Spine crawler
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| Spine Crawler | |
|---|---|
| | |
| Structure | |
| Race | |
| Role |
Anti-ground defensive structure[1] |
| Armament |
Impaler Tentacle |
| Properties | |
| Sight range |
11 |
| Production | |
| Minerals | |
| Build time | |
| Evolves from | |
| Requires | |
| Hotkey |
C |
| Movement | |
| Speed |
1 |
| Acceleration |
1000 |
| Lateral acceleration |
46.0625 |
| Deceleration |
0 |
| Creep multiplier |
2.5 |
| Protection | |
| Hit points |
300 |
| Armor |
2 |
| Type |
|
| Armor type | |
| Impaler Tentacle | |
| Damage |
25 (+5 vs armored) |
| Targets |
|
| Cooldown |
Normal (1.85) |
| Range |
7 |
| Meta | |
| Target priority |
19 |
| Kill score |
250 |
| Production score |
50 |
Spine crawlers are a mobile zerg defensive structure.
Contents |
Game Unit
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Added by EvancartoonistSpine crawlers are ground defensive structures that can uproot and relocate. They can only plant themselves on the creep. The spine crawler will stop rooting itself if the creep under it recedes during the rooting animation.
Like the spore crawler, the spine crawler will slowly die if rooted in ground not covered with creep. They can, however, survive indefinitely without creep as long as they are uprooted.
Abilities
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| Root/Uproot | |||||||
|---|---|---|---|---|---|---|---|
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| Notes | |||||||
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Crawlers can uproot themselves from the creep and move about, but can only plant themselves back onto the creep. They move much more quickly on the creep than off it. | |||||||
| Edit | |||||||
Strategies
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Added by MecoPlayers will want to spread creep onto the map to create more space for their crawlers, such as putting creep onto choke points.[2] The ability to mobilize base defense also allows for new streamlined strategies that would call for less units, as they can be redistributed across the base depending on the situation. They can be used offensively, moving them forward with the creep as either fall back position or a long ranged attack unit (something which the zerg generally lack), depending on where the enemy attacks.
Development
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|
The following section contains information from a previous version of StarCraft II which is no longer valid. |

Added by MecoThe concept of mobile defenses in StarCraft II began with the phase cannons, but was transferred to spine and spore crawlers when the phase cannon proved to be unbalanced in testing.[3] Prior to this, crawlers were stationary structures. They underwent a visual re-design late in the game's development cycle.[4]
While moving, spine crawlers used to lose their armor[5] and their hit points were reduced to 100.[6]
References
Edit
- ↑ [1]. StarCraft Legacy. Accessed 2009-08-02.
- ↑ Pardo, Rob and Zetaras Xal'Kurat. 2008-06-29. WorldWide Invitational 2008: Pictures, Presentations, Videos (StarCraft II Panel: Evolving Design) SC2 Blog. Accessed 2008-06-30.
- ↑ 2011, SC2: Protoss Photon Cannon. Deviantart, accessed on 2011-02-20
- ↑ 2010, SC2: Zerg Crawlers. Deviantart, accessed on 2011-07-01
- ↑ StarCraft Legacy staff. 2008-07-16. StarCraft: Legacy Internal Q&A. StarCraft Legacy. Accessed 2008-07-17.
- ↑ Blizzcon Video Archive (Sonkie vs Yellow). Blizzard Entertainment. Accessed 2008-10-19.
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