The spider mine is a type of terran self-propelled, area-denial ordnance.
Overview
Technical details
The spider mine is equipped with motion sensors. Once a target enters the sensor's range the mine digs itself out of the ground and scurries to the target and detonates.[1] Groups of mines can share sensor data making it difficult to traverse a spider mine field undetected.[2] Terran infantry traditionally mistrusts the mine's IFF.[3]
History
Spider mines were developed on Earth, and one of the few technologies to survive the Long Sleep.[3] Mines were deployed during the Guild Wars.[4] Equipping vultures with spider mines became more popular in the late 2490's, especially on border worlds.[1]
The 52-QDMM spider mine was in service by the Second Great War. These mines have occassionally been seen engaging in scuffles with one another.[3]
Culture
In 2499, Jaunt Pictures published the holomovie, Spider Mines IV: Death from Below, about sentient mines that turned against their creators. It was the last in the series.[3]
Game Unit
StarCraft
Gives each vulture three spider mines. Vultures cannot replenish their supply of mines once expended. New mines may only be created with new vultures.
Mines burrow where deployed and are not player-controllable. Each mine causes 125 damage and has 20 hit points. Mines do not benefit from any upgrades. Air and hovering ground units do not activate mines. Mines can sense and attack nearby cloaked ground units such as ghosts or dark templar even without the aid of a detector. They will not, however, reveal cloaked enemy units. It is possible for ranged units to pick out the mines before being hit.
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StarCraft II
Spider mines are an available upgrade for the vulture in the StarCraft II: Wings of Liberty campaign for Raynor's Raiders.
Use
Spider Mines pursue enemy units that come in range, and detonate for heavy area damage. Buried Spider Mines can only be seen by enemy Detectors.
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Wings of Liberty
Enhances spider mine trigger and blast radius by 33%.
This mine was developed by the Kel-Morian Combine during its siege of New Austin. The increased trigger, pursuit, and blast radiuses were critical to terrorizing the civilian population and protecting supply depots from looters.[5]
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Vultures can replenish their spider mine. Mines cost 15 minerals each and build one at a time. The ability can be set to autocast.
Enlightened Dynamics have developed a microfabricator that lets vultures create new mines out in the field. This microfabricator uses a small number of mineral crystals each time a mine is created, but this minor hassle is a welcome change from the old system of "three and done."
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Development
The following section contains information from a previous version of StarCraft II which is no longer valid.
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The Raven's spider mines function much like their equivalent in StarCraft I, but they are unlimited in quantity. Each mine does 50 damage plus an additional 50 damage against armored units. They are effective against massed tier 1 units, such as zerglings or zealots.[6]
Spider mines were removed as of April 2009.[7]
References
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