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Spider mine

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Spider mines

The spider mine is a type of terran self-propelled, area-denial ordnance.

OverviewEdit

Technical detailsEdit

SpiderMine SC2 DevGame1

A spider mine

A spider mine burrows into the ground when deployed. When a target enters the range of its motion sensors, it digs itself out and scurries above ground to the target and detonates.[1] Groups of mines can share sensor data making it difficult to traverse a spider mine field undetected.[2] Terran infantry traditionally mistrusts the mine's IFF.[3]

HistoryEdit

Spider mines were developed on Earth, and one of the few technologies to survive the Long Sleep.[3] Mines were deployed during the Guild Wars.[4] One of the most proficient users was Victor Kachinsky, who became a Kel-Morian war hero as a result.[5] Equipping vultures with spider mines became more popular in the late 2490's, especially on border worlds.[1]

The 52-QDMM spider mine was in service by the Second Great War. These mines have occasionally been seen engaging in scuffles with one another.[3]

CultureEdit

In 2499, Jaunt Pictures published the holomovie, Spider Mines IV: Death from Below, about sentient mines that turned against their creators. It was the last in the series.[3]

Game UnitEdit

StarCraftEdit

Spider Mine
SpiderMine SC1 Game1
Unit
Race

Terran

Role

Explosive mine

Size

Small

Production
Produced from

Vulture

Protection
Hit points

20

Armor

0

Type

Mechanical/robotic

Combat
Ground attack

125LongboltMissiles SC2 DevGame1RipwaveMissiles SC2 Icon1

InterSpiMine Terran SC1 Spider Mine
Acquisition
Minerals

100 Minerals Terran SC1

Gas

100 Gas Terran SC1

Research time

80 Time SC2 Game1

Researched at

Machine shop

Hotkey

M

Usage
Range

3

Hotkey

I

Notes

Gives each vulture three spider mines. Vultures cannot replenish their supply of mines once expended. New mines may only be created with new vultures.

Mines burrow where deployed and are not player-controllable. Each mine causes 125 damage and has 20 hit points. Mines do not benefit from any upgrades. Air and hovering ground units do not activate mines. Mines can sense and attack nearby cloaked ground units such as ghosts or dark templar even without the aid of a detector. They will not, however, reveal cloaked enemy units. It is possible for ranged units to pick out the mines before being hit.

StarCraft IIEdit

Spider Mine
SpiderMine SC2 Rend1
Unit
Race

Terran

Campaign

Wings of Liberty

Production
Minerals

15 (Replenishable Magazine upgrade) Minerals Terran SC1

Protection
Hit points

25

Type
  • Mechanical
  • Structure
Armor type

Light

Damage

70

Targets
  • Ground
Cooldown

0.83 (used only once)

Range

Melee

Spider mines are an ability for the vulture in the StarCraft II: Wings of Liberty campaign for Raynor's Raiders.

UseEdit

DeploySpiderMines SC2 Icon1 Deploy Spider Mines
Usage
Hotkey

E

Notes

Spider Mines pursue enemy units that come in range, and detonate for heavy area damage. Buried Spider Mines can only be seen by enemy Detectors.

Edit

Wings of LibertyEdit

Cerberusmines SC2 Icon1 Cerberus Mines
Campaign

Wings of Liberty

Cost

$40,000

Researched at

Hyperion armory

Notes

Enhances spider mine trigger and blast radius by 33%.

This mine was developed by the Kel-Morian Combine during its siege of New Austin. The increased trigger, pursuit, and blast radiuses were critical to terrorizing the civilian population and protecting supply depots from looters.[6]

Edit
ReplenishSpidermines SC2 Icon1 Replenishable Magazine
Campaign

Wings of Liberty

Cost

$60,000

Acquisition
Researched at

Hyperion armory

Usage
Minerals

15 Minerals Terran SC1

Activation/
Build Time

12 Time SC2 Game1

Hotkey

R

Notes

Vultures can replenish spider mines, once per use of this ability. Mines cost 15 minerals each and vultures can carry a maximum of three spider mines. The ability can be set to autocast.

Edit

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

Spider Mine
Notes

The Raven's spider mines function much like their equivalent in StarCraft I, but they are unlimited in quantity. Each mine does 50 damage plus an additional 50 damage against armored units. They are effective against massed tier 1 units, such as zerglings or zealots.[7]

Edit

Spider mines were removed as of April 2009.[8] They were not implemented in multiplayer due to its buffing of siege tank lines.[9]

Heart of the SwarmEdit

The following section contains information from a previous version of StarCraft II: Heart of the Swarm which is no longer valid.

For Heart of the Swarm, Blizzard considered giving the thor an aerial spider mine ability, in order to allow it to better defend mineral clusters.[10] This concept did not make it into the game.[11]

TriviaEdit

Spider mines appear as enemies in the Blizzard legacy game Blackthorne.

Spider mines make a high-pitched squeaking when triggered. This, coupled with their burrowed nature, is reminiscent of the titular killer robots from Screamers.

ReferencesEdit

  1. 1.0 1.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.
  3. 3.0 3.1 3.2 3.3 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory units (in English). 2010.
  4. McNeill, Graham (December 30, 2008). StarCraft: I, Mengsk. Simon & Schuster (Pocket Star). ISBN 978-1-4165-5083-9.
  5. Blizzard Entertainment staff. 2010-11-12. Cast of Characters: Milo Kachinsky. Blizzard Entertainment. Accessed 2010-11-13.
  6. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  7. Karune. 2008-05-07. StarCraft II Q&A - Batch 37. Battle.net StarCraft II General Discussion Forum. Accessed 2008-05-07.
  8. There have been some changes to the Ghost since the last time everyone has seen it. The Ghost currently does 10 base damage and an additional 10 damage to light armored units as its normal attack with 6 range. The Ghost's snipe ability now does 60 damage, ignoring armor for 75 energy. It also has an EMP ability, in addition to it's cloak ability, which does 100 damage to shields and drains all energy of spell casters in that area of effect. The Ghost also no longer sees spellcasters in the fog of war.

    Many of these changes help make the Ghost a better support unit, used for strategic abilities and harassment of specialty units on the field. On top of all that, firing a nuke every now and then is pretty nice too since it does do 200 damage and an additional 300 damage towards all buildings.

    With the targeting drone currently removed from the Nighthawk, we'll have to wait to see if another unit takes it up as an ability.
    Karune. 2009-03-08. Karune: Questions about the ghost. Battle.net StarCraft II General Discussion Forum. Accessed 2009-04-08.
  9. 2012-06-15, David Kim Interview - MLG Anaheim 2012. StarCraft Legacy, accessed on 2012-07-19
  10. Dustin Browder. 2012-04-11. Developer Update: Heart of the Swarm Multiplayer - Starcraft II. Battle.net, accessed on 2012-04-11.
  11. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard) (in English). March 12, 2013

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