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Spectre

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"Spectres. Tell me: Have you ever seen a spectre? No? Because they don't exist."

- Gabriel Tosh, rumored to be the first spectre, speaking to Cyb Roche of the Umojan News Service. Ms. Roche disappeared a week later and has not been seen since.(src)

Spectre
Spectre SC2 Cncpt1
Physiology
Mental

Psionic powers enhanced by terrazine

Origin
Species

Terrans, often ghosts

Spectres are terran special forces operatives with psionic powers granted by the psionic reagent terrazine. Many are or were elite ghost agents which have been exposed to terrazine. However, some were neurally resocialized troops who were subjected to the procedure, and would have lesser psionic power. Spectres were created as part of Project Shadowblade.[1]

OverviewEdit

Spectre SC-G Game1

A spectre?

The Terran Dominion discovered and used terrazine gas, a potent psionic reagent, in 2501.[1]

Scientists consider the side effects of terrazine enhancement to be "unpredictable,"[2] but of what is known, its use allows a telepath to regenerate brain cells, overcoming memory wipes and increasing their psionic powers by 1 or more points on the Psi Index. Spectres inhale terrazine like a drug from a bottle.

As a result of an alliance with the Umojan Protectorate and using their advanced technology, plus that stolen from Sector 9, spectres are difficult to detect via detectors or mind-reading (except by other terrans exposed to terrazine). Their hostile environment suits give a greater boost to strength and agility than the standard Dominion version.[1]

Spectre SC-G Cncpt1

A female spectre

Creating a spectre also requires the use of the element jorium, and activating them requires the use of a psionic waveform indoctrinator.[3] Jorium is required to stabilize the terrazine.[1]

The results of the spectre procedure affects everyone slightly differently.[4][5] Many become eccentric, collecting devices such as dolls in an effort to enhance their powers.[6] Terrazine is addictive, and many spectres did not adhere to a strict schedule, instead overdosing. This results in side effects such as hallucinations and even violent outbursts.[1]

Ghost agent Nova Terra claimed that spectres always become psychotic.[3] Doctor Ariel Hanson disagreed, believing that Terra had lied.[5][7] The former director of the reborn Project: Shadowblade, General Cole Bennett, emphasized the dangers of terrazine without jorium to stabilize its negative effects. Numerous spectres, such as Dylanna Okyl, had seemingly gone insane due to its effects.[1]

HistoryEdit

In 2501, the Terran Dominion discovered the fringe world of Demon's Fair. Investigators discovered a terrazine-releasing rift there, and upon realizing the gas enhanced psionic power, Emperor Arcturus Mengsk created a secret program, Project Shadowblade. The project was led by General Horace Warfield.

The head of Nova Squadron, Colonel Jackson Hauler, secretly an escapee from the Ghost Program, infiltrated the program under the name Cole Bennett. The gas was tested on several terrans, some of whom were low-level psychics, in order to observe the effects. "Bennett" secretly tested on himself. The project was violently dissolved. Three members were arrested, subject to neural resocialization and thrown into New Folsom Prison. Bennett made an escape.

He eventually made contact with renegade ghost Gabriel Tosh, and discovered another source of terrazine on the fringe world of Altara.

The duo made an alliance with the Umojan Protectorate and, using a cloaked battle platform, Gehenna Station, along with advanced technology from the Umojans and the secret Dominion project Sector 9, began creating an army of spectres. They were mainly kidnapped ghosts, lured through pretexts into vulnerable positions. They had their neural implants removed to avoid detection and tracking by the Dominion.

They secured the help of an AI, Lio Travski, formerly a technopathic ghost and friend of Tosh's. Travski enabled them to send communications in the name of Emperor Mengsk.

In addition, they invented the psi indoctrinator, which enabled barely psychic resocialized troops to be made into a lesser grade of spectre.

In 2503 Tosh tried to recruit former friend Nova Terra, a ghost, but failed. His attack on Augustgrad also failed, losing them a number of spectres.

