Spawning pool
From StarCraft Wiki
| Spawning Pool | |
|---|---|
| |
| Structure | |
| Race | |
| Properties | |
| Hit points |
750 |
| Production | |
| Minerals | |
| Gas | |
| Build time |
80 |
| Requires | |
| Hot key |
S |
| Combat | |
| Armor |
1 |
| Function | |
| Research | |
The zerg spawning pool is a pit of primordial ooze in which is contained the genetic makeup of the zergling.
Contents |
[edit] StarCraft
The spawning pool gives larvae the ability to morph into zerglings and the hatchery the ability to evolve into the lair. The spawning pool is also responsible for evolving the zergling with Metabolic Boost (faster movement) and Adrenal Glands (faster attack).[1]
[edit] Upgrades
| Metabolic Boost | |||||
|---|---|---|---|---|---|
| Evolved at |
Spawning pool | ||||
| Properties | |||||
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| Notes | |||||
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| Evolved at |
Spawning pool | ||||||
| Hotkey |
A | ||||||
| Properties | |||||||
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| Notes | |||||||
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[edit] StarCraft II
| |
This article or section contains information about a StarCraft II unit or structure. |
|
The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
| Spawning Pool | |
|---|---|
| | |
| Structure | |
| Race | |
| Properties | |
| Hit points | |
| Type |
Armored, Biological, Structure[4] |
| Production | |
| Minerals | |
| Build time | |
| Requires | |
| Function | |
| Allows | |
| Research |
Adrenal Glands, Metabolic Boost[2] |
The spawning pool is set to appear in StarCraft II. It allows the spawning of zerglings,[8] spine crawlers and the queen.[7]
[edit] Upgrades
| Metabolic Boost | |||||||
|---|---|---|---|---|---|---|---|
| Evolved at |
Spawning pool[9] | ||||||
| Hotkey |
M[9] | ||||||
| Properties | |||||||
| |||||||
| Notes | |||||||
| Edit | |||||||
| Adrenal Glands | |||||||
|---|---|---|---|---|---|---|---|
| Evolved at |
Spawning pool[9] | ||||||
| Hotkey |
A[9] | ||||||
| Properties | |||||||
| |||||||
| Notes | |||||||
| Edit | |||||||
[edit] References
- ↑ Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ 2.0 2.1 2.2 2.3 2.4 StarCraft Legacy staff. 2009-04-04. Zerg Building Information . StarCraft Legacy. Accessed 2009-05-10.
- ↑ StarCraft Legacy staff. 2008-03-13. Zerg - Buildings. StarCraft Legacy. Accessed 2008-03-22.
- ↑ 4.0 4.1 2009-03-19. Replay UI Resources. Blizzard Entertainment. Accessed 2009-03-19.
- ↑ 5.0 5.1 Mielke, James. 2008-05-08. The Dangerous Book for Zerglings: The latest intel on Zerg units and structures. 1up.com Accessed 2008-05-08.
- ↑ StarCraft Legacy staff. 2009-04-04. StarCraft: Legacy Internal Q&A. StarCraft Legacy. Accessed 2009-06-17.
- ↑ 7.0 7.1 StarCraft Legacy staff. 2009-04-04. Zerg Unit Information. StarCraft Legacy. Accessed 2009-06-23.
- ↑ Zerg Structure List. IGN. Accessed on 2008-11-03
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 9.8 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
- ↑ 10.0 10.1 Zerg Zergling. StarCraft II Armory. Accessed 2009-09-27.
- ↑ zerglings develop their wings after the +speed upgrade, before that there's no wings because it's part of the evolution look. Similar to banelings crawling on the ground but once upgraded then it will roll, it's all about the upgrade display looks. He is correct :) We want to visually be able to show upgrades so enemy players can more easily tell when they are up against upgraded units (such as Zergling/Baneling speed, Zealot Charge, Stalker Blink, Marine Shields, etc) Karune, Darkpsionic24. 2009-04-29. Karune, what was the reason for... Battle.net StarCraft II General Discssion Forum. Accessed 2009-04-29.
- ↑ When Zerglings get their speed upgrade, they will visually be added with wings. Karune. 2009-03-19. StarCraft II Q&A - Batch 50 (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-19.
- ↑ StarCraft Legacy community. 2009-08-24. BlizzCon 2009 SC:L Member StarCraft II Gameplay Blogs. StarCraft Legacy. Accessed 2009-09-01.
| Zerg Units and Structures of StarCraft/Brood War
| ||
|---|---|---|
| Ground units |
Larva · Drone · Zergling · Hydralisk · Defiler · Ultralisk • Brood War only • Lurker | |
| Air units |
Overlord · Mutalisk · Guardian · Scourge · Queen • Brood War only • Devourer | |
| Infestation units | ||
| Transition units |
Egg · Lurker egg · Cocoon | |
| Basic buildings |
Hatchery · Extractor · Evolution chamber · Spawning pool · Creep colony · Spore colony · Sunken colony · Hydralisk den | |
| Advanced buildings |
Lair · Hive · Spire · Greater spire · Queen's nest · Nydus canal · Defiler mound · Ultralisk cavern · Infested command center | |
| Zerg Units and Structures of StarCraft II
| ||
|---|---|---|
| Land units |
Larva · Drone · Zergling · Baneling · Roach · Hydralisk · Lurker · Infestor · Ultralisk · Queen | |
| Air units |
Overlord · Overseer · Mutalisk · Brood lord · Corruptor | |
| Spawned units | ||
| Basic buildings |
Hatchery · Creep tumor · Extractor · Evolution chamber · Spawning pool · Baneling nest · Hydralisk den | |
| Combat Buildings | ||
| Advanced buildings |
Lair · Hive · Infestation pit · Spire · Greater spire · Roach warren · Nydus network · Nydus worm · Ultralisk cavern · Lurker den | |
| Transition units |
Egg · Baneling egg · Overlord cocoon · Lurker egg | |
| Others | ||
| Campaign-Exclusive Zerg Units and Structures of StarCraft II | Special Zerg Breeds | |
| Scrapped | Removed Units |
Infested protoss · Large Queen · Huge Queen · Morphalisk · Swarm · Swarm guardian |
| Removed Buildings |
Infested protoss buildings · Infested terran buildings · Shrieker · Spore colony · Sunken colony · Swarm clutch · Swarm infestation | |


