann Level 15.
ve

Nova Covert Ops

In Nova Covert Ops, siege tanks can equip one of various provided upgrades and abilities for each mission.

Upgrades and Abilities

InternalTech SC2-NCO Icon1
Internal Tech Module

Unit no longer needs an attached tech lab to be built by production facilities.

Usage
Passive
Campaign Acquisition
Acquired from Complete "Sudden Strike"
ve
SpiderMinesSiegeTank SC2-NCO Icon1
Deploy Spider Mine

The siege tank can deploy a trio of spider mine at target location in a spread pattern.

Usage
Hotkey R
Range 5.5
Campaign Acquisition
Acquired from Complete "Sudden Strike"
ve
JumpJet SC2-NCO Icon1
Jump Jets

The siege tank can deploy jump jets to relocate. Can be used to move up and down cliffs. Can be used in siege mode or in tank mode.

Usage
Hotkey R
Range 4
Cooldown 20 seconds
Campaign Acquisition
Acquired from Complete "Sudden Strike"
ve
TransformationServos SC2-HotS Icon
Smart Servos

Greatly reduces transformation time for equipped unit when switching combat modes.

Usage
Passive
Campaign Acquisition
Acquired from Complete "Trouble in Paradise"
ve

Equipped mechanical unit regenerates 10 HP a second when out of combat.

Usage
Passive
Campaign Acquisition
Acquired from Destroy all zerg hatcheries in "Trouble in Paradise."
ve

Quotations

See: StarCraft II Siege Tank Quotations

Development

SiegeTank SC2 DevGame1

Old siege tank model

SiegeTank SC2 DevGame2

Early un-sieged tank in combat

The siege tank was premiered in the 2007 World Wide Invitation, at which much criticism was levied at the tank for its "cartoonish" appearence. One of the earliest revisions once the game went public was making the siege tank grittier and more detailed to appease the fans. Once this was accomplished, there was a stigma on the development team that the siege tank should be left alone as to avoid another backlash. However, this had to be confronted with the development of the Siege Breakers.[9]

References

  1. 1.0 1.1 Crucio Siege Tank. Blizzard Entertainment. Accessed 2008-01-08.
  2. StarCraft. 2010-02-02. The programming team has added some impressive new unit movement animations to the game. Air units like the phoenix and banshee bank on turns, roaches and hellions both rise when they start moving, and tanks slightly bob when stopping. Facebook (StarCraft). Accessed 2010-02-03.
  3. Getting an army of both is quite expensive- though if you can build the momentum, it is quite difficult to stop this ranged combination. Karune. 2008-05-22. Is terran turtling going to be as powerful. Battle.net StarCraft II General Discussion Forum. Accessed 2008-05-22.
  4. 2012-06-15, David Kim Interview - MLG Anaheim 2012. StarCraft Legacy, accessed on 2012-07-19
  5. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, The Dig (in English). 2010-07-27.
  6. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  7. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  8. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
  9. 2010, Starcraft 2: Terran Siege Tank. Accessed on 2011-07-20
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