In the end, Terra led Dominion forces in a successful attack on Gehenna Station, killing several spectres and destroying the station. Tosh was only able to escape with six resocialized marines in indoctrinators.[1]

Rogue AgentsEdit

"You guys did good. Now me and my spectres will finish the job. We'll kill Mengsk...and burn his Dominion to the ground."
Spectre SC2 Head2

An unmasked spectre

By 2504, a number had been captured and deactivated by Nova Terra, ending up in New Folsom Prison.[3][8]

GabrielToshMissons SC2 Icon1

This article or section contains information from the optional Covert Missions in StarCraft II: Wings of Liberty.

During the Second Great War, Tosh sought to hire Raynor's Raiders to rescue the prisoners, and acquire jorium and terrazine to reactivate them. Tosh's plans were discovered by Nova, a Terran Dominion ghost. Nova attempted to dissuade Raynor from raiding New Folsom by claiming spectres were psychotic killers.[3][8]

Plot branch : Raynor's Raiders free the spectres from New Folsom Prison (A canon)
Spectre SC2-WoL Story2

Spectres onboard the Hyperion

Jim Raynor was unwilling to trust a Dominion agent and followed Tosh's plan of action. Though the prison was alerted by Nova, the breakout succeeded.[8] As promised, Tosh and the spectres agreed to help the Raiders in the revolution against the Dominion.[6] As a precaution, Raynor also extracted a promise from Tosh that only volunteers would undergo the spectre creation process.[5][9]

Plot branch ends here
Plot branch : Raynor's Raiders attack Avernus Station (B canon)

Nova convinced Raynor that Tosh's ambitions were too dangerous to be allowed to succeed. The Raiders helped the ghost destroy the spectre training facility on Avernus Station.[3] Nova then assassinated Tosh.[10]

Plot branch ends here

Game UnitEdit

Spectre
Spectre SC2 Head1
Spectre SC2 Rend1
Unit
Race

Terran

Role

Infiltrator

Armament

AGR-14 rifle

Properties
Maximum energy

200 (init. 50) Energy Terran SC1

Energy
regen/second

0.5625

Transport
size

2

Sight range

11

Production
Minerals

150 Minerals Terran SC1

Gas

150 TerranVespene SC2 Game1

Supply

2 TerranSupply SC2 Icon1

Build time

50 Time SC2 Game1

Produced from

Barracks

Requires
Hotkey

S

Movement
Speed

2.75

Protection
Hit points

80

Armor

0 SC2TerrUpgrdInfArm

Type
AGR-14 rifle
Damage

15 (+5 vs armored)

Targets
  • Ground
  • Air
Cooldown

2

Range

6 (+1 range in a bunker)

Upgrade/level

+1

In the StarCraft II: Wings of Liberty campaign, spectres are available as an alternative to ghosts, granted if Jim Raynor sides with Gabriel Tosh. They are superior to ghosts in dealing with massive units due to their psionic lash and bonus damage against armor. On the other hand, they possess less HP than ghosts, and psionic lash is less energy efficient than the ghost's equivalent, snipe. While still not very effective against massed zerg, spectres have ability to stun a group of units in a small radius, allowing time to either retreat or to wait for reinforcements.

If taking their psionic lash and cloaking abilities into account, spectres are good against siege tanks, thors, diamondbacks, battlecruisers, immortals, archons, colossus, void rays, carriers, ultralisks, and brood lords. They are weak against marines, zerglings, and zealots, and are not cost-effective against marauders, stalkers, or roaches.

UpgradesEdit

  • +1 base damage for marines.
  • +1 base damage and +1 bonus damage for marauders, ghosts, and spectres.
  • +1 pistol base damage and +4 D-8 charge base damage for reapers.
Acquisition
Purchased from Engineering bay
Hotkey E
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Required Armory
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
Required Armory
ve
SC2 Lab Ultra Capacitors Icon Ultra Capacitors

Attack upgrades improve attack cooldown of affected units by 5% per level.[11]

These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve
Acquisition
Purchased from Engineering bay
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Required Armory
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
Required Armory
ve
SC2 Lab VanPlating Icon Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[11]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve
Nyx-classCloakingModule SC2 Icon1 Nyx-Class Cloaking Module

Enables spectres to cloak indefinitely.

This combat suit comes with a psi enhancer dedicated entirely to maintaining cloak. This allows the spectre to effortlessly maintain a cloaking field and channel his psionic energies elsewhere.[12]

Campaign Acquisition
Acquired from Hyperion armory for $125,000
ve

AbilitiesEdit

Ghosts and spectres can call down nuclear strikes, dealing 300 damage + 200 vs buildings.

The launching player sees a large red symbol on the target area while the opponent only sees a red dot. When the ghost is aiming the nuke, it will be "frozen", but it can still be given the order to "move away", which it will do the moment it is unfrozen.

Usage
Hotkey N
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 20 second drop timeTime SC2 Game1
ve
SC2BansheeCloak Personal Cloaking

Enables ghosts and spectres to cloak.

Usage
Cost 25 (+0.9 per second) Energy Terran SC1
Acquisition
Hotkey C
ve
UltrasonicPulse SC2 Icon1 Ultrasonic Pulse

The spectre targets an area with its rifle, stunning units within for a short period of time.

Usage
Cost 50 Energy Terran SC1
Cooldown 3Time SC2 Game1
ve
PsionicLash SC2 Icon1 Psionic Lash

Grants spectres the psionic lash ability. Psionic lash deals 200 damage to target unit.

With proper training, spectres can unleash a concentrated blast of psionic fury at a single target. This blast drains the spectre's energy reserves, but it will kill most targets outright. For obvious reasons, Remedius Medical Systems recommends limiting this training to spectres who have an exceptionally high opinion of their superior officers.

Usage
Hotkey I
Cost 150 Energy Terran SC1 3Time SC2 Game1
Campaign Acquisition
Acquired from Hyperion armory for $100,000
ve

DevelopmentEdit

ImpalerRounds SC2 DevGame1

Impaler Rounds

Spectres could be upgraded with Impaler Rounds[13] at the Hyperion's armory. Although the button states that it increases damage against light units by 5, the actual upgrade increased damage against armored units instead.

Known SpectresEdit

Spectre SC2-WoL Story1

A spectre

Main article: List of spectres

NotesEdit

  • Spectres were part of the background of StarCraft: Ghost, much of said background being ported to its novelization. In background material, they were described as being shadowy superhuman beings bent on executing the will of their "true master"[15] and "subservient super-soldiers".[16] A relationship may have existed between them and cybernetic overlords referred to as brain spectres.[17][18]

ImagesEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Kenyon, Nate. (September 27, 2011). StarCraft: Ghost: Spectres. Simon & Schuster (Pocket Star). ISBN 978-1439-10938-0.
  2. Elder, Josh (w), Ramanda Kamarga (p), Angie Nathalia (i), Junadi (i). "Do No Harm." In StarCraft: Frontline: Volume 3 (paperback binding), pp. 48-89. Tokyopop, July 14, 2009. ISBN 978-1427-80832-5.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Ghost of a Chance (in English). 2010-07-27.
  4. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Gabriel Tosh (in English). 2010.
  5. 5.0 5.1 5.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Conversations after Breakout (in English). 2010
  6. 6.0 6.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory units (in English). 2010.
  7. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Ariel Hanson (in English). 2010.
  8. 8.0 8.1 8.2 8.3 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Breakout (in English). 2010-07-27.
  9. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Rory Swann (in English). 2010.
  10. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Cinematic: Nova. (in English). 2010.
  11. 11.0 11.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  12. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  13. Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010
  14. Brian Kindregan, Eldorian. 2010-10-28. Blizzcon: Interview with StarCraft 2 Lead Writer Brian Kindregan. Blizzplanet. Accessed 2010-10-31.
  15. 2006-02-15. Story. Blizzard Entertainment. Accessed 2007-09-01.
  16. Chris Remo. 2005-11-11. Starcraft: Ghost Preview. Shacknews. Accessed 2008-10-26.
  17. Jason Felix. [1]. Accessed 2008-07-05.
  18. Jason Felix. [2]. Accessed 2008-07-05.

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